Hello everybody,
Here's the situation in my campaign... lemme get people's opinions...
Firstly, I'm running a game with no alignments, because it's a pseudo-historical game (Ancient Egypt) and I wanted the relations between different countries & factions to be fairly cutthroat. Secondly, I've established that the government of the country (Ancient Egypt) is corrupt and tyrannical.
Anyway.... one of the PCs recently was retired by the player, who introduced a new PC to take their place. The old PC was a basically good cleric; the new PC is a cleric of a different religion, who worships Ahura-Mazda, Supreme God of Good. I've told the player that, although there is no alignment system, I will give him certain abilities (the ability to spontaneously cast spells of either of his cleric domains) as long as he roleplays the character in a suitably pseudo-lawful-good fashion.
The old PC and the new PC meet up for about two hours' time, in-character. The old PC, who is retiring, gives the new PC (who she has never met before) her magic items since she is 'retiring from adventuring'. :/ Since the new PC is taking the old PC's place as the party cleric, this is borderline acceptable, I guess. (Although maybe this is where I made my mistake...)
Later the same night, however, the old PC (still being player intermittently by the player) goes off to talk to some government officials to plead for mercy in the case of an NPC who has been accused of treason. Instead of being friendly, the officials cast "Zone of Truth" on her, find out that she was involved with a fight with some government troops a few sessions ago, and throw her in prison. End of the old PC.
Except that, the rest of the party knows she's been imprisoned. They go to the city a few days later, and see their old former-PC friend chained up in the marketplace, being deprived of food and water until she agrees to give the names of other rebels (i.e. the player characters). (And if she dies of starvation and dehydration, the government will use "Speak with Dead" on her to find out the info anyway.) The party goes to the former-PC's temple to ask them for help, and all the priests are outraged to find out what happened, but they worship a pacifistic god, and the high priestess tells them that they can't directly confront the government; instead they'll just have to try to plead for mercy on the former-PC's part.
Now, at this point, I expected the party to get in a debate: should they try to help/rescue the former PC, or should they not bother? I was really prepared for either way. What surprised & irritated me as DM was that the player who used to play the imprisoned PC, who's now playing the Priestess of the Supreme God of Good, *didn't* want to rescue the old PC. :/
Now, since there are no alignments, I can't *force* or railroad the players into having their characters act a certain way. But I thought it would be more in-character for the Priestess of the Supreme God of Good to at least *try* to convince the other PCs to rescue the hapless prisoner. (Instead, she had this complicated excuse where she said she didn't want to interfere with the complicated political situation and possibly kill innocent guards, and she hoped that maybe the temple of the former-PC's religion would be able to help the former PC, etc.) Out of character, I think the player of the former PC is just tired of having to deal with the old PC and wants to put the situation behind him. But since THE FORMER PC GAVE ALL HER MAGIC ITEMS TO THE GUY'S NEW PC I THINK THAT THE NEW PC WOULD BE SLIGHTLY MORE WILLING TO GO OUT ON A LIMB TO HELP HER!!!
To be honest, I don't *really* care if the players leave the former PC behind; I've set up plot threads for either eventuality. They don't *have* to rescue the prisoner and become fugitives; they can choose to just go to another city and find mercenary work or go in a dungeon or whatever.
It just kind of pisses me off that the player of the "Supreme God of Good" PC would come up with, IMHO, lame & un-heroic justifications for not getting involved. I've set myself up for it by playing a game without alignments, of course. :/
In any case, if the party *doesn't* go back to rescue the former PC, I'm going to have a high-level NPC priestess rescue the former PC and take them away to some remote sanctuary. There'll only be one consequence for the party.... I'm also going to have the NPC priestess send a Planar Ally to go retrieve the former PC's magic items from the new PC. After all, the former PC's magic items were originally given to the old PC by their temple, so if the new PC is such a lame-ass they won't even help out the person who gave them a bunch of magic items, the temple will have to reclaim the goods. I think a Trumpet Archon should be able to take some magic items away from a 5th-level party without killing them...
So what do you guys think?
Jason
Here's the situation in my campaign... lemme get people's opinions...
Firstly, I'm running a game with no alignments, because it's a pseudo-historical game (Ancient Egypt) and I wanted the relations between different countries & factions to be fairly cutthroat. Secondly, I've established that the government of the country (Ancient Egypt) is corrupt and tyrannical.
Anyway.... one of the PCs recently was retired by the player, who introduced a new PC to take their place. The old PC was a basically good cleric; the new PC is a cleric of a different religion, who worships Ahura-Mazda, Supreme God of Good. I've told the player that, although there is no alignment system, I will give him certain abilities (the ability to spontaneously cast spells of either of his cleric domains) as long as he roleplays the character in a suitably pseudo-lawful-good fashion.
The old PC and the new PC meet up for about two hours' time, in-character. The old PC, who is retiring, gives the new PC (who she has never met before) her magic items since she is 'retiring from adventuring'. :/ Since the new PC is taking the old PC's place as the party cleric, this is borderline acceptable, I guess. (Although maybe this is where I made my mistake...)
Later the same night, however, the old PC (still being player intermittently by the player) goes off to talk to some government officials to plead for mercy in the case of an NPC who has been accused of treason. Instead of being friendly, the officials cast "Zone of Truth" on her, find out that she was involved with a fight with some government troops a few sessions ago, and throw her in prison. End of the old PC.
Except that, the rest of the party knows she's been imprisoned. They go to the city a few days later, and see their old former-PC friend chained up in the marketplace, being deprived of food and water until she agrees to give the names of other rebels (i.e. the player characters). (And if she dies of starvation and dehydration, the government will use "Speak with Dead" on her to find out the info anyway.) The party goes to the former-PC's temple to ask them for help, and all the priests are outraged to find out what happened, but they worship a pacifistic god, and the high priestess tells them that they can't directly confront the government; instead they'll just have to try to plead for mercy on the former-PC's part.
Now, at this point, I expected the party to get in a debate: should they try to help/rescue the former PC, or should they not bother? I was really prepared for either way. What surprised & irritated me as DM was that the player who used to play the imprisoned PC, who's now playing the Priestess of the Supreme God of Good, *didn't* want to rescue the old PC. :/
Now, since there are no alignments, I can't *force* or railroad the players into having their characters act a certain way. But I thought it would be more in-character for the Priestess of the Supreme God of Good to at least *try* to convince the other PCs to rescue the hapless prisoner. (Instead, she had this complicated excuse where she said she didn't want to interfere with the complicated political situation and possibly kill innocent guards, and she hoped that maybe the temple of the former-PC's religion would be able to help the former PC, etc.) Out of character, I think the player of the former PC is just tired of having to deal with the old PC and wants to put the situation behind him. But since THE FORMER PC GAVE ALL HER MAGIC ITEMS TO THE GUY'S NEW PC I THINK THAT THE NEW PC WOULD BE SLIGHTLY MORE WILLING TO GO OUT ON A LIMB TO HELP HER!!!

To be honest, I don't *really* care if the players leave the former PC behind; I've set up plot threads for either eventuality. They don't *have* to rescue the prisoner and become fugitives; they can choose to just go to another city and find mercenary work or go in a dungeon or whatever.
It just kind of pisses me off that the player of the "Supreme God of Good" PC would come up with, IMHO, lame & un-heroic justifications for not getting involved. I've set myself up for it by playing a game without alignments, of course. :/
In any case, if the party *doesn't* go back to rescue the former PC, I'm going to have a high-level NPC priestess rescue the former PC and take them away to some remote sanctuary. There'll only be one consequence for the party.... I'm also going to have the NPC priestess send a Planar Ally to go retrieve the former PC's magic items from the new PC. After all, the former PC's magic items were originally given to the old PC by their temple, so if the new PC is such a lame-ass they won't even help out the person who gave them a bunch of magic items, the temple will have to reclaim the goods. I think a Trumpet Archon should be able to take some magic items away from a 5th-level party without killing them...
So what do you guys think?
Jason