ptolemy18 said:Lastly -- I never said that the plot depends upon the PCs rescuing their old friend. Not at all. Actually, in some ways it'd be more convenient if they didn't because I don't have a really clear idea of how to run a "running battle against the evil government" campaign (though I could if it ends up going that way). I just think IT'S BAD ROLEPLAYING FOR THE CLERIC OF THE "SUPREME GOD OF GOOD" NOT TO WANT TO RESCUE THE PERSON WHO GENEROUSLY GAVE HER ALL HER MAGIC ITEMS.
Jason
Ok, let me be blunt. The variety of comments you have made on this thread makes it look, maybe just to me, like you are working from a position of an "Upset GM looking for payback" and not from the perspective of a normal GM looking to run a good game or a fun story. Don't take this too far and think I am describing you as a frothing killer GM kinda thing but when you say things like how you "cant let him get away with it" and such you come off as working from emotion over am incident not from a calmer place more focused on playing and running an enjoyable game.
I reallt think if you could say to yourself "hey, it was a bad call on my part to let him run both at the same time. live and learn. now whats fun for next session..." then both you and your players will be having more fun than if you pursue this and let even a little of your own personal upset and frustration guide your in game choices.
Right now, your mindset appears to ve running in a DM VS PLAYER mode and thats not a good relationship to ever foster.
So, have the other players complained or been upset about this? Is this a problem for anyone else? If not, then I really suggest working from their perspective until you get over your emotion over this.
ptolemy18 said:Basically, the Cleric of the Supreme God of Good is the only person who has to obey anything like an "alignment." When the player chose to play that character I told him that, as a secret between me & him, his god was the only "true" good god in the pantheon and that he would get certain bonuses if he roleplayed it properly.
Jason
Here is a key point.
you promised the player that his character would recieve BONUSES if he roleplayed it properly.
So, if you don't feel he roleplayed it properly, hold back those bonuses.
Thats living up to your promises, to your stated agreement.
Thats setting up his god as one who uses positive rewards for making the "good" choices. Thats cool.
Thats also a far sight difference from a god who punishes people for choosing differently. See, this guy didn't do evil, he didn't go rob an orphanage or kill innocents... he just chose to not do the right thing. So he certainly doesn't deserve bonuses for doing good but he also isn't in the deserves punishment for doing evil.
Holding back on bonuses... cool! Good GMing
launching into various punishments so he doesn't "get away with it", bad GMing.
Now what I might do is continue to withhold bonuses for a while. Presumably at some point the player will realize these bonuses are gone and ask why. At which point As GM I would say "hmm... well if your character doesn't know then maybe some sort of communion ritual or talking to a higher priest could help." and the net result would be a little religiosity and ritual later the CHARACTER gets the knowledge that his god prefers his priests to save people in situations like that and that cgoices such as what he did were simply not what the god considers worthy of "bonuses for good behavior." This keeps the focus in character and where you and he already have an agreement... bonuses for good behavior and roleplaying it well. Bonuses that have to be earned.
Of course, what follows is up to him and you, as the god, but some quest or penance part of which could be forgoeing the gains from the inappropriate act. After all, as long as he still choose to profit from it, he is obviously not repentant. Doing servicez for the old character's church, doing things to help the old character's family, etc all can be good.
but, rather than play it as dreams or pressures forced onto the character, stick to the tool you have agreement with the player on... withhold the earned bonuses and let him IN CHARACTER seek out the answers.
all of course IMO