This means it's going to be your standard "hunt for the MacGuffins" story. Which is problematic in D&D as the party just needs to get ONE of the five ancient dragon masks then turtle somewhere to win. Which also means the adventure likely has to be unfair and railroady to keep the masks from the PCs.The basic story line of Tyranny of Dragons: “ Tiamat, the queen of evil dragons, has languished in the nine hells for millenia. The Cult of the Dragon believes that the time for her return is at hand.” To accomplish its goal, the cult needs to round up five ancient dragon masks and rally the support of evil dragons everywhere.
Joining forces with the Zhentarim is a neat touch.On one side of the war, the evil Cult of the Dragon and the Red Wizards of Thay; on the other side, heroic groups including the Harpers, the Company of the Gauntlet, the Emerald Enclave, the Lords Alliance and the Zhentarim have set aside their differences to put an end to the tyranny.
Every city on the Sword Coast?• The ToD story line will will unfold across the faee of Faerun, and include settings like Neverwinter, Baldur’s Gate and Waterdeep. Every city is under siege.
Just like the 4th Editon AP...• ”The Tyranny of Dragons story is the first story to launch with the new edition of the Dungeons & Dragons game. We though it should be tied to one of the most iconic villains and some of the most iconic monsters that the game has ever had.”
It really does sound like this is replacing the Sundering as the loose theme for the series of adventures/ Encounter seasons. Just like how the last season or two has come with rules.• The ToD adventures will be separate from the core system rules coming out this summer, but will be closely tied into those rules, and the first major adventures.
I wonder if working with the Neverwinter MMO is such a good idea? First off, the game is terrible. Second, it didn't work so well with the Neverwinter campaign book. Going multimedia with the Book of Vile Darkness TV Movie didn't work out so hot either.• Tyranny of Dragons “will be a transmedia experience.” We’ll see parts of the story not only in the tabletop RPG, but in the organized play program, in the Neverwinter MMO, and in other outlets Perkins can’t talk about yet. Fans will also get a peek at the experience during the live Acquisitions Incorporated game this Sunday at PAX East.
Translation: no one gets to see all the story.• ”We’re thinking of Dungeons & Dragons as an entertainment experience across multiple platforms” that will move from story to story fluidly… so a plotline might start in the organized play games and finish in a published module.
They've published nothing but material for the Forgotten Realms for a year. At this point, they're not producing D&D products, but FR products. I'd hope they start branching out.• ”The Forgotten Realms is our flagship setting for the new edition, however we are supporting, or will support, all of our key settings in the future.” That includes Ebberon, says Perkins, and “you are going to see more Ravenloft stuff very soon.”
Well... I guess that explains why they name dropped so many heroic groups. I imagine you pick between the Harpers, the Company of the Gauntlet, the Emerald Enclave, the Lords Alliance and the Zhentarim. Which might be the reason the Zhents are involved, to provide a less heroic option for players who want to be machiavellian.• The new rules and new adventures play with the idea of in-game factions: Characters can align with certain local groups, receive awards from them, and increase in rank. These factions are specifically chosen to appeal to different kinds of characters and players.
Well... I guess that explains why they name dropped so many heroic groups. I imagine you pick between the Harpers, the Company of the Gauntlet, the Emerald Enclave, the Lords Alliance and the Zhentarim. Which might be the reason the Zhents are involved, to provide a less heroic option for players who want to be machiavellian.
I get the feeling that there will be additional classes for them which are really prestigious...
"Chosen to appeal to different kinds of characters and players." does sound like the factions will be pretty cliché.
Some of that's valid, but let's be honest - that's what everyone's home campaign is like too! Die Hard movie series, anyone? It's a fantasy world, with every epic threat seeming like the most incredible nail-biter, until the next one.Tyranny of Dragons just seems meh. Another Realms shaking event before the last one has even finished and before anyone really know what shape the Realms will be in when it's done. It feels like comic book events (like Marvel especially) where they start building to the next status quo shattering event a couple months after the last one ended before anyone really gets a feel for the new status quo.
The Realms are their most reliably popular world. FR has the biggest sales across multiple media and across multiple editions. Each of us may like "world x" more, but on the whole, FR will please the most. It is a good choice for a core, with really only Greyhawk competing. Dragonlace was huge during FR's first cycle and Dark Sun was huge during 4E, but FR bests both easily across time.I don't play in the Realms. Most D&D player's don't. I don't run WotC's pre-published adventures. Most player's don't.
This feels like a giant waste of time.
It doesn't help that WotC's recent adventures have been subpar. I don't think I've seen any adventures done by them that really wowed me since... well Red Hand of Doom. Gadmore Abby looked okay. Really... WotC is staffed by game designers not writers. If I want to buy a board game or card game or rules they're who I turn to, but they're not an adventure company. But that's all they've been doing since August of last year.
Then take a rest. You've been deep into D&D for a long time. It's okay to take a break. I've taken a five year break from D&D at one point and a 2.5 year break at another time. And I'm a huge fan of D&D today. The breaks were good, helping me to gain some perspective and rediscover my passion. When we become burned out we can't see the positive because our grognard selves prevent that. But, truly, we could have been just as critical. Or, turned the other way, we can be just as positive today as we were before. There are plenty of reasons to feel positive.I'm just tired. I'm tired of not knowing. I'm tired of wondering if I'm wasting all my money going to this year's GenCon. I'm tired of waiting on WotC to break their silence.
Heroes of the Bohemian Ear Spoon, or Complete Flouncy Pantaloons....
Really? I love Planescape™, and aside from Rogue Modrons, I don't like these monsters at all. Shemeshka created much better Lawful Neutral monsters in Pathfinder's outer planes supplement, IMHO.The Forbes Article said:Modrons will return in the upcoming fifth edition rules!
So each media gets to see/participate in a sliver? Gee I want that. No wait, no I don't.
Indeed. Sure, it can be a little wearying for every new adventure or themed set of adventures to be hyped as a major threat to the world, but really, what's the alternative?Some of that's valid, but let's be honest - that's what everyone's home campaign is like too! Die Hard movie series, anyone? It's a fantasy world, with every epic threat seeming like the most incredible nail-biter, until the next one.
Meh. Once someone sets up a Tyranny of Dragons wiki, you'll be able to keep up with the story in all its forms.Translation: no one gets to see all the story.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.