Jester David
Hero
I'm not asking if Tyranny of Dragons is being written for D&D Next, although I expect at least one commenter will reply "that's the new story planned for the fall".
Mearls and co. have repeatedly said they're focusing on story this edition pushing that to the forefront, but they also don't want to call the game 5th Edition. The recent press release focused on the event "Tyranny of Dragons" and the Pax East panel really seems to put that Event to the forefront, above the new edition.
Could Tyranny of Dragons BE the next edition?
Much like Fantasy Flight Games' Star Wars RPG isn't just "Star Wars" but "Star Wars: Edge of the Empire" with the follow-up the next year being "Star Wars: Age of Rebellion". Could we be getting D&D: Tyranny of Dragons this summer, with a focus on classes and options and story elements designed around kicking dragon butt? (I.e. classic monster fighting good versus evil gameplay.) And next year, we get a new event with related sourcebooks and different options?
--edit--
To clarify/ expand:
There are a couple ways they could do this. For ease of reference we can refer to them as “Old World of Darkness” and “New World of Darkness”.
In the oWod, there were multiple story-based product lines, each with their own core book. This is similar to the aforementioned FFG Star Wars lines. The advantage to this method is that people only interested in <Campaign Style Y> don't need to buy a book with options for <Campaign Style X>.
In the nWoD, there was one core book (called World of Darkness) and product lines that expanded on that book. The advantage to this is people interested in multiple options don't buy the same content twice, and there's a generic option for people who don't want specific.
D&D could take either approach.
There could be a Tyranny of Dragons: Player’s Handbook with related rules to play the game and subclasses and options that work with that campaign and campaigns of a similar style. Each subsequent year would have a new PHB with different subclasses and expansions for the new Event (read: Adventure Path storyarc).
Much like how each annual Magic: the Gathering release has a theme and Core Set.
Or there could be a generic Player’s Handbook that is independent, but instead of generic accessories (splatbooks) they release Event-based Sourcebooks that expand on the generic content
--end edit--
Would this be a good thing? A bad thing?
Discuss.
Mearls and co. have repeatedly said they're focusing on story this edition pushing that to the forefront, but they also don't want to call the game 5th Edition. The recent press release focused on the event "Tyranny of Dragons" and the Pax East panel really seems to put that Event to the forefront, above the new edition.
Could Tyranny of Dragons BE the next edition?
Much like Fantasy Flight Games' Star Wars RPG isn't just "Star Wars" but "Star Wars: Edge of the Empire" with the follow-up the next year being "Star Wars: Age of Rebellion". Could we be getting D&D: Tyranny of Dragons this summer, with a focus on classes and options and story elements designed around kicking dragon butt? (I.e. classic monster fighting good versus evil gameplay.) And next year, we get a new event with related sourcebooks and different options?
--edit--
To clarify/ expand:
There are a couple ways they could do this. For ease of reference we can refer to them as “Old World of Darkness” and “New World of Darkness”.
In the oWod, there were multiple story-based product lines, each with their own core book. This is similar to the aforementioned FFG Star Wars lines. The advantage to this method is that people only interested in <Campaign Style Y> don't need to buy a book with options for <Campaign Style X>.
In the nWoD, there was one core book (called World of Darkness) and product lines that expanded on that book. The advantage to this is people interested in multiple options don't buy the same content twice, and there's a generic option for people who don't want specific.
D&D could take either approach.
There could be a Tyranny of Dragons: Player’s Handbook with related rules to play the game and subclasses and options that work with that campaign and campaigns of a similar style. Each subsequent year would have a new PHB with different subclasses and expansions for the new Event (read: Adventure Path storyarc).
Much like how each annual Magic: the Gathering release has a theme and Core Set.
Or there could be a generic Player’s Handbook that is independent, but instead of generic accessories (splatbooks) they release Event-based Sourcebooks that expand on the generic content
--end edit--
Would this be a good thing? A bad thing?
Discuss.
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