• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tyromancy


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Rapier, +1 Flaming Cheese, +4 versus were-rodents of all kinds

This rapier, on command, becomes coated in flaming cheese. It deals an extra 1d4 in flame damage with a successful hit, and an additional 1d4 on the subsequent round because the cheese left in the wound is HOT.

Were-rodents are hopelessly distracted by the smell of the cheese, and thus are easier to hit and damage by the wielder.

The cheese may also be removed from the rapier by the wielder, to be eaten as a flashy, tasty appetizer.
 

Fondue of Snackiness

This item appears to be a conventional camp stove, including an iron pot and iron stand with integrated oil lamp. However, when 1 lb of cheese is melted in the pot, any small inanimate object - pebble, stick, dead mouse etc. - that is dropped into the molten cheese is instantly transformed into edible food.

Fondue of Funkiness

This item appears to be a fondue of snackiness. However, when an object is dropped into melted cheese in the fondue, the curse of the fondue of funkiness activates.

All inanimate objects within 20 feet of the fondue, including all gear worn or possessed by creatures in the area, is transformed into a gaudier and less tasteful version of itself. All items become brightly coloured, or covered in dots, swirls and psychedelic patterns, small sequins etc. Clothing is substantially altered - boots become "platform", leggings flare at the ankles, shirt collars grow to outrageous dimensions, cloaks become lined with faux fur, etc.

The 20-foot-diameter area around the fondue of funkiness is bathed in small motes of light that circle the area, as though emitted from a sphere studded with hundreds of mirrors suspended about 20 feet above the cursed item. A light mist, typically in shades of green, purple, pink and blue, rises from the ground to a height of about 2 feet. Otherwordly music with particularly catchy rhythms and inane wording such as "play that funky music, white boy", "dancing queen" and "stayin' alive", fills the area.

A creature in the area that fails a DC 25 Will save is forced to dance in outrageous and embarrassing ways for an hour, taking 1d4+1 points of Wisdom damage and 1d4+1 points of Constitution damage in the process.

Cheers, Al'Kelhar
 

Into the Woods

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