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UA UA "Brute" -- Any updates?


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Fenris447

Explorer
It came out during the time period where they were testing for Ravnica. It was in the same UA as an Invention Wizard, which would have fit the Izzet guild from that setting, plus another subclass I can't remember. They didn't make the cut.

The Brute was fine, but relatively boring. Without anything special to make it stand out, I don't see them making any effort to revamp and release it.
 


tetrasodium

Adventurer
I suspect their intent was for it to be as easy to play as the Champion, but not as relatively underpowered.
I played in a game with one & it was pretty crazy with the extra damage dice, extra save dice and all the other usual optimized fighter stuff combined. It's a neat concept but execution was poor
 



I suspect their intent was for it to be as easy to play as the Champion, but not as relatively underpowered.
Which is why the brute was horribly overpowered. The Champion is supposed to have it's damage pegged low, to compensate for the simplicity. Why play a complex class like a battlemaster when the brute can dish out similar damage without bothering with things like thinking and tactics?
 

Which is why the brute was horribly overpowered. The Champion is supposed to have it's damage pegged low, to compensate for the simplicity. Why play a complex class like a battlemaster when the brute can dish out similar damage without bothering with things like thinking and tactics?
Because the Battlemaster can do more useful and tactical things than just damage.
 

lkj

Adventurer
I played in a game with one & it was pretty crazy with the extra damage dice, extra save dice and all the other usual optimized fighter stuff combined. It's a neat concept but execution was poor
To be fair, they intentionally lean toward making their first iteration of a new concept overpowered in order to test whether folks like the idea (better to hit an idea too hard so you can see what it is than to do it too softly so that people don't get what you are trying to do). Brute just never made it past the first pass.

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Phithis

Villager
Yeah I would think this is fairly obvious. The "simple fighter" should be able to do equivalent DPR without a lot of thought, but shouldn't have a tool kit of other tricks up its sleeve.

5e is pretty much ALL ABOUT not requiring system mastery.
Agreed, Brute was the perfect fighter. Everything it should be without unnecessary crap thrown in. Too bad the bespectacled nerds had to go all Texas Instruments on the class.
 


Why play a complex class like a battlemaster when the brute can dish out similar damage without bothering with things like thinking and tactics?
Because you want to bother with thinking and tactics. For the type of player the battlemaster is intended for, thinking and tactics are their own reward. If you regard the complexity of a class as a price you have to pay, something you have to suffer through, in order to earn an effective outcome, then you should just be able to play a less complex class and still be effective, because this is a recreational game that is designed to create an enjoyable experience for you.
 

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