Michael Tree
First Post
Here's a class variant to satify all those who want their Psychic Warriors to be agile tumblers.
Psychic Swashbuckler
The psychic swashbuckler prefers quick movement and clever maneuvering to the crunch of heavy armor.
Class Features: The psychic swashbuckler has all the standard psychic warrior class features except as noted below.
Base Save Bonuses: The psychic swashbuckler has good Reflex saves, but poor Fortitude and Will saves.
Class Skills: A psychic swashbuckler loses Ride as a class skill. He adds Balance, Bluff, Diplomacy, Sense Motive, and Tumble to his list of class skills. The psychic swashbuckler gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level).
Weapon and Armor Proficiencies: Psychic swashbucklers are proficient with all simple and martial weapons, with light armor, and with shields (except tower shields).
Bonus Feats: A psychic swashbuckler doesn’t gain the normal psychic warrior bonus feat at 1st level.
Psychic Swashbuckler
The psychic swashbuckler prefers quick movement and clever maneuvering to the crunch of heavy armor.
Class Features: The psychic swashbuckler has all the standard psychic warrior class features except as noted below.
Base Save Bonuses: The psychic swashbuckler has good Reflex saves, but poor Fortitude and Will saves.
Class Skills: A psychic swashbuckler loses Ride as a class skill. He adds Balance, Bluff, Diplomacy, Sense Motive, and Tumble to his list of class skills. The psychic swashbuckler gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level).
Weapon and Armor Proficiencies: Psychic swashbucklers are proficient with all simple and martial weapons, with light armor, and with shields (except tower shields).
Bonus Feats: A psychic swashbuckler doesn’t gain the normal psychic warrior bonus feat at 1st level.
Last edited: