[UaVS] Yrtchull's Return.

Proposed Additions/Changes to the Game...

Spell Points



Level.....Bard.....Wizard/Cleric/Druid.....Paladin/Ranger.....Sorcerer
1.............0...................2......................0.......................3
2.............0...................4......................0.......................5
3.............1...................7......................0.......................8
4.............5...................11.....................0......................14
5.............6...................16.....................0......................19
6.............9...................24.....................1......................29
7.............14.................33......................1.....................37
8.............17.................44......................1.....................51
9.............22.................56......................2.....................63
10...........29.................72......................4......................81
11..........34..................88......................4......................97
12..........41.................104.....................9.....................115
13..........50.................120.....................9.....................131
14..........57.................136....................10....................149
15..........67.................152....................17....................165
16..........81.................168....................20....................183
17..........95.................184....................25....................199
18.........113................200....................26....................217
19.........133................216....................41....................233
20.........144................232....................48....................249

Spells are prepared as normal.
Bonus Spells based on Ability scores: This chart is pretty big, so I am going to include numbers based on the stats of the relevant characters.

Score.....1....2....3....4....5....6....7....8....9
16-17.....1....4....9....9....9....9....9....9....9
18-19.....1....4....9...16...16..16..16...16..16
20-21.....2....5...10...17..26..26...26...26..26
22-23....2.....8...13...20..29..40...40..40...40

You gain the number coresponding to the highest level spell that you are capable of using.

For example, if Cambrech has a Wisdom of 18, he has 49 Spell Points <33 for Level 7+16 for Atribute>.
In the current system, he can cast 5+12+15+17, or 49 spells worth...<calculated for 1st,2nd,3rd,4th, not counting domain spells>.
Domain Spells are memorized in addition to the other (5,4,3,2 including Wis) spells per day.

Specialization and Domain Spells allow an extra spell to be memorized instead of giving extra spell points.

Casting Spells

Level.......Cost
0..............0 (No cost, can cast 3+number of points gained at Lvl per day)
1..............1
2..............3
3..............5
4..............7
5..............9
6.............11
7.............13
8.............15
9.............17

Spells with damage dice based on caster level grant the minimum dice (Fireball is a 5HD spell, for example). The caster may increase the spells by 1 HD/spell point, up to a maximum HD of their current level.

So, a Wizard (Level 11) could cast a Fireball <5 SPs>, or he could shape te power level up to 11 HD <11 SPs>.


It allows for much more variety in spell selection and utility, and I think that it will help the party quite a lot.

*********************************************************

Defense Bonus

A character has a level-based defensive bonus that counts as an Armor bonus. Use either Defense or Armor (including enchantment bonuses).
Defense does not help against Touch attacks.
A character's defense is based on Character and Class level.
Use the better of the two values for multi-class characters, calculating the character's level and the best column. If a 9th level rogue gains a level of fighter, he now gets to use column D.

DEFENSE BONUS

Level....A....B....C....D
1........+2...+3..+4..+6
2........+2...+3..+4..+6
3........+3...+4..+5..+7
4........+3...+4..+5..+7
5........+3...+4..+5..+7
6........+4...+5..+6..+8
7........+4...+5..+6..+8
8........+4...+5..+6..+8
9........+5...+6..+7..+9
10......+5...+6..+7..+9
11......+5...+6..+7..+9
12......+6...+7..+8..+10
13......+6...+7..+8..+10
14......+6...+7..+8..+10
15......+7...+8..+9..+11
16......+7...+8..+9..+11
17......+7...+8..+9..+11
18......+8...+9..+10..+12
19......+8...+9..+10..+12
20......+8...+9..+10..+12

A: Monk,Sorcerer,Wizard
B: Bard.Ranger,Rogue
C: Barbarian,Druid
D: Cleric,Fighter,Paladin
*********************************************************
 
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rangerjohn said:
"Well I must say it has me intrigued, Nurin. Lacking a mage, let see what we can learn by experimentation." He draws the sword, goes through a kata, he then experiments with various command words, in an attempt to learn all he can.

ACk! We're in the wrong thread, this should be IC.

(Rod Serling Voice-Over)
'Two Drow...Clerics of the Sneaky-Git Gawd...Busy Eyeing the magic Short Sword...they have both lost track of the fact that they have entered...the Out-Of-Character-Zone...'
 
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Uriel said:
Spell Points



Level.....Bard.....Wizard/Cleric/Druid.....Paladin/Ranger.....Sorcerer
1.............0...................2......................0.......................3
2.............0...................4......................0.......................5
3.............1...................7......................0.......................8
4.............5...................11.....................0......................14
5.............6...................16.....................0......................19
6.............9...................24.....................1......................29
7.............14.................33......................1.....................37
8.............17.................44......................1.....................51
9.............22.................56......................2.....................63
10...........29.................72......................4......................81
11..........34..................88......................4......................97
12..........41.................104.....................9.....................115
13..........50.................120.....................9.....................131
14..........57.................136....................10....................149
15..........67.................152....................17....................165
16..........81.................168....................20....................183
17..........95.................184....................25....................199
18.........113................200....................26....................217
19.........133................216....................41....................233
20.........144................232....................48....................249

Spells are prepared as normal.
Bonus Spells based on Ability scores: This chart is pretty big, so I am going to include numbers based on the stats of the relevant characters.

Score.....1....2....3....4....5....6....7....8....9
16-17.....1....4....9....9....9....9....9....9....9
18-19.....1....4....9...16...16..16..16...16..16
20-21.....2....5...10...17..26..26...26...26..26
22-23....2.....8...13...20..29..40...40..40...40

You gain the number coresponding to the highest level spell that you are capable of using.

For example, if Cambrech has a Wisdom of 18, he has 49 Spell Points <33 for Level 7+16 for Atribute>.
In the current system, he can cast 5+12+15+17, or 49 spells worth...<calculated for 1st,2nd,3rd,4th, not counting domain spells>.
Domain Spells are memorized in addition to the other (5,4,3,2 including Wis) spells per day.

Specialization and Domain Spells allow an extra spell to be memorized instead of giving extra spell points.

Casting Spells

Level.......Cost
0..............0 (No cost, can cast 3+number of points gained at Lvl per day)
1..............1
2..............3
3..............5
4..............7
5..............9
6.............11
7.............13
8.............15
9.............17

Spells with damage dice based on caster level grant the minimum dice (Fireball is a 5HD spell, for example). The caster may increase the spells by 1 HD/spell point, up to a maximum HD of their current level.

So, a Wizard (Level 11) could cast a Fireball <5 SPs>, or he could shape te power level up to 11 HD <11 SPs>.


It allows for much more variety in spell selection and utility, and I think that it will help the party quite a lot.

*********************************************************

Defense Bonus

A character has a level-based defensive bonus that counts as an Armor bonus. Use either Defense or Armor (including enchantment bonuses).
Defense does not help against Touch attacks.
A character's defense is based on Character and Class level.
Use the better of the two values for multi-class characters, calculating the character's level and the best column. If a 9th level rogue gains a level of fighter, he now gets to use column D.

DEFENSE BONUS

Level....A....B....C....D
1........+2...+3..+4..+6
2........+2...+3..+4..+6
3........+3...+4..+5..+7
4........+3...+4..+5..+7
5........+3...+4..+5..+7
6........+4...+5..+6..+8
7........+4...+5..+6..+8
8........+4...+5..+6..+8
9........+5...+6..+7..+9
10......+5...+6..+7..+9
11......+5...+6..+7..+9
12......+6...+7..+8..+10
13......+6...+7..+8..+10
14......+6...+7..+8..+10
15......+7...+8..+9..+11
16......+7...+8..+9..+11
17......+7...+8..+9..+11
18......+8...+9..+10..+12
19......+8...+9..+10..+12
20......+8...+9..+10..+12

*********************************************************


Uh... what is A, B, C, D?
 



Yeah, I'm thinking Vorath goes nekkid too LOL

I will take a level of fighter
I’m assuming that we receive 75% of the hit die, which would be 7 points plus my con mod for +10 raising my max hitpoints to 43 and my current to 31.

Being second level fighter, my fort save goes up by one.

I get 4 skill points with my +2 Int mod
I will raise my swim by 2 ranks and use the other two to Cross Class train up tumble one more rank.

So… Vorath is already only wearing scraps as clothing (Forgot, he has no armor… doesn’t seem to really need it and his extra arms hold the shield) so, with the new defensive modifiers, what does his AC become?

He’s only level 5 in actual levels (not ECL levels) so does he get to just add the +7 (or would it be the ECL levels included, for a +9?) right to his AC (which now becomes very nice for me.) He’s fighter/Rogues, though higher level of rogue… but he gets to take his AC bonus from column D, right?
 
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OK, I'm ditching the Defense option.
I read it more fully and it is really for games with low armor options (Swashbuckling,thief campaigns etc...), not ones where folks have armor carapaces etc...

Still, we are going with the Spell Points.
 

rangerjohn, I don't see where (in this thread) you mentioned experimenting with the Sword. If I missed it, please point it out.

I'm emailing you now (and yes, I read your post in the IC thread).
 



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