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UaVS-Yrtchull's Return...

Rith'Arnis21
Nurin 19
Yrtchull 18
Teretha 15
Cambrech 14
Urftuk 12


Teretha hits the Sladd with 3 Magic Missiles <13 HP>.

Cambrech is up...
<rangerjohn, I just sent/emailed you your spells>
 
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shaff said:
Yrtchull will let our a LOUD battle cry attempting to draw attention to him instead of Urftuk and hopefully scare the monster somewhat. (Intimidation check: +10)

Then he will attack with great power. (Power attack of 5 on the first attack and 2 on the 2nd, making my attacks +9/+7.)

this will be my action, i didnt know if u saw it so i thought i would make it easier.
 

"Watch that maw, its bite inflicts more than just wounds. Approach with caution!" The Orc probably won't know what caution is even if it hit him square in the face, but maybe the drow are sensible enough.

Taking his own advice to heart, Rith'Arnis keeps his position at the back of the Blue. Prepared to duck and dodge from its possible retaliation as soon as he has connected, he rakes both of his daggers across the creature's back, favoring defense over accuracy.

Fighting defensively, adjusting 5 ft.-step to keep it flanked if necessary.
 
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Cambrech Charges the Sladdi sticking his short sword into it's azure colored hide <6HP>.

Urftuk rallies from his wound, slamming the Sladd with a massive blow <23 HP, ouch>.

Bellowing shrilly, the SLadd falls forward, landing on Urftuk <5 HP subdual>. The Orc, still raged, crawls out from under the thing...
 

Whiping the sweat from his forehead Yrtchull asks, "what was behind that door, anything important? These enemies seem to be getting harder with every door we open. And before i open this next door, someone may want to heal my good friend Urftuk, he doesnt look so good." Yrtchull glances at Urftuk and winks, then moves over to the door he was going to open. He waits for the answers from his questions before opens. it.
 


Cambrech casts Cure Serious Wounds on the orc, then Rith' Arnis "do you know any way of combating the change?"

OOC:If lesser restoration will help Cam will cast that.
 

"Nurin, we need to get our things before we rest. Because if we get discovered, i need my items to be able to fend it all off. If need be, you can sit out the combats until we get all the doors open, but it must be done before we rest."
 
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Teretha says, "I don't think taking a night out to camp in the middle of a prison break is the best of strategies. We've left a slew of dead trogs in our wake, and we need to get out of here before they're noticed. It's not going to take a genius to follow the trail of corpses."

With two of the doors open, Teretha will cast Detect Magic and spend a few rounds looking in each room for magical auras.
 


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