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UaVS-Yrtchull's Return...


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Hearing the debate, Yrtchull asks, "Urftuk, do u feel different my friend? I need honesty in this case, dont be your normal stubborn self" Yrtchull smirks at Urftuk in a joking manner.
 


OoC:Nope, but Identify will :D
Seeing as how it has finally been made a usable spell, I'll do the same thing that I have been doing in other games...go ahead and add identify to your spell list.
 


OoC:I had said thast we would hold off on 3.5 until it came out...which it has now. I am inclined to go with 3.5, even though some of the 'buff' spells being toned down will make a lot of folks unhappy n general. That's a 'Yes' on 3.5, btw. Let's continue this discussion in the OoC, or anything other questions that folks have about a 3.5 conversion. I'll delete this when we have something up regarding 3.5 there.
 

Teretha points out the statue and the box. "They both have magical auras- I don't know about the statue, but my guess is that the box is trapped. And I don't have a way of getting rid of the enchantments right now. Since we have what we came for, I'm all for getting out of here and holing up somewhere."
 

Urftuk, adjusting his drow-made chain shirt around his slightly changed physiology, looks more content, hefting his massive Arbalest and grinning. This is the first time since the mad pell-mell race to this Vault that the Orc has shown anything remotely resembling enjoyment, other than when he was disembowling the Sladd, that is...

Urftuk stands near Yrtchull, awaiting his Lord's decision, content to trek back to Thelaru'acli or to the Gates of Hell with the Drow.
 


Rith'Arnis slowly nods his head. "Yes, that seems wise." The Githzerai walks into the hall, only to hear the drow asking about the condition of his orcish companion. "We do not know the answer to that. Time will tell us. Either way, they will need spells to try."

He looks around, taking stock of how everyone is looking. "We got what we came for. I do not think we can stay here, they might come looking for us here. A while back, off of the stairscase, there is a storeroom with only one entry. It might be defensible, for a short time. We could rest for a while, and allow you to regain spells. After that, we would press on towards the upper levels. The exit should be up there. Does everyone agree?"
 

Into the Woods

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