• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

UaVS-Yrtchull's Return...

Nurin summons his Fiendish Gorilla, the beast appearng with a wild look in it's eye. Smashing into the Door, the Gorilla opens it to say the least.Running off, the Gorilla disappears fom sight.

Moments pass and the sound of combat is heard from ahead.
Half a minute goes by and the sound of combat ceases.The Goilla can be heard up ahead, as it lets out a loud Howl ...
Peering out, the two Drow Clerics see the Gorilla in the hallway, then it is hit by several Javalins thrown from closer to the Lab room.
It would seem that the guards from the room just south of the tunnel between the Lab and Alcoves heard the gorilla.
The Gorilla, already cut from several blows, falls face-down on the stone floor, dead.

The trogs move from the walls, where their natural camflouge allowed them to sneak up on the Gorilla. Their backs are to the Clerics, there are 6 of them in total, moving cautiously towards the dead Gorilla.
 
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Teretha hands Rith'arnis the map; she's already familiar with it.

"Once we hit the next level, I think it'll be easier to make for the lab first. It's the least guarded route. And actually, we may want to save the invisibility since there's only the two trogs. Once we've caught up with the last guy, then I could include all of us in the spell- provided we stay close together.

"If we're going to disable the two trogs, we'll need someone who can sneak up close and do it quickly."
 

Yrtchull:
"Well whatever we do we must do it fast. Im not the most stelthy person here but i can deffinetly handle the trogs. Invisible or not invisible, i care not i just need to get to my cousin, and get out of here."

OOC: I hope u all dont think i know nothing about tactics and that im a bad role-player... Im just trying to get to my cousin at all costs. Strategy is not coming to mind, its just all smashy smashy killy killy.
 



Yrtchull,Rith'Arnis,Teretha Bluemane,Urftuk...

The quartet of unlikely rescuers move north to the room directly above the trog guardroom. The chamber is stuffed floor to ceiling with crates and barrels, boxes and parcels wrapped in Lizardskin.
Teretha has hid out here at one point, and she found foodstuffs of various sorts, as well as a box of torches and a crate of ropes and climbing gear (grapnels and harnesses). Further exploration might reveal useful gear.

<If the Party wants to take a round or two looking quickly, you might find something useful. Teretha has set aside bags of the aforementioned gear already described if you like>

Cambrech and Nurin...

<You guys have a suprise round of actions. Bull's Strength for Cambrech <+4 STR, remember 3.5 durations. 6 Minutes, Nurin will cast a spell or? >
 

"Good thinking, Teretha. Thanks for being here. I could try to get to the Trogs unseen, but the door might make it difficult."

Seeing the impatience of the Drow, Rith'Arnis makes the gamble. Rather that I am down there, than that he charges in... He might keep quiet for a few moment more if he knows that something is being down.

"Okay, I'm going down. Be prepared to follow at the first sign of trouble. Maybe you could see if something else of use is in here, while I'm working my way down?"

With that, Rith'Arnis descends the stairs and walks up to the eastern door to listen, as stealthy as he can.
 

OOC: Didn't realize we were using 3.5 rules. Will have to completely rethink my spells. Great what to cast at second level, with both buffs and hold person nerfed.
 


Into the Woods

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