UBER Dragonborn Fighter or Paladin Defender...we can build him!

Center-of-All said:
1) Dragonborn get a Charisma bonus, not a Constitution bonus.

2) Fighters start with scale proficiency, not plate proficiency.

Oops. Those were kinda large errors eh?
 

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Giving builds all the way out to 30 is a lot of work, but I can see about posting the two dragonborn characters I've been working on. One is a dragonborn paladin with Arcane Initiate (Thunderwave and Lightning Breath for a storm theme), the other is a dragonborn fighter designed to lock down a tough foe.
 


I am going through the character creationpart of the player's handbook but do not see anywhere how much starting money a character gets. How do you know what starting equipment you could have?
 



I see at lvl 1 you are only supposed to get 1 encounter power but a paladin has 2 enounter powers available to him at lvl 1 that are noted as "paladin features." Does this mean the paladin gets them both at lvl 1 or does he still have to choose only 1?


Also, what does [w] mean in hit values? For ex: Hit: 1[W] + Charisma modifier damage, and you gain temporary
hit points equal to your Wisdom modifier. I am confused as to what the [w] is.


Thanks!
 


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