So, this might seem a bit odd, but I'm looking for some DM'ing advice for a friend. We've been running a campaign for two years, playing solidly throughout it; the group is now at 23rd level. There are two-DM's who take turns, and play their character's when they are not DM'ng. Another of the players has expressed an interest in co-DMing as well and is planning to run a min-adventure in a series of adventures that our party has been in (which is easily split up among the DM’s). So, I'm trying to help him with some of the pre-game work, since he's not an experienced DM.
The adventure he’s going to run involves us going to hell to retrieve an Ice Orchid from Molikrith's Garden in Cania, the eighth layer of Hell. The catch is that the party must be given, willingly, the Ice Orchid from whoever is in charge of them (some poor Hellish gardener that grows them I suppose). Oh, one addendum rule we've added in our game; Gate and such spells only take you to the first layer of any given plane or to a layer the caster has previously been to before. We've been as far as the 2nd layer, Dis, so we'll have to go the hard way to the eighth.
Anyway, one of the possible problems I've thought of is that my character, a wizard, will likely use his considerable power try to work within the strict hierarchy of Hell instead of fighting every devil we encounter. In Hell might makes right and the weak follow the strong. He'll try to gather a small army of devils around him for protection and such (his alignment is LN, used to be LE, and might fall back to LE after this, I know).
If I were DM'ing this myself, I'm honestly not sure if such a strategy would work, how to handle it, etc... so I'm hoping to get some advice I can pass on to the DM that will be running this. You guys are welcome to screw over my character's plans... I do a pretty decent job of keeping OOC knowledge, OOC, so no biggie. Thanks guys!
The adventure he’s going to run involves us going to hell to retrieve an Ice Orchid from Molikrith's Garden in Cania, the eighth layer of Hell. The catch is that the party must be given, willingly, the Ice Orchid from whoever is in charge of them (some poor Hellish gardener that grows them I suppose). Oh, one addendum rule we've added in our game; Gate and such spells only take you to the first layer of any given plane or to a layer the caster has previously been to before. We've been as far as the 2nd layer, Dis, so we'll have to go the hard way to the eighth.
Anyway, one of the possible problems I've thought of is that my character, a wizard, will likely use his considerable power try to work within the strict hierarchy of Hell instead of fighting every devil we encounter. In Hell might makes right and the weak follow the strong. He'll try to gather a small army of devils around him for protection and such (his alignment is LN, used to be LE, and might fall back to LE after this, I know).
If I were DM'ing this myself, I'm honestly not sure if such a strategy would work, how to handle it, etc... so I'm hoping to get some advice I can pass on to the DM that will be running this. You guys are welcome to screw over my character's plans... I do a pretty decent job of keeping OOC knowledge, OOC, so no biggie. Thanks guys!
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