Darkness
Hand and Eye of Piratecat [Moderator]
Not solely, yes, but appearance is a part of Charisma (PHB, p.9).Hand of Evil said:But as always CHR is not appearance.
Not solely, yes, but appearance is a part of Charisma (PHB, p.9).Hand of Evil said:But as always CHR is not appearance.
Afrodyte said:That's two out of...how many?
Afrodyte said:To what extent is it true that, in D&D at least, if something is ugly, it's probably evil? As a corollary to that, to what extent does D&D support the idea that a character who is charming, insightful, and regal is likely to be good whereas the one who is gruff, socially awkward, and smelly is likely to be evil? To what extent is this trend understandable or justifiable?
Afrodyte said:What about good/evil outsiders? In your games, does their appearance indicate their natures? What about celestial and infernal templates and races? Would players be able to draw conclusions like: "Hm. Agile. Clever. Red eyes, smells a bit like smoke, not too good-looking. Definitely not a people person. Must be a tiefling" or "sleek and beautiful with a glow. Must be a celestial"?
Afrodyte said:If you somehow buck this trend, I'm also interested in knowing how you do it. Do you make evil characters all the more endowed with personal magnetism and social skills? Do you make your infernals as charming, socialable, and magnetic as the celestials? Do you deliberately play with the idea that you cannot judge a book by its cover?
John Morrow said:I think that the danger of playing with the idea that you can't judge a book by its cover is that it's easy to turn that into a cliche, too, or to get too preachy. That's not to say that you shouldn't challenge stereotypes like this or that I don't. I do. But I think there needs to be more to it than a moral lesson for the players, otherwise the results are often as artificial as the stereotype that's being attacked.
Afrodyte said:To what extent is it true that, in D&D at least, if something is ugly, it's probably evil? As a corollary to that, to what extent does D&D support the idea that a character who is charming, insightful, and regal is likely to be good whereas the one who is gruff, socially awkward, and smelly is likely to be evil? To what extent is this trend understandable or justifiable? What about good/evil outsiders? In your games, does their appearance indicate their natures? What about celestial and infernal templates and races? Would players be able to draw conclusions like: "Hm. Agile. Clever. Red eyes, smells a bit like smoke, not too good-looking. Definitely not a people person. Must be a tiefling" or "sleek and beautiful with a glow. Must be a celestial"?
If you somehow buck this trend, I'm also interested in knowing how you do it. Do you make evil characters all the more endowed with personal magnetism and social skills? Do you make your infernals as charming, socialable, and magnetic as the celestials? Do you deliberately play with the idea that you cannot judge a book by its cover?
Everything above does not apply to illithids because the idea of brain-eating, squid-faced aliens is strangely appropriate.
Henry said:Will-o-wisp - Glowing ball of graceful light that lures adventurers to doom.
Hypersmurf said:Gosh, I just had a mental image...
"Lantern archons appear as floating balls of light that glow about as brightly as a torch."
"Will-o’-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o’-wisp’s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch."
"Hi! I'm a lantern archon - Heironeous sent me. Don't go that way - go this way!"
-Hyp.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.