Here's to no more (first-party) base class bloat! Fifteen base classes (plus five NPC classes) is enough!
Errr ... Won't Magus be the 18th PC base class?
-Skeld
Here's to no more (first-party) base class bloat! Fifteen base classes (plus five NPC classes) is enough!
I seem to recall from Gen Con that the Paizo guys said that the Magus in this book would be the last base class they publish.
Here's to no more (first-party) base class bloat! Fifteen base classes (plus five NPC classes) is enough!
...
Now to go buy some more Super Genius Games base classes.![]()
Errr ... Won't Magus be the 18th PC base class?
-Skeld
Something just occurred to me. I wonder if the magus will use regular magic or the new words of power system. Ah well, we'll find out soon enough.
I seem to recall from Gen Con that the Paizo guys said that the Magus in this book would be the last base class they publish.
James Jacobs mentioned not too long ago on the Paizo boards that the reaction to the APG has made them reconsider their no-more-base-classes stance. They weren't changing their minds necessarily, but it was back on the table again.Ugh, I hope not! Why limit themselves creatively? Granted, bloat is bad; but if they've got good ideas, and can do something fantastic, they should. This is Paizo. Yes, they might not want the bloat, but... well, hopefully this is an excuse to only make base classes that are fantastic.
James Jacobs mentioned not too long ago on the Paizo boards that the reaction to the APG has made them reconsider their no-more-base-classes stance.
Honestly, I'm just fine with additional archetypes rather than new classes, but if the classes are genuinely distinct, I've got no complaints with them showing up either.
And in response to someone asking what he meant by "weirdo territory."We're still actually figuring out how things like samurai and ninjas will work, to be honest. At this point, I'm pretty sure they'll be handled in a way similar to how we handled the antipaladin—as a subclass, which is basically nothing more than an archetype for which we give the full level progression with all the class ability swap-outs plugged in for you. We might not have room, though, in which case we'll just do normal archetypes. I'm relatively sure we WON'T make these guys their own stand-alone base classes. Until we start going into really weirdo territory, we've got enough base classes for now once we have Ultimate Magic's magus in play.
Psionics, Epic Rules, Steampunk, whatever takes the game drastically into something that would basically require new classes.