CAPTAIN AMERICA Training Simulation!!
[the battle simulation continues - as Cap has taken down 4 Nazi troops (androids) and now faces the oncoming wave of 2 Panzers, nearly a full squad of troops and the coming Luftwaffe!! The panels are choppy and fast showing the grace then all at once POWER of Rodgers. To the side long panels with expressions of the men and women of the base watch from the Overdeck Observation monitors.]
the men watch the American IDOL in action... it's been classified that no one records training sessions - else this would make an amazing reality X-Treme video!!
"DUDE, did you see that??!!"
"Rock on man - YOU owe me $100!!"
"No way man, I meant 4 Nazi and a Tank!!"
"Nahh.. Boooo BOOOO" others hiss at the two
"The Hell you did...... ALRIGHT - Double or nothing Cap takes down one of them Planes coming in on him!!!"
"OoooooooooOOOOOOO!!!" the crowd sounds in amazement at the thought...
"yer on... SUCKER!"
Join us now TRUE BELIEVERS as we rejoin the action!!
Karl Green said:
[occ]Hmm Sense Motive DC30, if I roll a 20, still not enough… so, depending (I would assume with the ‘talky’ it would probably be -4 to next attack or skill roll but that’s just me[/occ]
[the -4 is EXACTLY what I was planning on suggesting for Quicksilver... So that's what it is. (completed below)]
karl green said:
Captain gets a 16 initiative
bad rolling there
Golly that a lot of natural 20’s
...
I assume I don’t need to roll a natural 20, just have to beat the total attack roll of the Panzer. Anyway Damage save for the two Nazi machine guns… first
[whew... bad initiative roll... heheh... and YES, I brought a SPECIAL "barbie dice" (in-joke) to my office, Barbie dice always put-out!...
No, can beat the Panzers and did a wonderful job saving from the Nazi Soldier machine guns, REMEMBER though - watch the initiative... Cap actaully GOT to go BEFORE the Soldiers. I listed their actions since you'd more than likely be going first... So actually Cap took out the soldiers as/before they are firing.]
karl green said:
Deflection total 28, if not enough, Damage save total vs. that machine gun is 32, hmm guess I should have just tried to deflect them all
for all the good it did me…
[the deflection total was good enough (these aren't SuperNazi - ie. they're soldiers), it actually DID do you good...]
karl green said:
Reflex save total is 30, Damage save vs. Half Damage is a total of 19
man dice hate me, but remember the shirt, think I made it
Verses the second blast Reflex Save 29, Damage save vs. Half Damage is a total of 27.
[SO CLOSE... if not for the chain mail Cap would have taken a HIT... TWO tank blasts, 9 autofire shots and NO damage... Cap rocks!]
Captain America is not stranger to getting shot at, he's taken a few to many NOT to be cautious. The Overlook deck groans...
"Oooooooo....." the explodes in cheer,
"YEAH!! YEAAAHHH!!! when they watch as Cap spins with auto-matic fire... the machine guns, old but deadly catch the patriot in the upper shoulder putting him to the ground ... SO IT WOULD SEEM ... but the Ultimate uses the momentum to thrust with a tumble and rolls back to his feet not losing a step!!
karl green said:
I remember somewhere something about Tactics, Captains roll is 24. Captain throws his shield at the nearest Nazi (the group of 7), Attack roll total 24 (if I get -4 because of the Taunt, still a 20, assuming that hits as my Range Increment is 40ft with the Shield), Damage save vs. 29, if he fails, Takedown Attack, Ricochet Attack rolls natural 20!
...
Captain also makes a half moves 20ft to get some cover from the either the Troops or the Tanks or the Planes coming down out of the sky
whichever is within Range.
Glancing up to the German air support calculating the time he has to act before they're on him, Cap looks to the Nazi Soldiers... the rumble of the ground quake from the tank tread and fire pull his through as the lead Nazi holds out his rifle taking the brunt of the shield attack... Surely this must make Rodgers remember the men, like these robots even the Nazi had training and they rallied for their cause....... a touch of admiration for their Soldiering abilities might wipe across Cap's mind ....
HOLY CRAP!! the FIRST damage save is a Natural 20! (Barbie dice kick ass), that means that while sounding cool - none of the other takedowns happen.
The Richochet Natural 20 puts Cap landing in prime position (your choice) for next round though... I'll give you a choice for cover:
- going into a broken but 3/4 cover from EVERTHING in a Market Building, Full cover from the planes.
- going toward one of the Tanks for full cover from it and the other main tank gun, 1/2 cover from the planes, 1/4 cover from the 7 Nazi soldiers and their buddies that are coming!
- Full Cover / No Attackes by Shutting down the sequence...
as the Nazi says (in German)...
<"You see!! you see my country-men, the American Superman is NOT unbeatable - Just as I have, we can all overcome his attacks... he is no stronger than their Betty Boop... or perhaps Mickey Maus!!">
the German troops let out a cry of comraderie...
<"HUZZAH!! Onward, we send the infidel back to Texas!!">
ROUND 3
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LUFTWAFFE (3): 17
PANZERS (2 & 2 machine gun commanders): 16+1 Leadership = 17
Captain America: 16
NAZI TROOPS (7+3 more this round): 14+1 Leadership = 15
Thor: 6
The BLITZKRIEG continues over the line foot by foot they head through the town market - in the distance Cap could easily see the wave of Luftwaffe approaching for straiffing runs protecting the German ground force...
He knows
[from his Tactics roll] that they will be looking to fire on him within the next 6-16 seconds!
[ie. next round on 17 initiative]
Cresting the broken walls of the town buildings with the tank THREE more Nazi rush around their Panzers
[that makes 10 total Soldiers now, all currently within charging distance 25-30'] they advance on Captain America in a "c" looking to coral him toward the tanks into the open Market... trying to Flank.
[but you can't "Flank" with Ranged attacks]
Krackeling through the Market Place the two Panzers circle from orders by their Commanders [Leadership, giving +1 to initiative!], the gunners inside quickly reload and ....
"FIRE!!!!"
BOOOOMM!!!!
and several men and women on the observation deck squint and cover their eyes...
[Cap doesn't get a chance to cover prior to the tanks firing, the Machine Gunners on top fire and only ONE main gun gets off (the other is stagger loading, so one can fire per round)] [Targeting Cap (then the area) for = 18 total to hit... misses Cap but hits the area. (Reflex Save for half Damage, Cap) the blast that shakes his area! Total Dmg SV: 25. If Relex Save HALF: 20.]...
CAPTAIN AMERICA ACTS
Assuming there may still be some up... the Nazi Soldier all fire - auto-fire 3 bursts at -6 each minus the level of cover Cap chose... DAMN - 30 shots/rolls with two 19s, five 18s, two 17s and NO Natural 20s!! with the minuses none can hit...
up next
ROUND 4
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LUFTWAFFE (3): 17
Captain America: 16
PANZERS (1 & 1 machine gun commanders): 16 [Leadership is gone]
NAZI TROOPS (7+3 more this round): 14
Thor: 6