DarwinofMind said:
ACK! A 200 hundred foot Range increment!!!
Actually, it should be 120 feet. Thanks for pointing that out. In reality, the OICW is equal to or better than the M16A2, and the M16A2 should have a range increment of 120 feet, not 80 feet.
EDIT: Strangely enough, the 20mm burst round function of the OICW should have a range increment of about 200 feet, not 160. I updated it above.
DarwinofMind said:
Do you realize the M72 only has a 150 foot increment.
Are you referring to the M72A3 LAW? Actually, it should only have an effective range of 110 yeards, or about 330 feet. Its absolute maximum effective range is about 200 yeards, or about 650 feet. Now that I think about it, those ranges are for the newer model, the M72A5, not the A3. A maximum range of 1,500 feet is awfully high for the M72A3.
DarwinofMind said:
None of the weapons have big range increments, they are all toned down from what you would expect in reality becuase in games combat just doesn't happen at those ranges, or if it does it's not any fun. In the game combat is almost always going to happen at <100ft.
Maybe in your games, I'm sure that's true. However, a 120 foot range increment for a Barrett Light Fifty is just rediculous, when it should have a range increment of at least 360 feet. I can't justify such an unrealisticly short range increment at all.
DarwinofMind said:
There is absolutly no reason for a 200ft increment.
OK.