Un-hittable druid- legal?

Cheiromancer said:
MotW says that Legendary Ape is medium-size.

Fair enough - I didn't have MotW handy, but I thought Legendary animals were described as appearing as perfect specimens of the base animal... and Apes are Large.

What makes you say I am armoured? I have an armour bonus, but the armour is all melded with my body.

You're wearing armour. It's not like you're getting an Armor Bonus from a non-armour source - if you weren't wearing armour, you wouldn't have an Armor Bonus.

-Hyp.
 

log in or register to remove this ad

Well, Bracers of Armor would work. And if you use the Arms and Equipment Guide rules, they could be made Wild.

However, AC 62 ... *yawn* ... sorry, but, that's not unhittable. Heck, I've made characters (granted, with 3.0 rules) with AC's in the triple digits.

Here, lemme show you: Insectile (+2) Halfling Fighter (8)/Duellist(10) ... ECL 20.

Base attributes: Str 10, Dex 16, Con 10, Int 16, Wis 10, Cha 10 ... 28-point buy (not altogether uncommon).
Modifiers: -2 str and +2 dex from Halfling; +4 Dex and +2 Wis from insectile; +4 int from level advancement; +6 enhancement to dexterity, +6 enhancement to intelligence,
Modified Attributes: Str 8(-1), Dex 28(+9), Con 10(+0), Int 26(+8), Wis 12(+1), Cha 10(+0)

Now, for feats:

Cha 1 Dodge
Ftr 1 Combat Expertise
Ftr 2 Multiweapon Fighting
Cha 3 Mobility
Ftr 4 ...
Cha 6 ...
Ftr 6 ...
Ftr 8 ...
Cha 9 ...
Cha12 ...
Cha15 ...
Cha18 ...

Next, critical elements of his gear -- granted, the total to purchase this is about 150K over budget fora 20th level character ... but, bear with me for a moment:

Ring of Protection (+5); 50,000gp
Amulet of Natural Armor (+5); 50,000gp
Skin of the Hero (from PsiHB); 90,000gp
Heavy Shield (+5, Animated); 49,170gp
Shield Spikes (+5, Defender); 72,320gp
Gloves of Dexterity (+6); 36,000gp
five Daggers (+5, defender); 72,302gp each
Rapier (+5, defender); 72,320gp
Bracers of Armor (+10); 100,000gp

His armor class, while fighting defensively, using Combat Expertise, and sucking all six (!!) defending weapons AND the defending shield spikes dry:

Base: 10
Dex: +9
Int: +8
Armor: +10
Shield: +7
Defenders: +30
Dodge: +1
Duellist: +10
Expertise: +5
Action: +2
Luck: +3
Natural: +5
Deflection: +5
-----------------
TOTAL: 105

Worst case, drop the Amulet and Skin of the Hero, and the AC drops by 8 (to 97), but the price of the gear should come out much closer to on-target (dropping those two chops 140K off the total). The ring could also go, for another -5 AC (to 92), saving 50,000gp more.

...

And if you allow the Anthropomorphic Animals form SavS, it gets worse. Insectile Anthropomorphic Squid Duellists ... *shudder* ...!
 

You are definitely wearing armor! The Wild property just allows you to retain your armor bonus while wildshaped and makes the armor unseen. It doesn't reduce armor penalties, weight, etc. It is a weird ability in that they don't explicitly clarify some of those issues. I would probably have it resize to whatever size you wildshape to. That way, you don't have a sparrow trying to fly around with really heavy armor. The armor would resize to appropriate size. However, that does not change the fact that you are still wearing armor.
 

Cheiromancer said:
Suggested wealth for a 16th level character is 260,000 gp, so this is less than half what the character could afford.
Well, is this really a 16th level character at this point? You have burned 8760 exp to make all those items. If that drops you to 15th level, then you cannot make +5 items unless you drop that level of fighter. Of course, that loses your proficiencies with the armor and shield...

Is this legal? In another few levels a homemade headband of perfect excellence and tome of understanding +5 will push the AC up by another +6.

Don't forget that you need to burn 25,500 exp for that Tome of Understanding as well, you will also need access to Miracle or Wish (Which a Druid doesn't have). So, it really isn't a few levels.

But, you can get a pretty good AC, no doubt about it. Unhittable? No. Hard to hit, yes.
 

No, it is not legal.

Among other things, you don't qualify for Contemplative, which requires 13 ranks of knowledge religion. At level 14, your character can only have: (14+3)/2 = 8.5 ranks of Knowledge Religion. KR is cross-class for Druids.

Also, amulet of natural armor does not stack with the Ape's natural armor.

Cheiromancer said:
Here's the plan:
Human Druid 13/Fighter 1/Contemplative 2. Worshipper of Fharlanghn.
Is this legal?
 
Last edited:


Cheiromancer said:
Wildshaped into legendary Ape form (medium animal, MotW)...

The only thing I'll say on this thread is that as DM, the Legendary Animals from MOTW are one of the things I don't use and would not allow. If you do an analysis of size-versus-power in 3E they radically break the standard -- in fact, the MOTW text actually says they were designed specifically to break the normal sizing rules to allow druids extra-powerful allies in dungeons (which seems unnecessarily out of character).

It's this kind of thing that gives the splatbooks a bad name.
 

Endur said:
No, it is not legal.

Among other things, you don't qualify for Contemplative, which requires 13 ranks of knowledge religion. At level 14, your character can only have: (14+3)/2 = 8.5 ranks of Knowledge Religion. KR is cross-class for Druids.

Also, amulet of natural armor does not stack with the Ape's natural armor.

Ah, the Contemplative was to be able to get miracle, so I could craft my own Tome of Understanding down the road. Thanks for pointing that out.
 

Gloves (on bear claws sounds) like a stretch as well... And just to confirm you would have to remove the amulet, gloves, and belt before wild shaping would you not?
 

Hypersmurf said:
You're wearing armour. It's not like you're getting an Armor Bonus from a non-armour source - if you weren't wearing armour, you wouldn't have an Armor Bonus.

-Hyp.

Bracers of Armor give an armor bonus. Are they incompatible with a monk's belt?
 

Remove ads

Top