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Unarmed Feats

Yunru

Banned
Banned
Just a collection of my unarmed feats, be they revisions to existing feats or entirely new ones.

Tavern Brawler:
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
• Increase your Strength or Constitution score by 1, to a maximum of 20.
• You are proficient with improvised weapons. Removed mention of Unarmed Strike in accordance to Errata.
• Your unarmed strike damage increases a die size, to a minimum of 1d4. If you have the Martial Arts feature, your Martial Arts die also increases by one size. Changed this so that it works better with natural weapons and Martial Arts.
• When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Grappler:
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
• You have advantage on attack rolls against a creature you are grappling.
• You can forgo an attack to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature is restrained until the grapple ends. Hahaha. Oh this was crap. Switched out requiring an entire action to just forgoing an attack. Removed the stupid self-restraining bit. Now it's actually an improvement over just Shoving them prone.
• When an adjacent creature triggers an Opportunity attack from you, you may use that attack to make a grapple attempt against that creature if you have a hand free. Grapple on an OA. It felt right.

Scrapper:
After many a brawl, using your fists comes naturally to you. You gain the following benefits:
• Whenever you make a melee weapon attack using your unarmed strike you may add half your proficiency (rounded down) to the damage roll of the attack.
• Opportunity attacks made with your unarmed strike don't require your Reaction.
This focuses on the fists as a weapon. Slight extra damage to put it on par with other weapons (well, once proficiency's high enough), plus some nice battlefield control when combined with the likes of Sentinel or Grappler.

Thoughts and comments?
 
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Changes to TB and Grappler seems reasonable.

Not sure about Scrapper... the damage boost would be pretty significant for a monk, and I'd be nervous about breaking the action economy. But maybe it works.
 


Not sure that Grappler and Scrapper actually synergize. If you "forgo the attack to make a grapple attempt", you didn't actually use your unarmed strike for your opportunity attack, which wouldn't trigger the "no reaction" cost of the second Scrapper feature. Unless there's wording that a grapple attempt counts as an unarmed strike that I'm unaware of.
 

Not sure that Grappler and Scrapper actually synergize. If you "forgo the attack to make a grapple attempt", you didn't actually use your unarmed strike for your opportunity attack, which wouldn't trigger the "no reaction" cost of the second Scrapper feature. Unless there's wording that a grapple attempt counts as an unarmed strike that I'm unaware of.

Thank you! Changed forgo to "use". Should make it all work better.
 

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