Kerrick
First Post
I'm working on a revised monk, and someone over on the Paizo boards pointed out a loophole: while unarmed strike is listed as a simple weapon, nowhere, in any of the books, does it say that you're automatically proficient with it (or even whether or not it's a natural weapon).
So, after some thought, I came to the following conclusions:
1) Unarmed strike is not a natural weapon. While fists fall under a broad interpretation of "natural weapon"*, one could reasonably assume that a fist is not the same thing as teeth, claws, etc. - it is not designed to be used in combat, except under special circumstances or a last resort. Humanoids are tool-makers and -users - we resort to weapons first, fists second.
*From the PHB Glossary: "A creature's body part that deals damage in combat. Natural weapons include teeth, claws, horns, tails, and other appendages."
2) While it could be argued that since fists are a part of your body, you're automatically proficient with them, I refer to #1 - unless you're a brawler, a boxer, or a martial artist (i.e., you have special training), you're going to do little more than wail on someone until they go down. That's literally what fistfights are - people beating the crap out of each other with little finesse or strategy. WotC chose to model this by (apparently) making you proficient, so you don't suffer a -4 penalty, but you incur AoOs instead. I'm not completely sure of the rationale behind this, but I guess someone attacking an armed opponent with bare hands is going to get beaten before he can get in range.
3) The Improved Unarmed Strike feat, therefore, is akin to xxx Weapon Proficiency, but applied to unarmed strikes - since you're already proficient, it removes the secondary penalty.
With that in mind, I propose the following solution: Make unarmed strike a Simple weapon like normal and ditch the AoO.
* Unarmed strikes deal so little damage, even at larger sizes, that it doesn't hurt anything.
* One less thing that incurs AoOs is a good thing, IMO, and everyone but mages gets simple weapons, so again it's not a logic breaker.
* Improved Unarmed Strike can go away - proficiency in unarmed strike is be gained by taking Simple Weapon Proficiency, just like every other weapon. There's no need to make a special case for this.
* For monks, it clears up a lot of the problems - unarmed strike is treated as a manufactured weapon, not a natural one. Their unarmed strike ability then becomes a class ability exclusive of Improved Unarmed Strike (which is now gone).
Does this make sense? Am I missing anything? What do you think?
So, after some thought, I came to the following conclusions:
1) Unarmed strike is not a natural weapon. While fists fall under a broad interpretation of "natural weapon"*, one could reasonably assume that a fist is not the same thing as teeth, claws, etc. - it is not designed to be used in combat, except under special circumstances or a last resort. Humanoids are tool-makers and -users - we resort to weapons first, fists second.
*From the PHB Glossary: "A creature's body part that deals damage in combat. Natural weapons include teeth, claws, horns, tails, and other appendages."
2) While it could be argued that since fists are a part of your body, you're automatically proficient with them, I refer to #1 - unless you're a brawler, a boxer, or a martial artist (i.e., you have special training), you're going to do little more than wail on someone until they go down. That's literally what fistfights are - people beating the crap out of each other with little finesse or strategy. WotC chose to model this by (apparently) making you proficient, so you don't suffer a -4 penalty, but you incur AoOs instead. I'm not completely sure of the rationale behind this, but I guess someone attacking an armed opponent with bare hands is going to get beaten before he can get in range.
3) The Improved Unarmed Strike feat, therefore, is akin to xxx Weapon Proficiency, but applied to unarmed strikes - since you're already proficient, it removes the secondary penalty.
With that in mind, I propose the following solution: Make unarmed strike a Simple weapon like normal and ditch the AoO.
* Unarmed strikes deal so little damage, even at larger sizes, that it doesn't hurt anything.
* One less thing that incurs AoOs is a good thing, IMO, and everyone but mages gets simple weapons, so again it's not a logic breaker.
* Improved Unarmed Strike can go away - proficiency in unarmed strike is be gained by taking Simple Weapon Proficiency, just like every other weapon. There's no need to make a special case for this.
* For monks, it clears up a lot of the problems - unarmed strike is treated as a manufactured weapon, not a natural one. Their unarmed strike ability then becomes a class ability exclusive of Improved Unarmed Strike (which is now gone).
Does this make sense? Am I missing anything? What do you think?