Howdy!
I’m a long time GM and I’ve been playing 4e for a bit now to get the hang of it and am finally going to throw in and run a game. I have noticed a slight problem (IMHO) and wanted to get others thoughts before starting my game.
I’ve noticed that, as a player, when the party talks to an NPC who we believe might be lying, it seems to be almost impossible for the NPC to bluff their way out of anything. Assuming the NPC is skilled in Bluff and around the same level as the party, they still have to roll really well against 4-5 other people. Mind you the whole party is rarely skilled in Insight but one or two of them is sure to be and SOMEONE in the group is bound to roll high.
Sure I could give these people powers and such to raise their bluff but that’s not always “realistic”, and if I just let one person in the party roll, why would anyone else pick up the skill? Also, aiding doesn’t really work, that’s as bad or worse than the whole team rolling.
So, in a nutshell, how do you keep the PCs guessing at your NPCs motives in a heavy social game?
I’m a long time GM and I’ve been playing 4e for a bit now to get the hang of it and am finally going to throw in and run a game. I have noticed a slight problem (IMHO) and wanted to get others thoughts before starting my game.
I’ve noticed that, as a player, when the party talks to an NPC who we believe might be lying, it seems to be almost impossible for the NPC to bluff their way out of anything. Assuming the NPC is skilled in Bluff and around the same level as the party, they still have to roll really well against 4-5 other people. Mind you the whole party is rarely skilled in Insight but one or two of them is sure to be and SOMEONE in the group is bound to roll high.
Sure I could give these people powers and such to raise their bluff but that’s not always “realistic”, and if I just let one person in the party roll, why would anyone else pick up the skill? Also, aiding doesn’t really work, that’s as bad or worse than the whole team rolling.
So, in a nutshell, how do you keep the PCs guessing at your NPCs motives in a heavy social game?