I've always wanted to do an undead apocalypse type of campaign, where the overall theme and backdrop is a land overrun with undead. What's always held me back though is how, if undead are so pervasive in the campaign, what prevents a group of players from just stacking up the party with clerics and paladins, and I guess rangers, and then just rolling over encounters with all of the advantages those classes have with undead. If a bunch of clerics can just pump out positive energy bombs or turn undead turn after turn, it'll make for very uninteresting encounters.
Have people come up with ways of dealing with this in their own games? I'm trying to aim for 50% of all encounters involving undead. The end goal is to be able to do a fantasy zombie apocalypse, but with all the other undead trimmings mixed in, and so there really needs to be a frequencies to undead.
Have people come up with ways of dealing with this in their own games? I'm trying to aim for 50% of all encounters involving undead. The end goal is to be able to do a fantasy zombie apocalypse, but with all the other undead trimmings mixed in, and so there really needs to be a frequencies to undead.