Secrets of Necromancy
Secrets of Necromancy
4e
Undead: The summoner learns to harness the necrotic energy necessary to speak with and create the undead.
The dread summoner is a necromancer who has perfected the art of summoning unholy entities from beyond, or raising new undead from corpses both fresh and ancient.
Create Undead ritual.
Greater Curse of Unlife ritual.
Ring of Undeath magic item.
Bone Servant: Create Bone Servant power.
Create Bone Servant II power.
Create Bone Servant III power.
Create Bone Servant IV power.
Greater Bone Servant: Create Bone Servant III power.
Create Bone Servant IV power.
Bone Terror: Create Bone Terror power.
Drudge Skeleton: ?
Skeleton: ?
Zombie Rotter: ?
Zombie: ?
Gravehound: ?
Zombie Hulk: ?
Wight: ?
Wraith: ?
Phantom Warrior: ?
Ghoul: ?
Horde Ghoul: ?
Wailing Ghost: ?
Skull Lord: ?
Battle Wight: ?
Slaughter Wight: ?
Mad Wraith: ?
Sword Wraith: ?
Homunculi: Summon Humnculi ritual.
Create Bone Servant
You can create a bone servant to aid you in battle.
With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions.
Daily – Standard – Arcane, Necrotic
Close Burst 1 (area skeleton appears in)
Sustain: minor
Effect:
You summon forth an undead bone servant.
You may move and direct the minion at your discretion, which will also fight for you. The bone
servant is dismissed when the encounter is over or it is destroyed. You can use your move action to move both yourself and the bone servant. You must use a standard action to order the servant to also engage in a standard action. If you are separated from your bone servant, it becomes independent of you and will act in a randomly hostile manner.
Create Bone Servant II
You can create two bone servants to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions.
Daily – Standard – Arcane, Necrotic
Close Burst 1 (area skeleton appears in)
Sustain: minor
Effect:
You summon forth two undead bone servants in the same manner as the Level 1 Daily spell. You may move and direct both minions at your discretion, which will also fight for you. The bone servants are dismissed when the encounter is over or they are destroyed. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner.
Create Bone Servant III
You can create three bone servants or one greater bone servant to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions.
Daily – Standard – Arcane, Necrotic
Close Burst 1 (area skeleton appears in)
Sustain: minor
Effect:
You summon forth three undead bone servants or one greater bone servant in the same manner as the Level 1 Daily spell. You may move and direct all minions at your discretion, which will also fight for you. The bone servants are dismissed when the encounter is over or they are destroyed. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner.
Create Bone Servant IV
You can create an army of bone servants to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions.
Daily – Standard – Arcane, Necrotic
Close Burst 2 (area skeletons appears in)
Sustain: minor
Effect:
You summon forth eight undead bone servants, two greater bone servants, or one greater bone servant and four normal bone servants in the same manner as the Level 1 Daily spell. You may move and direct all minions at your discretion, which will also fight for you. The bone servants are dismissed when you stop maintaining the spell. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner.
Create Bone Terror
You can create a terrifying skeletal servant to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth a monstrosity called the Bone Terror.
Daily – Standard – Arcane, Necrotic
Close Burst 3 (area skeleton appears in)
Sustain: minor
Effect:
You summon forth an enormous Bone Terror, a monstrosity of bone and tissue that towers over the battlefield. You may move and direct the bone terror at your discretion, which will also fight for you. The bone terror is dismissed when you stop maintaining the spell. You can use your move action to move both yourself and the bone terror. You must use a standard action to order the creature to also engage in a standard action. If you are separated from it, the creature become independent of you and will act in a randomly hostile manner.
Disciple of Death
Prerequisite: Necromancer
You begin the slow path towards becoming a truly undead being. You gain resist 5 necrotic and vulnerable 5 radiant. Your appearance becomes gaunt and sickly, and you smell odd.
Lord of Death
Prerequisites: Disciple of Death
You imbue your very being with the potency of undeath. While you are not yet undead, you gain resist necrotic 5 and vulnerable 5 radiant. You can be detected by spells which seek undead, but are not considered undead for all other purposes (such as turning). Your appearance looks deathly, and you shun the light.
Undead Mastery
Prerequisite: Undead Disciple, Lord of Death
You are now the master of undeath, and your very body shows in its deathly palor and your disturbing presence. You gain resist necrotic 10 and vulnerability radiant 10.
Avatar of Death
Prerequisites: Necromancer
You have learned to master the powers of darkness and are practically an unliving embodiment of the undead. You are now considered undead, immortal, and gain resist necrotic 15. You gain vulnerable radiant 15, and are now fully affected by all effects that target undead. Your appearance has changed to certifiably undead, and you no longer radiate any internal body heat. To maintain a human-like appearance you must invest in 100 GPs worth of products each month to treat your body to preservative fluids in order to sustain a semblance of your former appearance. If you choose not to do so, then you gain a -5 penalty to any disguise checks and are obviously undead to those you interact with in the future. If you maintain a semblance of life, then you must attempt a disguise check (thievery) of DC 30 to look like a member of the living. The DC goes up by 5 for each month you miss your regimen of life-like sustaining cosmetic and preservative treatments. If you miss them for a year or more, you are no longer able to disguise your undead appearance.
Create Undead
Level: 16
Comp. Cost: 4,000 gp
Category: Creation
Market Price: 15,000 gp
Time: 1 hour
Key Skill: Arcana
Duration: permanent
Through dark rituals you gather a corpse and imbue it with unlife. This spell is extremely powerful, and should be very, very difficult to find, and never learned spontaneously. DMs beware!
Any undead can potentially be created using this spell. The caster must have at least 1 body present, and must have a specific undead entity in mind. The base DC for success depends on the following formula:
Minions: DC=15+level of monster
Normal: DC=20+level of monster
Elite: DC=25+level of monster
Solo: DC=40+level of monster For minions and normals, the caster creates 1 additional minion for every 5 points over the target DC he rolls on his skill check, so long as he has enough available bodies.
The undead created are not under the caster’s control, and unless precautions have been taken (such as the Ward against Undead ritual) they will turn on their own creator.
Greater Curse of Unlife
Level: 24
Comp. Cost: 20,000 gp
Category: Restoration
Market Price: 75,000 gp
Time: 1 hour
Key Skill: Arcana
Duration: permanent
The Greater Curse of Unlife is a lengthy ritual prepared and cast by a necromancer preparing for the worst. Whether it be death by natural or unnatural means, the necromancer is planning for his own demise.....and return!
The ritual spell takes a week to prepare, but once cast will remain in effect until the demise of the necromancer. After he perishes (fails mortality checks and/or does not return in any way, shape or form) the character affected by the spell will rise again at midnight following his demise. He will now gain the undead property, as defined in the MM, and be affected by any and all powers as if he were undead.
Summon Homunculi
Level: 1
Component Cost: 10 gp
Category: Creation
Market Price: 100 gp
Time: 1 hour
Key Skill: arcana
Duration: permanent
With a wave of your hand you imbue unlife in to fleshy bits, sculpting them in to a small and evil servant.
You imbue dead flesh in to a form of life. It forms to create a permanent tiny undead entity which will function as a small and loyal pet and servant. The homunculus has the following effects for necromancers:
Dark Vision: The Necromancer gains dark vision while the homunculus is within 10 squares.
Shared Vision: The necromancer can see through the eyes of the homunculus if it is within 1 mile of his person. He may use dark vision when employing this effect.
Recovered Energy: The necromancer may sacrifice the homunculi as a minor action and use a healing surge.
Spell Conduit: the necromancer may enact any spell he desires through the homunculi as if he were in its square, so long as he can see through its eyes.
Ring of Undeath
This interesting ring of dull iron has the image of a dreadful looking skull upon it. When wearing the ring, you seem to look more pale and sickly to those around you, and seem to radiate a faint stench of death.
Level 5 +1 1,000 gp Level 20 +4 125,000 gp
Level10 +2 5,000 gp Level 25 +5 625,000 gp
Level 15 +3 25,000 gp Level 30 +6 3,125,000 gp
Bonus: The ring’s bonus increases Fortitude, Will and Reflex saves.
Property: The bearer of this ring will be detected as if he were undead, though he is not actually undead (yet--see below). He gains a penalty to any Charisma check or skill check that might be adversely affected by his seemingly undead nature.
Power (daily): Free instant reaction; Trigger: The ring-bearer is dealt a mortal blow that kills him or reduces him to 0 hit points. Effect: The ring wearer returns to life, as an undead creature, gaining the undead property as described in the MM, and is now subject to all effects, both pro and con, that affect undead.