Undead Origins

Voadam

Legend
Master Dungeons M2: Curse of the Kingspire

Master Dungeons M2: Curse of the Kingspire:
4e
Swamp Zombie: In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead.
Decrepit Swamp Zombie: In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead.
Phantasm Eladrin: The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living.
Phantasm Savage: The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living.
 
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Voadam

Legend
Medieval Bestiary: Anthropophagi

Medieval Bestiary: Anthropophagi:
4e
Undead: Due to some ancient rite granted by the Ghoul King, they create undead slaves to serves as beasts of burden that they can devour later.
Ghoul: Anthropophagi Corpse-Herder's Call of the Master power.

Call of the Master (minor; encounter)
Healing, Necrotic Ranged 10; affects one dead creature; the target rises as a ghoul, standing as a free action, with a number of hit points equal to its bloodied value.
 
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Voadam

Legend
Medieval Bestiary: Morrigan

Medieval Bestiary: Morrigan
4e
Morrigan: MORRIGAN ARE BODILY manifestations of women who died during childbirth.
Many scholars believe morrigan, in their various forms, are all that remains of an ancient goddess of battle.
Morrigan Phantom Queen: ?
 
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Voadam

Legend
Midgard Bestiary for 4th Edition D&D

Midgard Bestiary for 4th Edition D&D
4e
Bone Collective: Created by necrophagi, the undead mages of the Ghoul Imperium, bone collectives are swarms made up of quick, 10-inch tall skeletons constructed from small bones—often gnomes, bats, and lizards.
Boneguard Skeleton: ?
Bone Colossus: In times of war, posthumes join together into enormous swarms or titans.
Undead Carrion Beetle: After death, the carrion beetles' exoskeletons serve as both animated scouting devices for the ghoul imperium—ghouls hide within the shell to approach hostile territory—and as armored undead platforms for howdahs packed with archers or spellcasters.
Darakhul: Darakhul arise when a particularly strong-willed creature is infected with ghoul fever and its anima refuses to shed its memories and reason along with its soul. Most survive the experience with their personality largely intact. Some necromancers and others claim that one can improve the chances of survival by deliberately infecting oneself and eating only living flesh. Only one person claims to have succeeded with this method, a necromancer named Uldar Ingreval, long since exiled from the Arcane Collegium of Zobeck.
Many believe that the hunger cults or the necrophagi know the secret of transforming imperial ghasts and ghouls into darakhul.
Bonepowder Ghoul: Taking things to the next stage, bonepowder ghouls achieve their powdery form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist. The few ghouls who can show such self-restraint are highly respected among their peers, for all ghouls know the drive of hunger. Indeed, using hunger as a form of torture is considered offensive to the ways of the Imperium. This isn’t to say that it never happens, and thus bonepowder ghouls may rise from unintended circumstances. A starved prisoner or a ghoul trapped in a sealed-off cavern might leave behind most of its remnant flesh and become animated almost purely by hunger, hatred, and the wisdom of long centuries in which to plot the destruction of its enemies.
Darakhul Citizen: ?
Iron Ghoul: ?
Necrophagus Savant: ?
Fellforged: Fellforged are clockwork creatures given foul sentience when their bodies—specially constructed to house the spirits of the dead—come into contact with wraith-like creatures called deathshade wisps that yearn to wreak havoc on the corporeal world. Trapping the wisps in these constructs, though dulling many of their supernatural abilities, gives their terrible anger a physical form.
Deathshade Wisp: Knowing no living shadow fey could fully set aside its own ambition, the court turned to its ancestors. Cemeteries were pillaged and corpses exhumed. Spirits were pulled from the shadows. This fusing of necromancy and shadow essence culminated in the deathshade wisp.
Ghost Riders of Marena: The knights begin as living warriors bound to the service of a vampire, necrophagus, or priestess of Marena. Those providing good service for five to ten years may be “raised up” into the ranks of the undead as a foot soldier in the Ghost Knights of Morgau, roughly equivalent to a squire elsewhere. If they continue to perform admirably, and make the transition through ghoul fever or vampiric bite without undue madness or blood frenzy, they can slowly advance through the grades of the Order of the Red Shield.
Ghost Rider Templar: ?
Ghost Goblin Horror: Some warriors among the Ghost Goblins hold the undead in higher esteem than the living. They strive to honor the zombies through their actions, and through prayers to strange gods. Soon a ghost goblin horror is born, too intelligent to be considered a zombie but too unnatural to be called a living creature.
Imperial Ghast Centurion: Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class.
Ghoul: Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class.
Ghast: Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class.
Imperial Ghoul: Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class.
Lich Hound: Made of necromantic power, these hounds serve ghoul high priests and arch-liches.
Spectral Wolf: As the great hunt continues, the body of the lich hound breaks down and fades away, though this hardly slows the foul beast. They emerge as spectral wolves and, unburdened by physical forms, grow in strength as they learn new tactics.
Putrid Haunt: Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp. They are the shambling remains of individuals who, either through mishap or misdeed, died while lost within swampland. Their desperate need to escape transformed upon their deaths into hatred of all life.
Putrid Haunt Sweller: ?
Putrid Haunt Retch: ?
Putrid Haunt Choker: ?
 
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Voadam

Legend
Midnight Chronicles: The Heart of Erenland

Midnight Chronicles: The Heart of Erenland
4e
Fell: These are some of the men from Fernglade. Though they look like badly wounded survivors of a battle, they were in fact killed in that battle and have returned an undead Fell.
 
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Voadam

Legend
Mystical Kingdom of Monsters

Mystical Kingdom of Monsters
4e
Doghoul, Fester Rogue: The necromancer’s guild used to take any and all corpses they could find to help build up the population of doghouls that now roam the both halves of the Kingdom, scavenging whatever fresh corpses they can for sustenance. After an incident where a regent lord’s grandson was turned into one of these beasts without proper sanctions or permission, the generation of doghouls was put under better supervision, and the process is now guarded closely by the king’s reeves.
Wild Doghoul: ?
Vargoyle, Marsh Striker: ?
Wild Vargoyle: ?
Kytharion, Shadow Guard: ?
Wild Kytharion: ?
Darksidhe, Night Walker: Like the humans who are transformed into foul spawn, fey beings that are touched by the Void sometimes become shadowy monstorin known as darksidhe.
Wild Darksidhe: ?
 
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Voadam

Legend
Nevermore

Nevermore
4e
Ghost: ?
Vampire: ?
Lich: ?
Viceling: Vicelings are perverse shells of their former selves and serve the diaboli who created them until either their master is destroyed or they are freed.
The type of viceling created by a diaboli is dependent upon the diaboli that created it.
Avaricious Viceling: ?
Envious Viceling: ?
Gluttonous Viceling: ?
Lustful Viceling: ?
Prideful Viceling: ?
Slothful Viceling: ?
Wrathful Viceling: ?
 
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Voadam

Legend
Night Reign Campaign Setting

Night Reign Campaign Setting
4e
Blood Knight: Blood Knight” is a template you can apply to any paragon level humanoid creature.
Thrull Squire: ?
Human Blood Knight: ?
Blood Knight Mage: ?
Breath Dragon: Not all dragons become the dracolich upon their deaths. Those dragons of the purest evil may become a dragon infused with the power of the Breath.
Since the birth of the Breath, dragons have occasionally succumbed to its life stealing energy. Some of the dragons that have been ensnared by the Breath are corrupted into a partnership where they continue on as a frightening combination of necrotic and draconic energy.
Breath dragons are unable to breed in the traditional sense. However, they are capable of converting another dragon into a breath dragon.
Young Breath Dragon: ?
Adult Breath Dragon: ?
Elder Breath Dragon: ?
Ancient Breath Dragon: ?
Breath Zombie: The undead by-product of the Breath. Those creatures unlucky enough to be caught in the maw of the Breath of Ilius are raised shortly after their death and empowered by the Breath.
Known as the destroyer of kings, the reaper plague is a plague magically created by the Heaven Knights to enforce the rule of the Ilium Empire.
The disease attacks the body, causing severe skin lesions and bleeding from the eyes and ears. After the initial infection, black veins appear along the skin which pulse slightly along with the victims heartbeat.
At the later stages, the veins cover the body completely before the body begins to decay before the victim’s eyes. As their body shuts down, the decay continues until the deceased rises as a breath zombie.
When the Breath of Ilius kills a creature, its evil and necrotic energy raises the creature as a powerful undead zombie.
Reaper Plague disease.
Breath Zombie Reaper: ?
La'ree: As creations of the all powerful Shan’ree, La’ree work to turn the world into a realm of undead.
The La’ree, also known as lesser shades, are the spawn of Shan’ree, created from the essence of those slain by the greater shades.
“La’ree” is a template that can be added to any paragon or epic tier humanoid.
Requirements: Humanoid, Level 11
Shan’ree can create lesser beings called La’ree who serve them as spies, assassins and warriors.
La'ree Faoian Troll: ?
Blue Jade Skeleton: ?
Red Jade Skeleton: ?
Green Jade Skeleton: ?
Shan'ree: As offspring of the Wyrms of Winter and Autumn, the Shan’ree are terrifying undead creatures who strive to enslave the world in darkness.
Autumn Shan'ree: “Autumn Shan’ree” is a template you can apply to any epic humanoid monster.
Requirements: Humanoid, Level 21
Autumn Shan'ree Storm Giant: ?
Winter Shan'ree: “Winter Shan’ree” is a template you can apply to any epic humanoid monster.
Requirements: Humanoid, Level 21
Winter Shan'ree Oni: ?
Queen Yaneria Ro: ?
Lord Razel: ?

Reaper Plague
Level 21 Disease
The Breath of Ilius courses through the body of the victim, corrupting their organs into undead abominations.
Attack: +24 vs. Fortitude
Endurance: improve DC 34, maintain DC 30, worsen DC 29 or lower
The target is cured.
The target regains one of its lost healing surges. The target loses this healing surge again if its condition worsens. The target is no longer weakened.
Initial Effect
The target loses two healing surges until cured and is weakened.
Each time the target uses a healing surge, it gains ongoing 20 necrotic damage (save ends). If this reduces the target to 0 hit points or fewer, it dies and turns into a Breath zombie 1d4 rounds later.
Final State
The target dies and is raised as a Breath Zombie 1d4 rounds later.
 
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Voadam

Legend
Nightmares Dreams of the Damned

Nightmares Dreams of the Damned
4e
Nightmare: Nightmares are created when a Kin power core goes critical and implodes. The more powerful the core is, the more powerful the nightmare created is.
It is believed that nightmares are formed as the core’s erratic internal reaction reanimates any and all dead matter around the core, from dust particles to dead flakes of skin. How this takes place, exactly, remains a mystery, largely due to the fact that the source of the energy contained in the Kin’s power cells is also unknown. Some prominent scientists have speculated that they harness the nature of entropy, the inevitability of all things to erode and break down, itself.
Nightmare Hound: ?
Collapsed Frightling: ?
Nightmare Stalker: ?
Nightmare Wurm: ?
Stable Frightling: ?
Nightmare Corrupter: ?
Nightmare Basilisk: ?
Nightmare Deathkite: ?
Powered Frightling: ?
Nightmare Angel: ?
Nightmare Colossus: ?
Nightmare Miasma: ?
 
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