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Undead Origins


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Voadam

Legend
Amazing Adventures 5E Solar Burn
5e
Zombie: Crab-men as presented in the New Monsters chapter possess the horrific ability to implant hosts with eggs, which turn the host into a zombie, and then erupt as new crabmen.
Those killed by crab-men larvae rise as a zombies under the control of any Crab-Man within 500 feet.
The means of colonization, unfortunately, results in the extermination of any intelligent humanoid life already present on the planet, who the crab-men use as incubators for their species, and thereafter as food and zombie slaves.
Crab-man implant larvae into their victims, which explode from the body cavity within several days; these larvae then animate the body as a zombie until they mature to fighting age within one to four weeks of birth.
 


Voadam

Legend
Amethyst Factions (5E)
5e
Undead: The corruption of Ixindar is a special case. In most situations, a corrupted creature is indistinguishable from its original form. Most Ixindar creatures are actually undead, sustained in the exact same state as they were reanimated in perpetuity, whether it be as a pristine cadaver or a half-rotten corpse.
Vampire Ghulat: To become one required either being bitten once or as many as three times. One may need only to reject their church in an exceptionally blasphemous way to become one. Some came from a witch's curse while some rose from the dead with not a single sin upon their soul.
Ghulath are immortal, undying creatures that have been turned into a ghulat by another ghulat, generally necurats, though no one knows who created them.
Atop the ladder of power is the necurat, known as a vampire lord to others, the original stock that embraced corruption. These are the most powerful ghulath, the ones that tempted the others, later to be called eidolons. The first generation ghulath all willingly swore their souls to their parental necurath, thus their bodies didn’t degrade like the monsters they would infect later.
It tells of an ancient line of fae fascinated by the power of Ixindar, but rather than completely fall to the whisper of Mengus, these brilliant and powerful individuals warped the power to serve their needs, using negative energy to keep their souls alive within unliving bodies. What began as experiments with lifeless husks controlled by negative energy eventually evolved to creatures echalogical influence would refer to as vampires.
Vampire Ghulat Eidolon: A humanoid slain in this way [by its hit point maximum being reduced to 0 by a necurat's bite attack] rises the following night as either a phyrus (if the death was unwilling) or an eidolon (if the death was willing).
Atop the ladder of power is the necurat, known as a vampire lord to others, the original stock that embraced corruption. These are the most powerful ghulath, the ones that tempted the others, later to be called eidolons. The first generation ghulath all willingly swore their souls to their parental necurath, thus their bodies didn’t degrade like the monsters they would infect later.
Vampire Ghulat Vampire Familiar: A humanoid slain in this way [by its hit point maximum being reduced to 0 by an eidolon's bite attack] rises the following night as either a phyrus (if the death was unwilling) or a vampire familiar (if the death was willing).
Vampire Ghulat Phyrus: A humanoid slain in this way [by its hit point maximum being reduced to 0 by a phyrus's bite attack] rises the following night as either a phyrus.
A humanoid slain in this way [by its hit point maximum being reduced to 0 by an eidolon's bite attack] rises the following night as either a phyrus (if the death was unwilling) or a vampire familiar (if the death was willing).
A humanoid slain in this way [by its hit point maximum being reduced to 0 by a vampire familiar's bite attack], rises the following night as a phyrus.
A humanoid slain in this way [by its hit point maximum being reduced to 0 by a necurat's bite attack] rises the following night as either a phyrus (if the death was unwilling) or an eidolon (if the death was willing).
The vampires turned against their will became phyrus, true monsters barely controlled by the eidolons though still docile in the face of a lord.
Atop the ladder of power is the necurat, known as a vampire lord to others, the original stock that embraced corruption. These are the most powerful ghulath, the ones that tempted the others, later to be called eidolons. The first generation ghulath all willingly swore their souls to their parental necurath, thus their bodies didn’t degrade like the monsters they would infect later. The vampires turned against their will became phyrus, true monsters barely controlled by the eidolons though still docile in the face of a lord.
Vampire Ghulat Necurat, Vampire Lord, Lord of Death: Ghulath are immortal, undying creatures that have been turned into a ghulat by another ghulat, generally necurats, though no one knows who created them.
Undead Abomination: ?
Bloodsucking Undead Fiend: ?
Undead Thrall: ?
Sacander, Vampire: ?
Mindless Spawn: ?
Feral Undead Phyrus: ?
Undead Pagus: One of the largest known death dragons, Reaver of Light, keeps a castle near the glacier wall in the north. He commands his private army, increasing his pagus population by scavenging the dead from their daily civil conflicts and raising them to this service.
Ghost: ?
Zombie Tyrannosaur: ?
 
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Voadam

Legend
Amethyst: Quintessence (5E)
5e
Undead: Ixindar is associated with certain constructs and to most undead, especially those where monsters are raised by necromancy.
Attricana is rarely associated with the undead, but exceptions have occurred—where the ambient magic has kept a consciousness bound in the real world.
Free-Willed Undead: Another cursed fae line whose ancestors embraced the power of Ixindar to transform themselves into free-willed undead.
Unspeakable Undead Horror: They descend from the servants and consorts of the Lords of Death, ghulath in the tongue of the ancient fae, who discovered how to take Ixindar’s power for themselves and used it to create unspeakable undead horrors that served only their own selfish whims, and not the whisper of Mengus.
Lord of Death: ?
Vampire, Ghulat, Draugr, Vrykolakas, Chupacabra: ?
Mindless Undead: ?
Slavering Undead Horror: ?
Banshee: ?
Crawling Claw: ?
Demilich: ?
Ghost: ?
Ghoul: ?
Lich: ?
Mummy: ?
Revenant: ?
Shadow: ?
Skeleton: ?
Specter: ?
Wight: ?
Will-O'-Wisp: ?
Wraith: ?
Zombie: ?
Vampire Spawn: ?
 

Voadam

Legend
Ancestry & Culture: An Alternative to Race in 5e
5e
Shadow Zombie: ?
Zombie: ?
Ghoul: ?
Wight: ?
Quint Copperknob, Ghost: The ghost’s soul remains because he died before he could finish its task—to complete a tapestry of his family.
Unbeknownst to the weavers, the loom is haunted by a former weaver who died long ago. The ghost, Quint Copperknob, wishes to finish his family’s tapestry, and his efforts to weave from beyond the grave are causing the loom to malfunction.
They also know the tragic tale of Quint Copperknob, former master weaver, who died just hours away from completing his family’s tapestry. But that happened years ago, so they would not immediately think of poor Quint as an explanation.
They also know that Sally was Quint’s daughter and the last of his family line. She refused to finish the tapestry, however, leaving it to sit in her home. She chose the life of a peat farmer over weaving, much to her father’s great chagrin. When she died, it was the last chance for the Copperknob family to finish that tapestry.
Shadow: ?
Specter: ?
 

Voadam

Legend
5E RPG: Viking Adventures
5e
Gast: ?
Geganger: ?
Sending: ?
Spoke: ?
Svipa: ?
Draugr: The draugr is an animated corpse that bursts from its grave. Worse, the corpse can grow in enormous size and is incredibly heavy. It is animated out of sheer jealousy. The draugr misses its old life and envies the living.
Animated Corpse: ?
Land Draugr: ?
Draugr Spawn: A humanoid slain in this way [by a land draugr's bite] and then buried in the ground rises the following night as a draugr spawn under the draugr's control.
Sea Draugr: The spirits of those who drowned at sea, sea-draugr are the size of bulls, dressed in oilskin coats, and have only seaweed for a head.
Spirit: ?
Fylgja Template: Only a beast can be a fylgja.
Haugbui: The ketta (she-cat) is considered the "mother" of haugbui in the sense that the creature can create such spawn by inhabiting mounds.
Haugbui are stirred to undead life by a ketta's presence. They are extraterrestrial demonic forces that animate corpses for their own dark purposes.
Rotting Corpse: ?
Helhest: Helhests are the mounts of Hel, who rules over Helheim. Horses who are sacrificed are sent to Helheim, and she puts them to good use as mounts of terror and death. Knowing that a helhest can return from the dead if it is the first sacrifice, Vikings cut off one leg so that the corpse cannot easily climb out of the earth. This doesn't stop Hel from using them however, and the sound of their awkward three-legged canter is a sure sign of death and pestilence.
Kyrkogrim: It is believed that the first being placed in a grave is doomed to guard it. This effectively condemns the humanoid to a ghostly half-life, so to avoid that fate the kyrkogrim was born. Rather than risk a human soul, the kyrkogrim is that of a boar that is buried alive in the graveyard. This burial ensures that it rises as a ghostly guardian, patrolling its chosen graveyard.
Spectral Boar: ?
Undead: ?
Hostile Undead: ?
Angry Dead: ?
Ghost: ?
Ghostly Guardian: ?
Mummy: If this effect [an eikthyrnir's nightmare haunting] reduces the target's hit point maximum to 0, the target dies, and if the target was evil, it rises as a mummy under the eikthyrnir's control.
Poltergeist: ?
Skeletal Horse: ?
Specter: ?
Zombie: ?
Zombie That Can Speak, Undead Servant: Tolf spell.

Tolf
6th level necromancy
Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: Instantaneous
Classes: Bard, Wizard
This spell creates an undead servant from up to six Medium or Small humanoid corpses within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a zombie that can speak. You can [ask]the zombie up to five questions. The zombie knows only what it knew in life, including the languages it knew. Answers are usually brief but truthful. On each of your turns, you can use a bonus action to mentally command any zombie you made with this spell if the zombie is within 60 feet of you (if you control multiple zombies, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the zombie will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the zombie only defends itself against hostile zombies. Once given an order, the zombie continues to follow it until its task is complete. The zombie is under your control for 24 hours, after which it stops obeying any command you’ve given it.
 
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Voadam

Legend
Aquilae: Bestiary of the Realm: Volume 1 (Fifth Edition / 5E)
5e
Undead: ?
Allip Low: ?
Allip Medium: ?
Allip Advanced: ?
Allip Elite: ?
Apostasy Wraith Low: ?
Apostasy Wraith Medium: ?
Apostasy Wraith Advanced: ?
Apostasy Wraith Elite: ?
Attic Whisperer Low: ?
Attic Whisperer Medium: ?
Attic Whisperer Advanced: ?
Attic Whisperer Elite: ?
Bakejukira Low: ?
Bakejukira Medium: ?
Bakejukira Advanced: ?
Bakejukira Elite: ?
Undead Fish: ?
Undead Sea Bird: ?
Banshee Low: ?
Banshee Medium: ?
Banshee Advanced: ?
Banshee Elite: ?
Bat Skaveling Low: ?
Bat Skaveling Medium: ?
Bat Skaveling Advanced: ?
Bat Skaveling Elite: ?
Ghoul: A humanoid who dies of ghoul fever rises as a ghoul at the next midnight.
Bat Sootwing Low: ?
Bat Sootwing Medium: ?
Bat Sootwing Advanced: ?
Bat Sootwing Elite: ?
Baykok Low: ?
Baykok Medium: ?
Baykok Advanced: ?
Baykok Elite: ?
Beheaded Low: ?
Beheaded Medium: ?
Beheaded Advanced: ?
Beheaded Elite: ?
Beheaded Belching Low: ?
Beheaded Belching Medium: ?
Beheaded Belching Advanced: ?
Beheaded Belching Elite: ?
Beheaded Flaming Low: ?
Beheaded Flaming Medium: ?
Beheaded Flaming Advanced: ?
Beheaded Flaming Elite: ?
Beheaded Grabbing Low: ?
Beheaded Grabbing Medium: ?
Beheaded Grabbing Advanced: ?
Beheaded Grabbing Elite: ?
Beheaded Screaming Low: ?
Beheaded Screaming Medium: ?
Beheaded Screaming Advanced: ?
Beheaded Screaming Elite: ?
Beheaded Familiar Low: ?
Beheaded Familiar Medium: ?
Beheaded Familiar Advanced: ?
Beheaded Familiar Elite: ?
Beheaded Swarming Low: ?
Beheaded Swarming Medium: ?
Beheaded Swarming Advanced: ?
Beheaded Swarming Elite: ?
Berbalang Low: ?
Berbalang Medium: ?
Berbalang Advanced: ?
Berbalang Elite: ?
Bhuta Low: ?
Bhuta Medium: ?
Bhuta Advanced: ?
Bhuta Elite: ?
Blast Shadow Low: ?
Blast Shadow Medium: ?
Blast Shadow Advanced: ?
Blast Shadow Elite: ?
Bodak Low: A humanoid slain by a bodak’s death gaze rises as a bodak 24 hours later.
Bodak Medium: A humanoid slain by a bodak’s death gaze rises as a bodak 24 hours later.
Bodak Advanced: A humanoid slain by a bodak’s death gaze rises as a bodak 24 hours later.
Bodak Elite: A humanoid slain by a bodak’s death gaze rises as a bodak 24 hours later.
Bonestorm Low: ?
Bonestorm Medium: ?
Bonestorm Advanced: ?
Bonestorm Elite: ?
Carrionstorm Low: ?
Carrionstorm Medium: ?
Carrionstorm Advanced: ?
Carrionstorm Elite: ?
Chained Spirit Low: ?
Chained Spirit Medium: ?
Chained Spirit Advanced: ?
Chained Spirit Elite: ?
Spectre: Any humanoid slain by a chained spirit becomes a spectre in 1d4 rounds.
Charnel Colossus Low: ?
Charnel Colossus Medium: ?
Charnel Colossus Advanced: ?
Charnel Colossus Elite: ?
Void Zombie: Void Death Disease.
Skeleton: ?
Skeleton Warrior: ?

Disease: Void Death: Bite - injury; save Constitution; onset 1 hour; frequency 1/day; effect Dex and Con damage; an infected creature who dies rises as a void zombie 2d4 hours later; cure 2 consecutive saves. Ability score damage is healed in full following a full rest.
 
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