Undead Origins


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Good Little Children Never Grow Up

Good Little Children Never Grow Up:
4e
Zombie Tiberius: The corpse is that of Tiberius Perseville, the house’s new owner. Possessed by DeMay, Talia Perseville killed Tiberius with a magical weapon she found in the cellar. The dark energy of the house awoke Tiberius as a mindless zombie.
Granny DeMay: Francis DeMay’s husband drank. He spent his coin in gambling dens and houses if ill repute. Francis tried to salvage their failing marriage, but when Tomas started hitting her, something inside her snapped. One night while Tomas slept in a drunken stupor, Francis locked him in the bedroom, and then set fire to their small farmhouse with Tomas still inside. Tomas was so inebriated, he never woke up to realize that his flesh was on fire.
As Francis DeMay watched the blaze she had a revelation: adults are the source of all the evils in the world: war, famine, neglect. Childhood is a time of blissful ignorance. If only she could stop children from growing old, she could save them all of the pain she suffered.
After the fire, DeMay moved to the sleepy village of Hedgebird. A few miles out of town, she started a small orphanage. DeMay got few visitors, but those that came saw only a dozen happy children playing or tending the vegetable garden. Nobody asked what happened to the children who grew old enough to leave the orphanage. If they had, they might have realized that none of the children ever did grow old enough to leave. The dark truth was that when the children reached puberty, DeMay brought them down to a secret cavern below the cellar. Here she murdered the children and hid their bodies.
DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared.
Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all.
Possessed Child Skeleton: The skeletons of DeMay’s victims animate under DeMay’s control.
Liandra: DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared.
Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all.
 
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Halls of the Mountain King

Halls of the Mountain King:
4e
Gutripper Lich Hound: ?
Ghast Centurion: ?
Venomtongue Mohrg: This creature is all that remains of a human tomb robber who entered this chamber weeks ago in search of riches. When he was attacked, his friends at the pump abandoned him. Slain by the belker, the poisonous mist of the chamber infused him with a foul sentience, rising as a mohrg that now inhabits the suit.
Undead: Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains.
Scrimshaw Skeleton: ?
Tethered Shadow: ?
Ghost: ?
Forsaken Shade: ?
Journeyman's Ghost: ?
Hronagar: ?
Fellforged Old Master:This was once the chamber where the six founding council members of the Illuminated Brotherhood met with their brethren. As old age set in, the founders and their followers sought immortality for the masters, and the great craftsman Bartholomeus constructed the golden clockwork receptacles that would house the souls of the dwarves.
Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons. Built to house the spirits of the dead, these fellforged frames hold trapped souls cursed with immortality and an imprisonment they cannot escape. The orichalcum in their gears, along with the mountain’s corrupting radiation, twisted these once-proud beings into spiteful creatures willing to destroy even their own bodies to see life extinguished.
Tattersoul Wraith: ?
Fellforged: Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons.
Lady Urzana Dolingen: ?
Bartholomeus Stone-Dead: ?
 
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Hero's Handbook Eladrin

Hero's Handbook Eladrin:
4e
Revenant: The echoes of eladrin who died in the terrible wars of the Fey Realm, revenants are bound to their battlefields and cannot rest until they have slain more enemies in death than they did in life.
Revenant Knight: ?
Revenant Battle Mage: ?
 
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Horrors of Halloween

Horrors of Halloween
4e
Headless Horseman: In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance...
The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other. The paladin wrought horrible vengeance upon the entire village, feeling that they had all wronged him in life.
Now that the Headless Horseman has avenged himself, he seeks to depart from the mortal world, but he finds his soul far too stained with sin, binding him tighter to the earth than ever before, dark forces gathering within him and driving him mad, leading him across the world, compelling him to destroy every living thing he sees, tricking him into believing they were once people who wronged him in life.
Although it is almost impossible to track the Headless Horseman, there is one day each year where he visits the burnt remains of Sleepy Hollow, lingering there silently, stroking his false head fondly.
Gravesteed: In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance...
The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other.
Shade of the Horseman: ?
Bloody Mary: A young, manic girl, fit to bouts of insanity, Mary was abused by her father quite often, and she was forced to flee for the woods whenever her father returned home drunk (which was every night), at which time he would chase after her, calling her cruelly by her pet name “Bloody Mary”, a nickname given to her due to the fact that her mother died from giving birth to her. Mary was horrified of her father, and tried to stay away from him as much as possible, but she viewed him as an ill child meant to be taken care of, and pity always won out for her in the end, and she would return home to endure the beatings just so she could help her father.
Mary found herself with very little time to herself, constantly tending to her father, developing a rapid twitch from what was once her simply flinching away from her father’s every move, fearful that he would strike her. Mary tried to harden herself against her father’s blows, and often resorted to alcohol to survive the nights, but no matter what, she lived in constant paranoia that her father would be right behind her, and brutally assault her.
One night, Mary was making her usual retreat through the woods; intent on hiding away in the hole she had been digging out every night, distracting herself from her many troubles. Mary found that tonight, the hole had been dug even deeper, a small animal having burrowed within it causing some form of upset within. Mary, hearing her father coming close, leapt into the hole, disregarding her safety. This is the cave where Mary’s life would come to a close, as she didn’t realize how loud she was within the natural, underground cavern she had discovered, she cried out in joy, as she found this beautiful hiding place, but unfortunately, that cry of joy echoed out of the cavern, and her father entered the cavern as well, and, in a drunken frenzy, he splattered her blood everywhere, leaving behind a convulsing, shrieking wreck. A day later, the helpless, dying Mary finally faded away, liberated by one final scream, one that nobody would hear... Mary was such a good-hearted girl, that her soul was to be sent to the Heavens immediately, however, she was fearful of the light cast upon her soul, believing it to be the mad gaze of her father, searching for her even in death. Now, Mary fearfully travels in the darkness, hiding away in people’s houses, believing her father awaits her around every corner, and anyone who startles her in the least is met with a bloody end.
Screaming Mary: Bloody Mary's Murderous Separation power.

Murderous Separation
(free; at bloodied; encounter)
Bloody Mary splits off into two separate beings, the first functioning exactly as Bloody Mary had as a solo, except her full hit points are equal to her bloodied value. Place Screaming Mary directly adjacent to Bloody Mary.
 
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Horrors of the Shroud: The Death-Mother

Horrors of the Shroud: The Death-Mother:
4e
Death-Mother: Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts.
Zombie: A death-mother produces many full-fledged zombies every hour if given sufficient corpses on hand as food.
Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts.
Death-Mother's Spawn Greater Horror power.
Death-Mother's Spawn Lesser Horror power.
Corpse-Child: Death-Mother's Spawn Lesser Horror power.
Silent Corpse: Death-Mother's Spawn Greater Horror power.
Bone-Mother: Stripped of the meat, a death-mother’s skeleton can be reanimated to create a lesser creature called the bone-mother.
The bones of a death-mother can be reanimated to create a lesser, but still fantastically dangerous, creature known as a bone-mother.
Bloody-Bones: Constructed out of dry bones soaked in fresh blood, a bloody-bones looks like an undulating sinewy snake of animated carnage.
Bone-Mother's Assemble Bloody-Bones power.
Bone-Child: Typically composed of a large adult skull perched upon just enough bones to make up a body, the bone-child looks almost comical, like a macabre skeletal doll . . . until it strikes.
Bone-Mother's Assemble Bone-Child power.

Spawn Greater Horror
(move; encounter)
The death-mother shifts 1 square. Place a new Medium size zombie or corpse-creature (see silent corpse, below) of equal or lower level than the death-mother in the square the death-mother just vacated.

Spawn Lesser Horror
(move; encounter)
The death-mother shifts 1 square. Place a new Small size zombie or corpse-creature minion (see corpse-child, below) of equal or lower level than the death-mother in the square the death-mother just vacated.

Assemble Bloody-Bones
(move; encounter)
The bone-mother shifts 2 squares. Place a new bloody-bones creature (see bloody-bones, below) in the square where the bone-mother began its move.

Assemble Bone-Child
(move; encounter)
The bone-mother shifts 2 squares. Place a new bone-child creature (see bloody-bones, below) in the square where the bone-mother began its move.
 
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In Search of Adventure

In Search of Adventure:
4e
Senna Advanced Ghoul Warlock: In order to access the living quarters of the dormitory, the adventurers will have to remove the piled junk in front of the door. Although the heaped jumble of boxes, crates, broken masonry, and other debris looks hap-hazard, it serves a very important purpose. When the hezrou and its dretches slew Numeshay’s four students, it killed Hadrajhast in the arcane workroom, two more in the kitchen, while the fourth, a young elf girl named Senna Moonshadow, was killed in the living quarters. Senna was slain while she cowered beneath the covers on her bunk.
Needless to say, Senna’s death was a traumatic one, and shortly after her demise, her tormented spirit returned to animate her corpse as an undead horror, a ghoul. In addition, the foul Abyssal taint in the area granted Senna the abilities of a warlock.
Zombie: This is Quellatis, the last Physician of Axaluatl. He has been experimenting for over 50 years with various bodies, both living and dead, in an attempt to create a stronger, smarter Child of Axaluatl. Through various experimentations with both mundane and magical processes, Quellatis is close to creating a potion that will greatly increase his people’s skills. However, the only things he has managed to create so far are zombies, and a number of his “creations” lurk in this room.
Tanahuatan’s closest servants were also entombed with their master, and they still serve him in undeath as zombies.
Decrepit Skeleton: These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians.
Skeleton: These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians.
Sentinel Mummy: ?
Decrepit Ghoul: Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots.
Ghoul: Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots.
Minotaur Skeleton: These skeletons were created in ancient times by the Xulmec high priest Tanahuatan (whose wight haunts area 1-8) to protect the tomb.
Tanahuatan, Wight: However, guilt-wracked, the restless soul of Tanahuatan could not pass onward into the realms of the dead. He rose up from death as a wight, seeking to slay all living things.
Elite Phantom Warrior: ?
Xulmec Worker Zombie: However, knowing that a few things still needed to be completed well after his death – and the deaths of the remaining Xulmec workers who built the crypt – Tanahuatan turned a few of the dead workers into zombies, so that a few mundane tasks could be completed after the tombs of the tiefling kings were sealed away from the rest of the Known World.
Xotxilaha Tiefling Mummy: However, the Xulmec leaders did not realize that the drakon had placed a final curse of Xotxilaha before killing him. Exactly one year after the Xulmecs interred Xotxilaha’s corpse, the traitor rose from the dead as a mummy.
Skrum Zombie: ?
Phantum Corpus: The corruption of the Icon has created a unique undead spirit that roams this level. It creates a crude body out of debris and attacks any living creature in a futile attempt to complete itself.
Sea Ghoul: ?
Seaweed Guardian: The seaweed guardian is one of the cult’s experiments. The cultists kidnapped a villager, wrapped him in a net of seaweed and tortured him to death with necromancy. When the harvester arose as an undead creature, it fused with its seaweed net and remained trapped, guarding the entrance to level three.
 
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Iron Gazetteer

Iron Gazetteer:
4e
Fellforged: Fellforged are the castoff scrap metal of Zobeck’s Clockwork Watchmen. They gain a foul sentience when the bodies, especially constructed to house the spirits of the dead, come into contact with curious wraiths yearning to feel the corporeal world again.
The clockwork bodies trap the wraiths, which dulls many of their supernatural abilities and gives them corporeal form. The wraiths, in turn, learn to twist the bodies to their own use—going so far as to destroy the body in their attempts to harm the living, even if their corrupted spirits die along with it.
 
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Jester's 4e Monsters

Jester's 4e Monsters:
4e
Corpse Gatherer: A corpse gatherer is an entire graveyard animated and empowered by the powers of shadow.
A corpse gatherer comes to be when malevolent, intelligent undead are buried in an unsanctified graveyard. Sometimes the essence of the undead seeps into the ground, gradually contaminating the bones resting and the earth around them. Once conditions are right, it only takes the intentional spilling of fresh blood from an innocent to cause
the corpse gatherer to stir.
Released Corpse: Corpse Gatherer's Release Corpses power.
Crawling Head: Spawned from the severed head of a giant, a crawling head is a horrific undead monstrosity that resembles a huge, bloated head grown to enormous size, with a seething mass of arteries, veins and viscera depending from the wound of its neck.
Because of their immense power and their origination from giants, which might lead one to think that crawling heads were creations of the primordials or beings of similar nature. In truth, however, they are the creation of a series of powerful mortal necromancers that dwelt in the City of Skulls that surrounded the Bleak Academy.
Crawling Head Wailer: ?
Ravenous Crawling Head: ?
Deadborn: Deadborn are natural creatures altered before birth, either in the womb or the egg, to spontaneously arise as undead when slain. Although the first deadborn were vultures created from the eggs of giant eagles by evil cultists of Bleak, the techniques and rituals now exist to create deadborn of many different types.
Deadborn Vulture: Deadborn Vulture's Deadborn power.
Deadborn Hulk: Deadborn Hulk's Deadborn power.
Deodanth: Deodanths claim to be vampiric elves from the future, but not all of their claims hold up to scrutiny; for instance, they seem to be largely ignorant of the racial separation between the elves and the eladrin, and deodanths that claim to have been in the present for only a short time often seem ignorant of the very existence of eladrins.
Deodanth Despondant: ?
Deodanth Sentry: ?
Deodanth Slipper: ?
Deodanth Eladricide: ?
Deodanth Lifesucker: ?
Entombed: The entombed are the undead forms of creatures whose bodies are preserved by being encased in shells of ice- but are still able to move or kill. Though the corpse at the core of an entombed is typically that of a human or other creature of similar stature, with its shell of ice the creature is the size of an ogre. The corpse at the core of an entombed is very well preserved, though often the skin will turn bluish, and the face of the body is usually frozen in a rictus of fear or sorrow.
Entombed Hag: ?
Entombed Cryomancer: ?
Pistol Wraith: A pistol wraith is the undead spirit of a gunman- either one so especially wicked that he rose after his death to haunt the land, or one slain by another pistol wraith.
Plague Spewer: ?
Ulgurstasta: Horrific undead maggot-like worms of immense size, ulgurstasta are terrifying monstrosities spawned by the vile demigod Kyuss in the time of his greatest strength.
Ulgurstasta Thinker: ?
Rotting Ulgurstasta: ?
Ulgurstasta Priest: ?
Ulgurstasta Crawler: ?
Ulgurstasta Swarm: ?
Elder Ulgurstasta: ?
Vargouille: The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille.
Vargouille Lover: ?
Visage: The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille.
Flickering Visage: ?
Demonic Visage: ?
Visage Spy: ?
Wheep: A wheep is a horrific undead creature whose eyes have been torn out or nailed through.
Wheep Servitor: ?
Wheep Ululator: ?

Release Corpses * At Will 1/round
Requirement: There cannot be more than ten released corpses within 10 squares of the corpse gatherer.
Effect: Up to four released corpses appear adjacent to the corpse gatherer. The released corpses act immediately after
the corpse gatherer.

TRIGGERED ACTIONS
Deadborn * Encounter
Trigger: The deadborn is first reduced to 0 hit points.
Effect (No Action): The deadborn hulk reanimates with 42 hit points. It gains the shadow origin and undead keyword.
 
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