Undead Origins

Voadam

Legend
Fifth Edition Fantasy #7: Fantastic Encounters
5e
Spectral Companion: This lone adventurer and his two canine companions were chased and attacked by bandits only a few days earlier. The man died first, and his two dogs fought to the last to defend their master before finally succumbing to their own injuries. The bodies of the dogs were taken by the bandits for their pelts.
Spectral Companions. Raised by the young man from pups, these two full-grown dogs have a bond with their master that transcends death.
Cursed Shade: ?
Shadow: ?
 

log in or register to remove this ad

Voadam

Legend
Fifth Edition Fantasy #8: Eye of the Leviathan
5e
Lord Iychtus, Powerful Brine Vampire Lord, Powerful Undead Lord, Variant Aquatic Vampire: ?
Mathias, Revenant: Mathias was a devout cleric of Pelagia, and even though he battled through the enchantment to do the right thing, the results were not as expected. Pelagia watched from afar as one of her dedicated flock was manipulated by evil that led to despicable acts. For some reason, perhaps Pelagia is aware of danger the Eye of the Leviathan in the hands of a brine vampire lord poses, she has granted a gift to her servant: the spark of unlife. But not a mindless spark with no purpose—instead, Mathias has returned as a revenant, bent only on revenge against Iychthus.
Lord Iychthus required a pawn, and Mathias, a local cleric of Pelagia, was an easy choice, especially since he enjoyed invigorating nightly swims in the harbor. The vampire charmed the priest during one of these swims, and particularly enjoyed corrupting a man of the cloth into serving as a lackey. Unable to enter the fishmonger’s domicile on his own, he commanded the priest to confront Elendira and take possession of the pearl. In addition to recovering the pearl for his new master, Mathias was to “convince” her to join Lord Iychthus to fulfill a greater destiny.
Pelagia soon abandoned Mathias, which further tormented the once-devoted priest. With but a few hours to prepare, Mathias tried to resist the urge to fulfill his master’s commands. But in the end, his very soul broken and alone, Mathias took matters into his own hands. That very night, he confronted Elendira in her shop. In a battle of inner turmoil, Mathias plunged his rapier through the girl’s heart, slaughtering her in an instant. Although he had regrets for ending a sweet innocent life, he cherished the thought that Iychthus would not have the child as a pawn. He grabbed the pearl and fled, leaving just enough clues that the authorities would know where to follow. After concealing the pearl in a hidden Sanctuary of Pelagia, the distraught priest returned to his chapel. Following a few more preparations, a grief-stricken Mathias took his own life, anxious to reunite with his beloved deity.
Pirate Zombie: ?
Brine Vampire Spawn: A humanoid slain [from Lord Iycthus's bite reducing its hit point maximum to 0] and then placed in water rises the next night as a brine vampire spawn under Lord Iychthus’s control.
Terrestrial Vampire: ?
 

Voadam

Legend
Fifth Edition Fantasy #11: The Archmage's Lost Hideaway
5e
Zombie Eye Tyrant: ?
Wrathful Spirit: Once a rival mage imprisoned here by Deldrammon, the unfortunate creature died long ago but his spirit remained trapped and was exposed to the permeating negative energy of Gehenna throughout its torment. Now all that remains is an enraged, vengeful spirit that happily attacks its rescuers.
Enraged Vengeful Spirit: ?
Cinderskull: The cinderskulls were created from the skulls of Deldrammon’s one-time rivals, and though they are bound to obedience they still retain some slivers of intelligence and memory of their former lives and needed little urging to attack the evil wizard.
 
Last edited:

Voadam

Legend
Fifth Edition Fantasy #14: Beneath the Keep
5e
Zombie Zombire: One of these enemies, particularly fond of gambling, still resides in this chamber cursed for all eternity. Following a night of bad luck, a wizard rival attempted to skip town before settling his debt. He was captured and sealed alive in the stone “table.” In a cruel twist of fate, he was entombed with a few spell scrolls of offensive weapons to aid in taking his own life. But instead he slowly suffocated, and since his soul was so corrupted and evil, his corpse never rotted fully, and he was cursed to an undead state, forever forced to listen to others having enjoyment winning (or losing) on bets. To this day, he is an abomination known as a zombire: a zombie that still has limited use of the arcane arts.
Abomination: ?
Swarm of Skeletal Rats, Skeletal Rodents: ?
Ghoulstirge: A ghoulstirge is created when a mundane stirge feeds on a ghoul, becoming infused with necrotic energy. The stirge dies a few hours later, but then within 24 hours, it reanimates as an undead pest with a paralyzing bite.
Mindless Undead: ?
Ghoul: ?
Undead Pest: ?
 


Voadam

Legend
Fifth Edition Foes
5e
Ghoul, Ordinary Ghoul: ?
Ghast: ?
Undead: ?
Bloody Bones, Undead Remnants of Adventurers who Desecrated Evil Temples and Were Punished by Corrupt Gods: Their origins are unknown, but they are believed to be the undead remnants of adventurers who desecrated evil temples and were punished by corrupt gods for their actions.
Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body: ?
Evil Undead Spirit: ?
Cadaver, Skeletal Remains of Those Buried Alive or Given an Improper Burial: Cadavers are the skeletal remains of people who were buried alive or given an improper burial (an unmarked grave or mass grave for example).
A creature slain by a cadaver lord rises in 1d4 minutes as a cadaver under the control of the cadaver lord.
Greater Undead: ?
Wight, Standard Wight: ?
Cadaver Lord: Cadaver lords are rare examples of cadavers that arose from creatures that were uncommonly powerful in life, making them extremely dangerous opponents.
Cat Feral Undead: ?
Zombie: Once it has its victim underground, the cerebral stalker begins gnawing on the victim’s head, rapidly chewing through bone and tissue, dealing 2d8 + 4 points of piercing damage each round. When the victim dies, the cerebral stalker reaches its goal: the victim’s brain, which it promptly devours. A victim slain in this manner reanimates in 1d4 rounds as a zombie.
A humanoid that dies inside a hieroglyphicroc reanimates as a zombie 1d4 rounds later, and is regurgitated by the hieroglyphicroc.
Mindless Undead: ?
Skeleton, Lesser Skeleton, Standard Skeleton: ?
Vampire: ?
Cimota, Physical Manifestations of Evil Thoughts and Actions: Cimota are the physical manifestations of evil thoughts and actions.
Their existence is always tied to a specific area or artifact that is imbued with ancient and highly malevolent evil. A cimota is able to manifest anywhere within an accursed locale that has given it life or within 300 feet of an evil artifact to which it is attached, but it can’t leave that area on the Material Plane.
Cimota are manifestations of evil that can be touched like any other creature, and even injured by nonmagical weapons, though magic has reduced effect against them.
Cimota are bound to repeat the evil thoughts and actions that created them. When they manifest, they endlessly repeat the deeds that spawned them. So, for instance, a group of cimota might haunt a ruined temple where they endless reenact evil rituals. Cimota might guard an unholy site such as a city, forest, or building. They fight to the death to defend these places. Cimota who are bound to an artifact might act out the intentions of that artifact. A cimota might follow the owner of an artifact, for example, slaying the owner’s friends and associates (to prevent them from stealing the artifact, in their greed) while keeping its existence a secret.
Cimota Guardian: ?
High Cimota: ?
Manifestation of Evil: ?
Coffer Corpse: The coffer corpse is an undead creature formed as the result of an incomplete death ritual. It is often found haunting stranded funeral barges or in situations where a corpse has not been delivered to its final resting place. Because of the manner of their creation, most coffer corpses are sealed inside coffins or sarcophagi until they are released by unwitting tomb robbers.
Desiccated Humanoid: ?
Mindless Automaton: ?
Corpsespun: Corpsepun follow the commands of the corpsespinner that created them, which they receive telepathically.
Creatures that die while affected by a corpsespinner’s poison (and not devoured by the corpsespinner) rise in 1 hour as a corpsespun.
Zombie That is Infested With Spiders: ?
Crypt Thing: Crypt things are undead creatures found guarding tombs, graves, crypts, and other such structures. They are created by spellcasters to guard such Areas, and they never leave their assigned area.
Skeletal Humanoid: ?
Crypt Guardian: ?
Aquatic Ghoul: ?
Drowned Wight: ?
Darnoc, Restless Spirit of an Oppressive Cruel Power-Hungry Individual: Any humanoid slain by a darnoc reanimates as a darnoc in 1d4 rounds.
Darnocs are said to be the restless spirits of oppressive, cruel, and power-hungry individuals cursed forever to an existence of monotony and toil, forbidden by the gods to taste the spoils of the afterlife they so desperately craved in life.
Entity: ?
Translucent Humanoid: ?
Corrupting Evil Presence: ?
Undead Kraken: ?
Undead Giant Ant Exoskeleton: Giant ant exoskeletons can be animated into undead creatures through rare necromantic magic. The process burns out whatever remained of their organic insides and replaces it with magical fire. They can be turned by turn undead.
Construct Fashioned From a Giant Ant's Exoskeletal Husk: ?
Fear Guard: Any living creature slain by a fear guard has tactical disadvantage on its death saving throws. If it dies, it will rise again as a fear guard under the control of its killer 1d6 rounds later.
Incorporeal Entity: ?
Fetch: A murdered person who is buried in frozen ground sometimes returns from the grave as a fetch, an evil undead monster with a hatred for fire and life.
Ragged-Looking Rotting Humanoid: ?
Evil Undead Monster: ?
Ghost Ammonite: Unlike Leng-fossils, which are virtually unique to the Leng Plateau, ghost-ammonites are the remnants of some unspeakably ancient race that once traveled freely through many planes of existence—or so believe those rare scholars who’ve dared to study the enigmatic realm of Leng. Their wide travels explain the fact that they can be found literally anywhere. In life, they possessed genius-level intellects, but their ghostly remnants have been reduced to idiocy, propelled by little more than hatred and instinct.
Large Nautilus-Shaped Spirit: ?
Remnants, Ghostly Remnants: ?
Hanged Man: A hanged man is the corpse of a hanged humanoid who was too evil to rest peacefully in the grave or who was wrongfully hanged for a crime that was actually committed by one of his or her executioners.
Malevolent Vengeful Entity: ?
Hieroglyphicroc: Raised by ancient methods long forgotten or suppressed, hieroglyphicrocs resemble zombie crocodiles. They are actually more akin to mummies than to zombies, largely because they are created by a similar process. A hieroglyphicroc’s eyes glow with a yellow light, and they have rudimentary intelligence. Often they are created to serve as defenders of tombs where mummies are also found.
Zombie Crocodile: ?
Mummy: ?
Wandering Zombie: A tomb defended by hieroglyphicrocs is also likely to contain at least a few wandering zombies—the remains of unfortunate tomb robbers who ran afoul of the hieroglyphicroc guardians.
Jackal of Darkness: ?
Normal Undead: ?
Mummy of the Deep: It is the corpse of an evil creature that was cursed for its sins in life and buried in shame, possibly while still alive, and the wickedness of its life revived the soul as a mummy of the deep.
Although most mummies of the deep were created accidentally and thus are solitary, there are cases of these mummies being created intentionally to guard a sunken treasure or flooded tomb.
Rotting and Bandaged Humanoid: ?
Murder Crow: These creatures arise where the formless souls of birds condense into a single creature—a murder crow.
Undead Avian: ?
Undead Raven Swarm: If a murder crow is reduced to 0 hit points, it explodes into a swarm of ravens that continues to relentlessly attack all living creatures within sight. These ravens are undead, and they have tactical advantage on saving throws against being turned.
Undead Raven: ?
Rat Shadow: ?
Undead Rat: ?
Shadow, Full Shadow, Normal Shadow: According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. These beings, called shadows, were formed through a combination of darkness and evil.
Red Jester: Red jesters are thought to be the undead form of court jesters who were executed for telling bad jokes, for making fun of their lord and master, or who died in some other violent, untimely manner. Legend speaks of the red jesters as being the court jesters of Orcus, Demon Prince of the Undead, sent to the Material Plane to “entertain” those the demon prince singled out for special attention. The real truth behind their origin remains a mystery.
Horrid Walking Corpse: ?
Shadow Lesser: According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. These beings, called shadows, were formed through a combination of darkness and evil. He also created lesser beings of darkness, not as powerful as his favored creations. These creatures are known as lesser shadows.
Humanoid Constructed of Living Darkness: ?
Skeleton Warrior, Skeletal Warrior: The skeleton warrior is an undead creature that was once a powerful fighter of at least 8th level. Legend says that skeleton warriors were forced into their undead state by a powerful demon prince who trapped each of their souls in a golden circlet.
In the process of transforming into a skeleton warrior, the dying warrior’s soul is trapped in a golden circlet.
Bony Form: ?
Lich: ?
Stygian Skeleton: Stygian skeletons are the remnants of creatures that were slain in an area saturated with evil. The bodies of fallen heroes become contaminated and polluted by the ambient evil and, within days after their death, rise as Stygian skeletons, leaving their former lives and bodies behind.
Skeleton With Glistening Black Bones: ?
Soul Reaper: Soul reapers have no ties to the world of the living. Their origins are shrouded in unknowable antiquity, but scholars speculate that soul reapers stepped directly from the great void at the beginning of creation. It is believed that very few—perhaps only six or seven—of these creatures exist (and most living beings are thankful for that).
Sinister Figure: ?
Vile Undead: ?
Troll Spectral: Spectral trolls are a unique form of undead. They are the undying spirits of slain trolls whose regenerative ability, for unknown reasons, continues functioning long after the troll’s physical form is utterly destroyed.
Specter: A humanoid killed by a spectral troll rises one to three days later as a free-willed specter unless a cleric of the victim’s religion casts gentle repose or comparable magic on the corpse before it rises.
Creature of Darkness: ?
Zombie Raven, Flying Zombie Raven: Zombie ravens are created en masse by certain necromantic spells. They make excellent aerial scouts for undead armies and evil wizards, because they can fly tremendously long distances without tiring.
 
Last edited:



Voadam

Legend
DNH3 - The City of Talos (Complete Edition)
5e
Duergar Zombie: ?
Ghost: ?
Mummy: ?
Vampire Spawn: ?
Wraith: ?
Ghoul: ?
Ghost a Miner Who Died in a Cave-In: ?
Ogre Zombie: ?

Basic
Undead: ?
Ghost: ?
Ghost Strangling: Anyone strangled by a strangling ghost will rise as a strangling ghost within 1d6 days.
Apparition: ?
Banshee: ?
Ghost of a Miner Who Died in a Cave-In: ?
Ghoul: ?
Pack-Hunting Undead Corpse Eater: ?
Mummy: ?
Vampire: ?
Powerful Wight: ?
Wight: ?
Wraith: ?
Duergar Zombie: ?
Ogre Zombie: ?
Zombie: ?

Statless
Undead: ?
Lich: ?
Mindless Undead Laborer: ?
Mindless Undead Soldier: ?
Mummy: ?
Wraith: ?
Vampire: ?
 




Voadam

Legend
GLD20 Vampire CR 0-20
5e
Vampire: A vampire can serve a variety of roles for the DM. It can be a powerful villain (with its Misty Escape), or it can be bound to a higher master who was instrumental in creating it.
Vampire Spawn: ?
Weak Vampire: ?
Non-Weak Vampire: ?
Multiattacking Vampire: ?
Armored Vampire: ?
Summoning Vampire: ?
Agile Vampire: ?
Strong Vampire: ?
Legendary Vampire: ?
Attacking Vampire: ?
Half Vampire: ?
Dexterous Vampire: ?
Necrotic Vampire: ?
Smarter Vampire: ?
Charismatic Vampire: ?
Constitutional Vampire: ?
Biting Vampire: ?
Flying Vampire: ?
Triple-Attacking Vampire: ?
Harder-Biting Vampire: ?
Grabbing Vampire: ?
Super-Charismatic Vampire: ?
Expert Vampire: ?
Super-Dexterous Vampire: ?
Bonus Vampire: ?
 

Voadam

Legend
GM's Miscellany: Places of Power (5e)
5e
Undead: ?
Mindless Undead: ?
Undead Abomination: ?
Banshee: ?
Ghost: The Last Resort was originally a collective of inns and taverns providing respite on a lonely stretch of road. It is also one of the few earthly locations to sit on a planar nexus. The first signs of trouble arose when the ghost of dead people—actually lost souls unable to pass onto the afterlife—arrived at the (now aptly named) Last Resort.
The Medium of the Lake, Ghost Human Cleric 8, Ghostly Medium: ?
Ghostly Hedgewitch: ?
Watchman, Ghost Human Veteran: ?
Dorfin Severnick, Ghost: ?
Erlgamm, Lich: The crystal vial intended to contain her soul on becoming a lich is contained within and is Erlgamm’s most precious possession.
In the end, though, she fights to the death, hoping perhaps her necromantic pursuits and experimentations will see her resurrected into the lich form she’s long sought.
Here, Erlgamm keeps the phylactery she has enspelled—a beautiful crystal vial—to contain her soul when she becomes a lich.
If Erlgamm is killed during the PCs’ stay, she could transform into a lich thanks to her many years of necromantic experiments. If so, her soul flees to her phylactery, where she begins to gather her strength to strike down her foes.
One of the secret cubbies here holds Erlgamm’s private journal, noting decades of attempts to achieve lichdom.
Vampire: ?
 
Last edited:

Voadam

Legend
GM's Miscellany: Village Backdrops I (5e)
5e
Undead: ?
Undead Inhabitant: ?
Undead Guest: ?
Powerful Undead: ?
Feral Undead: ?
Undead King: ?
Ghost: ?
Ghostly Creature: ?
Pale Remnants: ?
Ghast: ?
Sestra Vol, Ghast Berserker: ?
Hondra Van Veldt, Ghast Noble: ?
Dunn Frewin, Ghoul Cleric 2: Once one of Ashford’s priests, Dunn has returned from the grave to revenge himself upon Waldere.
Before the plague, the church had two priests. One, Dunn Frewin, died of the plague. Ignoring his last request to be buried in the church, Waldere cast Dunn’s body into one of the plague pits. This betrayal will cost Waldere dearly; Dunn Frewin has returned as a ghoul.
One of Ashford’s priests, Dunn Frewin (now CE male ghoul cleric 2) died of the plague and was betrayed in death by his friend and colleague Waldere (see Area 3). He has risen as a ghoul and now lurks in the southernmost pit, in a cramped burrow among the suppurating corpses of his dead congregation.
Ghoul: ?
Necromancer Lich: ?
Thegn Delthur Werlann, Deltur, Dwarf Skeleton Knight: In life, Deltur was a kind and just ruler, but death has warped his heart and he has fallen into darkness. Consumed with lust to slay orcs and other evil humanoids he has returned to unlife as a skeletal champion.
Dwarf Skeleton Veteran: ?
Foul Spirit: ?
Vengeful Spirit: ?
Spirit of the Dead: Many of Ashford’s buildings stand empty and abandoned, their owners having either died of plague or fled the village. Some homes yet contain the decomposing corpses of the plague’s victims. The surviving villagers do not enter these buildings believing certain death lingers within. Common belief holds the spirits of many of the dead yet live in their homes and infect or drive mad any venturing into their “tomb.”
Aldrich Hellbrooke, Human Vampire, Occult Vampire Lord, Undead Dictator, Vampire Overlord: ?
Barbaneth Hellbrooke, Vampire: ?
Vampire: ?
Damiella Nightingale, Human Vampire: ?
Keren Zaris, Halfling Vampire: ?
Quentin Roarg, Elf Vampire Mage: ?
Zuzu Mellavius, Halfling Vampire Bard 13: ?
Valdrianne Cort, Halfling Vampire Noble: ?
 
Last edited:

Voadam

Legend
GM's Miscellany: Village Backdrops II (5e)
5e
Undead, Undead Monster, Undead Creature: Trade has brought whispers of violent backlash from other lizardfolk, undead awoken by foreign burial rites and rising cultural tensions.
In the cellar, a secret door leads down to a ritual chamber and several cells where Kelurn keeps some of his undead creations.
Needlebriar’s citizens toss anything they don’t consume into a field they loosely refer to as the Bone Pit. Occasionally these remains arise as horrid undead creatures.
The creature is an undead monster risen from the Bone Pit.
Vengeful Undead: An old lizardfolk tells younger lizardfolk scary stories about how dead lizardfolk who aren't properly eaten become vengeful undead.
Vengeful Dessicated Undead: ?
Horrid Undead Creature: Needlebriar’s citizens toss anything they don’t consume into a field they loosely refer to as the Bone Pit. Occasionally these remains arise as horrid undead creatures.
Apparition: ?
Vigilant Bramble, Ghost Dryad Druid 11: Vigilant Bramble died centuries ago, but continues to protect the Barainwoods with single-minded desperation.
Lizardfolk Ghost, Ghost of Exterminated Lizardfolk: East of the village sprawl a low, flat heath where Dawnmarshers grow flax for fabric. The edge of the heath has recently been converted to a makeshift graveyard as the villagers have ceased to cannibalize their dead; this cannibalism has always been considered natural and respectful among the lizardfolk, but now only the most prestigious dead are given this honour. Not all the buried lizardfolk dead rest well in the face of such sacrilege. Lizardfolk ghouls and ghosts have begun to attack those who linger near the field at night.
Nobody knows Ronak exists. Or, more precisely, nobody remembers. Ronak was the last hope of a dying trade company, a desperate attempt to settle and explore a distant swamp. When the colony found nothing but lizardfolk (exterminated in short order), the trade company did not have enough gold to retrieve their employees. Ronak never heard from civilization again.
Centuries later, the dwarves of Ronak believe civilization to be but a myth. Over the generations, they have become more savage, reverting bit by bit to a primitive state. They are haunted and guided by the ghosts of the exterminated lizardfolk who seek the continuation of their culture.
Ghost: ?
Restless Ghost: ?
Lizardfolk Ghoul: East of the village sprawl a low, flat heath where Dawnmarshers grow flax for fabric. The edge of the heath has recently been converted to a makeshift graveyard as the villagers have ceased to cannibalize their dead; this cannibalism has always been considered natural and respectful among the lizardfolk, but now only the most prestigious dead are given this honour. Not all the buried lizardfolk dead rest well in the face of such sacrilege. Lizardfolk ghouls and ghosts have begun to attack those who linger near the field at night.
Ghoul: ?
Ghoul Lacedon: ?
Xthelis, Powerful Human Lich: ?
Powerful Lich: ?
Lich: ?
Spirit of the Ancient Dead: ?
Spirit of the Fey: ?
Spirit of the Ancestor, Ancestor Spirit: ?
Spirit of a Murdered Lizardfolk: ?
Whispering Spirit of a Lizardfolk: ?
Will-o'-Wisp, Normal Will-o'-Wisp: ?
Yellow, The Pale Death, Will-o'-Wisp: ?
Green, Will-o'-Wisp: ?
Blue, Will-o'-Wisp: ?
Purple, Will-o'-Wisp: ?
Red, Will-o'-Wisp: ?
Orange, Will-o'-Wisp: ?
Zombie: ?
 

Voadam

Legend
GM's Miscellany: Village Backdrops III (5e)
5e
Undead: The remains of previous attempts to tame the Blackhills dot the landscape, crumbling ruins housing extraplanar beings who outlasted their bargains with desperate colonists seeking to survive. Adventurers and bandits arrive regularly at the Blackhills, some seeking to loot these ancient ruins, others searching for caves where they can hide ill-gained loot from the pursuit of justice. These makeshift shelters house the living, protecting them from the dangers in the area … but also sometimes the dead, some of which rise again in undead fury at their failure to endure the region's hardships.
Incorporeal Undead: ?
Bound Undead: ?
Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Alternatively, living creatures may be killed within the sphere in a horrible enough manner to produce a ghost.
Maegar's Spere Artifact.
Ghost of a Young Man: ?
Eadith, Human Ghost, Spirit: Several years ago, Adalbert Gall—a brewer—came to Lady Cross with his daughter, Eadith, a beautiful girl coming of age with a bewitching smile and mischievous eyes. Within a day all the young lads were vying for her attention. She, however, had eyes for only one: Pepin—the son of Jarrson the tavern owner with whom her father sought to trade spirit recipes. Late at night, while the men discussed business in the taproom, the two lovers sneaked into the cellars to conduct business of their own.
Struggles of two different kinds broke out at the same time; as the lovers fell to the floor so did the two brewers, fighting over the valuable recipes that each held. With dreams of wealth and prestige dancing before his eyes, Jarrson attacked Adalbert and struck him a fateful blow to the head with a heavy pitcher. He then dragged the heavy body down to the cellar to hide his treachery only to interrupt the youngsters in their passionate embrace.
Feigning innocence, he blamed the attack on Eadith and accused her of witchery and of beguiling his son. He dragged the screaming girl into the village square where a vengeful mob quickly formed, enraged at the attack on their friend. Eadith was tied to a large oak tree and burned whilst the frenzied mob watched. Even now, her burnt skeleton still adorns the tree, which has now gained the name “The Sorrow Tree”.
Blackened and split, this huge oak sits on the eastern side of the main road. Here was chained and burnt Eadith. The tree was split in two by a lightning bolt hurled to the ground from a sudden storm that appeared as she died. This was seen as proof that Eadith was a witch.
Most villagers don’t go near the tree until Lady’s Day when small candles are lit and twists of heather and flowers are placed around its base. Eadith’s spirit (NG female human ghost) yet lingers amid her bones.
Pepin, Human Ghost: Several years ago, Adalbert Gall—a brewer—came to Lady Cross with his daughter, Eadith, a beautiful girl coming of age with a bewitching smile and mischievous eyes. Within a day all the young lads were vying for her attention. She, however, had eyes for only one: Pepin—the son of Jarrson the tavern owner with whom her father sought to trade spirit recipes. Late at night, while the men discussed business in the taproom, the two lovers sneaked into the cellars to conduct business of their own.
Struggles of two different kinds broke out at the same time; as the lovers fell to the floor so did the two brewers, fighting over the valuable recipes that each held. With dreams of wealth and prestige dancing before his eyes, Jarrson attacked Adalbert and struck him a fateful blow to the head with a heavy pitcher. He then dragged the heavy body down to the cellar to hide his treachery only to interrupt the youngsters in their passionate embrace.
Feigning innocence, he blamed the attack on Eadith and accused her of witchery and of beguiling his son. He dragged the screaming girl into the village square where a vengeful mob quickly formed, enraged at the attack on their friend. Eadith was tied to a large oak tree and burned whilst the frenzied mob watched. Even now, her burnt skeleton still adorns the tree, which has now gained the name “The Sorrow Tree”.
Hoping things would return to normal, Jarrson prospered using the stolen recipes whilst his son slowly descended into madness over the guilt from the deaths. One year later, as the village celebrated a successful harvest, Pepin hung himself from a tree overhanging the mill pond.
Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Ghostly Farmer: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Fleeting Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Ghostly Cat: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Ghostly Merchant: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Ghostly Traveller: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Ghostly Semi-Feral Dog: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Ghost of Laewas: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Spectre: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Spectral Pig: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Spectral Robin: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Lilia, Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Maegar Balerium, Maegar the Mage, Human Ghost Mage: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Weak Shade: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Hanma Burrow, Halfling Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Burrow Triplet, Young Halfling Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Kielbo Burrow, Halfling Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Raewin Chaethyrnan, Elf Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Helgen Chaethrynan, Human Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Alyse Brage, Human Ghost: Within Fourtowers’ dusty halls, Maegar obsessed over a discovery to bring his family to prominence once again. He set about crafting an arcane relic, a weapon which could be used to quickly and cleanly decimate a population.
As he neared completion of the artefact, Maegar reached new heights of paranoia. He rarely left Fourtower and festooned the twisting corridors with traps and bound undead which remain to this day. But, through capricious luck or divine inspiration, Maegar created an artefact far beyond his power. On an unassuming day in summer, during a routine test, the sphere ruptured. The negative energies released instantly killed Maegar and all other living things within several miles.
Lich: ?
Skeleton: ?
Spirit: ?
Absinthe Morrel, The Silent Queen, Her Grace the Silent Queen, The Slumbering Captain, Human Spellcasting Vampire: ?
Vampire: ?
Zombie: In his final months, Maegar installed arcane traps and even raised handfuls of zombies to protect him in his work.

MAEGAR’ S SPHERE
Artifact
Aura necromancy; Weight 1,000 lbs.
Maegar’s sphere is an eight-foot-tall, dwarven crafted bronze sphere. Its shell is ritualistically marked by obsidian, lead and bones, all covered in rough arcane runes. A quarter of the sphere can be slid open to reveal a hollow interior.
Before it can be used, the sphere must be filled with 20 HD of incorporeal undead. The spirits must be destroyed, controlled, or otherwise defeated adjacent to the sphere for their energy to charge the weapon. Alternatively, living creatures may be killed within the sphere in a horrible enough manner to produce a ghost.
When the sphere is filled, it immediately emits a pulse of 6d6 necrotic damage within a three-mile radius (DC 25 Constitution halves).
Each midnight, and whenever a spirit is added to the sphere, the artefact has a 5% chance of prematurely activating, dealing 3d6 necrotic damage to all creatures within a three-mile radius (DC 25 Constitution halves).
When the sphere activates, the spirits within are utterly destroyed. Creatures slain by this negative energy have a higher than average chance of becoming ghosts who cannot move on until the sphere is destroyed.
Destruction: If Maegar’s spirit is caught within the sphere, it prematurely activates before disintegrating into ash.
 
Last edited:

Voadam

Legend
Goblins and Gnolls
5e
Zombie: Creating the zombies was a lot of effort for the shaman, and he must rest for several weeks afterward.
 

Voadam

Legend
An Overview of Gloriana
5e
Undead: Graveborn Sorcerer bloodline.
Pact Puppet Phylactery Warlock invocation.
Cordycep Dragon: ?
Cordycep Stage 1: Cordycep Dragon's Spawn Cordycep legendary action.
Cordycep Stage 2: ?
Cordycep Stage 3: ?
Cordycep Stage 4: ?
Dancing Dead: In life they were the unchangeable, they were the ones who walked their own paths, not willing to do what they were told, not conforming to the norms set by society, rising from their graves with an unending drive to continue living their own way, not even willing to allow death to control them.
Walking Corpse: ?
Nuckelavee: The Nuckelavee is a horrid creature, formed when a fey being finds its way into The Neverthere and dies. It is then resurrected as a quasi-undead monster. They become twisted and distorted, resembling a humanoid riding a horse, but the lower half of the humanoid is fused into the horse's back.
Horrid Creature: ?
Quasi-Undead Monster: ?
Undead Lord: Some of them Liches, some of them just too stubborn to stay dead, and some of them filled with so much ancient knowledge, that even death couldn't tax them enough to truly die.
Foul Necromantic Creature: ?
Kistu, The First Lich, Undead Lord: ?
Al'Hamaret The Keeper of Secret Things, Undead Lord: ?
Vashta, The Profane, Undead Lord: ?
Baron Cal'Jel Vera Tore, the Undead Gentleman, Undead Lord: ?
Wenda the Wilted, Undead Lord: ?
Lich: ?
Skeleton: Dancing Dead Thespian boon.
Zombie: Dancing Dead Thespian boon.

Pact Puppet Phylactery
Prerequisite: Pact of The Puppet feature, Level 10 or higher.
Your Patron enchants your Pact Puppet allowing you to cheat death.
If you die (Drop to 0 hit points and fail all your Death Saving Throws, or die out of combat) you may have your soul possess your Pact Puppet and instead of crumbling to dust, the Pact Puppet becomes immortal and can not be damaged or destroyed by regular means.
If a living humanoid body picks up your Pact Puppet, you may have that living thing make a Charisma Saving Throw (against your Warlock Spell Save DC). If they fail they become possessed by you. They may then make 3 Wisdom Saving Throws, (these do not have to be consecutive and can be done at that creatures discretion) if they pass 2 out of 3 they can reclaim control of their body, you may then do the same and if you fail 2 out of 3 then you are pushed back into your Pact Puppet and must wait for a new host. If they fail 2 out of 3, they permanently lose control of their body until you deem otherwise.
If you choose not to possess the living being, you may instead choose to haunt them, they will be able to hear your voice in their head and may choose to help you find a better vessel for your soul.
While Possessing or Haunting someone this way you count as an Undead.

Dancing Dead
Prerequisite: Level 7 or higher
if you are performing around piles of bones or corpses of Medium or Small humanoids your performance imbues them with a mimicry of life, animating them as undead creatures. They become a skeleton if they were bones or a zombie if they were a corpse. They remain animated for as long as you continue to perform around them.
While they are animated they will obey your will, no vocal commands needed.

Spawn Cordycep (Costs 3 Actions) The Cordycep Dragon animates corpses near it as Cordycep Stage 1, add 1d4 + 2 Cordycep Stage 1 to the combat, roll initiative for these new creatures.
 

Voadam

Legend
Aegis of Empires Player's Guide
5e
Undead: ?
Intelligent Undead: ?
Devron the Necromancer, Lich: Devron the necromancer swears himself to Arvonliet’s true nature, transforms into lich and is imprisoned below Barakus.
Gremag, Lich: ?
Lich-Queen Trystecce the Ageless: ?
The Winter Lich: ?
The Singed Man, The Infernal Tyrant of Kear, Vampire Lord, Vampire Tyrant, Undead Fiend, Undead Tyrant: ?
Battle-Duke Ormand of the Rampart, Duke Ormand, Vampire Spawn, Vampire Duke: ?
Balcoth the Wraith-Mage: ?

Pathfinder 2e
Undead: ?
Intelligent Undead: ?
Devron the Necromancer, Lich: Devron the necromancer swears himself to Arvonliet’s true nature, transforms into lich and is imprisoned below Barakus.
Gremag, Lich: ?
Lich-Queen Trystecce the Ageless: ?
The Winter Lich: ?
The Singed Man, The Infernal Tyrant of Kear, Vampire Lord, Vampire Tyrant, Undead Fiend, Undead Tyrant: ?
Battle-Duke Ormand of the Rampart, Duke Ormand, Vampire Spawn, Vampire Duke: ?
Balcoth the Wraith-Mage: ?

Pathfinder 1e
Undead: ?
Intelligent Undead: ?
Devron the Necromancer, Lich: Devron the necromancer swears himself to Arvonliet’s true nature, transforms into lich and is imprisoned below Barakus.
Gremag, Lich: ?
Lich-Queen Trystecce the Ageless: ?
The Winter Lich: ?
The Singed Man, The Infernal Tyrant of Kear, Vampire Lord, Vampire Tyrant, Undead Fiend, Undead Tyrant: ?
Battle-Duke Ormand of the Rampart, Duke Ormand, Vampire Spawn, Vampire Duke: ?
Balcoth the Wraith-Mage: ?
 
Last edited:

Level Up!

An Advertisement

Advertisement4

Top