Voadam
Legend
War of the Burning Sky 4e 6 Tears of the Burning Sky
War of the Burning Sky 4e 6 Tears of the Burning Sky
4e
Undead: But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in fl ames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. Now, the firestorm created by the rift drifts for miles in every direction, raining liquid flame upon the land, turning anything it slays into undead.
Now, with the wind at their backs, the heroes set out for Castle Korstull, a canyon fortress in the where Emperor Drakus Coaltongue was slain, and where it is believed the Torch of the Burning Sky may lie. An endless firestorm wracks the surrounding lands, animating as undead all who die to its falling flames, including all those who defended the castle that was to be the emperor’s final conquest.
Although nearly all of the undead within Castle Korstull will fight to the death, they might choose to capture the heroes if they defeat them. Captives are taken to the Dark Pyre to be animated as undead minions in Griiat’s personal army.
When the initial firestorm struck and the Dark Pyre was created, the courtyard just outside the castle, it animated both Ragesian soldiers and Sindairese prisoners.
Th e Dark Pyre: Any living creature starting its turn in this room takes 5 fire and necrotic damage. Falling into or starting a turn in the Dark Pyre does 5d6+9 fire and necrotic damage and 10 ongoing fire and necrotic damage. The target must succeed a DC 25 Constitution check or become immobilized until the end of its next turn. Once killed by the pyre, the hero will rise as an undead creature after a number of days equal to half his level.
Dark Pyre Assault Team: He calls upon the power of the Dark Pyre, conjuring a black lightning bolt as he did when the heroes first arrived. These bolts, which Griiat can only evoke once per day, can animate the corpses strewn about the battlefield outside the castle, each creating up to 40 HD of undead who intuitively know Griiat’s command.
Ghoul: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Dark Pyre Warrior: A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats.
Dark Pyre Sergeant: A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats.
Dark Pyre Swarmer: ?
Awakening Skeleton: ?
Fallen Knight: ?
Hell Steed: ?
Feaster of Flesh and Souls: ?
Dark Pyre Soldier: ?
Dark Pyre Bullette: One bullete went wild and fled during the battle, and it was roaming in the nearby area when the firestorm struck, killed it, and animated it.
Thorkrid the Dark: ?
Summoned Undead Soldier: ?
Dark Pyre Adept: ?
Lord Gorquith: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls, and Gorquith’s skeleton was animated within the ooze, the two being bound together as a unique undead jelly.
Findle: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Sindairese Ghoul: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Sidairese Feaster: ?
Tragedy: ?
Griiat: ?
War of the Burning Sky 4e 6 Tears of the Burning Sky
4e
Undead: But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in fl ames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. Now, the firestorm created by the rift drifts for miles in every direction, raining liquid flame upon the land, turning anything it slays into undead.
Now, with the wind at their backs, the heroes set out for Castle Korstull, a canyon fortress in the where Emperor Drakus Coaltongue was slain, and where it is believed the Torch of the Burning Sky may lie. An endless firestorm wracks the surrounding lands, animating as undead all who die to its falling flames, including all those who defended the castle that was to be the emperor’s final conquest.
Although nearly all of the undead within Castle Korstull will fight to the death, they might choose to capture the heroes if they defeat them. Captives are taken to the Dark Pyre to be animated as undead minions in Griiat’s personal army.
When the initial firestorm struck and the Dark Pyre was created, the courtyard just outside the castle, it animated both Ragesian soldiers and Sindairese prisoners.
Th e Dark Pyre: Any living creature starting its turn in this room takes 5 fire and necrotic damage. Falling into or starting a turn in the Dark Pyre does 5d6+9 fire and necrotic damage and 10 ongoing fire and necrotic damage. The target must succeed a DC 25 Constitution check or become immobilized until the end of its next turn. Once killed by the pyre, the hero will rise as an undead creature after a number of days equal to half his level.
Dark Pyre Assault Team: He calls upon the power of the Dark Pyre, conjuring a black lightning bolt as he did when the heroes first arrived. These bolts, which Griiat can only evoke once per day, can animate the corpses strewn about the battlefield outside the castle, each creating up to 40 HD of undead who intuitively know Griiat’s command.
Ghoul: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Dark Pyre Warrior: A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats.
Dark Pyre Sergeant: A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats.
Dark Pyre Swarmer: ?
Awakening Skeleton: ?
Fallen Knight: ?
Hell Steed: ?
Feaster of Flesh and Souls: ?
Dark Pyre Soldier: ?
Dark Pyre Bullette: One bullete went wild and fled during the battle, and it was roaming in the nearby area when the firestorm struck, killed it, and animated it.
Thorkrid the Dark: ?
Summoned Undead Soldier: ?
Dark Pyre Adept: ?
Lord Gorquith: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls, and Gorquith’s skeleton was animated within the ooze, the two being bound together as a unique undead jelly.
Findle: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Sindairese Ghoul: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Sidairese Feaster: ?
Tragedy: ?
Griiat: ?
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