Undead Origins

War of the Burning Sky 4e 6 Tears of the Burning Sky

War of the Burning Sky 4e 6 Tears of the Burning Sky
4e
Undead: But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in fl ames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. Now, the firestorm created by the rift drifts for miles in every direction, raining liquid flame upon the land, turning anything it slays into undead.
Now, with the wind at their backs, the heroes set out for Castle Korstull, a canyon fortress in the where Emperor Drakus Coaltongue was slain, and where it is believed the Torch of the Burning Sky may lie. An endless firestorm wracks the surrounding lands, animating as undead all who die to its falling flames, including all those who defended the castle that was to be the emperor’s final conquest.
Although nearly all of the undead within Castle Korstull will fight to the death, they might choose to capture the heroes if they defeat them. Captives are taken to the Dark Pyre to be animated as undead minions in Griiat’s personal army.
When the initial firestorm struck and the Dark Pyre was created, the courtyard just outside the castle, it animated both Ragesian soldiers and Sindairese prisoners.
Th e Dark Pyre: Any living creature starting its turn in this room takes 5 fire and necrotic damage. Falling into or starting a turn in the Dark Pyre does 5d6+9 fire and necrotic damage and 10 ongoing fire and necrotic damage. The target must succeed a DC 25 Constitution check or become immobilized until the end of its next turn. Once killed by the pyre, the hero will rise as an undead creature after a number of days equal to half his level.
Dark Pyre Assault Team: He calls upon the power of the Dark Pyre, conjuring a black lightning bolt as he did when the heroes first arrived. These bolts, which Griiat can only evoke once per day, can animate the corpses strewn about the battlefield outside the castle, each creating up to 40 HD of undead who intuitively know Griiat’s command.
Ghoul: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Dark Pyre Warrior: A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats.
Dark Pyre Sergeant: A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats.
Dark Pyre Swarmer: ?
Awakening Skeleton: ?
Fallen Knight: ?
Hell Steed: ?
Feaster of Flesh and Souls: ?
Dark Pyre Soldier: ?
Dark Pyre Bullette: One bullete went wild and fled during the battle, and it was roaming in the nearby area when the firestorm struck, killed it, and animated it.
Thorkrid the Dark: ?
Summoned Undead Soldier: ?
Dark Pyre Adept: ?
Lord Gorquith: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls, and Gorquith’s skeleton was animated within the ooze, the two being bound together as a unique undead jelly.
Findle: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Sindairese Ghoul: Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.
Sidairese Feaster: ?
Tragedy: ?
Griiat: ?
 
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War of the Burning Sky 4e 7 Trial of Echoed Souls

War of the Burning Sky 4e 7 Trial of Echoed Souls
4e
Greatroot Vile Oak: ?
Vile Oak: ?
Phantom Swarm: The elves of Ycengled Phuurst are all but extinct, wiped out by a Shahalesti prince obsessed with the purity of eladrin blood. The forest remembers them still, and their spirits haunt the paths and the glades in which they once dwelt.
Spectral Whelp: ?
Dread Spectral Hound: ?
Malhûn, The Blood Wolf: ?
Aurana Kiirodel: Aurana was a wizard in the Shahalesti army decades ago when Shaaladel first came to power. She served loyally and was eventually chosen as his vizier. A few years ago the elves became worried that Supreme Inquisitor Leska was advising the Ragesian emperor Coaltongue to attack Shahalesti, and Aurana tried to assassinate Leska. This attempt failed, and the Inquisitor retaliated by feeding her own immortal blood to Aurana, turning the elf woman into a unique type of vampire.
Tragedy: ?
Irrendan Ghast: ?
Taranesti Skeleton: ?
 
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War of the Burning Sky 4e 8 O, Wintry Song of Agony

War of the Burning Sky 4e 8 O, Wintry Song of Agony
4e
Ander Folthwaite, Ghost Gnome Sorcerer 16: ?
Horde Zombie: ?
Augustus: He died on a mission Guthwulf was leading, and the Inquisitor took cruel pity on him, returning him to unlife as a devil-infused ghoul.
Summoned Undead: ?
Undead: Xavious will keep the heroes informed of what’s going on, and by the time the heroes are able to get out of the prison, the Resistance army will be almost to the fortress, being in the grip of battle now with an army of undead created from the warriors slain by Pilus’s airship.
 
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War of the Burning Sky 4e 9 The Festival of Dreams

War of the Burning Sky 4e 9 The Festival of Dreams
4e
Lich's Mask: Vorax-Hûl already possessed strange powers unknown to most dragons, but now he also boasts a powerful ward from Leska, and a massive bone mask that resembles the skull masks Inquisitors wear, though crafted of entire humanoid skeletons. This mask contains the spirits of four Inquisitors, who now serve only to protect Vorax-Hûl.
Resistance Skeleton: Then, while clerics tend to healing, a group of scouts from the rooftops return to the rebel side. It isn’t until they’ve gotten across the skybridge to the wall that the defenders realize the scouts are dead, reanimated as skeletons. This is just a quick horror, though, sent by a bored Inquisitor.
Gaballan Wraith: A creature that dies because of a Gaballan wraith's Touch of Death attack rises as a Gaballan wraith at the start of its next turn.
Creatures reduced to 0 hp on a round in which Gabal attacked them rise as a Gaballan Wraith at the start of their next turn.
Gabal has created dozens of additional wraiths as spawn.
Gabal, Dread Wraith Archmage: Through a powerful ritual, Inquisitors called back Gabal’s soul and transformed it into a dread wraith.
Aurana Kiirodel: ?
 
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War of the Burning Sky 4e 10 Sleep Ye Cursed Child

War of the Burning Sky 4e 10 Sleep Ye Cursed Child
4e
Vargouille Swarm: ?
Vargenga, Vampiric Fire Giant: ?
Jesepha, Fallen Archon: The trumpet archon Jesepha failed to protect Trilla decades ago, and she was slain by Drakus Coaltongue. Corrupted in death, the celestial has returned as a dread wraith sovereign trumpet archon as Trilla’s fate becomes tied to the world’s. This heinous undead being is composed in equal parts of sacrilege, cruelty, and hate.
Wraith Minion: ?
 
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War of the Burning Sky 4e 11 Under the Eye of the Tempest

War of the Burning Sky 4e 11 Under the Eye of the Tempest
4e
Caela Spirit: Caela, Pilus’s former right-hand woman and master of his biomantic laboratories, has risen as a ghost and still serves her master faithfully. The former head of the Monastery of Two Winds has coupled his knowledge of biomancy with a necromantic tome he discovered some time after Caela’s last encounter with the heroes and used the two to improve upon the half-elf ’s newfound unlife.
 
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War of the Burning Sky 4e 12The Beating of the Aquiline Heart

War of the Burning Sky 4e 12The Beating of the Aquiline Heart
4e
White Court Rajput: ?
Skeletal Phalanx: ?
Skulk of Shadows: ?
Summoned Undead: ?
Risen Nightwing: ?
Risen Nightstalker: ?
Ghoulish Red Dragon Whelp: ?
Aurana Kiirodel: ?
Brothers: Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past.
 
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Within Death's Gaze

Within Death's Gaze
4e
Shiola: Blackbyrne is now a haven of vampires, under the control and direction of Shiola, a self-cursed vampire. Shiola, spurned by the man (vampire) she thought loved her, has cursed herself to a life of undeath beyond that of a mere vampire. Using a variation of the ritual to make oneself a lich, Shiola has embedded a locket (containing the pictures of her and her love) with the power to re-spawn her should she ever be defeated.
Blackbyrne Vampire Spawn: ?
Blackbyrne Vampire Thrall: ?
 
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Wraith Recon

Wraith Recon
4e
Dracolich Undead Dragon: ?
Undying Damned: Hundreds died in just a few twilight hours of this undead dragon’s attacks, many of them rising up as the undying damned to plague any survivors.
Zombie: Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon.
Ghoul: Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon.
Wight: Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon.
Skeleton: Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon.
Zombie Rotter: ?
 
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