Castle of the Mad Archmage Adventure Book - 5E Version
5e
Draugar, Draugr, Normal Draugar: A draugar is the roaming corpse of a person who was, frankly, ornery and unloved in life and continues to be so in death.
Shurimat Raccilieu, Draugar: ?
Olaf Skybrow, Storm Giant Draugar: ?
Yurop, Draugar: ?
Nerod, The Master of the Hunt, Draugar of Massive Size and Power: ?
Dverg, Deverg: Dvergs are infested with an invisible parasite known as greedworm. Anyone touching their bare flesh is exposed. The creature touched must make a DC 10 Constitution save. If infected the creature needs to make a DC 10 Constitution save once per week or lose 1 permanent Cha penalty. A dwarf reduced to 0 by this effect rises as a Dverg. If the creature saves three consecutive times after being infected, they successfully beat the parasite.
Pyre Wraith, Undead Pyre Wraith: Pyre wraiths are a unique combination of undead and elemental formed from a specially constructed funeral pyre or cremation fire.
When created, a pyre wraith is bound to a crematory urn.
There is a 5% chance that anyone being cremated in this facility will return as an undead pyre wraith
Restless Spirit: Restless spirits are a form of non-corporeal undead who died with some great task left unfinished, and who are thus doomed to wander the mortal plane for all eternity.
While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Arnod, Restless Spirit: ?
Gregor the Terrible, Restless Spirit: ?
Adam Klorm, Restless Spirit: ?
Greta Klorm, Restless Spirit: ?
Thomas Newton, Restless Spirit: ?
Skeleton Lord: Skeleton lords are a special type of undead, their status bestowed upon loyal followers of a powerful cleric or mage as a “reward” to their followers.
Skeleton Lord Liuetenant: ?
Special Skeleton Lord: ?
Spogel: A spogel is a non-corporeal undead creature that is drawn to the place not where it died or was laid to rest, but where it spent most of its days in life. Often those who were creatures of slavish habit will find themselves condemned to roam the Prime Material Plane as spogels.
Brain Zombie: Brain zombies are a variety of zombie that is not reliant on the spells of mages or clerics for their animation; as such, they are not usually under the thrall of any mortal.
While the origins of the first brain zombies are lost in the mists of time, their current means of reproduction is well understood. When they have slain an opponent, they will immediately rip the top of the skull open and devour the brains. Once this happens, the victim is turned into a brain zombie himself, and joins the pack in search of more victims. They can thus overrun great swathes of territory in a short time.
There is a 40% chance that a Brain zombie who deals the killing blow to an opponent will stop fighting, even in the midst of a prolonged battle, to devour the brains. Doing so takes 1d3 rounds. Victims whose brains have been eaten rise within 1-6 rounds as new Brain zombies, and cannot be raised or resurrected; hence death at the hands of these creatures is particularly feared.
There is a special kind of zombie in the dungeons that will turn you into a zombie if they kill you.
Undead: Characters that die within the dungeons will not remain where they fell for long. Valuables will be looted and bodies most likely consumed by one or another of the various creatures that dwell within. Unless his comrades make certain to either remove a fallen comrade’s body (or loot it themselves), the game master should assume that some nearby creature has added his treasure and magic items (and other belongings) to its own hoard, and the dead PC may himself return as an undead creature (see “Dying in the Dungeon,” below).
Apparition: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Banshee: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Lady Airam, Banshee: ?
Roaming Corpse: ?
Animated Corpse: ?
Withered Husk of a Corpse: ?
Enormous Animated Corpse: ?
Animated Corpse of a Manticore, Manticore-Corpse: ?
Ghost, More Conventional Ghost: Restless spirits exist because of some task they were unable to finish in life. Contrary to popular belief, completing these tasks does not immediately destroy them, but instead drives them into a rage, causing them to relentlessly hunt down the creature that did and slay them, before transforming into a more conventional ghost.
While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Zilma Klorm, Ghost: ?
Ghoul, Regular Ghoul: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Gibbering Ghoul: ?
Lacedon, Sea-Ghoul: A small band of ghouls has penetrated the central cave and turned its inhabitants to their kind; however due to the nature of the environment, they are sea-ghouls and do not venture forth into the regular ghoul tunnels unless on very special missions.
King of the Ghouls, Ghoul King, Ghoul-King: ?
Massively Corpulent and Degenerate Ghoul: ?
Ghast: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Moreny, Under-Priest of the Ghoul-King, Ghast Cleric 4: ?
Geshrak, Chief Priest of the Ghoul-King, Ghast Cleric 7: ?
Ghast Slave: ?
Huecuva: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Three unfortunates have been turned into undead after perishing here.
Lich: ?
Gregor Proust, Lich Wizard 20: ?
Mummy: ?
Varnor, Mummy: ?
Zish the Omnipotent, Master of Masters, Doer of Doings, Feller of Fell Things, Mummy: ?
Alaman, Mummy: ?
Phantom: A phantom dwells here, the spirit of a wizard who was struck down.
Shadow: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Prince Hubert, Shadow: ?
Jasper Downs, Shadow: ?
Hans Klorm, Shadow: ?
Skeleton, Normal Skeleton, Ordinary Skeleton, Regular Skeleton: Any dead body placed on the altar [in the temple of Orcus] for 6 hours will rise as either a skeleton (1-2), a zombie (3-5), or a skeleton (6).
Animated Skeleton: ?
Undead Animal Skeleton: ?
Variant Skeleton: ?
Skeletal Dog: ?
Skeletal Regular Giant Snake, Undead Giant Constrictor Snake: ?
Child-Sized Skeleton: ?
Nameless Skeleton: ?
Blue Skeleton: ?
Skeleton Sergeant: ?
Skeletal Horse: ?
Skeleton Warrior: ?
Greater Skeleton: ?
Skeletal Creature: ?
Animal Skeleton: ?
Son of Chaos: ?
Specter: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Spectral Rodent: ?
Lurking Poltergeist: ?
Spirit: ?
Rosprope, Spirit: ?
Evil Spirit: ?
Child Spirit: ?
Friendly Spirit: ?
Non-Corporeal Undead: ?
Teluitej, Special Undead Green Hag: ?
Worm-Ridden Undead: ?
Undead Dragon: ?
Umagra, Immense Bone Dragon, Very Special Undead Dragon: ?
Mindless Undead: ?
Intelligent Undead: ?
Laudarc, Vassal of Orcus, King of Vampires: ?
Vampire: ?
Geitrede, Vampire Fighter 9: ?
Semente, Vampire Damphier Wizard 6 Rogue 8: ?
Calebasse, Vampire Druid 7: ?
Phillip Kregov, Vampire Cleric 9: ?
Orbem Stark, Vampire: ?
Father Draco, Vampire Cleric 10: ?
Vampire King Archmage: ?
Wight, Normal Wight: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Thruppy, Halfling-Sized Wight: ?
Reginard Fellbottom, Halfling Wight: ?
Jack Griffin, Invisible Wight: ?
Nemo, Wight: ?
Xenototh the Charioteer, Stronger Than Normal Wight: ?
Wraith: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Feragar the Nimble, Wraith: ?
Zombie, Ordinary Zombie: Any dead body placed on the altar [in the temple of Orcus] for 6 hours will rise as either a skeleton (1-2), a zombie (3-5), or a skeleton (6).
Dragonborn Zombie: ?