Undead Origins

Voadam

Legend
Borderland Provinces (5e)
5e
Undead: ?
Dullahan: ?
Ghost: ?
Ghoul: ?
Ghast: ?
Groaning Spirit: ?
Lich-Queen Trystecce: ?
Rusalka: ?
Shadow: ?
Skeleton: ?
The Singed Man, The Infernal Tyrant, Powerful Vampire Lord: ?
Battle-Duke Ormand, Vampire Spawn: Battle-Duke Ormand slain and rises as vampire spawn in the Singed Man’s service.
Battle-Duke Ormand, Vampire: The Battle-Duke himself was captured and turned into a vampire, an unholy slave of the Singed Man.
Vampire: ?
Vampiric Ooze: ?
Wight: ?
Will-o'-Wisp: ?
Wraith: ?
Zombie: ?
 
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Voadam

Legend
Carrion Crown #1 Haunting of Harrowstone 5e Conversion
5e
Undead: ?
Spirit: ?
The Headless Horseman, Horseman Haunt, Ghost of a Soldier, Ghostly Knight Without a Head: They say you can see him on nights of the full moon, silhouetted on the high hills overlooking Lake Lias. And everyone in Ravengro knows to avoid Lover's Lull, the path which circles the lake, past midnight. For on this road rides the Headless Horseman, the ghost of a soldier who went to war and whose lover betrayed his trust while he was gone. The soldier was decapitated during the war but returned in death to forever seek the lover he did not know had abandoned him.
Skeleton: ?
Evil Spirit: ?
Burning Skeleton: ?
Zombie: ?
Professor Lorrimor, Zombie: ?
Flaming Skull: ?
Ghost: ?
Haunt, Lesser Haunt: ?
Vampirish Creature: ?
Hupia: ?
Vampiric Ghost: ?
Warden Hawkran, Ghost: ?
Haunt Ghostly Vision of the Fire: ?
Spectral Guard: ?
Ectoplasmic Monster: ?
Haunt Haunted Foyer: ?
Haunt Ghostly Brands: ?
Vesorriana Hawkran, Ghost, Spirit: ?
Poltergeist: ?
Haunt Cold Spot: ?
Haunt Old Ember Jaw: ?
The Piper, Ghost, Haunt, Villainous Spirit, Frightening Spirit: ?
Ghostly Stirge: ?
Father Charlatan, Haunt, Ghost, Villainous Spirit, Frightening Spirit: ?
Ectoplasmic Human: Instead of creating spectres the Lopper creates Ectoplasmic Humans.
Gurtis Vortch: ?
The Lopper, Wraith, Ghost, Villainous Spirit, Frightening Spirit: ?
Specter: ?
Screaming Skull: ?
The Mosswater Marauder, Ghost, Villainous Spirit, Frightening Spirit: ?
Crawling Claw: ?
The Splatter Man, Ghost, Villainous Spirit, Frightening Spirit: His death was rather horrid and this should be reflected in his combat, as he rages about how the fire burned him and at first he fled, but then he gave in to its embrace and felt his skin crackle and his blood boil and himself becoming a being of pure power.
Lesser Ghost: ?
Haunt Mourning Maiden: ?
Haunt Blood Writ Names: ?
Ghoul: ?
Horrible Haunting: ?
Haunt Signs of the Dead: ?
Haunt Ghostly Phenomenon: ?
Ghosts of Past Prisoners: ?
Swarm of Skulls: ?
Will-o-the-Wisp: ?
 
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Voadam

Legend
Carrion Crown #2 Trial of the Beast 5e Conversion
5e
Chymickal Zombie: ?
Zombie: Or they can start the game at Schloss Caromarc, having been hired by the local magistrate to investigate the odd goings on at the castle ... or to locate Count Caromarc, whom the magistrate was supposed to meet with three days ago regarding the disappearance of several engineers who were fixing his castle up (and who were murdered by the Whisperers and set in the wall with the Wight in K10, only to rise as Zombies under the Wight's control).
Shrieking Medusa Head: ?
Wraith Child Spectre: ?
Brother Swarm, Wraith: ?
Ghostly Hornet: ?
Wraith: If Brother Swarm is defeated and there are wraith children remaining, a great sorrowful cry rises from the village and the children all become full grown wraiths that flee into the countryside.
Karin, Wraith Child Spectre: ?
Ellsa, Wraith Child Spectre: ?
Ghast: ?
Ghost: ?
Ningyo: Ningyos have the odd characteristic that they are animate after they are killed, but only at night.
Mummy: ?
Draugr: ?
Wight: ?
Ghoul: ?
Will-o'-Wisp: ?
 
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Voadam

Legend
Carrion Crown #3 Broken Moon 5e Conversion
5e
Undead: ?
Vilkacis: ?
Burning Skeleton: ?
Skeletal Champion: ?
Menadorian Festrog: ?
Dread Wight: ?
Giant Crawling Hand: ?
Wight: A humanoid slain by [a dread wight's life drain] attack rises 1d4 rounds later as a wight under the dread wight's control, unless the humanoid is restored to life or its body is destroyed.
Ulcris, Powerful Ghost: ?
Wraith: ?
Undead Hill Giant: ?
Bloody Skeleton: ?
Skeleton: ?
Will-o'-the-Wisp: ?
Witchfire: ?
Ghost: ?
Zombie With Infection: ?
Zombie: If a creature's hit point maximum reaches 0 [while infected with zombie rot], they instantly die and turn into a zombie. If they die by other means while infected with zombie rot, they rise as a zombie within 1d4 minutes of death.
 

Voadam

Legend
A Dead Reckoning
5e
Count Boskerry, Vampire: A few millennia ago, when all but the elves and dwarves were still making tools from flint, the druids of the tribe of humans living in the Eerie Forest found a clearing which was a source of foulness and corruption. Only the gods know how it came to be; perhaps it is the same corruption which turned Count Boskerry to vampirism.
Shrigar the Butcher, Ghost: In addition to this, Shrigar’s spirit was still in limbo, having been denied his rightful place in the army of his god and humiliated in death as one of Attachuk’s ‘victory trophies’ his ghost still haunts the barrow.
Zombie: A successful DC15 Arcana check (Wizards studying the necromantic school have advantage) reveals that the ‘earth’ is actually a mix of bone dust, grave-earth, and certain resins used in the preparation and preservation of bodies to be animated as zombies.
Hobgoblin Zombie, Hobgoblin-Zombie Slave-Guardian: A successful DC15 Arcana check (druids have advantage) tells the character that the ivy torc is part of a primitive zombie-binding ritual and it is likely the hobgoblin was alive when it was interred into the earth within the sarcophagus.
Goblin Zombie, Goblin Zombie-Slave, Goblin-Zombie-Slave, Zombie-Goblin: The same dark power which has sent Attachuk past death into a form of unlife has also fed off the terror of the slowly suffocating goblin slaves and turned them into zombies.
 


Voadam

Legend
Castle of Mirrors
5e
Baron Hedron III, Souldrinker, Vampire Lord, Arch Vampire, Arch-Vampire: The magic of the mirrors has brought undeath to Baron Hedron, but his resurrection is not complete ... yet.
Baron Hedron III has succumbed to the sickness of vampirism.
This cursed place harnesses the evil of the mirrors and concentrates it into Hedron’s body. This process had made him a vampire lord of the highest order.
Garridax is the architect of the Vargg dynasty, the source of Hedron’s vampiric curse, the curator of the magic mirrors, the source of the tremors ... the root of all this darkness.
Vampire: Victim [of Baron Hedron's bite attack] saves CON DC 18 or drops to 0 HP and takes vampiric contagion.
Ghost: ?
Spirit: ?
Varion the Specter: ?
Lady Mistra, Ghost: ?
Soldier-Ghost: ?
Bound Ghost: ?
Baleful Ghost: ?
Craven Skeleton, Hungry Skeleton: ?
Captain Gorn, Ghost: ?
Baron Ansel VI, Apparition, Ghost, Spirit: ?
 

Voadam

Legend
Castle of the Mad Archmage Adventure Book - 5E Version
5e
Draugar, Draugr, Normal Draugar: A draugar is the roaming corpse of a person who was, frankly, ornery and unloved in life and continues to be so in death.
Shurimat Raccilieu, Draugar: ?
Olaf Skybrow, Storm Giant Draugar: ?
Yurop, Draugar: ?
Nerod, The Master of the Hunt, Draugar of Massive Size and Power: ?
Dverg, Deverg: Dvergs are infested with an invisible parasite known as greedworm. Anyone touching their bare flesh is exposed. The creature touched must make a DC 10 Constitution save. If infected the creature needs to make a DC 10 Constitution save once per week or lose 1 permanent Cha penalty. A dwarf reduced to 0 by this effect rises as a Dverg. If the creature saves three consecutive times after being infected, they successfully beat the parasite.
Pyre Wraith, Undead Pyre Wraith: Pyre wraiths are a unique combination of undead and elemental formed from a specially constructed funeral pyre or cremation fire.
When created, a pyre wraith is bound to a crematory urn.
There is a 5% chance that anyone being cremated in this facility will return as an undead pyre wraith
Restless Spirit: Restless spirits are a form of non-corporeal undead who died with some great task left unfinished, and who are thus doomed to wander the mortal plane for all eternity.
While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Arnod, Restless Spirit: ?
Gregor the Terrible, Restless Spirit: ?
Adam Klorm, Restless Spirit: ?
Greta Klorm, Restless Spirit: ?
Thomas Newton, Restless Spirit: ?
Skeleton Lord: Skeleton lords are a special type of undead, their status bestowed upon loyal followers of a powerful cleric or mage as a “reward” to their followers.
Skeleton Lord Liuetenant: ?
Special Skeleton Lord: ?
Spogel: A spogel is a non-corporeal undead creature that is drawn to the place not where it died or was laid to rest, but where it spent most of its days in life. Often those who were creatures of slavish habit will find themselves condemned to roam the Prime Material Plane as spogels.
Brain Zombie: Brain zombies are a variety of zombie that is not reliant on the spells of mages or clerics for their animation; as such, they are not usually under the thrall of any mortal.
While the origins of the first brain zombies are lost in the mists of time, their current means of reproduction is well understood. When they have slain an opponent, they will immediately rip the top of the skull open and devour the brains. Once this happens, the victim is turned into a brain zombie himself, and joins the pack in search of more victims. They can thus overrun great swathes of territory in a short time.
There is a 40% chance that a Brain zombie who deals the killing blow to an opponent will stop fighting, even in the midst of a prolonged battle, to devour the brains. Doing so takes 1d3 rounds. Victims whose brains have been eaten rise within 1-6 rounds as new Brain zombies, and cannot be raised or resurrected; hence death at the hands of these creatures is particularly feared.
There is a special kind of zombie in the dungeons that will turn you into a zombie if they kill you.
Undead: Characters that die within the dungeons will not remain where they fell for long. Valuables will be looted and bodies most likely consumed by one or another of the various creatures that dwell within. Unless his comrades make certain to either remove a fallen comrade’s body (or loot it themselves), the game master should assume that some nearby creature has added his treasure and magic items (and other belongings) to its own hoard, and the dead PC may himself return as an undead creature (see “Dying in the Dungeon,” below).
Apparition: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Banshee: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Lady Airam, Banshee: ?
Roaming Corpse: ?
Animated Corpse: ?
Withered Husk of a Corpse: ?
Enormous Animated Corpse: ?
Animated Corpse of a Manticore, Manticore-Corpse: ?
Ghost, More Conventional Ghost: Restless spirits exist because of some task they were unable to finish in life. Contrary to popular belief, completing these tasks does not immediately destroy them, but instead drives them into a rage, causing them to relentlessly hunt down the creature that did and slay them, before transforming into a more conventional ghost.
While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Zilma Klorm, Ghost: ?
Ghoul, Regular Ghoul: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Gibbering Ghoul: ?
Lacedon, Sea-Ghoul: A small band of ghouls has penetrated the central cave and turned its inhabitants to their kind; however due to the nature of the environment, they are sea-ghouls and do not venture forth into the regular ghoul tunnels unless on very special missions.
King of the Ghouls, Ghoul King, Ghoul-King: ?
Massively Corpulent and Degenerate Ghoul: ?
Ghast: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Moreny, Under-Priest of the Ghoul-King, Ghast Cleric 4: ?
Geshrak, Chief Priest of the Ghoul-King, Ghast Cleric 7: ?
Ghast Slave: ?
Huecuva: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Three unfortunates have been turned into undead after perishing here.
Lich: ?
Gregor Proust, Lich Wizard 20: ?
Mummy: ?
Varnor, Mummy: ?
Zish the Omnipotent, Master of Masters, Doer of Doings, Feller of Fell Things, Mummy: ?
Alaman, Mummy: ?
Phantom: A phantom dwells here, the spirit of a wizard who was struck down.
Shadow: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Prince Hubert, Shadow: ?
Jasper Downs, Shadow: ?
Hans Klorm, Shadow: ?
Skeleton, Normal Skeleton, Ordinary Skeleton, Regular Skeleton: Any dead body placed on the altar [in the temple of Orcus] for 6 hours will rise as either a skeleton (1-2), a zombie (3-5), or a skeleton (6).
Animated Skeleton: ?
Undead Animal Skeleton: ?
Variant Skeleton: ?
Skeletal Dog: ?
Skeletal Regular Giant Snake, Undead Giant Constrictor Snake: ?
Child-Sized Skeleton: ?
Nameless Skeleton: ?
Blue Skeleton: ?
Skeleton Sergeant: ?
Skeletal Horse: ?
Skeleton Warrior: ?
Greater Skeleton: ?
Skeletal Creature: ?
Animal Skeleton: ?
Son of Chaos: ?
Specter: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Spectral Rodent: ?
Lurking Poltergeist: ?
Spirit: ?
Rosprope, Spirit: ?
Evil Spirit: ?
Child Spirit: ?
Friendly Spirit: ?
Non-Corporeal Undead: ?
Teluitej, Special Undead Green Hag: ?
Worm-Ridden Undead: ?
Undead Dragon: ?
Umagra, Immense Bone Dragon, Very Special Undead Dragon: ?
Mindless Undead: ?
Intelligent Undead: ?
Laudarc, Vassal of Orcus, King of Vampires: ?
Vampire: ?
Geitrede, Vampire Fighter 9: ?
Semente, Vampire Damphier Wizard 6 Rogue 8: ?
Calebasse, Vampire Druid 7: ?
Phillip Kregov, Vampire Cleric 9: ?
Orbem Stark, Vampire: ?
Father Draco, Vampire Cleric 10: ?
Vampire King Archmage: ?
Wight, Normal Wight: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Thruppy, Halfling-Sized Wight: ?
Reginard Fellbottom, Halfling Wight: ?
Jack Griffin, Invisible Wight: ?
Nemo, Wight: ?
Xenototh the Charioteer, Stronger Than Normal Wight: ?
Wraith: While it is quite easy to die in the dungeons beneath the Castle of the Mad Archmage, the PCs should eventually discover that simply looting the bodies of their fallen comrades and leaving them for the rats to devour is not an optimal strategy. Any PC dying in the dungeon has a 25% chance of returning as an undead creature:
Die Roll (d100) Returns as…
01-05 Apparition
06 Banshee*
07-11 Ghast
12-18 Ghoul
19-23 Ghost
24-31 Huecuva
32-60 Restless spirit**
61-70 Shadow
71-80 Specter
81-90 Wight
91-00 Wraith
* = If the deceased is an elven female. Otherwise, reroll.
** = If the PCs had entered the dungeons with a pre-set objective, that objective will be the goal of the restless spirit as well. If not, the creature’s unfinished task will be to escape the dungeons with some new treasure found therein.
Feragar the Nimble, Wraith: ?
Zombie, Ordinary Zombie: Any dead body placed on the altar [in the temple of Orcus] for 6 hours will rise as either a skeleton (1-2), a zombie (3-5), or a skeleton (6).
Dragonborn Zombie: ?
 


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