Undead Origins

The Search for Darwah's Temple
5e
Wraith: ?
Fire Skeleton: The hapless skeletons that adorn the north and south stairs are the remains of a group of clerics dedicated to Darwah that came to cure this temple of its befoulment by the fire elemental lord. Their mission failed, and the corpses have been subverted to serve the needs of this dread entity.
Undead: ?
Wraith, Inky Black Shadowy Creature: ?
Specter: Wraith Create Specter power.
Fire Skeleton, Hapless Skeleton, Corpse, Armored Skeleton: ?

Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.
 

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Tomb of Mercy for 5th Edition
5e
Conjoined Bonewraith Goblin Spirit Caller: ?
Possessed Eclipse Knight Blade of Drought: ?
Exalted Mummified Angel of Pestilence: ?
Conjoined Bonewraith Dust Goblin Spirit Caller: ?
Undead Guardian: ?
Undead Woman, Undead Daughter of the Eclipse: ?
Eldritch Titan Skeleton: Once the undead Daughters of the Eclipse are aware of the characters, they rise to their feet and begin singing a hymn in hoarse, dissonant tones. The entire Tomb then rumbles. Outside, in area 1, the characters can see the bones of the eldritch titan rise and reassemble with great calamity. Once risen, the eldritch titan skeleton hoists itself out of the crater and out of the characters’ sight.
Eldritch Titan Skeleton, Fallen Titan: ?
Undead: ?
Specter: ?
Burning Wraith: ?
Pit Fiend Wraith: ?
Drought Wraith: ?
Nail Wraith: ?
 

Tomb of Tiberesh for 5th Edition
5e
Tiberesh, Venomous Mummy of Selket, God King of Anu-Asir, Shambling Corpse Warrior, Once Ruler of the People of Anu-Asir: Tiberesh, God King and false prophet, once ruler of the people of Anu-Asir, took lengthy measures to ensure that his mummified presence would remain a grisly force to be reckoned with in his attempts to ensure his ascension to true godhood.
Tiberesh was a human sorcerer who came to Nuria Natal with an unknown past and found kingship through fear and blasphemous magic. He wore a finned headdress with a stalk in the center, resembling an angler fish. In hieroglyphics he is depicted as a fish-headed god wielding a dagger in one hand and a hook-shaped rod studded with gems in the other. His foul magic angered the protective spirits of the River Nuria. The spirits cursed the city, filling it with plague and floods.
Knowing he was not truly a god, Tiberesh also understood the river was more powerful than him. To overcome this deficiency, he set into motion plans to ascend to true godhood. This required he take his own life and put his body into stasis as he journeyed through the afterlife so he could emerge centuries later as a deity greater than Aten, Horus, and Bastet combined. Many lives were sacrificed in a blood ritual for live mummification, and Tiberesh began his journey on the path to divinity.
Undead: ?
Skeleton: ?
Skeleton, Skeletal Guardian: ?
 

Tome of Beasts 3 for 5th Edition
5e
Bone Collector: ?
Bone Lord: A bone lord spawns spontaneously from a large pile of bones, generated by the collected psychic trauma—anguish, fear, grief, hate, loss, and other extreme emotions—of the atrocities that created the pile of bones. Sources of necromantic energy are required for a bone lord to form, or else bone lords would arise whenever there was mass slaughter, a great plague, or an interminable war. In spite of this, there is no definitive guiding hand in a bone lord’s creation. It is a thing born of the results of the worst of humanoid nature, and it rises with a desire to destroy those whose actions created it.
Forgotten Regent: Long ago, a kingdom in the frozen north had a ruler who was too young to lead a kingdom. A regent was appointed to guide the land until the rightful ruler came of age. Unfortunately, the regent’s actions brought a terrible tragedy to the land, leading to the death of the rightful ruler and many of the kingdom’s people. Though the kingdom fell, the regent remained after death, cursed to lead the damned souls of the people as punishment for failing to protect them in life.
The forgotten regent has been cursed to lead a kingdom of the damned in the frozen reaches of the world.
Ghost Knight Templar: When a ghost knight makes its 113th kill with its lance, the slain victim’s spirit fuses to the weapon. In a ceremony to promote the ghost knight to a templar, the order’s priests and priestesses break the lance over an altar. The ghost knight and its horse then absorb the victim’s spirit from the lance, transforming them into powerful creatures.
Lakescourage Lotus: The followers of an evil water god created the lakescourge lotus by implanting seeds in the chest of waterlogged corpses; the seeds spread vein-like roots and necrotic energy into the body.
Peat Mummy, Undead Remains of an Innocent Who Was Murdered by Drowning in a Swamp: Peat mummies are the undead remains of innocents who were murdered by drowning in a swamp. The mud of the bog preserves the body while the unquiet spirit festers within it. The resulting mummy is a rage-fueled shell that seeks vengeance against the people it blames for its condition. Since becoming a peat mummy can take decades, the unfortunates who suffer the creature’s wrath are often unaware of its existence.
Necrotech Bonecage Constrictor: This enormous, skeletal snake is crafted from innumerable humanoid skeletons, ribcage after ribcage linked together.
Rather than an army of skeletons, a powerful necromancer can instead assemble the bones of dozens of humanoids into something far more terrifying. Because of their mismatched parts, no two constrictors are exactly the same; however, they all resemble enormous serpents or centipedes: long stretches of rib cage supported by grasping hands or feet. Often, the head is made of several skulls, with the glittering lights of reanimation sparkling from dozens of eye sockets.
Necrotech Reaver: Necrotech reavers are made from the parts of multiple giants. The gaps between the disparate bodies are bridged with enchanted timber and iron reinforcements, then bladed chains are attached to the creature’s arms and torso. While acquiring the titanic corpses necessary to make a reaver is difficult, the process of stitching them together is relatively simple. Aggressive use of mundane components in the scaffolding and reinforcement allows even neophyte necromancers to participate in their construction and maintenance, while the relative disposability of parts means that a necrotech can be repaired and re-animated as long as dead giants are available as raw material.
Necrotech Thunderer: Their bodies are built from elephants, triceratops, or similarly massive quadrupeds, while their skulls and spines are carved open to make room for ballistae carved from slain treants. A thunderer’s body is then hardened against necrotic energy, allowing it to channel explosive bolts of necromantic magic through the siege weapon built into its spine.
Offal Walker: Offal walkers are patchwork undead designed by enterprising necromancers determined to put the spare intestines to use.
Necromantic Leftovers. An offal walker is constructed from a smattering of spare legs, and whatever animal bones are nearby, stitched together to provide a framework and anchoring point for hundreds of feet of coiled intestine.
Old Salt: An old salt is a sailor who was wrongly convicted of a crime and condemned to walk the plank. Just before drowning, the old salt swore an oath of vengeance against those who wronged it. Thirteen weeks later, the sailor washed ashore in a port where a false accuser resides.
Relentless Hound: Legend has it that a merciless thief made a network of caverns his base of operations. His only companions in his ruthless attacks from this network were abused hounds trained to do his dirty work. When the hounds refused to carry out orders to destroy a helpless family, the thief trapped them in the deepest cavern to die, alone and abandoned by their only master. There, their cries and howls went unheard, and one by one, they perished— but not before their grief turned to rage. Bound to the places where they were left to die, the ghosts of the maddened hounds lurk, stronger and more vicious than any living canine, looking for vengeance.
Ruin Scarab: These undead beetles were created by lords of undeath with just enough intelligence to be trainable.
Starving Specter: ?
Swampgas Shade, Aggrieved Soul of a Humanoid Murdered in a Swamp: A swampgas shade is the aggrieved soul of a humanoid murdered in a swamp. Mired in muck, the body cannot decompose, and spawns an undead instead. The soul is trapped on the Material Plane, tied to the area within a mile of its corpse.
Truant Devourer: ?
Underworld Sentinel: Dark Origins. Centuries ago, a sinister cult dedicated to the deity of death arose among a clan of deep-dwelling stone giants. Heeding the pronouncements of a herald of undeath (see Creature Codex), the giants gave up their natural lives in exchange for immortality and unholy power. Carving runes and symbols into their bodies in a dark ritual, they were transformed into the first underworld sentinels.
Vampiric Vanguard: Vampire lords often transform vanquished paladins and other protectors of light into vampiric vanguards, reveling in the horrid juxtaposition between life and undeath while utilizing their warriors’ spirit.
Wrackwraith: Humanoids that die when swept into the sea by the tide sometimes return to haunt the shores where they drowned.
Wrackwraiths form because others refused or were unable to help the drowning person, or because the person was purposely drowned. Wrackwraiths desire vengeance against the living.
Wraith Oathrot, Tormented Spirit of One Who Broke Solemn Vows Causing Tragedy By Doing So: Denied eternal rest, oathrot wraiths are the tormented spirits of those who broke solemn vows, causing tragedy by doing so. Unrepentant, they now roam the world constantly reminded of their weakness and failure.
Zombie Smokeplume: ?
Zombie Voidclaw: Voidclaw zombies are suffused with the magic of the Void, which twists their bodies into odd proportions, including overly large clawed hands, a shortened frame, increased intellect, and surprising speed. They are created in rituals invoking the Void, and they channel its dark energy.
Bone Collector, Fully Animate Vulture Carcass, Familiar, Gatherer, Eyes of the Dead, Minion: ?
Bone Lord, Giant Goat-Like Skeleton With a Four-Armed Humanoid Torso, Collective Amalgam of Various Bones, Bones of Darkness and Fury, Undead Menace: ?
Forgotten Regent, Dwarf, Ghostly Dwarf, Ally of the Damned, Cursed Ruler: ?
Ghost Knight Templar, Champion of Evil, Powerful Creature: ?
Lakescourage Lotus, Waterlogged Cadaver With a Gaping Hole in its Chest: ?
Peat Mummy, Common Villager Who Ran Into Trouble in the Swamp, Murderer of Murderers, Undead Horror: ?
Enraged Peat Mummy: ?
Necrotech: Necrotech creations are massive undead creatures made by a group of necromancers.
Necrotech, Massive Undead Creature: ?
Necrotech, Siege Weapon: ?
Necrotech, Powerful Mode of Transportation: ?
Experimental Necrotech: The darakhul of the Ghoul Imperium have long practiced necromancy, using the corpses and bones of Underworld denizens to create new undead servants and devise powerful war machines to aid in their conquest of the subterranean lands. Under Emperor Nicoforus, the darakhul necromancers, known as the Necrophagi, have prospered in their mission to develop experimental necrotech, and their progress has accelerated over the last decade, thanks to the blasphemous volumes of eldritch lore gifted to the ghouls by the vampires of Morgau and Doresh in exchange for their military aid against Krakova.
Necrotech Bonecage Constrictor, Enormous Skeletal Snake, Monstrous Creature, Necromantic Amalagam, Necrotic Prison: ?
Necrotech Reaver, Patchwork Undead its Top Half That of a Frost Giant its Bottom Half That of a Stone Giant: ?
Necrotech Reaver, Necromantic Vanguard, Specialist Necrotech Construct: ?
Necrotech Thunderer, Undead Elephant Who Has Had the Top of its Skull and Spine Carved Out Replaced With an Enormous Ballista of Polished Brass: ?
Necrotech Thunderer, Dedicated Undead Siege Weapon, Dedicated Artillery: ?
Offal Walker, Assemblage of Loose Limbs, Patchwork Undead, Necromantic Leftovers, Support Combatant: ?
Old Salt, Undead Sailor, Persistent Avenger: ?
Relentless Hound, Ghost, Multiplying Menace: ?
Spectral Hound: When struck while near death, the relentless hound splits, creating a duplicate of itself.
Relentless Hound mulitply power.
Ruin Scarab, Large Beetle, Undead Preparer of the Dead, Undead Pet, Undead Beetle, Fine Guard, Guard, Cleaner, Deterrent, Retriever: ?
Starving Specter, Ghostly Being, The Forgotten, Tragic Horror: ?
Swampgas Shade, Ethereal Shadow of Hatred and Swampgas, Ghostly Undead: ?
Truant Devourer, Decaying Form, Enforcer of the Lords of Death, Servant of the Undying, Devourer of the Damned: ?
Underworld Sentinel, Huge Emaciated Giant, Undead Giant Sworn to Serve the Gods of Death and Undeath, Passage Guardian: ?
Underworld Sentinel, Guard: ?
Vampiric Vanguard, Excellent Shock Trooper: ?
Vampiric Vanguard, Excellent Linebreaker: ?
Vampiric Vanguard, Tragic Champion: ?
Wrackwraith, Pile of Seaweed and Other Detritus, Vaguely Humanoid Shape, Angry Dead: ?
Zombie Smokeplume, Massive Zombie: ?
Zombie Smokeplume, Shock Trooper: ?
Zombie Smokeplume, Weapon of Terror: ?
Zombie Voidclaw, Efficient Killer, Surprisingly Capable Killer: ?
Ghost Knight Templar: Ghost knights were once living creatures who accepted the blessing of undeath and rose through the ranks of their dark kingdom’s armies.
Some orders of knighthood require service after death; ghost knights templar are one such group. Both the willing and the conscripts entering the order as living men and women, and those who serve bravely and loyally for five years or more are “raised up” into the ranks of the undead by their undead lords.
Undead Warhorse: ?
Ghostly Mount: When a ghost knight makes its 113th kill with its lance, the slain victim’s spirit fuses to the weapon. In a ceremony to promote the ghost knight to a templar, the order’s priests and priestesses break the lance over an altar. The ghost knight and its horse then absorb the victim’s spirit from the lance, transforming them into powerful creatures.
Ghostly Mount, Flying Undead Warhorse, Powerful Creature, Flying Mount, Steed, Mount: ?
Undead, Undead Creature: Vampire lords animate many undead creatures to serve their various needs.
Servant of Darkness, Undead That Lurks at Night: ?
Incorporeal Undead: ?
Undead Lord: ?
Undead Servant: ?
Lesser Umdead: ?
Ghost: ?
Ghost, Incorporeal Undead, Spirit: ?
Ghoul: ?
Ghoul, Supernatural Creature: ?
Virtuoso Lich: ?
Lich, More Powerful Minion: ?
Deranged Lich: ?
Deranged Visionary Lich: ?
Mummy Lord: ?
Shadow: Alternatively, the shadow lurker can combine two stolen shadows into a shadow instead.
Skeleton: Vetala Demon Raise Corpse power.
Vetala Demon Master of Death power.
Warhorse Skeleton: ?
Specter, Servant of Darkness, Undead That Lurks at Night, Spirit: ?
Vampire, Servant of Darkness, Undead That Lurks at Night, More Powerful Minion, Supernatural Creature, Creature That Feeds on Blood: ?
Vampire Lord: ?
Vampire Spawn: ?
Wight: ?
Wraith, Incorporeal Undead: ?
Shambling Undead Zombie: ?
Zombie: A Humanoid or Beast slain by this [barnacle shivers] disease rises 24 hours later as a zombie.
A Humanoid slain by [a cave sovereign's consume soul] attack rises 1d4 rounds later as a zombie under the cave sovereign’s control, unless the Humanoid is restored to life or its body is destroyed.
When a creature dies while trapped inside a drudge pitcher’s pitcher, the drudge pitcher regains 11 (2d10) hp, and the corpse of the creature rises as a zombie.
Vetala Demon Raise Corpse power.
Vetala Demon Master of Death power.
Zombie, Frontline Trooper: ?
Darakhul: ?
Emperor Nicoforus: ?
The Necrophagi, Darakhul Necromancer: ?
Glacial Corruptor: ?

Master of Undeath. A Humanoid killed by the vetala or an Undead under its control rises 1 minute later as a skeleton or zombie (the vetala’s choice), unless the Humanoid is restored to life or its body is destroyed. The vetala can have no more than 20 total skeletons and zombies under its control at one time.

Multiply (3/Day). When the relentless hound takes damage while below half its hp maximum, it creates a spectral hound. The spectral hound uses the statistics of a shadow, except it doesn’t have the Sunlight Weakness trait and it can’t make new shadows when it kills Humanoids. It appears in an unoccupied space within 5 feet of the relentless hound and acts on the same initiative as that hound. After the spectral hound finishes a long rest, it becomes a relentless hound.

Raise Corpse. One Humanoid corpse the vetala can see within 30 feet of it rises as a skeleton or zombie (the vetala’s choice) under the vetala’s control.
 
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Tome of Beasts 3 Lairs for 5th Edition
5e
Wrackwraith: ?
Wrackwraith, Humanoid Shape Formed by Torn Fabric and Sundered Wood Shorn Hair and Shattered Bone: ?
Undead: ?
Hungry Undead: ?
Ghost: Once the oozes emerge into Area 3 to attack, a spirit rises through the altar and steps forward: a ghost, the spirit of one of those interred in the undercroft, awoken and corrupted by the ooze defilement.
Panifex, Ghost, Spirit: During renovations to her bakery, a hidden room was discovered, previously walled off from the rest of the bakery. When investigating this find, Amaranth was attacked by the ghost of Panifex, the former owner and another bakery drake. A decade ago, Panifex’s baked goods were the talk of the town. However, unlike Amaranth, he was not simply a baker, but also a spy, using his place in high society to glean sensitive information to pass on to his masters. He was eventually discovered, and one night agents of the nobility sneaked into the bakery, subdued Panifex, and walled him up in his own basement as punishment for his treason. Panifex died a slow death, cursing his captors with his final breath. But the drake’s spirit lingered, bent on revenge . . . yet he could not leave the rooms in which he died.
Dean Mikolaj Heinrosch, Ghost, Founder: The college, built more than sixty years ago, is as much a monument to the ambitions and ego of Mikolaj Heinrosch as it is an academy. With wealth earned through years of adventuring, he retired and turned his hand to composing music—and indeed achieved some minor repute in that realm, with a handful of his compositions occasionally (okay, once) mentioned among those of the great composers. Not content with the “minor” part of “minor repute,” or the fact that he was only once mentioned among the greats, Heinrosch hired gnomish architects and inventors to design an institute that would elevate his bardic legacy. Alas, Heinrosch died before the college ever became successful, and the institution folded abruptly after his demise.
Now, within the college’s walls, musical constructs have awakened by Heinrosch’s ghost, assisting him while he works towards his goal of completing his unfinished magnum opus.
Dwarven Ghost: ?
Ghost, Spirit: ?
Ghoul: ?
Minotaur Skeleton: ?
Spook: ?
Specter: ?
Wraith: ?
Zombie: ?
Ogre Zombie: ?
 

Tome of Heroes for 5th Edition
5e
Spirit Usher: ?
Spirit Usher, Undead Spirit: ?
Darakhul, Ghoulish Darakhul, Ravenous Unrelenting Darakhul: Both ordinary ghouls and darakhul arise from the infected corpses of other races.
Before the terrible scourge of darakhul fever transformed you into an undead creature, you belonged to another race.
Darakhul, Ghoulish Undead, Ravenous Undead, Scavenger, Loathsome Murdering Abomination: ?
Darakhul Envoy, Undead Diplomat: ?
Darakhul Ambassador, Undead Diplomat: ?
Darakhul Messenger, Undead Diplomat: ?
Darakhul Scout, Undead Diplomat: ?
Darakhul Trader, Undead Diplomat: ?
Adventuring Darakhul: ?
Darakhul Diplomat: ?
Darakhul Merchant: ?
Darakhul Derro Heritage: ?
Darakhul Dragonborn Heritage: ?
Darakhul Drow Heritage: ?
Darakhul Dwarf Heritage: ?
Darakhul Elf Heritage: ?
Darakhul Shadow Fey Heritage: ?
Darakhul Gnome Heritage: ?
Darakhul Halfling Heritage: ?
Darakhul Human Heritage: ?
Darakhul Half-Elf Heritage: ?
Darakhul Kobold Heritage: ?
Darakhul Ravenfolk Heritage: ?
Darakhul Tiefling Heritage: ?
Darakhul Trollkin Heritage: ?
Darakhul Spy: ?
Darakhul Hunter: ?
Shade: Life leaves echoes in its wake, whether crumbled remnants of a bygone civilization, tales of heroes and gods that spawn new beliefs, or even the echo of an individual soul left behind to haunt the living world. Fantasy worlds are no strangers to ghosts and specters that linger beyond death, but sometimes a person’s passion, purpose, and will to live are so strong, their tie to the living world so unbreakable, that their memories create a vessel for their soul after their body dies. These people are called shades. Shades can arise from any living race.
There are rumors of darakhul or other undead leaving shades behind after destruction, but there are no reliable accounts of such a creature. It is more likely that an undead creature with strong enough will to become a shade becomes a shade of the race they were in true life.
A shade possesses a physical body that looks, acts, and feels similar to a living member of their original race, at least superficially. Shades must breathe, consume food and drink, and require shelter from adverse weather. Despite the functional similarities to a living body, a shade isn’t composed of flesh and blood. Their bodies are a memory of who they once were, inhabited and quickened by the presence of their soul.
Newer Shade: ?
Shade Adventurer: ?
Traveling Shade: ?
More Established Shade: ?
Krakovan Shade: The largest known concentration of shades has arisen relatively recently in the conquered kingdom of Krakovar. The death that swept from the vampires to the south and their ghoulish allies that boiled up from the earth’s crevices created the perfect conditions for shades to arise.
Werghart Shade: ?
Siwali Shade: ?
Undead, Undead Creature: ?
Hungering Undead: ?
Abomination: ?
Undead Creature With Sunlight Sensitivity: ?
Creature Without Vital Internal Organs: ?
Ghost: ?
Ghoul, Ordinary Ghoul: ?
Ghoulish Ally: ?
Lich: ?
Shadow: Shadowmaker poison.
Skeleton: ?
Specter: ?
Vampire: ?
Vampire, Undead Creature With Sunlight Hypersensitivity, Creature Harmed by Sunlight: ?
Zombie: ?

Shadowmaker (Injury). This thin, black oil is extracted from plants killed by necrotic damage or other supernatural blight. A creature subjected to this poison must succeed on a DC 19 Constitution saving throw or be poisoned for 8 hours. While poisoned in this way, the creature’s Strength score is reduced by 1d3 at the end of each hour. It then can repeat the saving throw, ending the poisoned effect on itself on a success. The creature dies if this reduces its Strength to 0, and a humanoid that dies from this poison rises 1d4 hours later as a shadow. Otherwise, the reduction lasts until the creature finishes a long rest after it is no longer poisoned.
 
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Tome of Quests: Volume One (5e)
5e
Cryptfiend: When a cryptstalker slays any humanoid, the slain creature rises as a cryptfiend 10 minutes after it is killed.
A humanoid slain by this [cryptsalker's claw] attack rises 10 minutes later as a cryptfiend under the cryptstalker’s control, unless the humanoid is restored to life or its body is destroyed.
Cryptstalker: Their origin can be traced to graverobbers or adventurers that became imprisoned within the very tombs they were attempting to plunder and were cursed in death. A powerful curse (which cannot be dispelled) forces the cryptstalker to seek out unguarded tombs and protect them from would-be grave robbers.
Dread: ?
Fire Giant Mummy: ?
Forge Lich: A forge lich was formerly a high level spellcaster of one of the Deep races (except dark elf).
Skeleton Abyssal: ?
The Thing, Greater Wraith, Maniacal Killer, Undead Adventurer, Walking Dead: The greater wraith was once a powerful adventurer (lawful fighter) who was slain by a wraith and subsequently became its undead servant.
The undead adventurer was freed from enslavement when its master was destroyed.
Wraith Greater: ?
Cryptstalker, Malevolent Form of Undead, Shadowy Humanlike Creature: ?
Fire Giant Mummy, Mummified Remains of the Fire Giant King: ?
Forge Lich, Powerful Very Eccentric Forge Lich: ?
Undead, Undead Creature: A necromancer is raising an undead army behind the walls of the temple.
Undead Servant: ?
Ghast, Ghoul: ?
Ghast: ?
Ghost: ?
Ghoul: Miraculous Egg Black magic item.
Lich: ?
Mummy: ?
Shadow: ?
Skeleton, Normal Skeleton: ?
Specter: The Thing's Create Undead power.
Vampire: Blade of the Vampire magic item.
Silinth, Ghostly Female Vampire: ?
Vampire Queen: ?
Wight: ?
Wraith, Standard Wraith: During the fight, the Thing mistakenly grabbed the critically wounded halfling with his bare hand and drained away her last life (turning the halfling into a wraith).
The Thing's Create Undead power.
Wraith, Halfling Wraith: ?
Wraith, Strong Wraith: ?
Zombie: Remembering the Old Wood’s curse, the Thing used his ring of spell storing and animated the three remaining bodies.
Zombie, Robed Figure: ?
Zombie, Human Zombie: ?
Zombie, Dwarf Zombie: ?
Zombie, Elf Zombie: ?

Create Undead. The Thing targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as an undead in the space of its corpse or in the nearest unoccupied space. If the humanoid was a character of 6th level or higher, there is a 5% chance per level above 5th that it rises as a wraith. Otherwise, the humanoid rises as a specter. The undead is under the Thing’s control. The Thing can have no more than seven undead under its control at one time.

Blade of the Vampire
Weapon (any bladed weapon), rare (requires attunement by an evil creature)
You have a +1 bonus to hit and damage rolls with this magic weapon. If you are undead, each time you do damage to a non-undead creature with the blade, the target’s hit point maximum is reduced by the amount of the damage done and you gain temporary hit points equal to the damage done. If you are not undead, each time you deal damage with the blade, the target’s hit point maximum is reduced by one half the amount of the damage done, and you gain temporary hit points equal to the lesser of one half the damage done or 4. If you are not undead, each time you strike a living creature with this blade, you have a 1% chance of becoming a vampire.

Miraculous Egg
Wondrous item, rare
These eggs come in varying colors that identify their purpose. The eggs are quite small, generally the same size as a quail’s egg. There are four types of these eggs: red, green, black, and yellow.
When you use an action to toss a miraculous egg to the ground, it transforms into a specific creature based on its color. A red egg transforms into a hell hound. The green egg transforms into a giant frog. A black egg transforms into a ghoul. The yellow egg transforms into [a] giant lizard. The creature is friendly to you and your companions. It disappears when it is reduced to 0 hit points or after 1 hour.
 

Wandering Monsters (5E)
5e
Banshee, Tormented Soul: ?
Banshee, Mournful Dead, Incorporeal Undead: ?
Banshee, Mournful Spirit, Desperate Individual: ?
Banshee, Shape in the Mist, Ghostly Figure: ?
Bone Naga, Serpentine Fiend: ?
Crawling Claw: ?
Death Knight, Tormented Soul: ?
Death Knight, Corrupted Knight, Armor-Clad Knight: ?
Death Knight: ?
Death Knight, Animated Bones: ?
Death Knight, Knight Errant, Knight Clad in Black Armor: ?
Death Tyrant, Watcher in the Dark: ?
Death Tyrant, Floating Sphere, Orb: ?
Demilich, Lord of Undeath: ?
Adult Blue Dracolich, Draconic Cousin, Beast: ?
Flameskull: ?
Flameskull, Floating Sphere, Orb: ?
Ghast: ?
Ghast, Graveyard Lurker, Gray-Skinned Humanoid With a Lolling Tongue: ?
Ghast, Drowned Sailor, Bloated Corpse: ?
Ghost, Restless Spirit, Restless Dead: ?
Ghost, Mournful Dead: ?
Ghost: ?
Ghost, Mournful Spirit, Desperate Individual: ?
Ghost, Drowned Spirit: ?
Ghost, Restless Spirit: ?
Ghoul: ?
Ghoul, Graveyard Lurker, Gray-Skinned Humanoid With a Lolling Tongue: ?
Ghoul, Drowned Sailor, Bloated Corpse: ?
Ghoul, Stinking Creature: ?
Lich, Lord of Undeath: ?
Lich, Evil Spellcaster, Spellcaster: ?
Mummy: ?
Mummy Lord: ?
Poltergeist, Mournful Dead, Incorporeal Undead: ?
Poltergeist, Shape in the Mist, Ghostly Figure: ?
Revenant, Tormented Soul: ?
Revenant, Lord of Undeath: ?
Revenant, Dread Captain: ?
Revenant: ?
Revenant, Drowned Sailor: ?
Revenant, Figure: ?
Shadow, Shadow in the Dark: ?
Shadow, Harrowing Shade, Tortured Humanoid Form: ?
Shadow: ?
Shadow, Restless Spirit: ?
Skeleton: ?
Minotaur Skeleton: ?
Skeleton, Animated Bones: ?
Warhorse Skeleton, Animated Bones: ?
Minotaur Skeleton, Animated Bones: ?
Skeleton, Soldier: ?
Skeleton, The Damned: ?
Warhorse Skeleton, Mount: ?
Specter, Restless Spirit, Restless Dead: ?
Specter, Mournful Dead, Incorporeal Undead: ?
Specter, Mournful Spirit, Desperate Individual: ?
Specter, Shape in the Mist, Ghostly Figure: ?
Specter, Drowned Spirit: ?
Specter, Restless Spirit: ?
Vampire Spawn, Bloodsucker, Shadowy Figure: ?
Vampire, Bloodsucker, Shadowy Figure: ?
Vampire Spawn, Child of the Night, Secret Elite: ?
Vampire, Bloodsucker, Child of the Night, Secret Elite: ?
Wight, Lord of Undeath: ?
Wight, Soldier: ?
Will-o'-Wisp, Restless Spirit: ?
Wraith, Shadow in the Dark: ?
Wraith, Mournful Dead, Incorporeal Undead: ?
Wraith, Harrowing Shade, Shadow, Tortured Humanoid Form: ?
Wraith, Shape in the Mist, Ghostly Figure: ?
Wraith, Drowned Spirit: ?
Wraith: ?
Wraith, Restless Spirit: ?
Zombie, Walking Dead: ?
Ogre Zombie, Walking Dead: ?
Oculoid Zombie, Walking Dead: ?
Zombie: Some foul plague is spreading through the locals, causing them to die and then reanimate…
Zombie, Drowned Sailor, Bloated Corpse: ?
Zombie, Figure: ?
 
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Warlock Lair 41: Song Undying
5e
Virtuoso Lich: A virtuoso lich is an artist whose love of art sustains it beyond death.
Birthed By Art. A virtuoso lich is created when an artist powerful in both its artistic and magical expression dies with art left undone. Such artists often die before completing or creating a masterpiece and the torment of the art left undone couples with the artist’s powerful magical talents, turning the artist into a virtuoso lich. A virtuoso lich is bound to an object of art, such as a favorite musical instrument, painting, dance slippers, quill, or some other object of artistic expression that was significant to the lich in life. This piece of art is the lich’s phylactery.
Virtuoso Lich, Artist: ?
Virtuoso Lich, Beautiful Singer: ?
Salamondre Vacarro, Virtuoso Lich, Undying Menace: I once traveled with Salamondre Vacarro, the famous dirgist. I was with him when he recovered a relic known as the Thrice-Cursed Heart. It is a jeweled egg, cunningly crafted, with hinged doors and a golden center. He has spent several years studying this object, learning to tap its powers. However, I have discovered that this relic is corrupt, and, in handling it, Salamondre has also become corrupted. This new religion of his, the Song Undying, is a lie. The dead he has supposedly returned to life, the sick he claims to have healed, are all twisted by the power of the Heart. They are not alive, but undead! Salamondre is one of them as well, but he is more powerful. Bonded to the cursed object as he is, he truly is undying.
Undead, Undead Creature: While the Heart can restore the flesh, it can’t restore the spirit and instead fills people with dark energies, raising the dead into undeath or slowly converting the living. All these undead are beholden to the Heart, and thus to Salamondre, as it has become his phylactery.
However, I have discovered that this relic is corrupt, and, in handling it, Salamondre has also become corrupted. This new religion of his, the Song Undying, is a lie. The dead he has supposedly returned to life, the sick he claims to have healed, are all twisted by the power of the Heart. They are not alive, but undead!
When Salamondre performed the funerary dirge for their fallen companions, the Heart awakened and bound itself to the bard, embracing and nurturing the conflict and fear growing within Salamondre. As it awakened, it slowly and subtly changed Salamondre’s form into the undying menace that leads the Song Undying cult. When its power changed his form, the Heart’s own form changed to become his phylactery, the housing for what remained of his corrupted soul.
These cells are used by those that have fully converted to the worship of the Song Undying. They have either been fully restored from death or fully corrupted from the living, and they are all devoted undead servants to Salamondre.
This room is used for purification ceremonies. Salamondre anoints the chosen ones who have been deemed ready to join him in the inner sanctum, where they learn the mysteries of the Song Undying and become one of the Choral Adherents. This anointing means they have been chosen to be corrupted by the Thrice-Cursed Heart and slowly turned into undead under Salamondre’s control.
Now, the Heart amplifies and feeds Salamondre’s fear of death by slowly changing those near it into undead with some memories of their former lives—corrupted and lesser versions of Salamondre’s new undead form.
Hollow One: The hollow ones are the dead that Salamondre has begun to bring back with the Heart’s help, but their bodies are not yet complete. He has given them their lungs, tongues, and vocal cords so they may participate in the choir, but they have little else. Each is covered in a shell of skin that gives a human appearance, which is easily torn away to reveal the undead creature beneath it.
Undead Cultist, Obedient Undead Servant, Devoted Undead Servant, Adherent, Undead Minion: ?
Darakhul: ?
Ghast: ?
Ghoul: ?
Skeleton: ?
Zombie: ?
 

Warlock Lair 48: The Garden of Shade and Shadows
5e
Shadow Skeleton: Three days ago, the corrupted item transformed Mazar into an umbral vampire and surrounded his family manor with a twisting labyrinth of shadows. Driven insane, he killed his wife and adolescent son, transforming them into shadow skeletons.
If the PCs accept his blessing, he calls the PCs one at a time to his throne where he slays the PC with his Umbral Grasp. If he slays all the PCs in this way, he drags their bodies to the arborstone where they are reborn as shadows, dhampir, or shadow skeletons under Mazar’s control.
Wight: ?
Shroud: ?
Darakhul: ?
Ogre Zombie: ?
Darakhul Shadowmancer: ?
Zombie, Body: ?
Shadow: If the PCs accept his blessing, he calls the PCs one at a time to his throne where he slays the PC with his Umbral Grasp. If he slays all the PCs in this way, he drags their bodies to the arborstone where they are reborn as shadows, dhampir, or shadow skeletons under Mazar’s control.
 
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