Undead Origins

Mythic Monsters #49: South Pacific
Pathfinder 1e
Mythic Manananggal, Dismembered Manananggal: At 7th rank, a mythic penanggalen can expend one use of mythic power when using create spawn to cause the victim to rise as undead in 1 hour instead of at the next sunset. The mythic penanggalen can expend two uses of mythic power when using create spawn to create a mythic manananggal or a non-mythic penanggalen instead of a non-mythic manananggal.
Muthic Penanggalen, Dismembered Penanggalen: “Mythic Penanggalen” is an acquired template that can be added to any creature with the penanggalen template.
Mythic Penanggalen Human Oracle 5 MR2: ?
Penanggalen: At 7th rank, a mythic penanggalen can expend one use of mythic power when using create spawn to cause the victim to rise as undead in 1 hour instead of at the next sunset. The mythic penanggalen can expend two uses of mythic power when using create spawn to create a mythic manananggal or a non-mythic penanggalen instead of a non-mythic manananggal.
Mananggal: At 7th rank, a mythic penanggalen can expend one use of mythic power when using create spawn to cause the victim to rise as undead in 1 hour instead of at the next sunset. The mythic penanggalen can expend two uses of mythic power when using create spawn to create a mythic manananggal or a non-mythic penanggalen instead of a non-mythic manananggal.
Mythic Polong, Bloodthirsty Polong: A mythic polong is bound to a bottle as part of the ritual to create it.
Mythic Manananggal, Disembodied Female Torso, Deathless Horror: ?
Muthic Penanggalen, Deathless Horror: ?
Mythic Polong, Crimson Spectral Creature, Deathless Horror: ?
 

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Mythic Monsters #50: Celtic
Pathfinder 1e
Mythic Death Coach, Terrifying Death Coach: ?
Mythic Nehmhain, Spirit-Swarming Nehmhain: ?
Mythic Cyhyraeth, Elder Doom Spirit Cyhyraeth: ?
Mythic Death Coach, Ornate Ghostly Carriage: ?
Mythic Nehmhain, Ghostly Desiccated Corpse: ?
Mythic Cyhyraeth, Ghostly Figure, Minister of Mortality: ?
 

Mythic Treasures
Pathfinder 1e
Undead: ?
Mindless Undead: ?
Mindless Non-Mythic Undead: ?
Mythic Undead: ?
Intelligent Undead: ?
Sentient Undead: ?
Ghost: ?
Lich, Full Lich: ?
Atrophied Lich: ?
Demilich: ?
Skeletal Champion: Dread Fangs of the Hydra magic item.
Invincible Skeletal Champion: Dread Fangs of the Hydra magic item.
Skeleton: ?
Zombie: ?

Dread Fangs of the Hydra
PRICE 4,500 GP
SLOT — CL 9th WEIGHT 2 lbs.
AURA strong necromancy
These enchanted teeth function as teeth of the hydra, but when sown create a squad of 1d4+1 skeletal championsB1 to serve the sower. If the user of the dread fangs of the hydra cannot channel negative energy, the skeletal champions attack him until slain and then attack the nearest living creatures until destroyed. A mythic creature can force the one use of mythic power when sowing the teeth. A mythic creature with the ability to channel negative energy can expend two uses of mythic power when sowing the teeth to grant the skeletal champions the invincible mythic simple templateMAdv.
Construction Requirements Cost 2,250 gp
Craft Wondrous Item, Mythic Crafter, summon monster V
 

Nemesis Unleashed
Pathfinder 1e
Corpsetearer: The vaguely canine Corpsetearer is a collective undead created from the mingled and fragmentary souls of those killed en masse. They might emerge upon distant battlefields, at the sites of horrid genocides or mining collapses, rising unsteadily from the earth.
Emperor of the Burning Eye, Cruel Paranoid, Tyrant, Ghost of Flame and Shadow, Colossal Imposing Figure, Shadow Within Armor, Skillful Commander, Daring General: Using his vast mastery of magic and own fertile imagination, the Emperor transformed himself into something like a deathless God, and transformed his subjects into foul war-creatures.
The Emperor’s first defeat was a near thing, only accomplished by a potent coalition of every good hearted creature on the plane, and many of the nobler monsters as well. That defeat cost the Emperor his beauty and the last remnants of his fading Elven nature. However, the great spells the Emperor worked preserved his existence as a ghost of flame and shadow, skulking the halls of his black fortress.
Gilded Necromancer: The path of the Gilded Necromancer is a dark rival to the better understood rites of lich-hood.
Perch, Undead Remnants of a Thief Betrayed By Their Own: Perches are the undead remnants of thieves betrayed by their own- framed, ratted out to the law, or simply throat-slit by some bastard who wanted the thief’s cut. A season in Hell only pissed the Perch off more, and the soul made some foul bargain that allows it revenge and more.
Riotblood: Though called Riotblood, these nasty little undead can congeal anywhere large amounts of blood are spilled in anger. A street riot might produce a few Riotblood, while the grand melee of a gladiatorial arena might spawn dozens, and a horde of hundreds might congeal in the wake of an especially horrific battle.
Riotblood are masses of blood, saliva, broken bones, spit teeth and other ichors animated by a dim and malicious instinct.
Wax Ghoul: A Wax Ghoul formed from an articulated and mostly complete human-like skeleton, joined together by expensive golden wire, which is dipped in viscous, milky wax.
Wax Ghouls are only dimly intelligent, but it’s a common rumor among necromancers that a soul whose body was used to animate a Wax Golem burns forever. Thus, many necromancers sculpt defeated rivals into Wax Golems for the sheer malicious pleasure of the deed, even if they have far more powerful undead at their disposal.
Corpsetearer, Collective Undead, Bloated Rancid Mastiff The Size of a Rhino: ?
Gilded Necromancer, Withered Corpse, Undead Carcass, Dark General, Proud Richly Robed Overlord: ?
Gilded Necromancer, Dark Necrophilic General: ?
Perch, Vicious Utterly Remorseless Vigilante: ?
Late-Stage Perch, Infamous Serial Killer, Boogey-Man: ?
Perch, Gaunt Figure: ?
Riotblood, Nasty Little Undead, Mass of Blood Saliva Broken Bones Spit Teeth and Other Ichors, Vile Slick of Bloody Tissue: ?
Wax Ghoul, Horror: ?
Undead, Undead Creature: ?
Good-Aligned Undead: ?
Good Undead: ?
Heroic Undead: ?
Dark Undead Knight: ?
Undead Ally: ?
Undead Minion: ?
More Powerful and Intelligent Servant: The majority of their rotting, shambling army is pitiful and weak, but Gilded Necromancers possess the necromantic mastery to animate more powerful and intelligent servants.
Ghoulish Cohort: When stitching together their ghoulish cohorts, Gilded Necromancers choose exquisitely beautiful bodies, murdered in humane ways that do not deform the flesh.
Ghoul: ?
Far More Powerful Undead: ?
Lich: ?
Graveknight: ?
Human Skeleton: The Gilded Necromancer is surrounded by a dark, necrotic aura that clings to her gilded body like black fog. Buried corpses within 100 ft of her dead less than two years rise from their graves or barrows as if animated by animate dead. Corpses less than two weeks old arise as human zombies (B1), and those between two weeks and two years dead animate as human skeletons (B1).
Skeleton: ?
Human Zombie: The Gilded Necromancer is surrounded by a dark, necrotic aura that clings to her gilded body like black fog. Buried corpses within 100 ft of her dead less than two years rise from their graves or barrows as if animated by animate dead. Corpses less than two weeks old arise as human zombies (B1), and those between two weeks and two years dead animate as human skeletons (B1).
Zombie: ?
Fast Zombie: A creature slain by the Rotwing’s negative energy rays rises as a fast zombie within one hour of its demise, unless the Rotwing consumes the corpse first.
Akaname: ?
Goryohime: ?
Neverborn: ?
 

Nemesis Unleashed Volume II
Pathfinder 1e
Candle Corpse: Candle Corpses are created as patrolling guardians by
powerful necromancers.
Damnation Book: Damnation Books are strange, studious undead with genius intellects, constructed by wealthy necromancers, liches and vampire royalty as librarians, tutors, castellans and major domos.
Gutted: An especially viscous killer or heretic executed by disembowelment might claw their way back from Hell as a Gutted. These horrid souls, minds and souls broken beyond repair by the sheer messy horror of their end possess their own spilled guts. Over several stinking, flatulent hours, the intestines replicate themselves over and over, knotting themselves into the rough approximation of a man’s form.
Hela, Queen of the Dead, Goddess of Death and the Undead, Fairly Poor Combatant, Skilled Crafter, Primordial Model, Cruel Capricious Goddess of Death Entropy and Undeath, Well-Built Physically Powerful Eeerily Perfect Woman With Corpse-White Skin: ?
Infantis: The Infantis is all that remains of the dying consciousness of a small child.
Infantis are exceptionally horrid undead that arise from the dying, panicked thoughts of the stillborn and infants killed by neglect or exposure.
Osteon: It takes months of costly toil to assemble an Osteon, as layer upon layer of powdered bone is lacquered to a skeletal frame until the scorpion-tailed killer takes shape. Each Osteon is expertly planed, sanded and carved, until they are as ornately elegant as a church chandelier. The creature’s unique shape is a mark of pride for its necromancer master.
Riotblood: Though called Riotblood, these nasty little undead can congeal anywhere large amounts of blood are spilled in anger. A street riot might produce a few Riotblood, while the grand melee of a gladiatorial arena might spawn dozens, and a horde of hundreds might congeal in the wake of an especially horrific battle.
Totem Ghul: The species has walked the planes so long their true origins are unknown.
Work Wraith, Unquiet Ghost of a Child Laborer Who Died On the Factory Floor Ripped Apart by Unceasing and Uncaring Machines: Work Wraiths are the unquiet ghosts of child laborers who died on the factory floor, ripped apart by unceasing and uncaring machines.
Candle Corpse, Shambling Corpse: ?
Candle Corpse, Patrolling Guardian: ?
Candle Corpse, Ideal Watchman: ?
Damnation Book, Strange Studious Undead, Mediocre Combatant, Huge Leather-Bound Tome Whose Cover is Bound in the Tanned Hide of an Intelligent Being: ?
Damnation Book, Librarian: ?
Damnation Book, Tutor: ?
Damnation Book, Castellan: ?
Damnation Book, Major Domo: ?
Gutted, Rough Approximation of a Man's Form: ?
Infantis, Exceptionally Horrid Undead: ?
Infantis, Dead and Decaying Carrion Bird With the Putrefying Head of a Newborn: ?
Riotblood, Nasty Little Undead, Masses of Blood Saliva Broken Bones Spit Teeth and Other Ichors, Vile Slick of Bloody Tissue: ?
Totem Ghul, Other-Dimensional Predator, Utterly Selfish Hedonistic Undead, Connoisseur of Anthro Flesh, Tall Proud Being With Bruised-Violet Skin and Sharp Features, Expert Dimensional Traveller, Solitary Horror: ?
Work Wraith, Ghostly Spirit of a Poor Child, Monster, Childlike Sadist: ?
Undead, Undead Creature: Any creature slain by [Hela's] breath weapon arises as an undead with Hit Die roughly equal to the slain creature and under Hela’s control within 1d6 rounds. Hela may choose which undead are created from each slain creature.
Hela is a goddess of death and the undead. She may call and create undead servants with an ease, and in numbers impossible for mortal necromancers.
It only requires one minute for Hela to use create undead, and only a single hour for her to use create greater undead. In addition to the normal options provided by the spell, she may create any undead desired up to CR 25 in this manner.
Powerful Undead, Powerful Undead Creature: ?
Low-Level Undead: ?
Mid-Level Undead: ?
Dead Warrior: ?
Dead Murderer: ?
Dead Monstrosity: ?
Summoned Undead: ?
Lesser Undead: ?
Non-Intelligent Undead: ?
Ghost: ?
Lich: ?
Skeleton: Call of the Dead spell.
Call of the Dead Legions spell.
Burning Skeleton: As a full round action, Hela may use either animate dead or call of the dead. She may always choose to create burning or bleeding skeletons with call of the dead without increasing the casting time.
Call of the Dead spell.
Call of the Dead Legions spell.
Bleeding Skeleton: As a full round action, Hela may use either animate dead or call of the dead. She may always choose to create burning or bleeding skeletons with call of the dead without increasing the casting time.
Call of the Dead spell.
Call of the Dead Legions spell.
Skeleton, Lesser Undead: ?
Skeleton, The Rusty Meat Cleaver of Undead Minions: ?
Skeleton, Shambling Soldier: ?
Burning Skeleton, Shambling Soldier: ?
Bleeding Skeleton, Shambling Soldier: ?
Vampire: ?
Zombie, Lesser Undead: ?
Zombie: ?
Emperor of the Burning Eye: ?

Call of the Dead
School necromancy (evil)
Level cleric 8, oracle 8, sorc/wiz 9
Casting Time four hours
Components V, S, M (skull of a powerful undead creature
and onyx gemstone worth at least 5,000 gp/DC 23)
Range medium (100 ft + 10 ft/level)
Duration 1 hour/ level (D)
Saving Throw none
Spell Resistance no
A dark, necromantic ritual calls forth the buried dead, emptying entire graveyards and turning the corpses into shambling soldiers in your undead army. You cause all corpses in the area to rise up as skeletons under your command; this spell affects corpses buried underground as well, up to a depth of 10 ft, though such undead take 1d4 minutes to claw their way to the surface. These skeletons may be made into burning or bleeding skeletons at the time of casting by reducing the spell’s duration to 10 minutes/level.
These undead do not count against your HD limit for the amount of undead you control. These undead must be commanded as a group and cannot be split up to perform multiple tasks.
If you are slain, these undead immediately crumble to dust.

Call of the Dead Legions
School necromancy (evil)
Level cleric 10, oracle 10, sorc/wiz 10
Casting Time eight hours
Components V, S, M (skull of a powerful undead creature and onyx gemstone worth at least 50,000 gp/DC 31)
Range ½ mile radius per level
This spell functions identically to Call of the Dead, save that it causes all corpses in an enormous area to rise as skeletons under your command.
 
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Pathfinder Epic-Level Handbook, v1.6
Pathfinder 1e
Undead, Undead Creature: Macabre Spell feat.
Mindless Undead: ?
Controlled Undead: ?
Ghoul: Demise Unseen spell.
Lich: ?
Skeleton: Restless Death magic item.
Zombie: Restless Death magic item.

Demise Unseen
School: Necromancy [Death]; Level: cleric/oracle 12, sorcerer/wizard 12
Casting
Casting Time: 1 standard action
Components: V, S
Effect
Range: medium (100' + 10'/level)
Target: One creature
Duration: Instantaneous
Saving Throw: Fort negates; Spell Resistance: Yes
The caster instantly slays a single target with no more than 10hp per caster level and at the same moment animates the body so that it appears that nothing has happened to the creature. The target’s companions (if any) do not realize what has transpired. The target receives a Fortitude save to survive the attack. If the save fails, the target remains in its exact position with no apparent ill effects. In reality, it is now a ghoul under the caster's control. The target’s companions notice nothing unusual about the state of the target until they interact with it, at which point each receives a Will save to notice discrepancies. The ghoul serves the caster indefinitely. The caster cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow the caster to exceed the normal limit for controlled undead work just as well with undead created with demise unseen.

Restless Death [strong necromancy, CL 21st]
The holder of this rod can channel negative energy as if he or she were four levels higher. The rod doesn’t grant the ability to channel negative energy if the holder doesn’t already have it. In addition, the wielder may speak a command word to cast animate dead. Any skeletons or zombies animated by the rod’s power are automatically controlled by the rod, up to the rod’s maximum limit of 42 HD, and they follow the orders of the rod’s wielder. These undead don’t count toward the wielder’s limit of controlled undead. Finally, the wielder can speak a second command word to cast slay living (heightened to 10th level; DC 25).
Prerequisites: Craft Epic Rod, animate dead, command undead, slay living
Market Price: 625,000 gp

Macabre Spell [Metamagic]
Prerequisites: Spell Focus (Necromancy).
Benefit: A macabre spell raises any victims slain by the spell as undead. It raises any number of undead up to an HD total equal to twice the user's caster level. It can raise them as any type of undead, though no one individual can have more HD than the spell's original level. A macabre spell uses up a spell slot six levels higher than the spell's actual level.
 
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Player's Guide to Kaidan
Pathfinder 1e
Undead, Undead Creature, Yurei, Restless Dead: Necrotic Warrior Undead Champion power.
Jikininki, Flesh-Eating Undead, Ghoul: ?
Hungry Ghost: ?
Ghost: ?
Skeleton: ?
Zombie: ?
Dracula: ?

Undead Champion (Su): At 20th level, the negative energies coursing through the body of the necrotic warrior have changed him so completely, he can no longer be considered alive. He gains the undead type and all undead immunities. His Hit Dice, saving throws and abilities remain unchanged, though he no longer has a Constitution score; his Charisma modifier now serves to replace his Constitution modifier in all cases, including hit points. In the case of his Fortitude save, his Charisma modifier counts twice, due to the effects of the Unnatural Fortitude ability. The necrotic warrior is now immune to aging and all aging related effects, except those he has already experienced; but if brought to below 0 hit-points he is slain immediately.
 
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