Undead Origins


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Scarred Lands Player's Guide (Pathfinder)
Pathfinder 1e
Undead, Undead Creature, Undead Entity: When Hrinruuk first created them, night-touched controllers had the ability to summon, control, and even create other life forms, but for some reason, since then, they have lost that ability and are now able to manipulate only the undead. However, their mastery is so great that they can force spirits back into the material realm to create undead seemingly at will.
Surrounding the city of Lokil, this wasteland was once the westernmost boundary of the great nation of Zathiske. Today, the broken plains teem with undead and angry wandering spirits, some of whom were once travelers themselves seeking the city of necromancers, Hollowfaust, which rests at the northern end of the fields. Like the Devil’s March to the west, this region played host to several great battles during the Titanswar, and countless fallen warriors have been risen up by the necromantic energies of the nearby March, as well as Hollowfaust and Glivid-Autel to the north and east.
Unfailing Deathless power.
Intelligent Undead: ?
Undead Eidolon: ?
Undead Servant: ?
Powerful Undead Spirit: ?
Undead Follower: ?
Undead Trooper: ?
Sinplest Undead Creature: ?
Disposable Servant: ?
Undead Minion: ?
Rogue Undead: ?
Grotesque Undead Experiment: ?
Undead Guardian: ?
Ghoulish Undead: ?
Mythic Undead: ?
Undead Spirit: ?
Undead Servitor: ?
Ghost, Spirit of a Fallen Legionnaire Officer, Ghostly Legionnaire: ?
Kaav, Ghost: Atop the Pillar of Non, one fragment of Aurimar remains, the bell tower of the imperial palace. The ghost of Kaav, the last bell ringer of Aurimar, inhabits the decrepit, crumbling tower. He is the last member of the titan cult, left to curse the gods who showed no mercy to his people or his empire. The smiting of the city destroyed all but a handful of the tower’s bronze bells, yet, infused with the power of Kaav’s hatred and amplified by that of the titans he worshiped, those remaining bells toll at his bidding.
Inhuman Ghoul: ?
Ghoul King of Termana: ?
Ice Ghoul: ?
Ilkusthra the Autmn King, Autumn King of Khet, Lich Druid 20/Hierophant 10: ?
Shadow, Undead Shadow, Actual Shadow: Shadow Traitor spell.
Shadow, Hostile Undead Shadow: ?
Shadow, Shadow Creature: ?
Shadow, Spirit of a Fallen Legionnaire Officer: ?
Skeletal Template: ?
Skeleton, Undead Skeleton: Animate Dead Minor spell.
Leech Field spell.
Eternal Army true ritual.
Skeleton, Lesser Undead: ?
Tremendously Tough Skeleton: Adamantine Bones spell.
Skeletal Champion: Eternal Army true ritual.
Skeletal Champion, Lieutenant: ?
Specter, Spirit of a Fallen Legionnaire Officer: ?
Wight: ?
Wraith, Spirit of a Fallen Legionnaire Officer: ?
Zombie: Animate Dead Minor spell.
Leech Field spell.
Eternal Army true ritual.
Zombie, Lesser Undead: ?
Zombie Lord: Eternal Army true ritual.
Zombie Lord, Lieutenant: ?

ANIMATE DEAD, MINOR
A common spell known by many aspiring necromancers before they advance to more powerful effects, minor animate dead allows the magician to briefly imbue a single corpse with unlife. Much more necromantic power is needed to animate even the simplest undead creature permanently, but even powerful necromancers sometimes find use in quickly creating a disposable servant.
School necromancy [evil];
Level cleric/oracle 1, sorcerer/ wizard 1;
Domain Death 1*
Casting Time 1 standard action
Components V, S, M
Range touch
Target one corpse
Duration 1 hour/level
Saving Throw none;
Spell Resistance no
This spell functions as animate dead, except that it creates one skeleton or zombie, which remains animate for only 1 hour per level. * Worshipers of Chardun who have the Death domain may take this spell as their 1st-level domain spell in place of cause fear.

LEECH FIELD
Necromancers of the Society of Immortals created this spell when they broke from Hollowfaust; in fact, leech field was instrumental in that conflict. Years later, it was shared with the Phylacteric Vault in Darakeene by persons unknown (although many suspect it was a faction antagonistic to Hollowfaust).
School necromancy [death];
Level sorcerer/wizard 8, witch 8
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Area 10-foot-radius spread
Duration 1 round/level (D)
Saving Throw Fortitude half;
Spell Resistance yes
A field of negative energy coalesces at the desired location, manifesting as what looks like a wispy purple fog. Any living creature within the area of effect as the spell is cast or that ends its turn in the fog suffers 10d6 points of negative energy damage. A successful Fortitude saving throw reduces this damage by half. All damage dealt this way, for each creature affected, is absorbed by the spell and maintained in a single leech pool. For example, the spell damages three creatures for 35 points of damage each, but one makes its saving throw, taking only 17 points; the leech pool gains 35 + 35 + 17 = 87 points. For this purpose, do not count damage that reduced a creature below 0 hit points. If a creature has 12 hit points and this spell deals 35 points of damage to it, then that creature dies, but you count only 12 points toward the leech pool for that creature.
At the start of your turn, you may choose to distribute any number of points currently in the leech pool, divided evenly among any number of target undead creatures you control, as long as those undead are within 30 feet of either yourself or the leech field.
For example, if leech field deals a total of 87 points of damage to several creatures when you cast it, then at the start of your next turn, you may disburse up to 87 points of healing among your undead minions, divided evenly among any number of undead you choose. If you use only 40 points (to cure four of your undead minions for 10 points each), then the remaining 47 points remain in the leech pool, rolling over until your next turn. Over the course of the next round, if the spell dealt another 58 points of damage, then the leech pool would have a total of 47 + 58 = 105 points.
The leech pool cannot hold more points than 10 x your caster level at any given time. Any excess points absorbed from living creatures are lost.
The leech field is unaffected by wind, but it can be dispelled normally.
Mythic: Your leech pool may hold up to 20 points per caster level.
Augmented (2nd): If you expend one use of mythic power, any creature killed by this spell immediately rises as a skeleton or zombie under your control. You can control a maximum of 4 HD worth of undead creatures per caster level at any one time, just as if you had created them using animate dead.

SHADOW TRAITOR
There is no need to spend energy to attack an opponent with a sword or staff when you can simply have the victim harm herself. Using shadow traitor, the caster animates his target’s shadow to attack her.
School illusion (shadow) [shadow];
Level sorcerer/wizard 5, witch 5
Casting Time 1 standard action
Components S
Range close (25 ft. + 5 ft./2 levels)
Target one corporeal, living creature
Duration instantaneous
Saving Throw none;
Spell Resistance yes
The caster causes the target’s own shadow to animate as an undead shadow. Until it is destroyed, the shadow attacks the target each round until it or the target creature is destroyed. If the shadow slays the target, that creature rises as an actual shadow under the control of the caster. Any shadows controlled by the caster as a result of this spell contribute to the usual 4 HD per level maximum, as noted in the animate dead spell.

ETERNAL ARMY
During a crucial battle in the Titanswar, Chardun’s armies took heavy losses against a rampaging titanspawn horde; the Great General had barely a moment to savor his hard-won victory when he determined that the titan Thulkas was approaching his position with another titanspawn force. The Slaver knew that his remaining troops would not be enough to withstand another attack, so he decided to bring back his original troops.
Chardun taught his most gifted clerics how to bring the dead back to the fight as “Chardun-slain.” The ritual lasted all night and into the day, as Chardun’s remaining troops gave their lives to protect the clerics from their foes. When the sun finally set, hundreds of the slaughtered soldiers rose back up, fell upon the titanspawn, and destroyed them.
Many races have condemned raise the eternal army as unholy black magic, but that has not stopped a number of generals and rulers from seeking out knowledge of the ritual for their own campaigns.
School necromancy [evil, mythic, true ritual];
Level cleric/ oracle 5
Ritual Type divine
Casting Time 12 hours
Components V, S, DF, M (a jeweled scepter worth at least 2,500 gp)
Secondary Casters four (5th)
Proxies no
Range medium (100 ft. + 10 ft./level)
Target one battlefield, graveyard, or burial place
Duration one day/level (or special; see text)
Saving Throw none;
Spell Resistance no
Assuming there are enough corpses or remains present, this ritual animates a horde of skeletons or zombies, bypassing the normal restrictions on the maximum number of controllable undead set by the animate dead spell. These skeletons are highly organized, each armed and armored, as determined by the equipment present. They are instantly aware of any commands issued by the primary caster, regardless of range.
The ritual creates 10 HD of undead per caster level, plus one skeletal champion or zombie lord (use stats for a 5th-level warrior with the appropriate template) as a lieutenant for every 20 HD of lesser undead. The lesser undead receive a +1 profane bonus on attack rolls when within 30 feet of a lieutenant.
When using mass combat rules, this ritual instead creates a skeleton or zombie horde, as noted below.
Caster Level Horde Created
9th Large skeleton horde or Medium zombie horde
13th Huge skeleton horde or Large zombie horde
17th Gargantuan skeleton horde or Huge zombie horde
When the ritual ends, all undead created by it are destroyed immediately. The ritual normally lasts for one day per caster level. However, if the undead are created for one specific achievable purpose, such as attacking or defending for one particular battle or siege, they may last indefinitely, until the task is complete. In some cases, should completing the event become impossible after the ritual is cast, the duration effectively becomes permanent.

Deathless (Su): The unfailing gains Diehard as a bonus feat at 1st level.
At 8th level, whenever the unfailing would normally die after being reduced to a negative amount of hit points equal to her Constitution modifier, she instead fights on until she reaches a negative amount of hit points equal to twice her Constitution score. During this time, her type changes to undead and she gains the staggered condition. If the unfailing is reduced beyond a negative amount of hit points equal to twice her Constitution score, she dies instantly. This ability replaces the bonus feats gained at 1st and 8th levels.
 
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Secret Soldiers
Pathfinder 1e
Bellamorte, Graverobber, Cyborg, Next-Gen Prototype Graverobber, Frankenstein's Monster of Upgraded Genetics and Agility Enhancing Cyber Systems, Blood-Drenched Ballerina of Death, Fastest Bipedal Creature on the Planet, Private Military Contractor, Metamorphosis North’s Most Trusted Highly Favored Agent, Liason to Puzzle Ops, Outsider, Undead Shock Trooper, Mean-Spirited Sadistic Adrenaline Junkie, Hyperspeed Cannibal Boss, Corpse-White Female: Bellamorte is a next-gen, prototype Graverobber, a Frankenstein’s monster of upgraded genetics and agility enhancing cyber systems.
Bleeding Wraith: Bleeding Wraiths are the souls of those Bleeding Ghosts who died during the hated Cultureborn’s first strike against their race and homeworld. Transformed into howling, psionic apparitions of shadow and freezing scarlet blood, undeath has made the Bleeding Wraiths both incredibly cruel and incredibly canny.
A Blood Possessed Creature with at least 8 HD undergoes a horrific and terrifying transformation 1d4 rounds after its death or destruction. The creature’s body explodes into superheated chunks of blood, gore and bone shards, and a Bleeding Ghost with full HP appears in the creature’s square. The Bleeding Ghost acts as if hasted for one round after appearing in this manner. The Bleeding Ghost possesses all the knowledge possessed by the Blood Possessed creature.
Hosts with fewer than 8 HD are too weak to host a full grown Bleeding Ghost, and do not gain this quality. Hosts with signifigantly higher HD than the norm might spawn a Bleeding Wraith, or a more powerful creature, at the game master’s discresion.
Domina: ?
Elizabeth Vose, Dread Devourer, Iconic Setting Villain, Attractive Serious Woman, Something Alien and Inhuman, Ravenous Cannibalistic Soul Eater, Desiccated Undead Queen: Vose approached the Bleeding Ghosts and allowed their leaders to transform her into something alien and inhuman,
Graverobber: Project: Graverobber began in the late sixties, using the remains of American soldiers killed in Vietnam and Cambodia as ‘test-beds’ for cybernetics experimentation and surgical re-animation trials. Within a few months, Puzzle Ops medics were able to successfully ‘resurrect’ a human corpse as an unfeeling and efficient undead supersoldier. Graverobbers are created by a highly-classified procedure that blends science and ancient necromancy, which returns a fallen American soldier to life as something both more and less than human.
Remorseless, relentless and neuro-conditioned for obedience, Graverobbers emerge from their birth-coffins as ideal soldiers.
Graverobbers are military Undead created by technooccultists for use as disposable shock-troops.
Graverobber Bulletstopper, Graverobber Fighter 2: Graverobber Bulletstoppers are the lowest rung of Graverobber supersoldier, created from the bodies of young enlisted men slaughtered in America’s most recent wars. These soldiers are considered disposable in the extreme, and can be assembled from fresh corpses quickly and cheaply.
Graverobber Infantry, Psychic Warrior 4/Rogue 4: Graverobber Infantry are sociopathic but well trained and dangerously professional combat zombies created from the corpses of America’s most decorated special forces troops. These elite, undead soldiers had a full military career with all the attendant decorations, up to and including the Medal of Honor, awarded posthumously, before Puzzle Ops cyber-surgeons repaired their bodies and wiped most the memories of their first lives.
They are fully masked, concealing their scars and the crude cyberorgans that brought them back from the dead.
Graverobber Silencer, Cryptic 5, Gravedigger Silencer: Gravedigger Silencers are returned to (un)life through a more advanced, less visibly damaging process than ordinary Gravedigger soldiers. Rather than frontline toops, Silencers are trained and programmed to serve as assassins and spies. The corpses of female soldiers are used exclusively, and the process that resurrects a Silencer incorporates vampire DNA.
Hellrider: Hell Riders are insufferably arrogant street racers who died behind the wheel and crawled out of hell, still burning and screaming, because they hadn’t won enough midnight races in life.
Irish Magdalene, Paladin 15: Irish Magdalenes are the unquiet ghosts of a dark period in Irish history. Each is a composite of dozens of souls, mingled memories and destiny of long dead women and unwanted children. Each Irish Magdalene was once an inhabitant of a Magdalene Asylum – a Catholic-run home for unwed mothers and their children, a kind of Catholic prison beyond the reach of Irish law.
The old asylums were shuttered during the 1960s, and the first Irish Magdalenes appeared roughly three decades later.
Lady Entropia, Fabulously Beautiful Stunningly Cold Undead Queen, Nihilistic Undead, Stunningly Beautiful Woman More Than Nine Feet in Height: Her true nature and origin is unknown, but occasionally she speaks of a Dark Mother that she serves.
Deddy Teddy, Teddy Dourif, Diminutive Stuffed Teddy Bear, Minion, Eerie Haunted Teddy Bear: Spree killer Teddy Dourif was gunned down by police while fleeing the scene of a multiple lust-murder at a sundrenched Florida apartment complex. However, thanks to Lady Entropia’s tampering, the loathsome murder’s soul transmigrated into a classic ‘Talkin’ Teddy’ stuffed bear on the nightstand of one of his victims.
Killwatt, Fred Craven, Prison-Buff Man Dressed in Bright Orange Convict Garb, Talkative Killer, Minion: ?
Mr. Sandman, Eddie Eugland, Horrific Gaunt Undead Man, Satanic Version of Fred Astaire, Undead Childkiller, Minion: ?
Necrofficer: In life, Necrofficers were dedicated patriots… professional military men and women who weren’t afraid of committing war-crimes in the name of the national good. The temptation and corruption of a Necrofficer candidate can take decades, and is usually accomplished by a single Hellgrin, who shadowed the candidate, in various guises, through their entire career. The same Hellgrin might assume the shape of the rat bastard recruiter whose lies first enlisted the candidate, then a succession of drill sergeants, commanding officers and handlers. When the candidate finally falls (in a suicide mission the Hellgrin CO never bothered to tell its subordinate was a suicide mission), that same Hellgrin personally escorts their soul to torture in the Abyss.
After an eternity of torture and mystical surgeries that imbue the soul with dark power, the newly minted Necrofficer is released back into the mortal realm with its former identity wiped away.
The tortures they endured in the Abyss toughened their hides until their dead flesh was tougher than Kevlar.
Sekhmet Ammt, The Great Manipulator of the Time Stream, Cybernetic Pharaoh-Queen, The First Cyborg, Cosmic Template For All Full and Partial Reconstruction Borgs, Cosmic Matriarch, Dark Devourer of Time, Goddess of Entropy Time Travel and Paradox, Mockery: Her origins are paradoxical in the extreme; once the most brilliant temporal physicist among the Culture species, she mastered tactical time travel. Then she expanded her knowledge of space-time manipulation beyond the immediate and became a galactic conquorer. After carving out a stellar empire for herself, Sekhmet Ammt mastered strategic time travel, and in that moment, she realized the conquest of 17 systems was as nothing; she had conquered one grain of sand in the endless desert of time. With grim determination, Sekhmet Ammt set out to conquer all the rest.
To aid her grand dreams of conquest, Sekhmet Ammt wove an intricate web of parallel realities and temporal paradoxes. She created the parallel reality that her race was born in, in the distant, unremembered past, and spawned other parallel presents and false futures. In a grand scheme that manipulated the Great Watchmakers themselves, Sekhmet Ammt transformed a long-ago Ethiopian warlord into an incarnate God and turned him loose on Earth.
At the dawn of galactic history, Sekhmet Ammt performed the first cyborg conversion. Eventually, she gave birth to herself, and granted herself the cybernetic and temporal might that was her destiny. She became paradoxical and immortal.
Her personal history is fluid, but there is one constant; a currently serving Psi-Watch agent will one day travel cross-time to help the Culture’s parallel universe ancestors to develop spaceflight.
Cool Ghoul, Bard 3/Rogue 3, Urban Protector, Vigilante: Less than a year ago, the Cool Ghoul was living the ideal early 1990s life. He had a garage grunge-band that was getting pretty popular and playing decent gigs every weekend and half ownership of a hip record shop/coffee bar. He even had somebody to love, a boyfriend or girlfriend twice as hip, smart and stylish as he was. Then something went wrong and death hit the stage.
Somehow, whether through divine intervention, a deal with some minor devil, or just sheer love-of-life and willpower, the Cool Ghoul returned the grave.
Leather Zombie, Fighter 5/Rogue 2: Sometimes when a soldier who’s done black-bag killing for decades finally dies, his soul is strong enough to survive the inevitable condemnation to Hell. The soldier claws and bites his way back to the world of the living, reanimating the dead flesh of his armor-clad corpse as a Leather Zombie.
Vivisect: The long experimental process to create a psionic god began with animal testing. Tens of thousands of test animals were atomized in breeder reactors and particle accelerators, in hopes their deaths would unlock the secret of post-nuclear immortality.
Vivisects are created when an animal consciousness, often canine or lupine, survives its physical atomization, albeit in broken and fragmentary form.
Only a single Vivisect might emerge out of ten thousand test killings.
Cyber-Zombie: Cyber-Zombies are disposable shock troops that can be assembled by any half-way competent surgeon with ready access to mostly intact corpses, factory-reject cybersystems, some off-the-shelf electronics and a few miles of rubber tubing to replace the circulatory system.
Reborn Graverobber, Extreme Hero Graverobber Psychic Warrior 4/Rogue 4: ?
Rot Soul: A Rot Soul is the result of a powerful Mutant warrior’s refusal to accept the death of their body. Their soul shriveled by hunger and greed, the Rot Soul returns to life as a visibly rotting mockery of their former self.
A creature slain by the Rot Soul’s energy drain while lifelinked, rises as a Rot Soul undead within 1d4 minutes.
A creature slain by the Dead Claw’s energy drain while lifelinked, rises as a Rot Soul undead within 1d4 minutes.
A creature slain by the Rotting Eugenicist’s energy drain while lifelinked, rises as a Rot Soul undead within 1d4 minutes.
Dead Claw, Deadclaw, Rot Soul Catscratcher: Dead Claws are what happens with a feral-blooded Mutant dies horribly. The most savage part of the creature’s nature reanimates the corpse, overwhelming every good and merciful impulse the Catscratcher had in life.
Rotting Eugenicist, Rot Soul Eugenicist Demon: A Rotting Eugenicist is a failed, self aware occult-tech clone of a truly and permanently slain Eugenicist Demon, a last desperate chance at survival that almost succeeded. Awakening in a cloning tube with all the memories, education and ambition of her genetic forebear, the Rotting Eugenicist quickly realized that she was an inferior creation. She could not contain the etheral energy of life: her cloned body began rotting within hours of her removal from the stasis tube.
Bleeding Wraith, Howling Psionic Apparition of Shadow and Freezing Scarlet Blood, Combination of Warlord and Incarnate God-Thing, Leader: ?
Domina, Psionic Vampire, Connoisseur and Sybarite Without Compare, Tall Impossibly Beautiful Human: ?
Pale-Skinned Domina: ?
Darker-Skinned Domina: ?
Graverobber, Unfeeling Efficient Undead Supersoldier, Ideal Soldier, Artificial Species, Military Undead, Disposable Shock-Trooper: ?
Graverobber Soldier, Ordinary Graverobber Soldier: ?
Graverobber Soldier, Expendable Combat Trooper: ?
Graverobber Soldier, Emergency Reinforcement: ?
Graverobber Soldier, Slumbering Zombie-Warrior: ?
Graverobber Bulletstopper, Lowest Rung of Graverobber Supersoldier, Soldier, Bulletstopper Trooper: ?
Graverobber Infantry, Sociopathic But Well Trained and Dangerously Professional Combat Zombie, Undead Warrior, Deniable Operative: ?
Graverobber Silencer, Assassin and Spy, Adept Seductress: ?
Hellrider, Master Car Thief, Masterful Undead Street Racer, Plague, Undead Man: ?
Irish Magdalene, Unquiet Ghost, Composite of Dozens of Souls Mingled Memories and Destiny of Long Dead Women and Unwanted Children, Highly Capable Demon Hunter and Vampire-Killer, Courageous Strong-Minded Holy Warrior, Stunningly Beautiful Red-Haired Woman in Her Late 20s: ?
Necrofficer, Undead Soldier, Powerful American Undead Soldier: ?
Leather Zombie, Fierce Combat-Ready Undead, Powerful Tactical Asset: ?
Vivisect, Damaged Hound: ?
Rot Soul, Visibly Rotting Mockery, Uncontrolled Free-Willed Undead: ?
Dead Claw, Solitary Hunter: ?
Rotting Eugenicist, Inferior Creation, Sadist: ?
Undead, Undead Creature: The Sentencer Devil can use its baleful polymorph ability to transform a victim into virtually any form it wishes, often transforming the victim into 1 HD animated objects, elementals, constructs or undead rather than animals.
Military-Trained Undead: ?
Dangerous Undead: ?
Impressive Undead Specimen: ?
Nihilistic Undead: ?
Horror Movie Undead: When her latest ‘pet’ is inevitably killed by police or executed for their crimes, Lady Entropia imbues their corrupt soul with a miniscule fragment of her power, and they rise again as horror movie undead.
Undead Snake Cultist: ?
Devourer, Normal Devourer: ?
Ghast, Normal Ghast: Any creature killed by the Leather Zombie that lies undisturbed until the next midnight rises as a ghast at that time. The new ghast is not under the control of its creator. A protection from evil or gentle repose spell cast on the corpse prevents its conversion.
Ghoul, Normal Ghoul: ?
Graveknight: ?
Lich: ?
Shadow: ?
Greater Shadow: ?
Vampire: ?
Wraith, Normal Wraith: Any creature slain by a Bleeding Wraith’s CON drain or incorporeal touch attack rises as a wraith in 1d4 rounds.
A Bleeding Ghost that shows even a second’s mercy or hesitation [d]ies at the Wraith’s smoky talons, its soul trapped forever as another wraith haunting the halls of an ancient warship.
Fast Zombie: ?
Zombie Soldier: ?
 

Sherwood: The Legend of Robin Hood (Pathfinder Edition)
Pathfinder 1e
Ghost: They rarely act toward an end, rather being manifestations of some evil act or long forgotten treachery.
Human Ghost Aristocrat 7: ?
Banshee, Fairy Woman: ?
Undead: ?
Ghast: Create Undead spell.
Ghoul: Create Undead spell.
Mohrg: Create Undead spell.
Mummy: Create Undead spell.
Banshee, Beautiful Young Woman: ?
Banshee, Bent Crone: ?
Banshee, Fat Matronly Mother: ?
Banshee, Washerwoman: ?
Ghost, Portent of Great Evil: ?
Ghost, Manifestation of Some Evil Act: ?
Ghost, Manifestation of Some Long Forgotten Treachery: ?
Ghost, Portent of Great Evil: ?
Ghost, Harbinger of Death: ?
Ghost, Sad Tribute to the Wrongly Murdered: ?
Ghost, Frightening Specter: ?
 

Shotguns & Sorcery: The Pathfinder Conversion
Pathfinder 1e
Boneless: ?
Alcina, Human Vampire Sorceress 8, Dark-Haired Woman With Reddish Eyes and Pale Skin Plus Retractable Fangs: ?
Last Breath: The last breath is an amalgamation of angry spirits and magical essences, a byproduct of the secretive body disposal process which takes place in the back rooms of the Dragon Emperor’s highest tower. In a sense, that makes the last breath a kind of undead, but it has been classified here as a magical construct of the Dragon Emperor’s making instead—even if he may not be entirely aware of the process himself.
Last Breath, Mindless Beast Made of Smoke: ?
Undead, Undead Creature: ?
Predator: ?
Ghost: ?
Ghoul: ?
Mummy: ?
Revenant: ?
Skeletal Champion, Skeletal Warrior: ?
Specter: ?
Vampire Spawn, Vampire Thrall: ?
Vampire Lord: ?
Zombie, Standard Zombie: ?
Simple Humanoid Zombie: ?
Zombified Creature: ?
 

Sovereign Stone Campaign Setting Core Rulebook
Pathfinder 1e
Vrykyl, Evil Vrykyl: Vrykyl are vampiric, undead creatures of immense power, created by Dagnarus, Lord of the Void. To become a Vrykyl, the subject agrees to willingly serve the Void. Once Dagnarus hears this vow, he murders the unsuspecting person with the Dagger of the Vrykyl, a powerful Void artifact. The dagger draws out the victim’s life essence and transfers it to Dagnarus. In return, the victim is given a terrible “unlife” by the Void.
In a Sovereign Stone campaign, light and darkness are epitomized respectively by the Dominion Lords and Vrykyl. The former approved by the gods themselves, the latter selected to embrace the Void as its elite warriors by Dagnarus; both wielding powers rivaling those of the mightiest creatures prowling Loerem.
Rumors of their whereabouts abound, but only another Vrykyl and his creator, Dagnarus, know exactly where a Vrykyl is stationed, his objective and orders.
These fearsome creatures are men and women murdered by Dagnarus, who uses the Dagger of the Vrykyl to steal their lives to lengthen his own. Through the Dagger, an artifact of the Void, Dagnarus brings his victims back as undead warriors who must in turn steal living souls to sustain their own unholy existence.
Jedash, Vrykyl Dunkargan Rogue 7/Mythic Trickster 1: ?
Svetlana, Vrykyl Vinnengaelean Elemental Sorcerer Earth 2/ Elemental Sorcerer Void 10/ Mythic Archmage 2, Undead Minion: She sought to seduce Dagnarus, but the Lord of the Void had no need for lovers; he did have a need for Vrykyl. He murdered Svetlana with the Dagger of the Vrykyl, stealing her life essence and turning her into one of his undead minions.
Shakur, Vrykyl, The First Vrykil, Senior General, Creature of the Void, Dark Counterpart of the Dominion Lords: Long ago, Shakur was a criminal murdered by Dagnarus with the Dagger of the Vrykyl. He became the first Vrykyl and Dagnarus’ senior general. Shakur is loyal to Dagnarus, the person who, through the Void, gave him the magical powers of the Vrykyl.
I am Shakur. Two hundred years ago, I was given the chance for immortality. All I had to do was let myself be killed. It seemed like a good deal at the time. I knelt before Dagnarus, Lord of the Void, and pledged my allegiance to the Void. In his treachery, he took my life with the Dagger of the Vrykyl and gave me in return the unholy life of a Vrykyl.
Skig: Creations of a failed Void experiment, these hideous undead creatures hate all living things. The Temple mages have done a great research into the skigs’ creation, hoping to find a way to destroy them for good. The Temple of New Vinnengael is known to store the log of the Void wizard responsible for their creation but, for fear of another Void mage revisiting the same experiment, it is accessible only to a select few.
Vrykyl, Terrible Minion, Undead Knight, Fearsome Accursed Creature of the Void, Elite Warrior, Mythic Character, Vampiric Undead Creature of Immense Power, Master of Void Magic, Evil Undead Knight, Fearsome Creature, Undead warrior, Void Creature: ?
Vrykyl, Commander: ?
Skig, Creation of a Failed Void Experiment, Hideous Undead Creature, Formidable Warrior: ?
Undead, Undead Creature: Necromancy: These spells deal with death, dying, decay, despair, disease, communication with spirits beyond the grave, the unnatural manipulation of bodies (living or dead), the transference of life essence, and the creation of undead.
Powerful Undead Witch: ?
Undead Servant: ?
Ghost: ?
Ghost of a Dead Vinnengaelean, Spirit: ?
Ghost of a Little Girl: ?
Ghoulish Form of a Powerful Mage Who Has Embraced the Void: ?
Skeleton, Animated Skeleton of an Ancient Dunkargan Warrior, Skeletal Body of a Long-Dead Warrior, Skeleton of a Warrior, Skeleton-Warrior, Skeletal Figure: ?
Zombie: The zombie ogre made short work of the two burly villagers. Then these two were also drafted into the ranks of the void Wizards’ undead servants.
He does this to distract the people of Ordent from his activities in the graveyard, where he is creating more zombies to serve him.
After the battle is over, the party might be able to hear the faint sound of chanting in the distance with a Perception check (DC 20). It is Kellis, animating more zombie corpses in the cemetery. If they hurry toward the noise, they will catch him in the act.
Gaze of the Void spell.
Zombie, Graveyard Zombie: ?
Zombie Ogre: He [the elderly Void Wizard Kellis] trapped the huge beast under a rock fall, drained its life, and created an undead ogre guardian.
Zombie Ogre, Undead Ogre Guardian: ?
Zombie, Undead Guardsman, Undead Servant, Zombie Guardsman: ?
Giant Zombie: ?
Bahk Zombie: ?

GAZE OF THE VOID
School: necromancy
Level: sorcerer/wizard 6
Element: Void
Casting Time: 1 standard action
Components: V, S
Range: personal
Target: you
Duration: 1 round/level (D)
Saving Throw: Fort partial
Spell Resistance: yes
Upon completing this spell your eyes become black wells of darkness that channel the power of the Void through your gaze. Upon meeting your gaze, any living creature of 3 HD or less must make a saving throw or is instantly slain and become a zombie under your control. Otherwise it deals 1d6 points of damage per 2 caster level (maximum 10d6) to those successfully saved or creatures of 4 HD or greater. The creatures can still die due to damage from this spell, but they do not become zombies.
Because death is instantaneous and there is no decay, the victim’s companions may not realize he is dead; the only signs are the slow, clumsy movement of a zombie and its vacant stare. Survivors of this spell claim they feel the chill of the grave as they look into the Void mage’s ebon eyes.
 

Spheres Bestiary: Fey and Feyfolk
Pathfinder 1e
Undead: Mass Reanimate Death Sphere talent.
Reanimate Death Sphere talent.
Raised Undead: ?
Wraith: ?

• reanimate, touch; raise one corpse as undead for 8 minutes, up to 16 HD, 1 sp
◊ Mass Reanimate; raise up to 5 corpses, 1 sp
 
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Spheres of Might
Pathfinder 1e
Undead, Undead Creature: ?
Incorporeal Undead: ?
Undead Slave: ?
Mindless Undead: ?
Sentient Undead: ?
Humanoid Zombie: Technician Mad Scientist Archetype Reanimation power.
Necrotic Poison Legendary Alchemy Talent.
Vampire, Monster Who Combines Physical Strength With Magical Support and Unique Abilities: ?

Reanimation: Rather than create a device, the mad scientist may create a humanoid zombie with a number of Hit Dice equal to his technician level. The zombie possesses no proficiencies except its natural weapons, but has an Intelligence of 3 + 1 per 2 technician level the mad scientist possesses, 2 skill points per level (reduced to 1 for lack of Intelligence), and feats and attribute increases as if it were a PC. The zombie does not gain additional Hit Dice for its size, and may spend a feat to lose the staggered condition.
The zombie begins speaking one language the mad scientist speaks and is loyal to him and obeys all commands, but is more akin to an animal companion than an undead slave; if not treated well (especially as it gains more intelligence), it very well may abandon the mad scientist in pursuit of its own goals.
The zombie can be made from any humanoid creature, but only if the appropriate corpse can be found, and only if the creature’s racial Hit Dice does not exceed 1 per technician level.
Prerequisite: A body’s worth of humanoid corpse pieces, with a brain that has been dead for no more than a day.

Necrotic Poison (toxin)
Prerequisites: Alchemy sphere, Craft (alchemy) 10 ranks.
Whenever a creature fails their Fortitude saving throw against this poison, they gain 1 temporary negative level that lasts for 24 hours, making another save at that time or the negative level becomes permanent. Additionally, if they fail their saving throw against this poison, they must pass another Fortitude save at the beginning of their next turn or gain another temporary negative level and need to save the following round or gain another. If a creature dies due to the effect of this poison, they rise 1 minute later as a zombie. This talent is a death effect.
 
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Spheres of Power
Pathinder 1e
Undead, Undead Creature: ?
True Horror: It was beautiful. Death and its possibilities had always fascinated Soren, but Deema’s creations were something else entirely; undead creatures transformed into true horrors, easily the match of whatever beasts Warsong kept in his employ. Soren may have been the more powerful magician of the duo (indeed, few creatures this side of mortality could match his raw eldritch potency), but Deema’s finesse with the magical arts was truly worthy of legends.
Unintelligent Undead Creature: ?
Intelligent Undead, Intelligent Undead Creature: ?
Aligned Undead: ?
Greater Form of Undead: Greater Undead power.
Undead Familiar: The Bloodworks 15 TPA, 1 CPA: Transform the character’s familiar into an undead version of its living self. This change requires an 8-hour ritual. The familiar’s type changes to undead but it retains all of its other familiar abilities. This does not work on familiars of the construct or outsider type (such as imps and quasits from the Improved Familiar feat).
Undead Homuculus: The Bloodworks 20 TPA, 2 CPA: Gain the service of an undead homunculus. This creature has all the abilities of a standard (construct) homunculus except its type is undead. The character must pay for all the normal costs associated with creating a homunculus.
Extraplanar Undead: ?
Corporeal Intelligent Undead: The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.
Particularly Powerful Undead Creature: ?
Allip: Allips are the spirits of insane suicides.
Greater Undead power.
Allip, Greater Form of Undead, Spirit of an Insane Suicide: ?
Banshee: Greater Undead power.
Banshee, Greater Form of Undead: ?
Banshee, Spirit of Female Elf Who Betrayed a Lover: ?
Banshee, Spirit of Female Elf Who Was Betrayed by a Lover: ?
Bodak: Bodaks are extraplanar undead created in the Abyss.
Greater Undead power.
Bodak, Greater Form of Undead, Extraplanar Undead Created in the Abyss: ?
Ghost: Soul Weaver Gravewalker power.
Ghost, Controlling Life Force: ?
Ghost, Incorporeal Creature: ?
Geshin Win, Ghost Human Soul Weaver 20: ?
Ghoul: The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.
Ghoul, Corporeal Intelligent Undead: ?
Lich: ?
Lich, Particularly Powerful Undead Creature: ?
Lich, Adopted Father: ?
Mummy: The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.
Mummy, Corporeal Intelligent Undead: ?
Poltergeist: ?
Shadow: ?
Greater Shadow: ?
Shadow, Incorporeal Creature: ?
Skeletal Champion: The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.
Skeletal Champion, Corporeal Intelligent Undead: ?
Skeleton: The Bloodworks 5 TPA, variable CPA: Purchase magical service from the following list of rituals: animate dead (4 CPA, up to 10 HD of uncontrolled skeletons or zombies), clone (24 CPA), desecrate (1 CPA), false life (1 CPA), inflict critical wounds (2 CPA), inflict serious wounds (1 CPA).
Animate Dead ritual.
Reanimate power.
Bloody Skeleton: Expanded Necromancy power.
Burning Skeleton: Expanded Necromancy power.
Vampire: Greater Undead power.
Vampire Greater Form of Undead, Particularly Powerful Undead Creature: ?
Anatak, Vampire: ?
Vampire Father: ?
Wraith: ?
Dread Wraith: ?
Zombie: The Bloodworks 5 TPA, variable CPA: Purchase magical service from the following list of rituals: animate dead (4 CPA, up to 10 HD of uncontrolled skeletons or zombies), clone (24 CPA), desecrate (1 CPA), false life (1 CPA), inflict critical wounds (2 CPA), inflict serious wounds (1 CPA).
Animate Dead ritual.
Consume power.
Reanimate power.
Fast Zombie: Expanded Necromancy power.
Plague Zombie: Expanded Necromancy power.
Zombie Lord: The Bloodworks 30 TPA, 5+ CPA: Undergo a ritual that transforms the character into a specific type of corporeal intelligent undead, such as a ghoul, mummy, skeletal champion, or zombie lord. The CPA cost is equal to 5 times the total of the Hit Dice of the desired undead form plus the character’s Hit Dice. This transformation requires an 8-hour ritual and the character must provide material components as if creating an undead of the desired type using the create undead ritual.
Zombie Lord, Corporeal Intelligent Undead: ?

Animate Dead
Sphere Death; Ritual Level 3
Casting Time 30 minutes
Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
Description This functions as the animate dead spell, except undead created with this ritual count towards the caster’s Death sphere limit.

Gravewalker (Su): At 20th level, a soul weaver has become so adept at walking the paths of life and death, that both become evident in her body and soul. The soul weaver gains immunity to nonlethal damage, ability drain, and energy drain. Unintelligent undead ignore the soul weaver, treating her as another undead creature unless provoked. If the soul weaver should die, she may choose to rise 2d4 days later as a ghost.

Consume: At 14th level, the soul weaver may use lesion to kill a target rather than damage it or take control of it. The target dies instantly (Fortitude negates) and raises the next round as a zombie under the soul weaver’s control for 1 hour per level. After the time is up, the body collapses and becomes simply another dead body. On a successful save, the target still suffers 1d6 damage per soul weaver level.

Expanded Necromancy
When you reanimate a creature, you may reanimate it as a bloody skeleton, burning skeleton, fast zombie, or plague zombie. When reanimating a creature in this way, they count as twice their Hit Dice against the total amount you may have reanimated at once.

Greater Undead
Prerequisites: Death Sphere, Lingering Necromancy, Permanent Undead, 15th caster level or higher.
You may spend 3 spell points and 1 hour to reanimate a body as a greater form of undead, including banshees, vampires, wrights, and others. This is always an instantaneous effect, creating permanent undead that cannot be dispelled. These undead are not automatically under your control; alternate means of control must be established beyond your usual HD limits.
Many undead have specific requirements for their creation listed in their descriptions (banshees are the spirits of female elves who either betrayed a lover or were betrayed by one, Bodak’s are extraplanar undead created in the Abyss, Allip’s are the spirits of insane suicides, etc.). These prerequisites must be met in order to create a specific kind of undead.

Reanimate: As a standard action, you may touch an intact dead body and spend a spell point to reanimate it as a zombie or skeleton (depending on the composition of the body in question) for 1 minute per caster level. This creature gains the zombie or skeleton template and obeys your commands, although only simple commands such as “go”, “stay”, “attack”, or “guard” are understandable. A reanimated body cannot speak and has no knowledge or ability to think and so cannot answer questions or reveal anything it knew in life. When the duration expires, the body collapses until reanimated again. It does not regain hit pints between reanimations. If reduced to 0 hp, the body collapses and is destroyed; it cannot be reanimated again.
You may have a total number of reanimated creatures active at any one time whose combined Hit Dice does not exceed twice your caster level. If you attempt to reanimate a creature that would push your total beyond this limit, your reanimated creatures cease to be reanimated sequentially from oldest to newest until the Hit Dice total is low enough to permit the new reanimated creature. You cannot reanimate a creature with more Hit Dice than twice your caster level, and creatures with more than 20 racial Hit Dice can never become skeletons or zombies.

Reanimate
Range: Touch
Duration: 1 round/caster level.
Effect: Reanimate a corpse into a skeleton or zombie of no more than 1 HD per caster level.
 
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Spooky Gardens Halloween Special
Pathfinder 1e
Gloom Bough, Skeleton Tree, Evil Gloom Bough: Watered with blood and rooted in death, gloom boughs are nearly as much undead as they are plants. They grow from seedlings lodged in the corpse of a violently slain humanoid and feed on the emotions of living creatures.
Typically originating at the scene of horrific wilderness battles, skeleton trees often seek out a small cemetery and lurk at its fringes.
Vengeful Creature: “Vengeful” is an acquired template that can be applied to any undead creature.
Gloom bough heartwood can be used as a power component for several spells relating to haunts or the undead.
Create Undead (M): Undead created with the spell have the Vengeful Creature template.
Vengeful Ghast: ?
Vengeful Bones, Human Vengeful Skeleton Champion Warrior 5: ?
Vengeful Wraith: ?
Vengeful Skeleton: Gloom bough heartwood can be used as a power component for several spells relating to haunts or the undead.
Animate Dead or Lesser Animate Dead (F): Skeletons or Zombies created with the spell have the Vengeful Creature template.
Vengeful Zombie: Gloom bough heartwood can be used as a power component for several spells relating to haunts or the undead.
Animate Dead or Lesser Animate Dead (F): Skeletons or Zombies created with the spell have the Vengeful Creature template.
Persistent Haunt A Murder of Spirits: While most haunts are created by the death of intelligent humanoids, a bird killed in the proximity of an emotion-boosting gloom bough may be enough to spawn this dangerous phenomenon.
Item-Bound Haunt Despair of Victory: Sometimes a weapon, wielded by a warrior who gives in to despair as she realizes she’s doomed to die, becomes tainted with the vestiges of her hopelessness.
Increased Area Persistent Haunt Grasping Dead: When the graves in a cemetery are exposed to the corrupting influence of a powerful evil creature such as an undead or aberration sometimes a grasping dead haunt can be created.
Belligerent Spiteful Haunt Suffer No Apologies, Cruel Haunt: The cold-blooded slaying of a penitent after his confession of a crime often results in this cruel haunt. Such is not uncommon at the feet of a gloom bough, thanks to its aura’s inflaming the passions of a vengeful inquisitor.
Cruel Haunt: ?
Increased Area Persistent Haunt Thundering Death: This haunt was formed when a group of bandits was discovered by the authorities and simply ridden down in an ambush, with no chance to surrender to face trial. Their abandoned corpses likely nurtured a gloom bough, which grew to maturity in the confines of the haunt.
Possessing Haunt Together in Death: The unexpected death of a loved one may sometimes lead to this tragic haunt, which can wipe out entire families before it is discovered. It is often created at a funeral in close proximity to a gloom bough.
Gloom Bough, Tree With Ties to Haunts and Undead, Bone-White Tree: ?
Vengeful Ghast, Humanoid Creature: ?
Human Vengeful Skeleton Champion Warrior 5, Skeletal Warrior: ?
Vengeful Wraith, Ghostly Creature: ?
Undead: ?
Incorporeal Undead: ?
Ghoul: A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast.
Ghast: A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast.
Skeletal Creature: ?
Animated Skeleton: ?
Wraith, Typical Wraith: ?
Wraith Spawn: A humanoid slain by a vengeful wraith becomes a wraith in 1d4 rounds.
Free-Willed Wraith: Spawn are under the command of the vengeful wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths.
Haunt: A gloom bough’s emotional swell aura increases the anguish suffered by dying creatures, increasing the likelihood that their demise spawns a haunt.
Typically originating at the scene of horrific wilderness battles, skeleton trees often seek out a small cemetery and lurk at its fringes. They feed parasitically off visitors to the graves, savoring their sorrow. Inevitably, though, their aura overwhelms grief-stricken mourners and provokes a haunt-creating suicide, leading to the gloom bough’s discovery.
The presence of a Gloom Bough can often spur the creation of a haunt when a creature dies in close proximity to it.
 
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