Athasian Emporium
3.5
Undead War Beetle: As controlled, mindless creatures, undead war beetles are usually encountered accompanying a city-state’s army or patrolling the territory between two cities, albeit some powerful necromancers calling the wastes home know of how to animate such creatures and have added them to the undead troops of their wandering armies.
Undead war beetles are exclusively created for war by evil magic, and therefore, despite being mindless, are always neutral evil.
The animate dead spell normally only creates zombies, skeletons, or bugdead. It can also create undead war beetles, albeit the process is a lenghtlier and costlier one.
The undead war beetle must be assembled just like a vehicule from the pieces of a whole watroach or rezhatta beetle that has not yet decayed significantly. The creation process is a costly one, requiring skilled labor and special alchemical substances and bindings: rezhatta war beetles cost 7,500 Cp, while watroach war beetles cost 6,000 Cp; in addition to this is the price of the spell components necessary for the animate dead spell. The creation process requires the carapace to be pried off and the internal organs discarded, and the carapace reformed to make space for an upper deck and individual weapon's ports all around the body. The creation process takes 10 days and requires skilled labor in the form of a crew with the Profession (siege engineer) skill; once ready, the beetle is animated by a templar or necromancer sponsored by a sorcerer-monarch.
Reforming the carapace requires a DC 20 Craft (chitinworking) check or a DC 25 Heal check.
Undead War Beetle Rezhatta: Once surrounded and killed, usually by means of psionics or poison, the beetle’s corpse, watroach or rezhatta, is taken back to a city to be prepared as an engine of war.
The animate dead spell normally only creates zombies, skeletons, or bugdead. It can also create undead war beetles, albeit the process is a lenghtlier and costlier one.
The undead war beetle must be assembled just like a vehicule from the pieces of a whole watroach or rezhatta beetle that has not yet decayed significantly. The creation process is a costly one, requiring skilled labor and special alchemical substances and bindings: rezhatta war beetles cost 7,500 Cp, while watroach war beetles cost 6,000 Cp; in addition to this is the price of the spell components necessary for the animate dead spell. The creation process requires the carapace to be pried off and the internal organs discarded, and the carapace reformed to make space for an upper deck and individual weapon's ports all around the body. The creation process takes 10 days and requires skilled labor in the form of a crew with the Profession (siege engineer) skill; once ready, the beetle is animated by a templar or necromancer sponsored by a sorcerer-monarch.
Reforming the carapace requires a DC 20 Craft (chitinworking) check or a DC 25 Heal check.
Undead War Beetle Watroach: Once surrounded and killed, usually by means of psionics or poison, the beetle’s corpse, watroach or rezhatta, is taken back to a city to be prepared as an engine of war.
The animate dead spell normally only creates zombies, skeletons, or bugdead. It can also create undead war beetles, albeit the process is a lenghtlier and costlier one.
The undead war beetle must be assembled just like a vehicule from the pieces of a whole watroach or rezhatta beetle that has not yet decayed significantly. The creation process is a costly one, requiring skilled labor and special alchemical substances and bindings: rezhatta war beetles cost 7,500 Cp, while watroach war beetles cost 6,000 Cp; in addition to this is the price of the spell components necessary for the animate dead spell. The creation process requires the carapace to be pried off and the internal organs discarded, and the carapace reformed to make space for an upper deck and individual weapon's ports all around the body. The creation process takes 10 days and requires skilled labor in the form of a crew with the Profession (siege engineer) skill; once ready, the beetle is animated by a templar or necromancer sponsored by a sorcerer-monarch.
Reforming the carapace requires a DC 20 Craft (chitinworking) check or a DC 25 Heal check.
Undead War Beetle, Animated Giant Beetle, Controlled Mindless Creature, Animated Creature, Mobile Engine of War: ?
Undead War Beetle Modified: Undead war beetles can be modified by skilled craftsmen, and because of it may offer unusual challenges.
A skilled craftsman can improve upon the basic design of the beetle depending on his mastery of the Knowledge (warcraft) skill. Each improvement has a Knowledge (warcraft) DC and a cost in Cp, and is applicable only once.
Undead War Beetle Rezhatta, Huge Beetle, Great Beetle, Cursed Beetle, Mekillot Sized-Beetle, Undead Monstrosity, Giant Rezhatta, Giant Beetle, Beast, Undead Creation: ?
Undead War Beetle Rezhatta Modified: Skilled siege engineers can modify these creatures before they are animated, turning the rezhatta beetle into an engine of war able to devastate enemy troops just by wading into them, and taking advantage of the watroach’s otherwise discarded drones.
Undead War Beetle Watroach, Enormous Insectoid Creature Filled With Holes In Its Tough Carapace, Potent Weapon of Fear, Beast, Damn Thing, Dead Watroach, Bug, Big Bug: ?
Undead War Beetle Watroach Modified: Skilled siege engineers can modify these creatures before they are animated, turning the rezhatta beetle into an engine of war able to devastate enemy troops just by wading into them, and taking advantage of the watroach’s otherwise discarded drones.
Bugdead: The animate dead spell normally only creates zombies, skeletons, or bugdead.
Undead, Undead Creature: ?
Undead Drone Swarm: ?
Defiled Poisonweed: The bright orange petals of a poisonweed plant turned undead by the action of defiling represent the epitome of noxiousness.
Undead Pixie: ?
Intelligent Undead: ?
Mindless Undead: ?
Corporeal Mindless Undead Creature: ?
Undead Swarm: ?
Plant Undead Creature: This item is made of the intertwined supple branches, or hard and twisted brambles, from a plant that turned into an undead creature after having been almost destroyed thanks to the actions of a defiler.
Dregoth, Undead Dragon King: ?
Dwarven Banshee: ?
Ioramh: ?
Dune Runner: ?
Fael: ?
Human Namech Wizard 5: ?
Human Namech Fighter 5: ?
Skeleton: The animate dead spell normally only creates zombies, skeletons, or bugdead.
Stanchion of Second Birth Greater magic item.
Stanchion of Second Birth Lesser magic item.
Gith Skeleton: ?
Athasian Wraith: ?
Zombie: The animate dead spell normally only creates zombies, skeletons, or bugdead.
Stanchion of Second Birth Greater magic item.
Stanchion of Second Birth Lesser magic item.
Thinking Zombie: ?
Stanchion of Second Birth, Lesser
A 3 foot-tall bronze pole, this lesser version of the greater stanchion of second birth has the form of a nail or needle whose blunt end is shaped into a decomposing arm reaching for the sky.
When impaled in a corpse or skeleton, and after a command word is spoken, a lesser stanchion animates the remains, turning the corpse into a skeleton or zombie. It can do so twice per day. The undead creature recognizes the pole-bearer as its master and obeys him as per the animate dead spell. Regardless of the type of undead you create with this item, you can’t create more than 10 HD of undead per use. (The desecrate spell doubles this limit.) No matter how many times you use the stanchion in this way, however, you can control only 20 HD worth of undead creatures. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous uses become uncontrolled. (You choose which creatures are released.)
Faint necromancy; CL 5th; Craft Wondrous Item, animate dead; Price 26,900 Cp; Weight 15 lb.
Stanchion of Second Birth, Greater
Used during great gladiatorial events that showcase games known as Rebirthings, this massive object is a rare sight in the arena. A stanchion of second birth is so named because it is primarily used in the arena to reanimate dead gladiators and beasts. Weighing in at around 300 pounds and 3-feet tall, this bronze object is shaped like an inverted bell whose underside tapers to a point like a spiral shell. The top is inscribed with arcane symbols and fited with a heavy lid; two curved metal handles are meant to help porters move the stanchion.
A greater stanchion is activated by plunging the tapered end into the ground, leaving the top of the item freestanding. Upon utterance of a command word once per day, it animates corpses within a 50 feet radius, turning the remains into skeletons or zombies. The undead creatures recognize the user of the stanchion as their master and obey him as per the animate dead spell. Regardless of the type of undead you create with this item, you can’t create more than 30 HD of undead per use. (The desecrate spell doubles this limit.) No matter how many times you use the stanchion in this way, however, you can control no more than 60 HD worth of undead creatures. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous uses become uncontrolled. (You choose which creatures are released.)
Strong necromancy; CL 15th; Craft Wondrous Item, animate dead; Price 59,100 Cp, Weight 300 lb.