Undead Origins


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Behind the Spells: Sanctuary
3.5
Gruesome Undead Creature: And what was done to Pantheon, you ask? If you’re very lucky, you’ll never find out. From what I’ve been able to piece together, the Pantheon was sent by the gods to magically drift across the planes, appearing at one site for a number of days (never more than nine) before disappearing to another random location. The poor souls inside were cursed in different ways—some going insane, others becoming gruesome undead creatures or worse monsters—but all were granted immortality and forbidden from ever leaving the expansive structure.
 

Behind the Spells: Shocking Grasp
3.5
Zombie: The spell focused a considerable electrical charge into Vask’s palm; a charge that took the shape of any symbol the sorcerer chose. In this case, Vask chose his personal symbol—a stylized “V” within a circle—with which to brand his newly acquired property. Each adult male was branded on the back of the left-hand wrist. As if this humiliation was not enough, the magical electricity was quite painful and some men did not survive the procedure. These, Vask coolly noted to the others, were not worthy of his lordship. After dismissing his newly minted slaves, he raised the slain men as zombies to serve inside the keep aside the unseen servants Vask commonly used.
Zombie Crackling With Eldritch Electricity: ?
 




Bestiary Nefarious - Monsters of The East
3.5
Animus: In a living body, there are two forces that combine to grant life to the body. The most well-known is the soul, which houses the personality, intelligence and mental prowess of the body. The other portion is the animus – a feral force that grants the ability to control the body in all things – whether they are creatures with souls or not.
Normally, upon the death of an individual, the animus likewise departs the body, and is spent, unable to obtain the energy to pass on to another realm of existence. However, in rare cases, the animus force may be exceptionally strong, and usually passes on to the Beastlands. In even rarer cases, the feral force refuses to leave the corpse of its host body, and takes control of the corpse. Drawing on the positive energy plane, these animus “undead” become like wild animals, bent on the destruction of anything living.
Animus is a template that can be added to any aberration, animal, giant, humanoid, magical beast, or monstrous humanoid.
Dire Ape Animus: An animus dire ape is the remains of a strong-willed dire ape still driven by its animal instincts.
Avangi: The avangi is the corporeal remains of an individual that has come back to wreak vengeance on those it feels wronged it in life and lead to its death.
Strangely, according to most legends, avangi are granted their undead existence by Zzadasa, the Judge, as a boon to wreak vengeance on their slayers. Priests of Zzadasa violently oppose this legend stating that undeath is against the laws of nature and is thus completely out of character for Zzadasa. These priests claim that avangi are instead testament to the fact that though the undead god Teeth has been imprisoned, he still has the power to raise the dead – in this case, the avangi – for his own dark purposes.
Spharon Mummy: Once per round, as a free action, any one being in melee combat with the spharon mummy is subject to a +3 melee touch attack by the immature spharons in the creature’s system. A struck victim must make a Fort save (DC 14) or be infested with the immature spharons (Spharon Infestation disease; Infection: injury; DC 14; Incubation: 1 day; Damage: 1d3 Con). Once a victim is reduced to 0 Con or less, 1d20 mature spharons erupt from the corpse. The former host then becomes a Spharon Mummy.
Spawned from spharon attacks, mummy spharons are rarely encountered far from the Blue Desert in Llannhanex. Unfortunately, an assassin in Llannhanex took to using the spharons to slay a usurper of the throne without realizing what would occur when the spharon mature. Luckily, the pharaoh’s sorcerer recognized the danger, and the mummy was put into temporal statis, though its location remains unknown.
If a spharon successfully latches onto a victim, it may inject eggs into the victim to spawn more spharons as a free action. The victim must make a Fort save DC 14 or be infested with the eggs (Spharon Infestation disease; Infection: injury; DC 14; Incubation: 1 day; Damage: 1d3 Con). Once the victim is reduced to 0 Con or less, the former host dies and becomes a Spharon Mummy, controlled by negative energy fed to it by the attached spharon.
Cavern Crawler: While original found in the Domes of the Dead in the west and thought to have been a byproduct of the magic that killed the first necromancer, Black Marentail, cavern crawlers have begun to appear in the deserted wastes of Randu and other areas in the east. There are clues pointing to their appearance being the subtle workings of Lepornunse, god of disease, but for what reason, none can fathom.
Drakkenwyrm: It is unknown exactly what force brings the drakkenwyrm to life, but the result is a terrifying dragon revenant. Some adventurer tales speak of a freshly slain dragon's bones sliding from the corpse to form a drakkenwyrm before astonished adventurer's very eyes, whereas other tales speak of a drakkenwyrm forming years after the dragon's death.
Regardless of when or how they are formed, it is clear that a drakkenwyrm only results following the death of an adult-sized dragon or larger.
Ekima: Ekimma are bizarre undead creatures formed from giants who are not properly laid to rest.
As titans, giants have the choice to be reincarnated on death or to pass on to an afterlife in Asgard, where Ko Kassa has set aside a realm for them.
Some giants, however, are neither willing to move on or forget their murder. By sheer will, they remain on as Ekimma, striking against their slayers and any other living thing.
Gore Wretch: The gore wretch is a pathetic undead creature formed when the spiritual remains of a humanoid possess a carrion bird that has devoured part of its flesh. Having throttled the life from the bird, the soul uses the bird's carcass, swelling the bird's size until it is as tall as a man.
Hopping Gnasher: Oddly, hopping gnashers only seem to spring up in Spi Dak Su, the Skienlands and Chiamung. Why these “vampires” only appear in these oriental lands is unknown, but thought that it may have something to do with Skierian and Nippon physiology.
Lamentor: Lamentors are individuals who died alone with feelings of self-loathing and worthlessness. They return to the land of the living to spread woe and drain the life of others, hoping to make them join the lamentor in death as some sort of companion.
Remnant Defender: Remnant Defenders are undead creatures that are the remains of those who were entrusted to protect or defend a specific area, and failed. Haunted by their need to defend an area beyond death, they rise from the grave to continue protecting the area they guarded in life.
While many remnant defenders were good beings in life, in unlife they are hateful towards others – especially those of a similar race and/or profession as their own. They often blame others for their own failures, and will attack such individuals as traitors of the worst sort.
Remnant defender is not a template; defenders tend to have unique racial qualities (and sometimes abilities tied to the area they defend). Sample remnant defenders are given here, but they can be encountered for any race that wield the courage and willpower to defend something beyond the bounds of life.
Remnant Defenders are the remains of warriors slain in battle while defending some location or item. So strong is their determination to defend the lost location that after death, their remains arise in a futile effort to defend what they could not in life.
Elvin Remnant Defender: When Ziga turned to evil, she embarked on a campaign of terror against the elves of Amberos, and her various races and demons slew many elves before the tide was turned against her. There are many numerous lost and hidden enclaves across Amberos that once belonged to the elves that were plundered during or shortly after Ziga’s betrayal. Several of these lost enclaves hold remnant defenders, still waiting after centuries for the elves to come and relieve them of their duties.
Elvin Remnant Defender Warlord, 3HD Elvin Remnant Defender Wizard 2/Eldritch Knight 4: ?
Dwarven Remnant Defender: Dwarven remnant defenders are often the remains of defensive positions that were overrun and slaughtered.
Most dwarven remnant defenders are from the titanic battles between the Dwarven Dur-Wundar Empire and the Devilhands of Gehenna during the Dark Age. The dwarves were driven from their underground strongholds by the Devilhands, and now many of the ancient and abandoned underground structures have become the sole residents of contingents of dwarven defenders, returned to unholy life to defend the ancient halls of their despoiled ancestors.
Dwarven Remnant Defender Captain, 4HD Dwarven Remnant Defender Fighter 3/Dwarven Defender 6: ?
Urqui: Urqi are undead soldiers who betrayed their comrades and were slain in the combat that followed.
Many Randese soldiers during the Randu war were secretly worshippers of Titanicus who drove or tricked their companions into many battles. Some of these devout Titanicus followers even lead their comrades into suicide attacks to further foment the war on both sides. Some of these betrayers committed crimes so foul that they have arisen as Urqi and haunt the desolate borders between Randu and other countries, looking to stir trouble wherever they can.
Vaporshroud: A vaporshroud is an undead created when many individuals die an otherwise avoidable death in a single area. For example, those who die in a fire because the entrance was blocked, or sailors who die upon the reefs in a fog bank are prime candidates for creating a vaporshroud.
Vaporshrouds are generally found around the Black Hills of Misake, where Black Marentail killed entire towns in his quest to master necromantic magic. Vaporshrouds can also be found in ancient battlefields where the soul-energy of the dead are not strong enough to form ghosts.
Xercean: Xerceans are undead warriors for a long-fallen liche known as Xerces.
A victim slain by a xercean’s bite attack will rise as a xercean at the falling of the next dusk.
If the victim [of a xercean's bite attack] is buried in consecrated ground, or the body is subjected to a dispel evil or break enchantment spell before the next sundown, the victim will not rise as a xercean.
Rumor has it that a liche in Randu has learned the secret to the creation of these creatures and they have begun to appear in the blasted wastes of that realm.
Dire Ape Animus, Enormous Shaggy Ape, Remains of a Strong-Willed Dire Ape, Simple Beast: ?
Avangi, Pale Corpse, Corporeal Remains of an Individual That Has Come Back to Wreck Vengeance on Those it Feels Wronged it in Life and Lead to its Death, Tireless Near Faultless Tracker: ?
Spharon Mummy, Corpse, Desiccated Corpse With a Large Fist-Sized Blue Scarab (a Spharon) Attached Firmly in the Center of its Chest, Mindless Creature: ?
Cavern Crawler, Shambling Mass of Legs, Beast, Peculiar Undead Creature Rhat Resembles the Animated Exoskeleton of a Gigantic Centipede: ?
Drakkenwyrm, Slinking Pile of Dried Bone-White Dragon Bones, Dragon, Terrifying Dragon Revenant: ?
Ekima, Ghostly White Shape, Bizarre Undead Creature: ?
Gore Wretch, Man-Sized Buzzard, Pathetic Undead Creature, Malevolent Evil Creature: ?
Hopping Gnasher, Humanoid, Lesser Form of Vampire, Failed Vampire, Vampire: ?
Lamentor, Ghostly Humanoid, Spirit, Individual Who Died Alone With Feelings of Self-Loathing and Worthlessness, Spirit: ?
Remnant Defender, Remains of One Who Was Entrusted to Protect a Specific Area and Failed: ?
Remnant Defender, Remains of One Who Was Entrusted to Defend a Specific Area and Failed: ?
Elvin Remnant Defender, Collection of Bones: ?
Elvin Remnant Defender, Remains of a Warrior Slain in Battle While Defending Some Location: ?
Elvin Remnant Defender, Remains of a Warrior Slain in Battle While Defending Some Item: ?
Dwarven Remnant Defender, Collection of Bones, Desiccated Dwarven Warrior: ?
Urqui, Humanoid, Undead Soldier Who Betrayed Their Comrades and Was Slain in the Combat That Followed, Hateful Spiteful Creature, Former Warrior: ?
Vaporshroud, Voluminous Cloud of White Vapor, Undead Created When Many Individuals Die an Otherwise Avoidable Death in a Single Area: ?
Xercean, Gray-Skinned Humanoid, Undead Warrior: ?
Undead, Undead Creature: It is not uncommon for a crypt wyrm to use the crypt as a breeding ground to attract other prey to kill and animate, or to set its undead out to collect more victims.
Undead Monstrosity: The phomicus beetle is a plague creature often thought to have been created as a punishment to desert-dwelling folk. It robs the life energy of its victims, turning them into undead monstrosities that haunt the barren wastes.
Undead Minion: ?
Powerful Undead: ?
Allip: A phaergrinn that has successfully grappled an opponent can permanently drain 1 point of Wisdom per round from its foe. A victim drained to 0 Wisdom or less is slain and rises in 1d3 days as an allip.
Ghost: Vaporshrouds can also be found in ancient battlefields where the soul-energy of the dead are not strong enough to form ghosts.
Xerces, Powerful Liche, Long-Fallen Liche: ?
Liche: ?
Mummy: ?
Shadow: ?
Skeleton: A gore wretch can spit a bile-like fluid out in a 5-foot wide line 10 feet long. Those caught in the area of effect must make a Reflex save (DC 12) or suffer 2d4 negative energy. If the gore wretch spits this bile on the carcass of a dead being or creature, the corpse will animate as a skeleton 50% of the time.
Likewise, the Lord of Nightmares can cause any dead creature within 30 feet to suddenly rise and animate as a zombie or skeleton.
Skeleton, Created Undead: ?
Vampire: ?
Vampire, Vampiric Master: ?
Vampire, Evil Being: ?
Wraith: ?
Zombie: A cavern crawler is a peculiar undead creature that resembles the animated exoskeleton of a gigantic centipede. What makes the creature so deadly is that its bite transforms its victims into zombies under its control.
The bite of a cavern crawler injects the victim with a deadly poison that transforms the victim into a zombie under the cavern crawler's control if the save is failed (injury; DC 15; Init: 1d4 Con; Sec: Transformation)
Likewise, the Lord of Nightmares can cause any dead creature within 30 feet to suddenly rise and animate as a zombie or skeleton.
The claw attack of an urqi drains the vital energy of victims that it touches. Each successful energy drain bestows one negative level. If an attack that includes an energy drain scores a critical hit, it drains twice the given amount. The urqi gains 5 temporary hit points (10 on a critical hit) for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. After 24 hours, the victim must make a DC 14 Fort save per level drained or the drain becomes permanent. A victim who gains a number of negative levels that exceeds it hit dice or character level is instantly slain and rises in 1d4 rounds as a zombie under the urqi’s control.
Zombie Rage disease.
Zombie, Undead Minion: ?

Zombie Rage: Victim’s flesh begins to rot and peel away. When the victim is reduced to 0 Con or less, they not only die, but arise as a zombie 1d4 hours later.
 
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