Tome of Horrors
3.0
Apparition, Standard Apparition: Apparitions are undead spirits of creatures that died as the result of an accident.
A creature slain by an apparition rises in 1d4 hours as an apparition.
Barrow Wight: A humanoid slain by a barrow wight becomesabarrowwightin1d4rounds.
Bhuta: When a person is murdered, the spirit sometimes clings to the Material Plane, refusing to accept its mortal death. This spirit possesses its original body and seeks out those responsible for its murder. It will never rest until those responsible are sought out and slain.
Since the transformation into unlife is almost instant (occurring within 1-2 hours after death), the bhuta appears as it did in life. Close inspection
Bloody Bones: ?
Bog Mummy: When a corpse preserved by swamp mud is imbued with negative energy, it rises as a bog mummy.
Any humanoid that dies from bog rot becomes a bog mummy in 1d4 days unless a remove disease is cast (within one day after death) or the creature is brought back to life (raise dead is ineffective, but resurrection or true resurrection works).
Coffer Corpse: The coffer corpse is an undead creature formed as the result of an incomplete death ritual. They are found on stranded funeral barges or in other situations where corpses have not been delivered to their final rest.
Crypt Thing: Create Crypt Thing spell.
Crypt Guardian: ?
Darnoc: The darnoc are said to be the restless spirits of oppressive, cruel, and power hungry individuals cursed forever to a life of monotony and toil, forbidden by the gods to taste the spoils of the afterlife they so desperately craved in life.
Any humanoid slain by a darnoc becomes a darnoc in 1d4 rounds.
Draug: The draug is the vengeful spirit of a ship’s captain who died at sea, thus being denied a proper burial. If an entire ship sinks at sea with the loss of all hands, the ship itself and its entire crew may return as ghostly wanderers. The captain usually rises as a draug and his crew rises as brine zombies.
When a ship sinks beneath the waves, it and its entire crew may return as ghostly wanderers, especially if the captain and crew had a less than scrupulous profession (as pirates, for example). A sunken ship of this nature may undergo a transformation from the negative energy and evil surrounding it. When this happens, the ship rises from the deep, piloted by a draug and manned by skeletons, brine zombies, zombies, and lacedons.
Ghoul-Stirge: The origin of the ghoul-stirge has been lost, but it is believed to be the result of a failed magical experiment.
Groaning Spirit: The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places.
Haunt: The haunt is the spirit of a person who died before completing some vital task.
Huecuva: Huecuva are the undead spirits of good clerics who were unfaithful to their god and turned to the path of evil before death. As punishment for their transgression, their god condemned them to roam the earth as the one creature all good-aligned clerics despise — undead.
Mummy of the Deep: It is the result of an evil creature that was buried at sea for its sins in life. The wickedness permeating the former life has managed to cling even into unlife and revive the soul as a mummy of the deep.
Poltergeist: ?
Shadow Rat Common: ?
Shadow Rat Dire: ?
Lesser Shadow: According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. These beings, called shadows, were formed through a combination of darkness and evil. He also created other beings of darkness, lesser beings, not quite as powerful as his original creations. These creatures became known as lesser shadows.
A creature drained to Strength 0 by a lesser shadow dies. Lesser shadows do not normally create spawn, though it is rumored that some lesser shadows do have this ability.
Skulleton: Believed to have been created by a lich or demilich, the skulleton resembles the latter creature in that it appears as a skull, pile of dust, and collection of bones. Several small gems (false — all are painted glass and worthless) are inset in its eye sockets and mouth. The skulleton is thought to have been created to detour would-be tomb plunderers in to thinking they had desecrated the lair of a demilich.
The ingredients required to create this creature are the skull of a humanoid, a few humanoid bones (they need not be from the same humanoid that the skull came from), and a large quantity of dust. Once the bones, dust, and skull are acquired, the creator must be at least 9th level and able to cast arcane spells. Completing the formula requires the successful casting of animate dead, contagion, fly, and stinking cloud.
Undead Ooze: When an ooze moves across the grave of a restless and evil soul, a transformation takes place. The malevolent spirit, still tied to the rotting flesh consumed by the ooze, melds with the ooze. The result is a creature filled with hatred of the living and an intelligence and cunningness not normally known among its kind.
Vampiric Ooze: The vampiric ooze is thought to have been created by a great undead spellcaster using ancient and forbidden magic. Some believe the vampiric ooze was formed when an ochre jelly slew a vampire and absorbed it.
Ghoul Wolf: ?
Shadow Wolf: ?
Brine Zombie: Brine zombies are the remnants of a ship’s crew that has perished at sea. They are mindless creatures, not very pleasant to look at, and relentless in their attacks on the living. The spark of evil that brought them back from the ocean depths drives them to seek the living so they may join them in their watery graves.
Juju Zombie: Juju zombies’ hatred of living creatures and the magic that created them are what holds them to the world of the living. When a living creature is slain as the result of an energy drain, enervation, or similar spell or spell-like ability, it may rise as a juju zombie.
Juju Zombie Tiny: ?
Juju Zombie Small: ?
Juju Zombie Medium: ?
Juju Zombie Large: ?
Juju Zombie Huge: ?
Juju Zombie Gargantuan: ?
Juju Zombie Colossal: ?
Bleeding Horror: Created by the blood axe, these foul creatures drip with the blood they were so willing to sacrifice to the hungry blade.
“Bleeding horror” is a template that can be added to any humanoid, monstrous humanoid, giant, beast, magical beast, outsider, or shapechanger (hereafter referred to as the “base creature”) that dies as a result of feeding the blood axe (see the sidebar for more details).
Any creature slain by the blood consumption attack of a bleeding horror becomes a bleeding horror under the command of the initial horror.
Any creature slain by the bleeding horror minotaur’s blood consumption attack becomes a bleeding horror under the command of the bleeding horror minotaur.
Blood Axe artifact.
Bleeding Horror Minotaur: ?
Skeleton Warrior: The skeleton warrior is a lich-like undead lord that was once a powerful fighter of at least 10th level. Legend tells that the skeleton warriors were forced into their undead state by a powerful demon prince that trapped each of their souls in a golden circlet.
“Skeleton Warrior” is a template that can be added to any humanoid creature.
The transformation into a skeleton warrior traps the character’s soul in a golden circlet.
Skeleton Warrior Human Fighter 12: ?
Spectral Troll: “Spectral troll” is a template that can be added to any troll (hereafter referred to as the “base creature”).
Spectral Troll Troll: ?
Apparition, Undead Spirit of a Creature That Died as the Result of an Accident: ?
Barrow Wight, Twisted Insane Creature Standing About 6 Feet Tall: ?
Bloody Bones, Evil Undead Spirit, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body: ?
Coffer Corpse, Undead Creature Formed as the Result of an Incomplete Death Ritual: ?
Crypt Thing, Skeletal Humanoid: ?
Crypt Guardian, Variant of the Crypt Thing: ?
Darnoc, Corrupting Evil Presence, Restless Spirit of an Oppressive Cruel Power Hungry Individual, Vicious Combatant: ?
Demiurge, Undead Spirit of an Evil Human Returned From the Grave With a Wrathful Vengeance Against All Living Creatures That Enter its Domain, Humanoid With Sunken Nose Hollow Eye Sockets Sickly Pale White Semi-Transparent Flesh: ?
Draug, Vengeful Spirit of a Ship’s Captain Who Died at Sea Thus Being Denied a Proper Burial: ?
Draug, Ghostly Wanderer: ?
Draug, Death Token: ?
Ghoul-Stirge, Large Stirge With Rotting Flesh Broken Wings: ?
Groaning Spirit, Malevolent Spirit of a Female Elf, Translucent Image: ?
Haunt, Spirit of a Person Who Died Before Completing Some Vital Task: ?
Huecuva, Undead Spirit of a Good Cleric Who Was Unfaithful to Their God and Turned to the Path of Evil Before Death, Robed Skeleton: ?
Mummy of the Deep, Bloated Desiccated Humanoid Wrapped in Torn and Waterlogged Bandages: ?
Poltergeist, Undead Spirit: ?
Shadow Rat Common, Incorporeal Form of a Normal Rat: ?
Shadow Rat Dire, Incorporeal Form of a Dire Rat: ?
Lesser Shadow, Being of Darkness, Lesser Being, Creature of Living Darkness: ?
Skulleton, Skull Pile of Dust Collection of Bones: ?
Undead Ooze, Creature Filled With Hatred of the Living and an Intelligence and Cunningness not Normally Known Among its Kind, Large Viscous Black Mass From Which the Bones of its Previous Victims’ Protrude: ?
Vampiric Ooze, Giant Flowing Bubbling Mass of Mustard Yellow Ooze: ?
Shadow Wolf, Large Black hound Formed of Darkness, Nocturnal Hunter: ?
Brine Zombie, Remnant of a Ship’s Crew That Has Perished at Sea, Mindless Creature: ?
Brine Zombie, Ghostly Wanderer: ?
Juju Zombie, Hideous Humanoid Creature: ?
Bleeding Horror, Foul Creature: ?
Bleeding Horror, Skeleton Covered in and Continually Dripping Thick Red Blood: ?
Bleeding Horror, Sunken Corpse Covered in and Continually Dripping Thick Red Blood: ?
Skeleton Warrior, Lich-Like Undead Lord That Was Once a Powerful Fighter of at Least 10th Level, Lich-Like Creature: ?
Spectral Troll, Normal Troll But Jet Black in Color: ?
Undead, Undead Creature: Orcus is known as the Prince of the Undead, for it is said (in secret) that he alone created the first undead that walked the worlds.
Undead Particularly Vulnerable to Sunlight: ?
Great Undead Spellcaster: ?
Ghast: ?
Ghost: ?
Ghoul: ?
Lacedon: ?
Lacedon, Ghostly Wanderer: ?
Lich: ?
Demilich: ?
Mummy, Normal Mummy: ?
Shadow, Standard Shadow: According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. These beings, called shadows, were formed through a combination of darkness and evil.
Shadow, Being of Living Darkness: ?
Skeleton: ?
Skeletal Statue: Once per day, the bone cobbler can animate up to 5 of its skeletal statues. A skeletal statue must be within 30 feet of the bone cobbler for this ability to take effect. These creatures fight as skeletons (see the MM), though their forms and structure do not necessarily resemble humanoid skeletons. This ability otherwise resembles the animate dead spell as cast by a 7th-level sorcerer.
Skeleton, Ghostly Wanderer: ?
Skeleton Ally: ?
Spectre: ?
Free-Willed Specter: Any humanoid killed by a spectral troll rises 1d3 days later as a free-willed spectre unless a cleric of the victim’s religion casts bless on the body.
Vampire, Undead That is Particularly Vulnerable to Sunlight: ?
Vampire: ?
Wight, Normal Wight: ?
Wraith: ?
Zombie: Any humanoid slain by a vampiric ooze becomes a zombie in 1d4 rounds.
Zombie, Ghostly Wanderer: ?
Animated Creature: The electrical aura of the fogwarden can animate dead creatures within 20 feet. This is otherwise identical with animate dead cast by a 4th-level cleric.
CREATE CRYPT THING
Necromancy [Evil]
Level: Clr 7, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 hour
Range: Close (25 ft. +5 ft./2 levels)
Target: One corpse
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You may create a crypt thing with this spell. The spell must be cast in the area where the crypt thing will make its lair. A crypt thing can be created only from a mostly intact corpse or skeleton. The corpse must have bones (so, no oozes, worms, or the like). If a crypt thing is made from a corpse, the flesh falls from the bones. The statistics for the crypt thing depend on its size, not on what abilities the creature may have possessed while alive. Only one crypt thing is created with this spell, and it remains in the area where it was created until destroyed.
Material Component: A black pearl gem worth at least 300 gp. The gem is placed inside the mouth of the corpse. Once the corpse is animated into a crypt thing, the gem is destroyed.
MINOR ARTIFACT: THE AXE OF BLOOD
Description: Wielded until recently by the famous dwarf fighter Rhezenuduk, legend holds that the axe of blood was lost on a quest to another plane of existence. The axe itself is rather nondescript, being made of dull iron. Only the large, strange rune carved into the side of its double-bladed head gives any immediate indication that the axe may be more than it seems. The rune is one of lesser life stealing, carved on it long ago by a sect of evil sorcerers. This is, in fact, the only remaining copy of that particular rune, thus making the axe a valuable item. Further inspection reveals another strange characteristic: the entire length of the axe’s long haft of darkwood is wrapped in a thick leather thong stained black from years of being soaked in blood and sticky to the touch. When held, the axe feels strangely heavy but well balanced, and it possesses a keenly sharp blade.
Powers: At first blush, the axe appears to be no more than a keen battle axe. If legend lore is consulted or the history of the axe unearthed in some other fashion, its true powers can be tapped. The rune of lesser life stealing does not afflict those struck by the axe. Instead, the rune draws power from its wielder to become a mighty magic weapon. Each day, the wielder of the axe can choose to “feed” the axe, sacrificing some of his blood to the axe in a strange ritual. This ritual takes 30 minutes and may be done only at dawn or the axe cannot be powered that day.
Using the axe, the wielder opens a wound on his person (causing 1d6 damage) and feeds the axe with his own blood. The rough metal absorbs the ichor hungrily. In this ritual, the wielder sacrifices Constitution to the axe. The axe gains +1 to attack and +1 to damage per point of Constitution sacrificed, up to a total of +5 to attack and +5 to damage. The lost Constitution also, of course, reduces the wielder’s hit points and Fortitude save accordingly. Hit points lost due to a reduction in Constitution may not be healed by any means and are recovered only on the morning of the day following the sacrifice. Similarly, the damage caused by the opening of the wound to power the axe also may not be healed by any means until the sacrificed Constitution is regained. Note that the axe retains its keen quality when powered.
If the axe is powered to an amount less than the full +5 during the morning ritual and the wielder subsequently wishes that day to power the axe further, the wielder may again wound himself (a full-round action causing 1d6 damage) and sacrifice additional Constitution. In this instance where such a “second feeding” is done, however, the wielder must sacrifice 2 points of Constitution per additional +1 to attack and damage (up to the same maximum of +5).
For example, for the third day in a row, Drekuthar powers the axe by sacrificing Constitution. On this particular day, he sacrifices 2 points of Constitution in the morning ritual, wounding himself for 4 points of damage in doing so (in addition to the hit points lost by the sacrificed Constitution). Later in the day, Drekuthar encounters a golem that is only hit by +4 or better weapons. Reluctantly, Drekuthar gives his axe a “second feeding,” wounding himself for another 3 hit points of damage and sacrificing 4 Constitution points to increase the enhancement bonus of the axe from +2 to +4.
There is a chance that the Constitution sacrificed to the axe is lost permanently. If the wielder always skips a day in between powering the axe and always powers the axe with the morning ritual, there is no chance of permanent loss. If, however, the axe is fed on consecutive days or powered in a second feeding, there is a 1% chance plus a 1% cumulative chance per consecutive day the axe is powered that Constitution sacrificed to the axe on that day is permanently lost. This check must be made for each point of Constitution sacrificed to the axe that day. The wielder will not know this until the next morning, when he fails to recover the Constitution points as usual. In the example of Drekuthar above, because this is the third consecutive day he has fed the axe, there is a 3% chance for each point sacrificed that the sacrificed Constitution is permanently lost. In addition, when he feeds the axe a second time, he must make another check to see whether any of that batch of Constitution points is permanently lost as well. If reduced to Con 0 permanently as a result of feeding the axe, the wielder becomes a bleeding horror. See the Templates Appendix for details on this horrible creature.
Until activated, the axe is just a keen battle axe. The wielder must consult legend lore or some other similar source of information to learn the ritual required to feed the axe. Despite the gruesome ritual required to power the axe, the axe is not evil but is instead neutral. Bound inside it is a rather savage earth spirit.
Caster Level: 20th; Prerequisites: energy drain, symbol.