Undead Origins


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APOCRYPHA A Complete Cleric’s Spell List for MICROLITE 20 (117)
Microlite20
Un-Dead Skeleton: Animate Dead spell.
Un-Dead Zombie: Animate Dead spell.
Ghast: Create Undead spell.
Mummy: Create Undead spell.
Mohrg: Create Undead spell.
Shadow: Create Greater Undead spell.
Wraith: Create Greater Undead spell.
Spectre: Create Greater Undead spell.
Devourer: Create Greater Undead spell.

3RD-LEVEL CLERIC SPELLS
Animate Dead : Creates a number of un-dead skeletons and/or zombies with a HD total equal to twice your caster level. They obey all commands until destroyed.

6TH-LEVEL CLERIC SPELLS
Create Undead: Create ghasts (levels 12 to 14), mummies (15-17), or mohrgs (18+) from a touched corpse.

8TH-LEVEL CLERIC SPELLS
Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
 




Microlite 20 Revised (297)
Microlite20
Undead Skeleton: Animate Dead spell.
Undead Zombie: Animate Dead spell.

4th – Level Spells
Animate Dead
Range: touch
Effects: creates level X2 HD of undead skeletons or zombies. You can control only 4 HD worth of undead creatures per caster level.
 



Microlite2020 Complete Old School Edition 1.01 (351)
Microlite20
Undead: ?
Banshee: ?
Ghast: ?
Ghost: ?
Ghoul: Humans slain by ghouls rise again as ghouls in 24 hours.
Lich: ?
Mummy: ?
Penanggalan: ?
Skeleton, Undead Skeleton: Animate Dead spell.
Spectre: Creatures reduced to 0 levels [by a spectre] will rise 24 hours later as a spectre.
Vampire: Creatures reduced to 0 levels [by a vampire] will rise 24 hours later as a vampire under the control of their creator.
Wight: Creatures reduced to 0 levels [by a wight] will rise 24 hours later as a wight.
Wraith: Creatures reduced to 0 levels [by a wraith] will rise 24 hours later as a wraith.
Zombie, Undead Zombie: Animate Dead spell.

Arcane Spells 5th Level
Animate Dead: Create undead skeletons or zombies under control of caster from dead bodies, up to 1 hit die of undead per caster level. R: 60 feet. D: permanent.

Arcane (Wizardry) Spells 5th Level
Animate Dead: Create undead skeletons or zombies under control of caster from dead bodies, 1d6/caster level over 8th level. R: GM discretion. D: permanent.
 

Something I keep looking for and not seeing in tRPGs is Undead as seen from some MesoAmerican, Latin American, and Indigenous sources.

Most of these might still be horror, but there’s curious space for some creative lore here - maybe that skeleton hanging out with the kids is an ancestor visiting to help the villagers out.

Maybe once a year the family visits the graves of their ancestors and imagines talking to them for advice and in a magical enough world sometimes one of those ancestors comes out of their grave to answer and then comes home for a stay for a while.

Maybe the undead aren’t evil - but are here because some of the living are and that legendary singer from three centuries ago happens to be able to channel spirits in song and so is back to help remove a new tyrant.
 

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