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Undead Origins

Voadam

Adventurer
AC9 Creature Catalogue
Basic
Undead: The undead are beings who owe thcir existence to the action of powerful forces on the bodies and spirits of dead creatures.
Any 1st level character struck by an energy drain attack is killed; the victim later rises as an undead of the same type, under the control of the slayer. In this case, the armour class and Hit Dice 01. the victim become those of the standard undead form, hut the hit points are one half of those possessed in life. (Note that such a victim does not rise immediately, hut usually after a period of 24-72 hours, or as given in each monster description).
Agarat: ?
Dark-Hood, Rorphyr: ?
Death Leech: ?
Dragon Undead: An undead dragon is the body of a dead dragon animated by an undead spirit.
Elder Ghoul: ?
Grey Philosopher: A grey philosopher is the undead spirit of a chaotic cleric who died.
with some important philosophical deliberations unresolved in his or her mind.
Grey Philosopher Malice: Over the centuries, the evil notions of the philosopher take on a substance and will of their own. These animated thoughts, known as malices, appear as small, luminous, translucent whisps with vaguely human faces, gaping maws and spindly, clawed hands.
A grey philosopher typically creates 2-8 malices for each century of its deliberations.
Haunt Lesser: Like the greater haunts (banshees, ghosts and poltergeist, the lesser haunt is the ghost-like spirit of some dead character or creature which is unable to rest for some reason (the need to pass on some message, or to fulfill a broken oath, for example), and is bound to a particular location. This is often the place where their mortal bodies perished - often a gloomy bog, tangled forest, or abandoned dungeon.
Mesmer: ?
Phygorax: ?
Possession, Sword Spirit: Possessions, also known as sword spirits, are undead creatures which haunt specific, precious objects, especially if the objects have led to the deaths of those seeking them. Possessions can be found haunting suits of armour, weapons, staves, or any other sort of object, and will always seek to cause the maximum amount of misery and discomfort to those with whom they come into contact.
Sacrol: Sacrol appear only in places of widespread death: battlefields, sacked temples, and plague-ridden areas. They are the collected angry Spirits of the dead, and as such have a great hatred for the living, especially for their slayers.
Topi: Topis are undead human or humanoid creatures similar to zombies. Before these creatures are animated, however, the corpses are shrunk until they are only 2 feet tall, giving them dark, wrinkled, leathery skin, This process is long and complex, and is known only to certain primitive tribes.
Vapour Ghoul: These creatures form in areas of strife where the vapours are heavy.
Velya: Velya are a weak form of underwater vampire. Some were once surface dwellers and these may he found inhabiting ancient cities which have now sunk beneath the waves.
Wyrd Normal: A Wyrd is an undead spirit inhabiting the body of an elf.
Wyrd Greater: It is the result of a powerful undead spirit entering the body of a high level elf.
 

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Voadam

Adventurer
B1-9 In Search of Adventure (Basic)
Basic
Haunt: A haunt is a ghost-like spirit of a dead character or creature. There is some reason why the spirit cannot rest, usually a message to be delivered to those who enter the haunted area.
Thoul: A thoul is a magical combination of a ghoul, a hobgoblin, and a troll.
Zombie: ?
Skeleton: ?
Ghoul: ?
Wight: Any person totally drained of life energy by a wight will become a wight in 1-4 days.
King Alexander, Haunt: ?
Queen Zenobia, Haunt: ?
Queen Zenobia, Wight: ?
Demetrius, Spirit: This was once the bedroom of Demetrius, a 6th level cleric. Demetrius was an elder in the cult of Usamigans. His twin brother. Darius, was a 6th level cleric in the cult of Zargon. Years ago, Demetrius vowed to destroy the cult of Zargon, especially his evil brother. But Demetrius was assassinated before he could even begin his quest.
Demetrius made a dying wish that his spirit live on until Darius was destroyed.
 


Voadam

Adventurer
B3 Palace of the Silver Princess (Orange Cover)
Basic
Ghost: ?
Wight: ?
Poltergeist: ?
Skeleton: ?
Lady Argenta, Ghost: ?
The Silver Warrior, Lady Argenta's Knight, Ghost: ?
 


Voadam

Adventurer
Champions of Mystara: Heroes of the Princess Ark (Basic)
Basic
Undead: Some societies fear the spirlts of the dead will come back to haunt them, and practice elaborate rituals designed to prevent this.
Hosadus: ?
Synn, Greater Night Dragon: ?
Night Dragon: Night Dragons are chaotic dragons that have become the undead servants of Immortals in the Sphere of Entropy.
Lesser Night Dragon: ?
Greater Night Dragon: ?
Wight: ?
Wraith: ?
Vampire: ?
Nightshade: ?
Zombie: ?
Ghoul: ?
Ghost: ?
Ghostly Knight: ?
Crimson Spectre, Red Ghost, Red Skeleton: ?
Lich: ?
Skeleton: ?
Revenant: ?
Thoul: ?
Azoth, Zombie: ?
Zombie: ?
 

Voadam

Adventurer
GAZ2 The Emirates of Ylaruam (Basic)
Basic
Undead: ?
Undead Lizardman: Only sustained by ancient magic.
Undead Lizardman Cleric: Only sustained by ancient magic.
Undead Lizardman Magic-User: Only sustained by ancient magic.
Ghoul: ?
Haunt: ?
Lich: ?
Mummy: ?
Phantom: ?
Skeleton: ?
Spectre: ?
Spirit: ?
Wight: ?
Wraith: ?
Zombie Lizardman: Only sustained by ancient magic.
Zombie: ?
 

Voadam

Adventurer
GAZ4 The Kingdom of Ierendi (Basic)
Basic
Undead: Ether weirds have the unique property of draining energy from both the living and the magically-created undead.
Centuries of Makai chiefs and shamans have been buried in the cliff caves along the southwestern coast. Some cave entrances are below sea level, some open on the cliff walls, and some are accessible only by tunnels down from the cliff tops. Many contain native wealth and items of sorcerous and spiritual power. All are protected by traps, spirit barriers, and the curse of the living dead.
Spiritless form of the Tribal Ancestor, Unrepentant Dead: ?
Ghost: ?
Jaime Honey-Creeper Ahua, Neutral Lich Equivalent: An undead whose body is preserved by combination of sorcery, ancient rituals, and Immortal artifacts.
Walking Dead, Animated Dead: ?
Zombie: ?
Haunting Spirit: ?
 

Voadam

Adventurer
GAZ5 The Elves of Alfheim (Basic)
Basic
Wyrd: ?
Wyrd Normal: A wyrd (pronounced "weerd") is an undead spirit inhabiting the body of an elf.
His [Hashaburminal's] first act was to rid the wizard Shadowelf of his body and use it to house the spirit of one of his followers, creating a Greater Wyrd. He then did the same for the wizard's followers, turning them into Normal Wyrds.
Wyrd Greater: This more hideous variety of the normal wyrd is the result of a powerful undead spirit entering the body of a high level elf.
His [Hashaburminal's] first act was to rid the wizard Shadowelf of his body and use it to house the spirit of one of his followers, creating a Greater Wyrd.
Undead: Elves are not usually candidates for becoming undead beings, except for those who are made into zombies and skeletons. Even the Bad Magic points rarely produce undead creatures.
Ghoul: ?
Hashaburminal, Hashburminal, Hasaburminal, Lich M 31: When the elves were creating Alfheim, The Empire of Nithia sent an expedition to find out what was going on. The leader of the expedition was Prince Hashaburminal, a noted wizard with necromantic leanings.
His expedition was caught in the backwash of the magic and was literally buried. Hasaburminal used his magic to barely preserve his life, as a lich.
Spectre: His [Hashaburminal's] first act was to rid the wizard Shadowelf of his body and use it to house the spirit of one of his followers, creating a Greater Wyrd. He then did the same for the wizard's followers, turning them into Normal Wyrds.
Using the energy of the displaced Shadowelf spirits, he managed to recreate the bodies of his followers and turn them into skeletons. The spirits of the followers that hadn't been turned into wyrds became spectres.
These are the spirits of the lich's former followers, affected by his create spectre spell, a specialized version of the create magical monsters spell.
Create Spectre spell.
Non-Corporeal Undead: ?
Phantom Apparition: ?
Revenant: ?
Undead Elf: ?
Skeleton: His [Hashaburminal's] first act was to rid the wizard Shadowelf of his body and use it to house the spirit of one of his followers, creating a Greater Wyrd. He then did the same for the wizard's followers, turning them into Normal Wyrds.
Using the energy of the displaced Shadowelf spirits, he managed to recreate the bodies of his followers and turn them into skeletons. The spirits of the followers that hadn't been turned into wyrds became spectres.
Elf-Spectre: These are the spirits of elves of Shadowtree who were hit by the lich's spectres.
Elf Zombie: ?
Mummy: ?
Nightcrawler: ?
Phantom: ?
Zombie: His attack was overwhelming, and now he is turning the bodies of the slain elves into zombies.
Wraith: Create Wraith spell.

Level VII: create wraith.
Level VIII: create spectre.
 

Voadam

Adventurer
GAZ6 The Dwarves of Rockhome (Basic)
Basic
Vampire: ?
Undead Beholder: Rockhome dwarves speculate that the ones which are encountered are created by the magicians of Glantri and floated over into the dwarf-kingdom for purposes of harassment.
Blysker, Redtooth, Dwarf-Vampire: A dwarf has met his ends at the hands of a vampire. Now, he has risen from his tomb and is preying on the dwarves of Lower Dengar.
Dwarf-Zombie Minion: He [Blysker] may have found some means to animate other dead dwarves (perhaps other family members of the player-characters) into dwarf-zombie minions.
 
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Voadam

Adventurer
GAZ13 The Shadow Elves (Basic)
Basic
Undead: Crown of Corruption artifact.
Desert Zombie: If the PCs head into the appropriate area, they will soon be attacked by some of the desert zombies which the Crown of Corruption has created from the half-mummified corpses of humanoids (including elves) which lie buried in the Desert.
Skeletal Fire-Breathing Reptile: ?
Shallatariel, Undead Shadow Elf Wizard 18: Here the shriveled remains of Shallatariel are kept on their feet by the hideous Crown of Corruption, pulsing with power and evil.
Ghoul: ?
Druj: ?
Mummy: ?
Spectre: ?
Wraith: Each desert zombie slain will cause a wraith to appear and attack its slayer 1 turn later.

The Crown of Corruption: This malefic gold crown is set with 4 huge rubies, which can be treated as soul crystals (two of 6th, two of 7th level, with 5d10 souls in each). No Radiance spells can be cast from it, however. Rather, the wearer of the Crown gains the following benefits: a natural base AC of -4; complete immunity to all charm, hold, sleep, paralysis, death magic (including disintegration) and gaseous attacks; and the ability to radiate both fear and curse (reverse of bless) within 20' (separate saving throws needed). The wearer can also cast animate dead 3 times per day. The wearer of the Crown at once becomes a Chaotic Undead, subservient to the Crown, but retaining all class-based abilities.
 
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Voadam

Adventurer
HWR2 Kingdom of Nithia (Basic)
Basic
Spirit: Never kill a Nithian, for his undead spirit will curse you and your family.
Undead Warrior: Create Undead Warrior pyramid power.
Undead Warrior Fighter 8: ?
Hutaatep, Undead Gnoll Cleric 28: ?
Ghost: ?
Vampire: ?

Create Undead Warrior: This magic is used by followers of the Immortals of Entropy to create guardians for crypts, strongholds, and other places of power. For detailed information on the processes by which a body is mummified, consult your local library's Egyptology section. However, in game term the process involves special enchanted lacquers, and a complex curing process. During this time, the mummy is bathed in pyramid energy (100 points per week) for 9 weeks. At the end of this time, the final 100 points are shunted into an amulet that places the undead warrior under the creator’s control.
Undead warriors fight and cast spells at the same levels of ability as when they were alive. Movement rates are also the same. They react to clerical “turning undead” at the level of a vampire. It is also immune to spells such as charm. Due to the enchanted lacquers and special drying processes used in their creation, all undead warriors have a base Armor Class of 2. They can wear armor and use the same weapons they used in life.
In combat, the undead warrior is a tireless fighting machine. It does not check morale, nor does it give quarter. If the party chooses to retreat or run away, the undead warrior pursues, not stopping until it either destroys the party to the last character or is itself destroyed.
 

Voadam

Adventurer
HWR3 The Milenian Empire (Basic)
Basic
Ghost: ?
Skeleton: ?
Wraith: ?
Zombie: Anyone who dies from having his blood drained by a Zargosian bat must succeed at a saving throw vs. spells or become an undead zombie one sleep after death.
If the character should die from lack of food and water while under the influence of [zombie] broth, he becomes an undead zombie.
Some of them are undead skeletons and zombies, but most are living humans under the influence of zombie broth. The broth is a magical fluid that saps the imbiber’s will, making him a mindless automaton. Zargosians use the liquid as the final step in making humans true undead zombies.
The ceremony is being performed to change six humans into zombies.

Zombie Broth: This is a foul-smelling magical potion. Zargosians typically brew it in large iron cauldrons, adding unspeakable ingredients. They use this concoction as the first step in the process of turning people into zombies.
Any human, demihuman, or humanoid who drinks zombie broth must immediately attempt a saving throw vs. poison. If successful, there is no effect.
If the saving throw is missed, the character's Intelligence drops to 3, and he loses all self-motivation and willpower. His movement rate drops to 60' (20'). The character is effectively a sluggish, mindless automaton.
A victim of zombie broth must obey the commands of anyone without hesitation, and will even kill himself if told to do so. He can perform only very simple tasks, such as talking, walking, opening a door, picking up or dropping objects, or rowing a boat. The character automatically misses in combat; he is simply too "out of it" to fight. Spell casting is out of the question. The potion also acts like a truth serum; the character will answer any questions to the best of his ability.
The effects of drinking zombie broth last for one full sleep. During this time, the character cannot hold down nor has a hunger for normal food and drink-the hapless victim craves only more zombie broth. If the character should die from lack of food and water while under the influence of the broth, he becomes an undead zombie.
 

Mythological Figures & Maleficent Monsters

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