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Undead Origins

Voadam

Hero
GDQ 1-7 Queen of the Spiders
1e
Asberdies, Lich Magic User 20: ?
Lich Magic User 18/Cleric 20: ?
Bone Colossus: The white giant is a bone colossus, a being created from the joining of many skeletons.
Belgos, Drow Vampire: ?
Vlad Tolenkov, Vampire Magic User 15: ?
Ghast: ?
Ghoul: ?
Lich: ?
Shadow: ?
Skeleton: ?
Spectre: ?
Vampire: ?
Zombie: ?
Crypt Thing: ?
Wight: The portable hole contains a jeweled crown (80,000 gp), a gem-set orb (50,000 gp), and a scepter likewise encrusted with precious stones (65,000 gp) which were the lich’s in life. They now bear a curse which affects any living creature that takes them. The magic will turn the individual or individuals into a wight after sickening and dying. The curse can only be removed by a cleric of 20th or higher level. (The items radiate both magic and evil.)
Wraith: ?
 
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Voadam

Hero
I3-5 Desert of Desolation (1e)
1e
Munafik, Unded Magic User 10: Munafik read old and wicked books to prolong his life, but the books turned him undead.
Spectral Minion: ?
Ghostship: ?
Cursed City Vision Priest: ?
Cursed City Vision Passing Caravan: ?
Cursed City Vision Business Transaction: ?
Cursed City Vision Thundering Chariot: ?
Cursed City Vision Elephant: ?
Cursed City Vision Lovers: ?
Ghost Thief: ?
Ghost Fighter: ?
Ghostly Mob: ?
Al-Dolak, Ghost: If given the chance, the ghost will explain that he was Al-Dolak, the once-great Captain of the guard. He was involved in the assassination plot against the Sheik, but had only a cowards role to play. He assembled the guards for inspection just as the assassins were attacking the Sheik. Now he must stay here, looking upon their noble faces.
Cryptknight: It is a cryptknight, who, while helping to assassinate the Sheik, was killed at the exact moment the Tower became time-trapped.
Dust Specter, Dust Spectre: ?
Habrauk Al-Nirin, Spectre: ?
Krinos Pandipolous, Wraith: The wraith is the spirit of Krinos Pandipolous, the manager of the baths during the last years of the city. He was so evil that when the city was abandoned, he was chained to the benches in the changing room, cursed by all the departing clerics, and left to die.
Ghast: ?
Ghoul: "Since the lands dried up, none of the faithful were left to bring food or offerings to the temple. Soon the stored foods were gone and the priests turned to their High Priest for the answer. He taught them the dark arts, telling them that it was the way to eternal life. It turned out, however, only to be the way to eternal undeath. The priests soon turned into wraiths, wights, and ghouls, feeding on the hapless adventurers that entered the tomb."
Ghost: ?
Groaning Spirit: This woman was part of a plot against her husband, the sheik of this tower. She was imprisoned in this room for her plotting. Her spirit has become a groaning spirit that lives in this room.
Mummy: ?
Shadow: ?
Skeleton: These are the remains of adventurers who cursed the gods that put them here and were in turn cursed to become wandering skeletons in Phoenix.
The changing rooms may contain skeletons, created from the remains of dead adventurers who cursed the gods that put them here; they were, in tum cursed, to wander Phoenix for eternity, or until they are laid to rest.
Spectre: ?
Wight: Munafik read old and wicked books to prolong his life, but the books turned him undead. In his quest to prolong the lives of the priests, he turned them into wights and wraiths.
"Since the lands dried up, none of the faithful were left to bring food or offerings to the temple. Soon the stored foods were gone and the priests turned to their High Priest for the answer. He taught them the dark arts, telling them that it was the way to eternal life. It turned out, however, only to be the way to eternal undeath. The priests soon turned into wraiths, wights, and ghouls, feeding on the hapless adventurers that entered the tomb."
Wraith: Munafik read old and wicked books to prolong his life, but the books turned him undead. In his quest to prolong the lives of the priests, he turned them into wights and wraiths.
"Since the lands dried up, none of the faithful were left to bring food or offerings to the temple. Soon the stored foods were gone and the priests turned to their High Priest for the answer. He taught them the dark arts, telling them that it was the way to eternal life. It turned out, however, only to be the way to eternal undeath. The priests soon turned into wraiths, wights, and ghouls, feeding on the hapless adventurers that entered the tomb."
Zombie: ?
 
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Voadam

Hero
I3 Pharoah (1e)
1e
Amun-Re, Ghost: “In death my spirit gleefully approached my pyramid, but Osiris stopped my spirit from entering that tomb, for, said he, 'Your monument to life was to be the benefit you brought to the people under your stewardship, not this edifice of stone. As you Looked only to your death in life, so shall you look only to your life in death. I am bound to fulfill your curse, for you have called it down with the power in my name. But I do curse you Amun-Re, that you shall not enter this tomb where are the implements of your voyage to heaven, until some mortal soul does despoil this place, taking your staff of ruling and the star gem of Mo-Pelar from your theft-proof tomb.'”
Munafik: Great Munafik/the priest most high.
Munafik, priest was keeper of the tomes of Terbakar, the greatest library in all lands of the golden age.
Munafik searched too, for life eternal and some say that he sought to rob the pharaohs of their right to that life.
But through his study of all the Books of secret lore he only sought to serve.
In truth Munafik’s search was rewarded for the books showed him the way of life eternal here.
Munafik read old and wicked books to prolong his life, but the books turned him undead.
Ghoul: “Since the lands dried up, none of the faithful were left to bring food or offerings to the temple. Soon the stored foods were gone and the priests turned to their High Priest for the answer. He taught them the dark arts, telling them that it was the way to eternal life. It turned out, however, only to be the way to eternal undeath. The priests soon turned into wraiths, wights, and ghouls, feeding on the hapless adventurers that entered the tomb.”
Wight: “Since the lands dried up, none of the faithful were left to bring food or offerings to the temple. Soon the stored foods were gone and the priests turned to their High Priest for the answer. He taught them the dark arts, telling them that it was the way to eternal life. It turned out, however, only to be the way to eternal undeath. The priests soon turned into wraiths, wights, and ghouls, feeding on the hapless adventurers that entered the tomb.”
Munafik read old and wicked books to prolong his life, but the books turned him undead. In his quest to prolong the lives of the priests, he turned them into wights and wraiths.
Wraith: “Since the lands dried up, none of the faithful were left to bring food or offerings to the temple. Soon the stored foods were gone and the priests turned to their High Priest for the answer. He taught them the dark arts, telling them that it was the way to eternal life. It turned out, however, only to be the way to eternal undeath. The priests soon turned into wraiths, wights, and ghouls, feeding on the hapless adventurers that entered the tomb.”
Munafik read old and wicked books to prolong his life, but the books turned him undead. In his quest to prolong the lives of the priests, he turned them into wights and wraiths.
Mummy: ?
 


Voadam

Hero
I5 Lost Tomb of Martek (1e)
1e
Cryptknight: Cryptknights are creatures that were time-trapped just as they died. Thus, they became trapped in their deaths.
Spectral Minion: Spectral minions are the spirits of humans or demihumans who died before they could fulfill powerful vows or quests that had been placed on them. Similar to ghosts, spectral minions do not fully exist on the Prime Material plane. Even in death, spectral minions are bound to the vows or quests placed upon them when they were alive. Every day, they must relive the events leading to their deaths, trying to fulfill their vows and quests. Outdoors, spectral minions must stay within 1,000 yards of where they died. Otherwise, they must stay in the corridor or room where they were at death.
They are long-dead Thune Dervishes who were caught half-way across the glass sea when dawn came. They are on the Skysea to search for a new god to worship and are cursed to stay here by the god they worshipped before.
Ghostship: ?
Groaning Spirit: This woman was part of a plot against her husband, the sheik of this tower. She was imprisoned in this room for her plotting.
Al-Dolak, Ghost: The ghost will speak, one round after appearing, explaining that he was AI-Dolak, the once great captain of the guard. He was involved in the assassination plot against the sheik, but had only a coward’s role to play. He assembled the guards for inspection just as the assassins were attacking the sheik. Now he must stay here forever, looking upon the noble faces of the once-honored guard.
Wight: ?
Wraith: ?
Lancer of Death, Spectral Minion: ?
Death Watch, Spectral Minion: ?
Spectre: ?
Ghost: ?
 

Voadam

Hero
I6 Ravenloft
1e
Count Strahd von Zarovich, The First Vampyr, Vampire Magic-User 10: The death she saw in me turned her from me. And so I came to hate death, my death. My hate is very strong; I would not be called "death" so soon. I made a pact with death, a pact of blood. On the day of the wedding, I killed Sergei, my brother. My pact was sealed with his blood.
I found Tatyana weeping in the garden east of the Chapel. She fled from me. She would not let me explain, and a great anger swelled within me. She had to understand the pact I made for her. I pursued her. Finally, in despair, she flung herself from the walls of Ravenloft and I watched everything I ever wanted fall from my grasp forever.
It was a thousand feet through the mists. No trace of her was ever found. Not even I know her final fate.
Arrows from the castle guards pierced me to my soul, but I did not die. Nor did I live. I became undead, forever.
Strahd Zombie: They were called into being through a dark magic, now forgotten even by Strahd himself. Strahd zombies were created from the long-dead guards of Castle Ravenloft.
Zombie: ?
Ghost: ?
Ghoul: ?
Wight: ?
Wraith: ?
Maiden Vampire: ?
Vampire: These are old, hapless victims of the Count.
Groaning Spirit: ?
Spectre: ?
Helpful Spirit: ?
Helga, Vampire: She claims to be the daughter of a villager, cruelly forced into service of the Strahd. She will plead on her hands and knees, if necessary, to be saved from this awful place. She will play the part of the innocent female to the last, only revealing her ferocity as a vampire when she attacks. She is, in fact, the daughter of one of the townspeople but she chose a life of evil with Strahd.
Skeleton: ?
Prince Aerial du Plumette, Ghost: Ariel was a terrible man, who sacrificed more than himself in his quest for wings.
Endorovitch the Terrible, Spectre: This man loved Marya and found that she loved someone else in his court. As Marya and her lover were dining, Endorovich put poison into the man's wine glass. The glasses were mixed up and the girl drank it instead. The lover was hanged for the deed and buried in the cemetery behind the church in Barovia township. Endorovich never did get over his guilt and, in his madness, killed many in his lifetime.
Sasha Iviliskova, Vampire: This vampire is an old wife of Strahd's, a townsperson now under his control.
Patrina Velikovna, Banshee: Patrina was a gypsy elf maiden who, having learned in early life a great deal of the black arts, was nearly a match for Strahd's powers. She felt a great bond with Strahd and desired to become one of his wives. Strahd, ever willing, agreed, but before the final draining of spirit from her soul could take place, her own people stoned her to death in mercy. Strahd demanded, and got, the body. She then became the banshee spirit found here.
 
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Voadam

Hero
I10: Ravenloft II: The House on Gryphon Hill (1e)
1e
Strahd Von Zarovich, The Creature, Vampire Mage 10: I am rebirth, I am flight. The troubles of my previous life fade into shadows alone. I was peace itself. I was good and just. I practiced my arts for the benefit of all and healed the land with the gifts of a just god but the torment of my own dark self followed me. Within me was darkness, and hatred and envy. As I looked about, so too did this black shadow of mankind's soul seep slowly into all that I did, diluting its power and sapping its strength.
My own darkness, my own doubting, hatred and rage poisoned me as well; with so much done in the service of others, my own spite and pride tore at me in the back of my mind. In the end, it said to me, all there is, is death, and all these good works will be for naught.
Then came the vision. I saw a way by which I might rid myself of my own darkness. Indeed, might I not rid all mankind of its darker self? This would surely be perfection, joy and treasure. This was the Apparatus and once my mind conceived it, I could not rest until its completion.
Many nights did I work in the darkness of my secluded laboratory, my mind fevered with the immensity of what I would accomplish. Yet did success elude me! Failure after failure did I suffer. The key to the banishment of our darker self was ever hanging before me, without shape or substance; ever in a haze of taunting obscurity.
One night my tortured soul boiled with hate and anger. I cried out! “Why had the gods made man so? Why must we be tortured by contrast in this life, faced constantly with the choice of light and dark?” I would conquer this if I could. I would defy such law!
Then came to me with clarity the knowledge of what I must do. I saw the missing piece, its rod of crystal hewn just so; its length just thus. The sulphur sphere . . . it all made sense. I vowed to leave thus for a time the paths decreed by the just gods, for in the end much good could be accomplished . . . surely the gods would understand the need of that.
Within a fortnight the deed was done. The Apparatus stood complete within my laboratory. The great sulphur ball in its mechanism, the receptors below all arranged properly about the lead glass sphere. The tests had all been successful . . . I could let no one but myself be the first within that chamber.
The power surged with the spinning sphere. Lightning laced the chamber. Arrows of brilliance flew from the receptors and pierced the glass . . . my soul! The darkness encompassed me . . . it screamed!
When at last I awoke, I was free. Yet the great experiment worked all too well.
I could marry with good conscience the woman I loved and know that the darker self within me would be no obstacle to our joy and happiness. We were betrothed and the date was set.
I gave no thought then to where my darker soul had been sent. Where that part of me lived, I did not know. My pride had played one last trick upon me.
I continued my questing to perfect my device when on a terrible night of storm the Apparatus fled from my control and black darkness solidified within the crystal globe. From whence I had sent my dark self . . . it had returned!
Now it has taken form, unbidden and terrible. The creature . . . for no other name would suit . . . emerged from the shattering globe. I fled from the house in terror that such horror should have existed within me, only to return!
I am the ancient, I am the land. My beginnings are lost in the darkness of the past. I was the warrior. I was good and just. I thundered across the land like the wrath of a just god, but the war years and the killing years wore down my soul as the wind wears stone into sand.
All goodness slipped from my life; I found my youth and strength gone and all I had left was death. My army settled in the valley of Barovia and took power over the people in the name of a just god, but with none of a god's grace or justice.
I called for my family, long unseated from their ancient thrones, and brought them here to settle in the castle Ravenloft. They came with a younger brother of mine, Sergei. He was handsome and youthful. I hated him for both.
From the families of the valley, one spirit shone above all others. A rare beauty, who was called “perfection,” “joy” and “treasure.” Her name was Tatyana and I longed for her to be mine.
I loved her with all my heart. I loved her for her youth. I loved her for her joy. But she spurned me! “Old One” was my name to her—”elder” and “brother” also. Her heart went to Sergei. They were betrothed. The date was set.
With words she called me “brother,” but when I looked into her eyes they reflected another name..death.. It was the death of the aged that she saw in me. She loved her youth and enjoyed it. But I had squandered mine.
The death she saw in me turned her from me. And so I came to hate death,my death. My hate is very strong. I would not be called “death” so soon.
I made a pact with death, a pact of blood. On the day of the wedding I killed Sergei, my brother. My pact was sealed with his blood.
I found Tatyana weeping in the garden east of chapel. She fled from me. She would not let me explain, and a great anger swelled within me. She had to understand the pact I made for her. I pursued her. Finally, in despair, she flung herself from the walls of Ravenloft and I watched everything I ever wanted fall from my grasp forever.
It was a thousand feet through the mists. No trace of her was ever found. Not even I know her final fate.
Arrows from the castle guards pierced me to my soul, but I did not die. Nor did I live. I became undead, forever.
Worse still, he had the audacity to use the machine on himself. Indeed, this enchanted engine drained all that was evil from the body of the Alchemist and cast it out. But the exiled evil did not dissolve into nothingness but rather gained a malignant nonlife of its own in a land far distant. Now, that abomination has returned to confront the Alchemist and to claim the life-rights it was denied by its creator. This is the vampire, the Creature Strahd.
Strahd Skeleton: These skeletons have been animated by the Creature.
Strahd Skeletal Steed: These are skeletal war horses that the creature has animated.
Strahd Zombie: These zombies are the creations of the Creature Strahd.
Azalin, Lich Magic-User 18: ?
Lich 18: ?
Master Ilmen, Strahd Zombie: ?
Caarey Gelthik, Ghast: ?
Jerimy Estmore, Wight: ?
Master Tangle, Wraith: ?
Wren Thims, Wraith: ?
Carl Ramm, Mummy: ?
Sharon Teece, Groaning Spirit: ?
Molly Grayswit, Vampire: Watching here is a vampire, a young woman who disappeared from town some weeks ago. Her parents presumed she had run off with a sailor, not realizing she had fallen victim to Strahd.
Thinn Balder, Zombie: ?
Badder Ghastling, Ghast: ?
Karen Edgerton, Wight: ?
Geam Welstap, Wraith: ?
Maquir Loft, Wraith: ?
Ellen Stinworthy, Mummy: ?
Miranda Langstry, Groaning Spirit: ?
Charity Bliss, Vampire: ?
Lord Godefry, Haunt: “...Tragedy has struck! This morn, Goodman Morris came winded from the Godefroy house. He says Lady Godefroy and her child are brutally slain and the blood clings to Lord Godefroy's hands..."
The only being found here is a haunt, the remains of Godefroy, who died here after slaying his wife and child.
Godefroy will seek to possess one of the characters that enters the room and force him to lay the spirits of his dead wife and daughter to rest.
Kelman Osterlaker, Spectre: ?
Penelope Godefry, Haunt: “...Tragedy has struck! This morn, Goodman Morris came winded from the Godefroy house. He says Lady Godefroy and her child are brutally slain and the blood clings to Lord Godefroy's hands..."
It will try to posses one of the characters and then complete its flight from its father.
Kattle Lisbury, Wight: ?
Emory Maus, Wight: ?
Marcus Lithe, Wraith: ?
Thellactin Mianns, Spectre: ?
Kelly Duncan, Groaning Spirit: ?
Emma Kelley, Vampire: ?
Millicent Hodgson, Zombie: ?
Natterly Knutnor, Ghast: ?
Momsin Alenny, Wight: ?
Shingol Tann, Wraith: ?
Yettergun Folie, Spectre: ?
Leslie Kale, Groaning Spirit: ?
Arlie Esterbridge, Vampire: ?
Lady Godefroy, Ghost: “...Tragedy has struck! This morn, Goodman Morris came winded from the Godefroy house. He says Lady Godefroy and her child are brutally slain and the blood clings to Lord Godefroy's hands..."
Slain by her husband.
Ogre Wight: ?
b]Ghast:[/b] ?
Ghost: ?
Groaning Spirit, Banshee: ?
Haunt: ?
Mummy: ?
Skeleton: ?
Spectre: ?
Vampire: ?
Wight: ?
Wraith: ?
Zombie: ?
 
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Voadam

Hero
Kara-Tur: The Eastern Realms (1e)
1e
Salt-Zombie: T'hai Salt Flats
An ancient salt lake once filled this land, but deep underground upheavals resulted in the water draining away, leaving a desolate and parched tract of salty soil where no green plants take root. Strange boulders and sand dunes shape the land here, and it is an evil place. The only man who is known to live there is the evil wu jen Utwa So, the master of the “salt-zombies,” undead monsters he has created from the helpless peasants and adventurers who wander into his domains.
Undead Warrior: Ancient undead warriors are accidentally raised from their graves by a group of rice farmers extending an irrigation canal near the village of Gawat. Coming out of an extensive unmarked sepulcher the monsters attack and kill six of the diggers.
Ghost: The ghost of an ancient ancestor of the Ho clan is seen in Ausa. He was executed by the Shou troops who put down their revolt hundreds of years ago, yet he had no part in the rebellion. He was an honorable man and mourns his lost name.
Todaijo is the northerly port city on Sora Bay in Kanahanto Province that was once the stronghold of Prince Miki. Miki was killed and his city destroyed by korobokuru in 2/45 (105). However, Todaijo was rebuilt over time, and remains a center of trade for the far north of Shinkoku.
Todaijo is a city haunted by ghosts and uneasy spirits. Its inhabitants have learned to live with this, and simply avoid certain buildings haunted by those who died violently at the hands of korobokuru.
Pin Mo Nom, The Headtaker, Spectre: ?
Baijang: ?
Gaki, Hungry Ghost: ?
Bisan: ?
Spirits of the Dead: The spirits of the dead are descended from those who lived evil or unfulfilled existences when they were alive. For this, they have been judged by the Lords of Karma to eternally walk the Earth as spirits, forever in torment.
Joki Lam, Ghost: ?
Ghostly Ferry-Man: ?
Old Man of Pursai, Ghost: ?
Ghostly Deer: ?
Ghost Ship of Hidegari Iegusa: Boats navigating the Sea of the Long Morning are sometimes greeted with the eerie sight of the ghost ship of Hidegari slowly making its way along the coastline. About 500 years ago, the legendary seaman Hidegari Iegusa engaged in a fierce battle with a fleet of warships from Kozakura. The battle went against Hidegari, and with his sails ablaze and his crewmen dead, his ship vanished into a sudden fog. The ghost ship is recognizable by its glowing hull and sails of flame.
Chu-U Ghost: The chu-u were neither virtuous enough to pass the judges examinations nor malevolent enough to merit additional sentencing.
Ghost of Samon: About halfway on the Hayatoge Road is where the wandering shukenja Samon met his end nearly 2,000 years ago. While on a religious retreat, Samon betrayed his vows and courted and married a beautiful peasant girl. When he awoke the next morning, he found a great serpent coiled next to him, the true form of his bride. Horrified, he ran off into the mountains. His spirit is still occasionally seen by evening travelers.
Ghoul: ?
Peat Mummy: ?
Memedi Genndruwo: ?
Common Memedi: The category of frightening spirits can be very broad. Most unexplained phenomena that frighten a person are likely to be described as memedi, and many spirit creatures presented in Oriental Adventures may fit the category.
Common Memedi Djim: These are apparently the spirits of deceased priests.
Common Memedi Djrangkong: ?
Common Memedi Panaspati: ?
Common Memedi Setan Gundul: ?
Common Memedi Uwil: Apparently the spirit of a dead sohei.
Common Memedi Wedon: ?
Sundel Bolong: ?
Spectre: ?
Zombie: ?
Tigbanua Buso: ?
Mountain Buso: ?
Jiki-Ketsu-Gaki: ?
Shinen-Gaki: ?
 
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Voadam

Hero
Legends and Lore
1e
Mictlantecuhtli: ?
Gods of Lankhmar: Ancient mummified skeletons sustaining themselves through the use of mighty magics.
Ghost: ?
Ghoul:
Groaning Spirit, Banshee: ?
Lich: ?
Skeleton: ?
Spectre: ?
Wight: ?
 

Voadam

Hero
Manual of the Planes (1e)
1e
Undead: Many undead draw their animating force from the Negative Material plane, which endows them with the power to drain ability scores or levels. Such creatures are said to exist in both the Prime Material and Negative Material planes simultaneously, though this is unlikely, as the two are not linked. There is no record of undead spotted in either the Positive or Negative Material planes, though they are found in the quasi-planes.
There are no elemental undead.
Ghost: ?
Groaning Spirit: ?
Lich: ?
Githyannki Lich-Queen: ?
Shadow: ?
Spectre: ?
Vampire: ?
Wraith: ?
Apparition: ?
Eye of Fear/Flame: ?
 



Voadam

Hero
N5 Under Illefarn (1e)
1e
Ghoul: ?
Dwarf Skeleton: Kelthas has also raised a number of dwarf, human, orc and goblin skeletons.
Human Skeleton: Kelthas has also raised a number of dwarf, human, orc and goblin skeletons.
Orc Skeleton: Kelthas has also raised a number of dwarf, human, orc and goblin skeletons.
Goblin Skeleton: Kelthas has also raised a number of dwarf, human, orc and goblin skeletons.
Skeleton: Kelthas has also raised a number of dwarf, human, orc and goblin skeletons.
 

Voadam

Hero
OA1 Swords of the Daimyo (1e)
1e
Lich: ?
Spectre: ?
Ghoul: ?
Skeleton: ?
Vampiric Ixitxachitl: ?
Kuei: Now haunting the cave is the kuei of one of his unfortunate victims—a young woman who was about to be married.
As a kuei this woman is compelled to possess the body of another woman, so that she can complete her marriage oath. Having died centuries ago, her intended is no longer alive. If she marries into his family, however, her oath will be fulfilled.
 

Voadam

Hero
OA2 Night of the Seven Swords (1e)
1e
Sanai, Ghost: ?
Ghost: Aside from a few creatures that have wandered in, most of the spirits here are bound by the ancient curse on the castle. The ghosts can be defeated by various means, but unless they are permanently laid to rest by specified means, they return to haunt the castle the following night. The spirits of any slain characters whose bodies are abandoned on the island join the ghosts and may be encountered in later adventures.
Tagamaling Buso: ?
Tigbanua Buso: ?
Phantasm: ?
Bushi Zombie: ?
Ninja Spirit Shadow: ?
Giant Crab Ghost: ?
Spirit Samurai: ?
Flying Spirit: ?
Nin-Chu-Ju-Gaki, Starving Spirit: ?
Ghost: This lost spirit cannot know final rest until he possesses his prayer beads. He was overcome by the Porter at 15, who threw his body down the well (9) after stripping it of all its symbols of faith. The body was swallowed by the giant carp.
A kindly maiden haunts the willow. She grieved at the clan’s loss of honor when they slew a messenger from the Sun Temple. Her spirit can not rest until the body of the messenger is given a proper burial.
Goburu Ichi, Kuei Shukenja 5: This is Goburu Ichi, a late priest of the Sun Temple. He died of the wasting disease of Lady Murasame (area 28), but strangely, he cannot recall the cause of his demise.
Jiki-Ketsu-Gaki: ?
Hengeyokai Mantis Monk 6 Spirit: ?
Yushi, Spirit: ?
Ito Murasame, Shikki-Gaki: ?
Shinen-Gaki: ?
Ghostly Matter, Supernatural Phenomena, Ghostly Phenomena: Most these phenomena are of evil nature and are generated from the forces present in the caverns. Some, however, emanate from sources which are not strictly evil. Laying tortured spirits to rest stops the phenomena associated with them.
Vision: ?
Crawling Spectre: ?
Zombie: ?
Juju Zombie: ?
Otomo Tahiro, Permanent Haunt, Ghost: The old man is Otomo Tahiro, a 3d level shukenja who entered the caverns two months ago intending to rid the area of its evil forces. Although his intentions were noble, Tahiro’s mission was hopeless; the forces in the caverns were much too powerful.
He was ultimately captured by the wu jen who resides in area 26. The wu jen cruelly used a burning paint to inscribe the fates of other clan members on the shukenja’s body. Not only can the damage not be cured, but it proves fatal in a short time.
Tahiro has been kept prisoner in this pit, subsisting on the insects and vermin that find their way in. For the first three months, Tahiro was regularly brought back to the wu jen, but as his physical condition worsened, the wu jen lost interest, and Tahiro has been left alone since then. His mind is virtually gone and he is near death.
As long as the characters remain outside the pit, Tahiro believes he is about to be tortured again and continues to babble,
“Not again! Please! Just kill me!” regardless of what the characters say.
If any of the party members enters the pit and comes within five feet of him, Tahiro stops babbling and stares at the character. As he recognizes that the characters are not his tormentors, he babbles, “You must leave! This is an evil place! You must leave!”
If the PCs attempt to question him, they find that he is all but incoherent. He knows his name but little else and to most questions he shakes his head slowly from side to side and mutters, “I don’t know....” If asked what happened to him or how he got there, he babbles, “Not again! Please! Just kill me!”
If asked about the relics, an expression of sheer terror crosses his face, and he gasps, “The creature...the creature...”
Tahiro raises his arm and gestures, causing an image of shimmering pink light to appear in the pit. It is an octopoid apparition with seven wriggling tentacles. Each tentacle holds a razor-edged katana. The creature is hovering in a cloud of red mist which gradually envelops it. The creature begins to cackle as it is swallowed in the mist, and the image fades.
This final effort proves to be too much for the old man who dies immediately. Attempts to prevent his death (or to raise him after his death) fail; his Constitution is reduced to zero.
(If the players insist on taking Tahiro with them, the DM should remind them that he is unlikely to get far in this condition.)
If his body is abandoned here, Tahiro becomes a permanent haunt and remains in this area until struck by a silver weapon (a fact his ghost does not know).
Haunted Arm: This is the arm of a ninja, a former clan member who tried to escape the caverns by passing through the wall but didn’t make it. The ninja is dead, but his haunted arm lives on and guards the passage.
 

Voadam

Hero
OA3 Ochimo The Spirit Warrior (1e)
1e
Ochimo, Spirit Warrior: The pirate base was abandoned during the Black Cycle of Years, amid rumors of mysterious disappearances and hauntings. It was at this time that the Dead Spirit King, his wisdom in the dark arts grown great, first created his Ochimo, or spirit warriors. The Ochimo were created from those pirates who ventured too close to his overgrown temple complex.
If this Opawang did exist, then it may or may not have made itself servants, which men might call spirit warriors.
Jiki-Niku-Gaki: ?
Shikki-Gaki: ?
Lacedon, Aquatic Ghoul: The Opawang’s failed experiments.
Earth Ochimo: ?
Water Ochimo: ?
Air Ochimo: ?
Fire Ochimo: ?
Skeleton: Talisman of the Restless Dead magic item.
Vampiric Kappa: ?

Talisman of the restless dead. This device looks like a small birds-foot charm on a leather thong. It forces spirits to animate the bones of any long-dead humans and humanoids that are available (these are similar to western skeletons, and may be turned, though they are also affected by spells that deal with spirits). Up to 20 such skeletons may be animated in a single day.
 

Voadam

Hero
OA4 Blood of the Yakuza (1e)
1e
Jiki-Niku-Gaki: ?
Jiki-Ketsu-Gaki: ?
Getsu, Tigbanua Buso: ?
Tagamaling Buso: Destroying Nakamaru is easy, at least to Getsu’s mind. All he needs to do is infect enough of the population with the disease carried in his claws—the disease that transforms a man into a hideous tagamaling buso.
Lord Toragi, Kuei: The kuei of Lord Toragi, uncle of Lord Mitsuhide, lurks in the outermost bailey of the castle, the place where his banishment was pronounced. Sentenced by the shogun due to the false charges of his half-brother, the kuei is still attempting to prove Toragi’s innocence and avenge the family name.
Seventeen years ago, Lord Toragi, uncle of Lord Mitsuhide (the current daimyo of Nakamaru), secretly pledged his aid to the Goshukara cause. Before he could fulfill his pledge, he was banished at the orders of the shogun, framed by a plot created by his younger brother. Now his kuei seeks to possesses an able and noble warrior so that he can fulfill his pledge of service to the Goshukara. Now his kuei seeks to possesses an able and noble warrior so that he can fulfill his pledge of service to the Goshukara.
 

Voadam

Hero
OA5 Mad Monkey vs the Dragon Claw (1e)
1e
Undead Ronin: The world grows hazy for a moment, as if you had slipped into a meditative trance. You see the image of a great black cat, a leopard, bound with a huge chain made up of links similar to the figure in your hand. A mighty warrior smashes those links, setting the creature free of its oppressors. Much of the chain is recovered and taken elsewhere, but this one piece is taken by another and moved to a shrine in the Joi Chang Peninsula.
A group of Kozakuran ronin, fallen from their once-noble standards, raid the shrine and slay all the priests but one, demanding to know the magic of the ivory piece. The old man only states that “a chain is made up of all its links.” Puzzled, the ronin and his friends slay the last priest and take the ivory. With his last words, the priest utters an ancient curse on the ronin.
Now the ronin are arguing. The one with the ivory piece is slain by a blow to the head, and stumbles back into a well. As he falls, the other former samurai draw their weapons and attack each other.
The ancient curse was for the four ronin to become eternal guardians of the fragment of chain.
Detrinius Wands, Lich 20: ?
Splin, Tigbanua Buso: ?
Ningyo Vampire: ?
Jiki-Ketsu-Gaki: ?
 

Halloween Horror For 5E

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