Undead Origins

Voadam

Adventurer
Vecna Reborn
2e
Vecna: Vecna was an extraordinarily powerful wizard (some say the most powerful wizard of all time) who became a lich.
But because evil such as theirs can never completely fade, Vecna arose again, this time as a demigod. His servant and betrayer Kas returned as a powerful vampire.
Kas: But because evil such as theirs can never completely fade, Vecna arose again, this time as a demigod. His servant and betrayer Kas returned as a powerful vampire.
Reaver: ?
Skeletal Steed: ?
Vampire: ?
Ghoul Lord: ?
Ghost: ?
Jacairn, Spectral Hag Annis: ?
Haroln, Mage 3 Priest 10 Vampire: ?
Quoolarn, Ghoul Lord: ?
Ghast: Victims of Qoolarn's bite must save vs. poison or contract a disease. This disease causes the loss of 1 point of Constitution and Charisma each day. If either score reaches 0, the victim dies and rises again as a ghast. This disease is cured only by a heal spell.
Shadow: They are attacked by the spirits of slain warriors, condemned to spend all eternity in this battleground, in the form of the shadows.
The Hideous Engine: Somewhere along the pass, the heroes encounter one of Vecna's hideous war machines, composed of undead bodies and spirits thrust and mangled together in unholy ways.
Desert Zombie: Each full hour spent in the Ashen Waste, they lose one level or Hit Die. This loss continues until the victim dies, becoming a desert zombie under the control of Vecna.
Undead Giant Vulture: ?
Gigantic Skeleton: ?
Skeleton: ?
Zombie: ?
Ghoul: ?
 

Voadam

Adventurer
When Black Roses Bloom
2e
Lord Loren Soth, Lord of Sithicus, Death Knight: Lord Soth is a death knight (see the MONSTROUS MANUAL), a corrupted Knight of Solamnia who was cursed by the gods for betraying that order's sacred oaths of honor and service to the cause of good.
The blast of magical fire that turned Soth into an undead creature permanently blackened his armor; no amount of polishing can remove the fine layer of soot that covers it.
Honor. Devotion to duty. Chivalry. Love. Military law. Discipline.
As a Knight of Solamnia on the world of Krynn, the Lord Soth held these concepts dear.
He followed the Measure of his order, paying tribute to the gods, holding to the letter of his Oath, and fighting for good on behalf of Paladine, the father of all good and the patron god of all valiant warriors. In time, he was awarded the order's highest honor and became a Knight of the Rose.
"Est Sularus oth Mithas. My honor is my life."
Soth's dishonor became his death.
Cruelty. Jealousy and greed. Falsehood. Unbridled lust. Infidelity. Murder.
Through these acts, Soth became what he is today—a death knight, a fire-blackened, undead travesty of all he once stood for.
There once was a mighty warrior whose jealous passions and neglect of duty led him to lose all that was dear to him—his love, his life, his very spirit. His tale is a descent into darkness and evil.
His name is Lord Soth, and this is his story.
Long, long ago, Lord Soth was mortal. Nearly four centuries ago, he fought on the side of good in the distant land of Solamnia.
In those days, Lord Soth was a Knight of Solamnia. Through deeds of great daring and chivalry, he earned each of that order's honors—crown, sword, and rose. He built the mighty Dargaard Keep of rose-red stone, and married the beautiful Lady Gladria of Kalaman. Proud he was of his wife, though it was duty alone made him wed her. Proud he was of his fortress strong.
Pride. As we Vistani say, "The greater the pride, the farther the fall." And what caused this proud warrior to fall?
Desire for a woman who was forbidden to him. Possessing her would make a mockery of his wedding vows. Possessing him would contradict her own promise to the gods. But then, as we Vistani say, "The sweetest fruits lie behind the stoutest fence."
Lady Isolde was her name. She was an elf maid of Silvanost, travelling with thirteen other maids to the mighty city of Palanthas. There she would pledge herself to the god Paladine the Valiant Warrior, father of all good, platinum dragon of the evening sky.
The maids were beset by bandits and taken prisoner. There were dozens of the rogues, perhaps even hundreds. Somehow, they had known just where and when to strike.
Lord Soth met their leader, a fearsome ogre, in single combat. He fought the brute in accordance with the rules of fair combat, besting him even though the ogre resorted to trickery and unfair tactics. The bandits fled—and Lady Isolde fell into Lord Soth's arms. An innocent spark of love was kindled. All too soon it became the flame of lust.
The elf maid had vowed to serve her god but had not yet been sworn a priestess, and so had no formal oath to break. Lord Soth, however, was bound to his wife by sacred marriage oath. His vows were binding "until death parts us." There was only one way to break those vows.
And so Lord Soth committed the ultimate sin. He ordered his seneschal, a vain and evil man named Caradoc, to murder Lady Gladria. What should have been a bed of love was turned into a death bed. Blood on her bedclothes showed that murder had been done, though her body was never found.
With unseemly haste—and without a tear of mourning for his dead wife—Lord Soth took Lady Isolde to live with him in Dargaard Keep. His bloody secret seemed safe, but the elf maids who accompanied Isolde had sharp ears and keen eyes. Somehow, they learned of Lord Soth's crime. Somehow, their gossip reached the ears of the High Knights.
Called before a council of his peers, Lord Soth was found guilty of murder, adultery, and dishonoring the vows of his order. He was dragged through the streets of Palanthas in shame and sentenced to death. The execution would take place the very next day; according to tradition, Soth would die by his own sword.
That night, thirteen knights who had remained loyal to Lord Soth rescued him from his prison. By dark of night they stole away to Dargaard Keep.
The Knights of Solamnia besieged the keep, demanding that Soth emerge to meet his fate. They lifted the siege just long enough for Lord Soth to wed Isolde in a joyless, sparsely attended ceremony.
The siege was a long and harsh one, but Dargaard Keep held. Just as things were at their darkest, the god Paladine spoke to Lord Soth. The knight's sins would all be forgiven if he undertook one last, heroic task. Success would mean Soth's death—but also bring about his salvation.
Paladine ordered Lord Soth to journey to the city of Istar, where the Kingpriest of that city was about to demand of the gods the power to eradicate all evil from Krynn. Unless the priest could be stopped, the gods would retaliate by utterly destroying the city. Only Soth could prevent this cataclysm.
Lord Soth set out for Istar. But he never reached the city. What stopped him?
Soth never reached Istar because the fiery hand of jealousy gripped his heart. One of the elf maids whispered in his ear that Isolde had been unfaithful to him, that the son Isolde had borne was not Soth's own.
Infuriated, Lord Soth rode home to confront his wife with her imagined crimes. At the same moment that he raised his mailed fist to her, the Kingpriest of Istar raised his voice to the heavens. The furious gods hurled a mountain at the city—and hurled holy fire at Dargaard Keep.
Even as she was consumed by the flames, Lady Isolde begged her husband to save the life of Peradur, their newborn son. But Lord Soth turned away. He lost his wife, his son, his life, and his spirit that day. But something evil lived on inside his empty chest. And so Lord Soth was reborn as a death knight. A creature of darkness, a heartless servant of evil. A mockery of a man, with an icy voice and chilling touch. A fiend capable of killing with a mere word, of causing wracking pain with a mere glance. A creature capable of turning the bravest warrior's blood to ice, of burning the holiest priest to cinders with a mere thought. A creature who bends the shadows to his will and laughs in the face of the gods.
Tickelmop Toothfang, Kender Vampire: Tickelmop is one of 50 kender whose village was drawn into Sithicus from Krynn some 15 years ago. Lord Soth killed half of them in hideous experiments, and the other half were turned into vampires.
Caradoc, Ghost: ?
Baron Gundarak: ?
Count Strahd Von Zarovich:

Skeleton: ?
Zombie: At will, Lord Soth can cause any dead warrior to rise from the ground as a zombie completely under his control.
Kender Vampire: Tickelmop is one of 50 kender whose village was drawn into Sithicus from Krynn some 15 years ago. Lord Soth killed half of them in hideous experiments, and the other half were turned into vampires.
Poltergeist: ?
Skeletal Warrior: ?
Banshee: ?
Skeleton Animal: ?
 

Voadam

Adventurer
A1-4 Scourge of the Slave Lords
1e
Haunt: This figure is a haunt, the restless spirit of a person who died leaving a vital task unfinished.
This haunt is the spirit of a slave who was killed in this area while trying to escape. The haunt’s mission is to escape from the hill fort.
Jon, Haunt: This haunt was once a sergeant of the guard named Jon. His task had been to defend the inner walkway and the trapdoor at its end from invaders, but he died as the last man of his force, with the knowledge that he had failed. In order to end his existence, Jon must successfully defend the area against all intruders, either slaying them or driving the intruders off.
Ghast: ?
Ghoul: ?
Ghost: ?
Skeleton: ?
Vampire: ?
Wight: ?
Zombie: ?
 

Voadam

Adventurer
C1 The Hidden Shrine of Tamoachan (1e)
1e
Zombie: ?
Tloques-Popolokas, Vampire: He does not drain blood in the normal vampire manner, but must first drain it into a receptacle and then drink it. He is thus not a typical vampire, gaining his powers through his allegiance to Zotz.
Ayocuan, Wight: ?
Mummified Sacred Offspring of Chitza-Atlan, Centaur Mummy: ?
 

Voadam

Adventurer
C4 To Find a King (1e)
1e
Gamrad Longlimb, Revenant: He has come to slay his killer. Dugal and Gamrad were old enemies, and a few months ago Dugal was forced to kill Gamrad in self-defense. Gamrad’s hatred and desire for vengeance enabled him to assume this undead state.
Shadow: ?
 

Voadam

Adventurer
C5 The Bane of Llewellyn (1e)
1e
Heimwell the Haughty, Ghost: ?
Tornum the Terrible, Royberno, Skeleton Warrior: ?
Suradel the Scholar, Vampire: Unknown to his subjects, Suradel was cursed with vampirism before his death.
Lightmal the Dark, Spectre: ?
Headless Horseman Wraith: ?
Ghoul: ?
Zombie: ?
Skeleton: ?
Shadow: ?
Wight: ?
Ghast: ?
Wraith: ?
Mummy: ?
Spectre: ?
Vampire: ?
Ghost: ?
Lich: ?
 

Voadam

Adventurer
DL8 Dragons of War (1e)
1e
Spectral Minion: Spectral minions are the spirits of humans or demihumans who died before they could fulfill powerful vows or quests. Like ghosts, spectral minions do not fully exist on the Prime Material plane. Even in death, spectral minions are bound to the vows or quests placed upon them when they were alive. Every day, they must relive the events leading to their deaths, trying to fulfill their vows, or quests.
Spectral Minion Berserker: Some agents of evil in the tower were driven into a berserking frenzy when the Cataclysm came upon the world. Though quested to find the Khas game pieces, they have rebelled against the task and have no hope of ever being freed from their charge.
Spectral Minion Guardian: These minions were quested, at the death of Yarus, to guard the ways of the Khas pieces.
Spectral Minion Philosopher: Not all spirits are engaged in the quest for the Khas pieces. Over the centuries, many have fallen back into the ways of their previous lives. The philosophers are one such group, as are the revelers. Philosophers love libraries and books and can spend decades studying the nuances of a single book.
Spectral Minion Reveler: Not all spirits are engaged in the quest for the Khas pieces. Over the centuries, many have fallen back into the ways of their previous lives. The philosophers are one such group, as are the revelers. Philosophers love libraries and books and can spend decades studying the nuances of a single book.
Spectral Minion Searcher: These armed (broadswords) minions of evil stalk the halls of the tower, forever searching for the Khas game pieces.
Spectral Minion Warrior: Both good and evil warrior minions wander the tower. They fight a battle with each other every day, neither side gaining an advantage, both sides grimly determined to win.
Virkhus, The Horn of the Dawn, Undead Knight Returned: ?
Soth, The Black Rose Knight, Death Knight: Soth was an ancient Lord Knight of Solamnia at Dargaard Keep. Through his own foolish acts he called a terrible doom upon himself and his associates, including his loyal Knights.
Lord High Cleric Yarus, Lord High Clerist, Old Yarus, Undead Cleric 23: Yarus, Lord High Cleric of the Knights of Solamnia was the most powerful man in Solamnia. He sat atop his great tower, built in the Westgate Pass south of Palanthus, and watched the world pass.
Yarus came from a very old line of Solamnic Clerics. His forefathers had been of the Order of the Crown since the days of Vinas Solamnus.
Yarus was not concerned for the power of his position but for the good works he could perform while there. Ever and always was he an opponent of evil. Thus it might seem strange that he befriended his greatest enemy.
Kurnos was the greatest tyrant remaining during the Age of Might. Himself a prisoner of Yarus, he was treated more like a guest than someone taken in battle.
Both men found their greatest diversion in games of Khas. They would amuse themselves for hours on end, playing games that would last for weeks. So even were they in their final game that it continued for over four months with neither gaining the advantage. They were playing when the Cataclysm came.
A great pillar in the Hall of Yarus fell as they played. It struck Yarus from behind, knocking him from his chair. The pillar crushed his body and pinned one of his hands at his side. Thus did Yarus find himself powerless and dying.
Kurnos, sitting placidly in his chair despite the destruction that raged outside, looked silently for a moment at Yarus, then smiled. Slowly rising to his feet, the evil bishop reached out with both arms and swept the pieces to his side of the board. “Your men are mine, I have won!”
With his free hand, Yarus gestured once and all his Khas pieces disappeared from the board. With this last mortal gesture, Yarus died. Yet as the fire burned in Kurnos’s eyes, the voice of Yarus filled the domed hall. “I will return to finish our game, friend Kurnos, when the 33rd piece is come.”
Death Knight: ?
Groaning Spirit, Banshee: ?
Lich: ?
Phantom: ?
Shadow: ?
Skeleton Warrior: ?
Wraith: ?
Spectre: ?
 
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Voadam

Adventurer
DL16 World of Krynn (1e)
1e
Banshee, Groaning Spirit: ?
Crypt Thing: ?
Eye of Fear and Flame: ?
Ghast: ?
Ghost: ?
Ghoul: ?
Sheet Ghoul: ?
Haunt: ?
Huecuva: ?
Lacedon, Marine Ghoul: ?
Mummy: ?
Penanggalan: ?
Shadow: ?
Sheet Phantom: ?
Skeletal Warrior: While on a mission far to the east, Soth, an intensely passionate man, met and fell in love with a beautiful elf-maiden cleric. Denissa was a disciple of the Kingpriest of Istar. Not knowing that Soth was married, she fell under the spell of Soth's saintly strength. A fortnight later, he left her with a promise to return within the year.
Upon returning to his keep, Denissa haunted his thoughts. A plan emerged out of tormented passion for his elven cleric: Lady Korinne had to disappear-permanently. Korinne was no longer seen in the keep. It was rumored that she was pregnant and had taken to bed.
The Knights and regular servants were told that it was a difficult pregnancy. Special attendants were hired by Soth to care for his wife. Only these hand-picked servants were allowed to see Korinne. Then came the announcement that Soth's wife and the baby died in childbirth. The truth was that she was strangled by an assassin hired by Soth himself.
She was buried in the huge cemetery across the chasm from the keep. Her hired attendants were quickly dismissed and sent packing. Soth, in his apparent grief, rode off to the east.
Weeks later he returned with a group of elf-maiden clerics, disciples of the Kingpriest.
His closest friends knew that Soth was not the same man they had campaigned with. Something had changed since his wife died. They watched as he quickly became enamored of one of the elf-maidens. In the spring they were married. Within the year she gave birth to a handsome little boy.
Lady Denissa earned the love and respect of the Knights and servants quickly. She was very wise, very kind, and never showed the grief she felt when she learned of the sinful deeds of her husband. In commune with her goddess, she was told that a holocaust would occur, that the Gods were displeased with the selfishness of the rulers of Ansalon and the very clergy itself! She warned Soth of the impending disaster, but he scoffed at her religious hysteria.
She prayed to the Goddess Mishakal that Soth be allowed to redeem himself. Her prayers were answered, Mishakal told her how Soth could stop the great Cataclysm that was to occur. Through her love and spell-induced visions, she convinced Soth that he could redeem himself by finding the rod of omniscient wisdom and putting it into the hands of the Kingpriest at the Temple of Istar. Questing deep into the Dargaard Mountains, Soth and his hand-picked band of Knights fought their way down to the bottom of a maze of volcanic caverns to claim the legendary rod.
The adamantite coffer that held the rod bore the inscription “He who removes this artifact from its resting place shall replace it with his soul.” Believing himself on a holy quest, Soth cracked open the coffer lid and peeked inside. He was the only one to see the purple drawstring bag, bearing the five segments of the rod, and 13 gold circlets. He reached in and removed the purple bag. Suddenly, the room became unbearably hot. Soth and his thirteen Knights passed out in a delirium. When they regained consciousness, Soth could not help but wonder if he had just lost his soul. He went to the coffer which was now closed. It would not open. So they left the caves and set off toward Istar with the holy artifact.
Halfway across Thoradin, they made camp by a shallow river. There were no moons visible in the sky when the group was approached by four dark elven maidens, all disciples of the Kingpriest of Istar. They had sought him out after learning of his murderous deed and his present quest.
Here he was, risking his life to reach Istar and the Gods were telling every female cleric of his sins! Then the elf-maidens threatened to betray him to the Kingpriest and destroy his quest. His dear wife Denissa, they said, was at that very moment sleeping with Greyspawn, Knight of Heart.
This was more than Soth could bear! He ordered his men to break camp at once and to bring the women
with them. They were returning to Dargaard Keep.
If these accursed elves knew of his crimes, how could they be wrong about his wife? This was his ironic fate-he had been unfaithful to his first wife and now his second wife had been unfaithful to him. As he had murdered Korinne, Denissa had sent him on a deadly quest so she could be alone with her lover! Had he lost his soul? And she was cavorting with his long-standing friend! Betrayal and double betrayal!
Soon after their arrival, the rod was placed on the temple altar and council meeting was called in the great circular Entry Hall. His wife was summoned before all and accused of infidelity by the treacherous dark elves.
Innocent, stunned, and shamed before all, she ran to him, clutching her young child to her breast. At that moment, the world shook and everyone was knocked to the floor. The great chandelier fell from the ceiling above the hall and caused a blazing inferno in the heart of the keep. No one escaped the deadly flames. But before Denissa died, she called down a curse upon Soth, condemning him and his Knights to eternal dreadful life. Soth and his men were “reborn” as a death knight and 13 skeletal warriors.
The keep was largely left intact after the Cataclysm. The fire scorched the lower floors and charred the outside of the tower. The southeastern wall of the keep had crumbled and fallen into the chasm as a result of the earthquake. From a distance, the keep now looked like a withered black rose.
Forever wearing his enchanted armor, Soth became the Knight of the Black Rose. Soth soon found that he was quite different in form and power from his loyal followers. The men who had accompanied him on his quest had become skeletal warriors and the rest of his men had become undead creatures of every type.
Skeleton: ?
Son of Kyuss: ?
Spectre: ?
Vampire: ?
Wight: ?
Wraith: ?
Zombie:
Juju Zombie: ?
Monster Zombie: ?
Lord Loren Soth, Solamnic Death Knight, Knight of the Black Rose: While on a mission far to the east, Soth, an intensely passionate man, met and fell in love with a beautiful elf-maiden cleric. Denissa was a disciple of the Kingpriest of Istar. Not knowing that Soth was married, she fell under the spell of Soth's saintly strength. A fortnight later, he left her with a promise to return within the year.
Upon returning to his keep, Denissa haunted his thoughts. A plan emerged out of tormented passion for his elven cleric: Lady Korinne had to disappear-permanently. Korinne was no longer seen in the keep. It was rumored that she was pregnant and had taken to bed.
The Knights and regular servants were told that it was a difficult pregnancy. Special attendants were hired by Soth to care for his wife. Only these hand-picked servants were allowed to see Korinne. Then came the announcement that Soth's wife and the baby died in childbirth. The truth was that she was strangled by an assassin hired by Soth himself.
She was buried in the huge cemetery across the chasm from the keep. Her hired attendants were quickly dismissed and sent packing. Soth, in his apparent grief, rode off to the east.
Weeks later he returned with a group of elf-maiden clerics, disciples of the Kingpriest.
His closest friends knew that Soth was not the same man they had campaigned with. Something had changed since his wife died. They watched as he quickly became enamored of one of the elf-maidens. In the spring they were married. Within the year she gave birth to a handsome little boy.
Lady Denissa earned the love and respect of the Knights and servants quickly. She was very wise, very kind, and never showed the grief she felt when she learned of the sinful deeds of her husband. In commune with her goddess, she was told that a holocaust would occur, that the Gods were displeased with the selfishness of the rulers of Ansalon and the very clergy itself! She warned Soth of the impending disaster, but he scoffed at her religious hysteria.
She prayed to the Goddess Mishakal that Soth be allowed to redeem himself. Her prayers were answered, Mishakal told her how Soth could stop the great Cataclysm that was to occur. Through her love and spell-induced visions, she convinced Soth that he could redeem himself by finding the rod of omniscient wisdom and putting it into the hands of the Kingpriest at the Temple of Istar. Questing deep into the Dargaard Mountains, Soth and his hand-picked band of Knights fought their way down to the bottom of a maze of volcanic caverns to claim the legendary rod.
The adamantite coffer that held the rod bore the inscription “He who removes this artifact from its resting place shall replace it with his soul.” Believing himself on a holy quest, Soth cracked open the coffer lid and peeked inside. He was the only one to see the purple drawstring bag, bearing the five segments of the rod, and 13 gold circlets. He reached in and removed the purple bag. Suddenly, the room became unbearably hot. Soth and his thirteen Knights passed out in a delirium. When they regained consciousness, Soth could not help but wonder if he had just lost his soul. He went to the coffer which was now closed. It would not open. So they left the caves and set off toward Istar with the holy artifact.
Halfway across Thoradin, they made camp by a shallow river. There were no moons visible in the sky when the group was approached by four dark elven maidens, all disciples of the Kingpriest of Istar. They had sought him out after learning of his murderous deed and his present quest.
Here he was, risking his life to reach Istar and the Gods were telling every female cleric of his sins! Then the elf-maidens threatened to betray him to the Kingpriest and destroy his quest. His dear wife Denissa, they said, was at that very moment sleeping with Greyspawn, Knight of Heart.
This was more than Soth could bear! He ordered his men to break camp at once and to bring the women
with them. They were returning to Dargaard Keep.
If these accursed elves knew of his crimes, how could they be wrong about his wife? This was his ironic fate-he had been unfaithful to his first wife and now his second wife had been unfaithful to him. As he had murdered Korinne, Denissa had sent him on a deadly quest so she could be alone with her lover! Had he lost his soul? And she was cavorting with his long-standing friend! Betrayal and double betrayal!
Soon after their arrival, the rod was placed on the temple altar and council meeting was called in the great circular Entry Hall. His wife was summoned before all and accused of infidelity by the treacherous dark elves.
Innocent, stunned, and shamed before all, she ran to him, clutching her young child to her breast. At that moment, the world shook and everyone was knocked to the floor. The great chandelier fell from the ceiling above the hall and caused a blazing inferno in the heart of the keep. No one escaped the deadly flames. But before Denissa died, she called down a curse upon Soth, condemning him and his Knights to eternal dreadful life. Soth and his men were “reborn” as a death knight and 13 skeletal warriors.
The keep was largely left intact after the Cataclysm. The fire scorched the lower floors and charred the outside of the tower. The southeastern wall of the keep had crumbled and fallen into the chasm as a result of the earthquake. From a distance, the keep now looked like a withered black rose.
Forever wearing his enchanted armor, Soth became the Knight of the Black Rose. Soth soon found that he was quite different in form and power from his loyal followers. The men who had accompanied him on his quest had become skeletal warriors and the rest of his men had become undead creatures of every type.
Jariket, Lich: ?
Kitiara, Penanggalan: ?
Pietro Kristofsky, Prefect of Paladine, Revenant: The creature is the revenant of Pietro Kristofsky, Prefect of Paladine. He has waited for over 300 years to get revenge on Lord Soth and his skeletal warriors for killing him.
Marantha, Banshee: ?
Gisela, Banshee: ?
Joanee, Banshee: ?
Leedara, Banshee: ?
Apparition: ?
Lich: ?
Undead: While on a mission far to the east, Soth, an intensely passionate man, met and fell in love with a beautiful elf-maiden cleric. Denissa was a disciple of the Kingpriest of Istar. Not knowing that Soth was married, she fell under the spell of Soth's saintly strength. A fortnight later, he left her with a promise to return within the year.
Upon returning to his keep, Denissa haunted his thoughts. A plan emerged out of tormented passion for his elven cleric: Lady Korinne had to disappear-permanently. Korinne was no longer seen in the keep. It was rumored that she was pregnant and had taken to bed.
The Knights and regular servants were told that it was a difficult pregnancy. Special attendants were hired by Soth to care for his wife. Only these hand-picked servants were allowed to see Korinne. Then came the announcement that Soth's wife and the baby died in childbirth. The truth was that she was strangled by an assassin hired by Soth himself.
She was buried in the huge cemetery across the chasm from the keep. Her hired attendants were quickly dismissed and sent packing. Soth, in his apparent grief, rode off to the east.
Weeks later he returned with a group of elf-maiden clerics, disciples of the Kingpriest.
His closest friends knew that Soth was not the same man they had campaigned with. Something had changed since his wife died. They watched as he quickly became enamored of one of the elf-maidens. In the spring they were married. Within the year she gave birth to a handsome little boy.
Lady Denissa earned the love and respect of the Knights and servants quickly. She was very wise, very kind, and never showed the grief she felt when she learned of the sinful deeds of her husband. In commune with her goddess, she was told that a holocaust would occur, that the Gods were displeased with the selfishness of the rulers of Ansalon and the very clergy itself! She warned Soth of the impending disaster, but he scoffed at her religious hysteria.
She prayed to the Goddess Mishakal that Soth be allowed to redeem himself. Her prayers were answered, Mishakal told her how Soth could stop the great Cataclysm that was to occur. Through her love and spell-induced visions, she convinced Soth that he could redeem himself by finding the rod of omniscient wisdom and putting it into the hands of the Kingpriest at the Temple of Istar. Questing deep into the Dargaard Mountains, Soth and his hand-picked band of Knights fought their way down to the bottom of a maze of volcanic caverns to claim the legendary rod.
The adamantite coffer that held the rod bore the inscription “He who removes this artifact from its resting place shall replace it with his soul.” Believing himself on a holy quest, Soth cracked open the coffer lid and peeked inside. He was the only one to see the purple drawstring bag, bearing the five segments of the rod, and 13 gold circlets. He reached in and removed the purple bag. Suddenly, the room became unbearably hot. Soth and his thirteen Knights passed out in a delirium. When they regained consciousness, Soth could not help but wonder if he had just lost his soul. He went to the coffer which was now closed. It would not open. So they left the caves and set off toward Istar with the holy artifact.
Halfway across Thoradin, they made camp by a shallow river. There were no moons visible in the sky when the group was approached by four dark elven maidens, all disciples of the Kingpriest of Istar. They had sought him out after learning of his murderous deed and his present quest.
Here he was, risking his life to reach Istar and the Gods were telling every female cleric of his sins! Then the elf-maidens threatened to betray him to the Kingpriest and destroy his quest. His dear wife Denissa, they said, was at that very moment sleeping with Greyspawn, Knight of Heart.
This was more than Soth could bear! He ordered his men to break camp at once and to bring the women
with them. They were returning to Dargaard Keep.
If these accursed elves knew of his crimes, how could they be wrong about his wife? This was his ironic fate-he had been unfaithful to his first wife and now his second wife had been unfaithful to him. As he had murdered Korinne, Denissa had sent him on a deadly quest so she could be alone with her lover! Had he lost his soul? And she was cavorting with his long-standing friend! Betrayal and double betrayal!
Soon after their arrival, the rod was placed on the temple altar and council meeting was called in the great circular Entry Hall. His wife was summoned before all and accused of infidelity by the treacherous dark elves.
Innocent, stunned, and shamed before all, she ran to him, clutching her young child to her breast. At that moment, the world shook and everyone was knocked to the floor. The great chandelier fell from the ceiling above the hall and caused a blazing inferno in the heart of the keep. No one escaped the deadly flames. But before Denissa died, she called down a curse upon Soth, condemning him and his Knights to eternal dreadful life. Soth and his men were “reborn” as a death knight and 13 skeletal warriors.
The keep was largely left intact after the Cataclysm. The fire scorched the lower floors and charred the outside of the tower. The southeastern wall of the keep had crumbled and fallen into the chasm as a result of the earthquake. From a distance, the keep now looked like a withered black rose.
Forever wearing his enchanted armor, Soth became the Knight of the Black Rose. Soth soon found that he was quite different in form and power from his loyal followers. The men who had accompanied him on his quest had become skeletal warriors and the rest of his men had become undead creatures of every type.
 
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Voadam

Adventurer
Dragonlance Adventures
1e
Spectral Minion: Spectral minions are the spirits of humans or demihumans who died before they could fulfill powerful vows or quests. Even in death, spectral minions are bound to the vows or quests placed upon them when they were alive.
Spectral Minion Berserker: Some agents of evil are driven into a berserking frenzy when they become minions. This happened in many cases during the Cataclysm. These beings have rebelled against their quests and have no hope of ever being freed from their charges.
Spectral Minion Guardian: These minions were quested to guard some passage or object.
Spectral Minion Philosopher: ?
Spectral Minion Reveler: These minions revel through the halls and places to which they are tied. They are often found dancing madly or laughing in groups while drinking spectral ale. They dine gluttonously and play parlor games. Their frolicking has a dangerous, hypnotic effect on mortals who see them . Often adventurers are drawn into these revels. These unfortunate mortals dance uncontrollably, losing Strength and will power, and become spectral minions unless someone rescues them.
Spectral Minion Searcher: These armed minions of evil stalk their haunts, forever searching to fulfill their quests.
Spectral Minion Warrior: These groups of minions are the spirits of mortals who were locked in mortal combat at the time of death.
Lord Soth, Death Knight: Lord Soth, a Knight of the Rose who ruled in the far northeast reaches of Solamnia at Dargaard Keep had, in fact, been warned by his elven wife of the calamity that was coming.
But Soth had dark secrets to keep. He had wed the elf woman in secret though he was already married to a barren woman of human royalty. Having fathered a child by the elf woman. he then murdered his first wife and claimed that she died in childbirth. The child of the elf woman became his heir and he claimed the elf woman as his lawful wife. When warned of the impending doom of the world, Lord Soth rode forth with his loyal Knights behind him. Yet waiting for him along the way was a troop of elven clerical women who stopped him. They knew of his dark deeds and persuaded Soth to turn back in exchange for their silence.
Soth turned back and the Cataclysm took place. The elf woman and his child were consumed in a terrible fire before Soth's very throne. He returned to the keep to find the image of their bodies burned into the stone. No rug would cover it without being consumed. No brush would remove its stain.
Thus did Soth sit on his throne until he, too, died but even then the gods would not grant him relief from his torment.

Undead: Chemosh is the lord of false redemption; he offers immortality at the price of exaltation. Those who follow his ways hope to live forever but will do so in bodies that are eternally corrupted. Nearly all of the evil undead have at one time or another made a pact with Chemosh or one of his servants.
Skeleton: ?
Zombie: ?
Ghoul: ?
Shadow: ?
Wight: ?
Ghast: ?
Wraith: ?
Mummy: ?
Spectre: ?
Vampire: ?
Ghost: ?
Lich: ?
Skeletal Warrior: His Knights, blind in their obedience to his will, remain with him still as skeleton warriors.
Banshee, Groaning Spirit: ?
 

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