Undead Origins

Southlands Campaign Setting

Southlands Campaign Setting
Pathfinder 1e
Mummy Animated Shroud: Animated shroud mummies are not merely cadavers that have become undead through the mummification process. Rather, their whole being—corpse, wrappings, and all—become part of the creatures’ conscious.
Mummy Hollow Men: Hollow men mummies are created using a particularly brutal ceremony where the human within the wrappings is boiled alive within the shrouds using a specially prepared elixir of natron. The subsequently created undead is nothing more than the animated wrappings of the ceremony, infused with the spirit of the murdered person.
Mummy Indestructible: These creatures keep their souls within a canopic jar, which acts in a similar way to a lich’s phylactery. So long as the jar remains intact, the mummy cannot be permanently destroyed and rises again, fully healed at dusk of the day upon which it was destroyed.
The most common type of canopic jar is made of tough metal sealed with lead and containing both the viscera and strips of parchment upon which the magical phrases used to create the mummy are inscribed.
Mummy Revenant-Cursed: Murdered during its creation, the revenant-cursed mummy exists to exact revenge; whether against an individual, a dynasty or even a god. The enemy is chosen at the time of its creation and can never be altered.
Mummy Scarab-Infested: The foul scarab-infested mummy is created by a ceremony involving placing a fertilized scarab beetle into the stomach of a mummified victim. As the eggs hatch, they feast upon the enwrapped host, slowly riddling the cadaver with a particularly monstrous blight: a swarm of scarab beetles.
Monkey Swarm Mummified Creature: ?
Mummy Bog and Peat Beast: These creatures are created when the host falls into, drowns, or is otherwise engulfed in a deep bog or expanse of peat.
Mummy Frozen Kin: These mummies are created by exposure to ice; whether that be through falling into a freezing lake, into a glacier or through simple death through cold damage.
Mummy Salt: Salt mining is a very dangerous operation often carried out by the underclasses, slaves, or prisoners. In such treacherous work the mortality rate is high and many miners are buried alive. Salt mummies are spontaneous mummies created after such accidents.

Mummy: Although the majority of mummies are created through special ritual, some arise spontaneously, usually based on the location of their death. If such a location—be it bog or arid desert—has sufficient latent necromantic auras, the person who died there may rise as a mummy.
Some cult members request burial in a particular way and involving a special ceremony that echoes that used to create mummies. The cults regard this method of burial (always while still living) as a way to immortality.
Some orders and religions believe that the mummy is created to watch over her reincarnated kin and that they animate when they are called by those kin, often subliminally and sometimes centuries later. These mummies seek out their kin to protect them from harm—often something the kinsman is totally unaware of and may be horrified by. In darker cases, the mummy sees in that person the image of a dead lover and wishes to rekindle that love once more.
Rarely, some mummies are created either through a voluntary death pact between lovers because the pair wish to continue even into undeath, or through two lovers who are forced as a punishment to endure rebirth as undead.
 
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Shadows: Here we have the Hunger, the bestial/more-than-mindless/instinctual awareness, the Touch, and we introduce the concept of something that is not entirely "real" or tangible/corporeal. As a result of that, we also introduce the need for magical damage/weapons to defeat it. Though simple bright light or -in many incarnations- the day time/sunlight can [might?] keep it at bay. Depends on the edition, I think, but Shadows -coming form the "Plane of Shadow" (or later edition's "Shadowfell") were not always considered undead. Sometimes they are "umbral" or creatures of shadow-stuff. In some games, I have seen it bandied about that shadows are the result of corrupt bad/evil greed, their undeath cursing them to an existence of having nothing...only contributing to their blind hatred and malevolence toward those that DO still have possessions -a.k.a. the living. Some of that is fine, but I"d stop short before making that a sole raison d'etre for all shadows.

Basic D&D has them as specifically not undead

Moldvay Basic Set said:
Shadows are in-corporeal (ghost-like) intelligent creatures. They can only be harmed by magical weapons. They look like real shadows and can alter their shape slightly. Shadows are hard to see and surprise on a 1 to 5 on a d6. If a shadow scores a hit, it will drain 1 point of Strength in addition to doing normal damage (1d4 points). This weakness will last for 8 turns. Any creature whose Strength is reduced to 0 or less will become a shadow. Shadows are not undead, and cannot be "Turned" by clerics. They are not affected by sleep and charm spells. The DM is advised not to use shadows unless the party has at least one magical weapon.
 

Thule Campaign Setting

Thule Campaign Setting
Pathfinder 1e
Frost Corpse: Those killed by a polar eidolon rise the next day as frost corpses unless their bodies are kept warm for 24 hours.
Minotaur Skeleton: ?
Ogre Skeleton: ?
 
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Tales of the Old Margreve Web Compilation

Tales of the Old Margreve Web Compilation
Pathfinder 1e
Cocooned Corpses: Cocooned Corpses are the desiccated remains of creatures wrapped in the cocoons of giant spiders. Horror and death throes animate the corpses.
Whispering Demons: Whispering Demons are alien mutterings that take form and flight in the deep Margreve.
 
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The Genius Guide to Gruesome Dragons

The Genius Guide to Gruesome Dragons
Pathfinder 1e
Bone Adults: Bone dragons arise when a dead dragon retains a powerful emotional connection to the world of the living. The deceased dragon might still jealously guard an ancient treasure trove, or thirst for revenge against its mortal slayers who believe it forever vanquished. There are many reasons for a dragon’s soul to survive the grave, but the only outcome of such a manifestation is misery and death for the world around it.
“Bone” is an acquired template that can be added to any corporeal dragon of at least Large size.
Bone Adult Blue Dragon: ?
 
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The Genius Guide to Gruesome Undead Templates

The Genius Guide to Gruesome Undead Templates
Pathfinder 1e
Carrier: Carrier undead are normally a result of someone dying of disease under the same conditions that might normally create an undead – lack of proper burial, evil magic, negative material energy, or strong negative emotions. Less commonly, carrier undead may be the result of an undead disease – either from necromantic magics or from infection from a ghoul bite or similar undead injury.
A manifestation of undead disease.
Flayed: Most often flayed undead are those who were tortured to death and lost their skin as part of that torture, or those who carry heavy self-hate and guilt and as a result manifest as bodies lacking the natural protection of their outer hide. Flayed undead can also be created intentionally by necromancers who like to use the skin of undead to create books of necromantic knowledge.
Fungal: Fungal undead often come into existence when undead dwell in damp, underground places. Leaky tombs and crypts, sunken ships, swampland battlefields, and towns destroyed by flooding are all likely locations for these gruesome creatures. The fungi attached to such animate corpses are themselves undead, making them immune to effects that target or protect from plants. Occasionally an undead fungus spreads from its point of origin, infecting undead and spreading through colonies of necromantic creatures to create a horde of fungal undead.
Gaping: Gaping undead may be the remains of creatures that died screaming in agony, or of those with strong ties to singing, speaking, or sound, or may just be a gruesome mutation of the normal undead creation process. They could easily be found in places where innocents died in large numbers while terrified and hurt (such as an abandoned bardic academy that is also the site of a slaughter), or places where negative energy is strong and effects the development of undead created there (such as the demiplane of a necromancer who foolishly drew on the negative plane).
Racked: Racked undead were subject to merciless stretching prior to death. Most often they are the result of being put on the rack as torture and pulled at wrists and ankles, but a racked undead might have died by being drawn by horses, caught in a clockwork device that tore it slowly apart, or been ripped limb from limb by a carnivorous ape.
Whispering: Whispering undead are normally either undead spellcasters who have never given up seeking knowledge, or the remains of someone killed after betraying a secret it swore to keep to itself.
 
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The Genius Guide to Horrific Haunts

The Genius Guide to Horrific Haunts
Pathfinder 1e
Bruja Cauldron: A bruja cauldron is a haunt tied to an object, generally a large cauldron used by a coven of hags or witches for brewing poisons and evil potions. When a hag in the coven dies he or she is boiled within the cauldron and fed to the other members of the coven. The spirits of the consumed witches remain bound to the cauldron, and can be called upon to grant their power to others.
Drowned Doxie: This haunt most commonly occurs when someone is drowned by a trusted friend or loved one, and their body is weighted down and left in the water. The classic version of this is when a man drowns a low-class lover when she becomes an impediment to an arranged marriage with a wealthy woman of high station. Similar haunts are often created when mothers drown children to hide their existence, innocents are drowned by friends for witnessing some crime, or citizens are drowned by the guards or elders they trusted either for uncovering corruption or as part of a deal to surrender the town to an enemy force.
Unending Laboratory: When an alchemist or spellcaster dedicates a laboratory to creating golems, sometimes shreds of the elemental spirits of animation used to power golems built there infuse the laboratory itself. The tools, forges, and walls themselves take on a life of their own.
 
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The Genius Guide to Simple Monster Templates

The Genius Guide to Simple Monster Templates
Pathfinder 1e
Ghul: Related to (and possibly the origin of) lesser creatures such as ghouls and ghasts, ghuls are a powerful form of undead caused by starvation after turning to cannibalism and grave robbing.
A creature killed while under the effects of a ghul's exhalation of death becomes a ghast (if humanoid) or zombie (if not humanoid) if it had 5 or fewer Hit Dice, and a ghul if it had 6 or more. It rises in undeath 1d6 hours after being slain. A remove curse, neutralize poison, or similar spell cast on its body during this incubation period might prevent the corpse from becoming undead. The caster of such a spell must make a caster level check (DC 10 + HD of ghul that affected the target with exhalation of death), and on a successful check the corpse does not become an undead.
Draghul Adult White Dragon Ghul Creature: ?

Ghoul: Related to (and possibly the origin of) lesser creatures such as ghouls and ghasts, ghuls are a powerful form of undead caused by starvation after turning to cannibalism and grave robbing.
Ghoul Ghast: Related to (and possibly the origin of) lesser creatures such as ghouls and ghasts, ghuls are a powerful form of undead caused by starvation after turning to cannibalism and grave robbing.
A creature killed while under the effects of a ghul's exhalation of death becomes a ghast (if humanoid) or zombie (if not humanoid) if it had 5 or fewer Hit Dice, and a ghul if it had 6 or more. It rises in undeath 1d6 hours after being slain. A remove curse, neutralize poison, or similar spell cast on its body during this incubation period might prevent the corpse from becoming undead. The caster of such a spell must make a caster level check (DC 10 + HD of ghul that affected the target with exhalation of death), and on a successful check the corpse does not become an undead.
Zombie: A creature killed while under the effects of a ghul's exhalation of death becomes a ghast (if humanoid) or zombie (if not humanoid) if it had 5 or fewer Hit Dice, and a ghul if it had 6 or more. It rises in undeath 1d6 hours after being slain. A remove curse, neutralize poison, or similar spell cast on its body during this incubation period might prevent the corpse from becoming undead. The caster of such a spell must make a caster level check (DC 10 + HD of ghul that affected the target with exhalation of death), and on a successful check the corpse does not become an undead.
 
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The Nemesis Bestiary Volume 1

The Nemesis Bestiary Volume 1
Pathfinder 1e
Whore Eater: In the trading city of Rasfar, when a prostitute dies, she may not be buried on hallowed ground. Instead, her body is chained, and she is buried at a cross roads far from the city walls, in hopes that she will not rise again. Roses and oranges placed above the grave are said to prevent her from rising again.
 
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