Voadam
Legend
Dragon 162
Dragon 162
2e
Skotos: Skotos are spirits that have broken free of the netherworld and now roam the world of the living as undead.
Sluagh: The unforgiven dead.
The spirits of dead mortals.
The undead forms of warlike elves who turned on their fellow elves and were slain in battle.
Ghost-Stone: Ghost-stones are just that: stones inhabited by ghosts. A powerful, evil individual may choose to send his malicious spirit into a specially prepared stone upon his death.
Spiritus Animae: A spiritus anime is a type of undead created only when a human, demi-human or humanoid creature is buried alive, either intentionally (as a torture or sacrifice) or by accident (such as a landslide or the result of a tragedy involving a disease, a feign death spell, etc.). Many (40%) of those so buried become spiritus animes, desperate to escape burial and return to the surface.
Ankou: The ankou is an undead creature who was a miserly farmer or peasant in life, a person so debased as to have murdered his own family out of greed or to have allowed his family to perish rather than share his hoard of food with them. When death claims such a person, his soul sometimes returns as an ankou.
Ghost: Ghosts are the souls of creatures who were either so evil or so emotional during life that, upon death, they were cursed with undead status.
Take the case of a person hopelessly in love with another (in literature, this is often a young girl who's fallen for a heartless cad). When the girl realizes that her love is unrequited, she falls into despair and kills herself. Her passion is so strong, even in death, that her soul remains bound to the Prime Material and Ethereal planes as a ghost.
The ghost's suicide might not be an attempt to escape from pain, but rather an act of anger, a spiteful “grand gesture.”
As with haunts (Monster Manual II, page 74), people who die leaving a vital task unfinished might remain bound to the world by their own indomitable will or sense of duty.
A ghost might be bound to the world not by its own will, but by the existence of a particular object. In literature, this “spiritual anchor” is sometimes an item that was of great emotional importance to the ghost while alive, hut more often it is a piece of the ghost's mortal body.
Lich: Horror literature contains many tales of people who were too involved in their pursuits, often magical research, to even notice their own deaths. Their concentration is intense enough to bind their spirits to their bodies, and to the Prime Material plane.
Perhaps at the time of their physical death, their concentration and willpower was intense enough to bind them to the material world, or perhaps the transition was the whim of a deity.
Archlich: Archliches are caring individuals who've deliberately become undead so they can better serve a cause or protect a beloved being or place.
Shadow: Shadows “appear to have been magically created, perhaps as part of some ancient curse.”
Call of Cthulhu
Vampire Lesser: The most obvious way of becoming a vampire is to be bitten by one. In some legends, the mere bite of a vampire is not enough to infect the victim with the curse of blood-thirst. The vampire must have killed the victim by completely draining all of his blood. If the proper steps are not taken, the corpse will rise within a week or two (for game purposes, 2d6 days).
Another way of becoming a vampire is to be excommunicated by one's church.
According to this belief, the body of the excommunicated person will never rest until it is accepted back into the church. In this case as well, the corpse arises as a lesser vampire within a few days of its burial.
The last method of becoming a vampire is one that should set any good CALL OF CTHULHU Keeper's creative gears in motion. The bodies of men and women who were purported to be sorcerers were said by legend to rise again to continue their evil doings.
As we saw earlier, a vampire can create a new vampire by completely draining a victim of blood.
A victim slain by a vampire’s blood draining (i.e., brought to zero POW or CON) arises within 2d6 game days as a lesser vampire.
Vampire Greater: Add together the STR, CON, INT, POW, and DEX scores the vampire had when it was alive, then subtract the total from 100. This gives you the number of months the vampire must remain a lesser creature before becoming a greater vampire.
Marvel Super Heroes
Vampire: Many years ago, when Stephen Strange was a mere apprentice to his mentor, the Ancient One, Strange cast a spell he was not familiar with (the Vampiric Verses) in order to save his dying brother, Victor. Victor's life was saved, but he was transformed into a vampire.
If a victim died from blood loss from Lilith's vampire's bite, the enzyme injected by her bite would cause him to arise three nights later as a normal vampire.
Dracula himself was mortally wounded in battle and was taken to a gypsy healer who was actually a vampire. The healer killed Vlad and transformed him into a vampire.
Lilith: All of Lilith's vampiric powers stemmed from a spell cast on her by a gypsy when Lilith was a normal child.
Lilith's vampirism was due to the spell cast upon her.
The vengeful mother of one of the gypsies Dracula killed, Gretchin, cast a spell on Dracula's daughter, Lilith. This spell transformed the child into an adult vampire.
Dragon 162
2e
Skotos: Skotos are spirits that have broken free of the netherworld and now roam the world of the living as undead.
Sluagh: The unforgiven dead.
The spirits of dead mortals.
The undead forms of warlike elves who turned on their fellow elves and were slain in battle.
Ghost-Stone: Ghost-stones are just that: stones inhabited by ghosts. A powerful, evil individual may choose to send his malicious spirit into a specially prepared stone upon his death.
Spiritus Animae: A spiritus anime is a type of undead created only when a human, demi-human or humanoid creature is buried alive, either intentionally (as a torture or sacrifice) or by accident (such as a landslide or the result of a tragedy involving a disease, a feign death spell, etc.). Many (40%) of those so buried become spiritus animes, desperate to escape burial and return to the surface.
Ankou: The ankou is an undead creature who was a miserly farmer or peasant in life, a person so debased as to have murdered his own family out of greed or to have allowed his family to perish rather than share his hoard of food with them. When death claims such a person, his soul sometimes returns as an ankou.
Ghost: Ghosts are the souls of creatures who were either so evil or so emotional during life that, upon death, they were cursed with undead status.
Take the case of a person hopelessly in love with another (in literature, this is often a young girl who's fallen for a heartless cad). When the girl realizes that her love is unrequited, she falls into despair and kills herself. Her passion is so strong, even in death, that her soul remains bound to the Prime Material and Ethereal planes as a ghost.
The ghost's suicide might not be an attempt to escape from pain, but rather an act of anger, a spiteful “grand gesture.”
As with haunts (Monster Manual II, page 74), people who die leaving a vital task unfinished might remain bound to the world by their own indomitable will or sense of duty.
A ghost might be bound to the world not by its own will, but by the existence of a particular object. In literature, this “spiritual anchor” is sometimes an item that was of great emotional importance to the ghost while alive, hut more often it is a piece of the ghost's mortal body.
Lich: Horror literature contains many tales of people who were too involved in their pursuits, often magical research, to even notice their own deaths. Their concentration is intense enough to bind their spirits to their bodies, and to the Prime Material plane.
Perhaps at the time of their physical death, their concentration and willpower was intense enough to bind them to the material world, or perhaps the transition was the whim of a deity.
Archlich: Archliches are caring individuals who've deliberately become undead so they can better serve a cause or protect a beloved being or place.
Shadow: Shadows “appear to have been magically created, perhaps as part of some ancient curse.”
Call of Cthulhu
Vampire Lesser: The most obvious way of becoming a vampire is to be bitten by one. In some legends, the mere bite of a vampire is not enough to infect the victim with the curse of blood-thirst. The vampire must have killed the victim by completely draining all of his blood. If the proper steps are not taken, the corpse will rise within a week or two (for game purposes, 2d6 days).
Another way of becoming a vampire is to be excommunicated by one's church.
According to this belief, the body of the excommunicated person will never rest until it is accepted back into the church. In this case as well, the corpse arises as a lesser vampire within a few days of its burial.
The last method of becoming a vampire is one that should set any good CALL OF CTHULHU Keeper's creative gears in motion. The bodies of men and women who were purported to be sorcerers were said by legend to rise again to continue their evil doings.
As we saw earlier, a vampire can create a new vampire by completely draining a victim of blood.
A victim slain by a vampire’s blood draining (i.e., brought to zero POW or CON) arises within 2d6 game days as a lesser vampire.
Vampire Greater: Add together the STR, CON, INT, POW, and DEX scores the vampire had when it was alive, then subtract the total from 100. This gives you the number of months the vampire must remain a lesser creature before becoming a greater vampire.
Marvel Super Heroes
Vampire: Many years ago, when Stephen Strange was a mere apprentice to his mentor, the Ancient One, Strange cast a spell he was not familiar with (the Vampiric Verses) in order to save his dying brother, Victor. Victor's life was saved, but he was transformed into a vampire.
If a victim died from blood loss from Lilith's vampire's bite, the enzyme injected by her bite would cause him to arise three nights later as a normal vampire.
Dracula himself was mortally wounded in battle and was taken to a gypsy healer who was actually a vampire. The healer killed Vlad and transformed him into a vampire.
Lilith: All of Lilith's vampiric powers stemmed from a spell cast on her by a gypsy when Lilith was a normal child.
Lilith's vampirism was due to the spell cast upon her.
The vengeful mother of one of the gypsies Dracula killed, Gretchin, cast a spell on Dracula's daughter, Lilith. This spell transformed the child into an adult vampire.
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