Undead Origins


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Mythic Monsters 31: Daemons

Mythic Monsters 31: Daemons
Pathfinder 1e
Mythic Ghast Advanced: Humanoid creatures slain by a mythic meladaemon must succeed on a DC 23 Will save or rise as mythic ghasts (see Mythic Undead) with the advanced template on their next turn.
 
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The Mad Doctor's Formulary

The Mad Doctor's Formulary
Pathfinder 1e
Undead: Many chirurgical procedures are damaging to the patient's psyche and the natural balance of their mental processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as allips or, more rarely, ghosts or spectres.
Allip: Many chirurgical procedures are damaging to the patient's psyche and the natural balance of their mental processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as allips or, more rarely, ghosts or spectres.
Ghost: Many chirurgical procedures are damaging to the patient's psyche and the natural balance of their mental processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as allips or, more rarely, ghosts or spectres.
Spectre: Many chirurgical procedures are damaging to the patient's psyche and the natural balance of their mental processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as allips or, more rarely, ghosts or spectres.
 
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Tomb Raiders

Tomb Raiders
Pathfinder 1e
Human Vampire Cleric 11, Kanefrah: Desperate for a way to punish the heathen invaders, Kanefrah turned to rites long forbidden by her church. Kanefrah resurrected the Court of Slaughter, a heretical cult dedicated to Sekhmet’s most brutal and violent aspect. Just as Sekhmet feasts upon the blood of men who disrespect Ra, so too the Court of Slaughter fed upon the living. They transformed themselves into monsters—unholy abominations that preyed upon the faithless. These profane rituals brought about the end of Kanefrah’s first life, transforming her into a child of the night.
Mummified Human Slayer 11, Djenmett of the Many Eyes: As a mortal man, Djenmet of the Many-Eyes served the then-living Kanefrah as a member of her elite guard. When Kanefrah joined the Court of Slaughter and became the monster she is today, Djenmet was one of the few servants who remained faithful to his mistress. It was Djenmet who kept vigil over her sarcophagus as she slept through the day, and Djenmet who lost his life to the blades of the traitorous acolytes. To conceal Djenmet’s murder, the acolytes interred him alongside his mistress, beginning the process of mummification so that he might serve his lady in the afterlife. The acolytes were slain before they could complete the process, leaving Djenmet’s body disfigured and his soul trapped in his body, unable to pass on to the next world. Moved by his loyalty, Kanefrah completed the process of his mummification upon awaking from her torpor so that he might serve her in death as faithfully as he did in life.
Human Skeletal Champion Bloodrager 8, Mighty Bozhrak: Bozhrak’s death came when Kanefrah, in her guise as a courtier, invited his troupe to entertain her entourage. Bozhrak was immediately smitten with the vampire, and abandoned his carnival to join Kanefrah’s court and pledge his eternal love for the “noble lady.” Though initially repulsed by the advances of a foreigner, Kanefrah realized that the brute possessed a strength and “moral flexibility” that she could put to use. Kanefrah revealed her true nature to Bozhrak, and offered him a place by her side at the cost of his mortality. Bozhrak accepted, and was stripped of his flesh, becoming the skeletal champion he is today.
Human Ghost Bard 8, Reginell Carthworth III: Having died a violent death, with his great work still unfinished, Reginell’s soul persisted in this world after his death.
 
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Shadows Over Vathak Player's Guide to Vathak

Shadows Over Vathak Player's Guide to Vathak
Pathfinder 1e
Grotesque: At 1st level the reanimator gains the service of a homunculus called a grotesque assistant. The means for creating this special homunculus are more exotic than normal and require body parts harvested from cadavers and an investiture of the reanimator’s own life essence into the homunculus.
At 4th level the reanimator can spend 1 point from his surgery pool to create short-lived minions from available body parts. Creating a rotesque minion is a full-round action.

Skeleton: With a ritual requiring 8 hours, a master of death can animate a single skeleton or zombie whose Hit Dice do not exceed her arcanist level.
Zombie: With a ritual requiring 8 hours, a master of death can animate a single skeleton or zombie whose Hit Dice do not exceed her arcanist level.
Ghoul: Ghoul Army spell.
Ghast: Ghoul Army spell.

Ghoul Army
School necromancy [evil];
Level antipaladin 4, cleric 5, medium 4, occultist 5, shaman 5, sorcerer/wizard 5, spiritualist 4, summoner 4, witch 5
Casting Time 1 standard action
Components V, S, M/DF (a handful of ghoul’s teeth)
Range 5 feet
Effect 1d4+1 ghouls and 1 ghast
Duration 1 round/level
Saving Throw Fortitude half (see text);
Spell Resistance no
By scattering a handful of ghoul’s teeth across the ground, you cause 1d4+1 ghouls led by a single ghast to rise up from the ground around you. The ghouls and their ghast leader must appear in squares adjacent to you, but after that they follow your spoken commands unerringly.
If one of the ghouls is destroyed while the spell’s duration is still in effect, it bursts into a spray of rotten flesh and necromantic energy that deals 1d6 points of negative energy damage to all adjacent targets—this energy heals undead targets as typical for negative energy damage.
If the ghast is destroyed in this manner, it deals twice as much negative energy damage as a ghoul. A successful Fortitude save halves the negative energy damage dealt. When this spell’s duration expires, any remaining undead created by this spell crumble apart into dust and blow away without dealing any additional negative energy damage.
 
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Creature Components Volume 1

Creature Components Volume 1
Pathfinder 1e
Zombie: A single humanoid creature killed by a spell with the death descriptor incorporating a wight’s ichor arises as a zombie 1d4 rounds later.
Zombie Fast: Any creatures killed by a spell with the death descriptor incorporating a mohrg’s saliva arise as a zombie (fast zombie variant) 1d4 rounds later.
 
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Compendium Imaginarium

Compendium Imaginarium
Pathfinder 1e
Fleshrender: When a humanoid has consumed another sentient being's flesh, there is a chance that the cannibal will return as a fleshrender after death. In rare and heinous circumstances, entire remote villages or wilderness parties become fleshrenders during a hard winter or famine.
Phantasm: A phantasm is created when a sentient being whom has killed an innocent of its own race dies due to non-violent causes. The angst and turmoil of the unresolved murder can sometimes cause a phantasm to emerge from the body of the deceased murderer.
Magus Wraith: A magus wraith is created when a necromancer vies for magical immortality beyond the grave by targeting themselves in the casting of create greater undead.
 
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