Undead Origins

Creatures of Faerie

Creatures of Faerie
Pathfinder 1e
Avartagh: ?
Dullahan: Created by powerful curses, these legendary and rare undead aos sí are terrors to any who would travel dark roads at night. Every one of them has had their head removed as part of their creation, and they carry them everywhere they go.
Created by ancient foul magics.
 
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Book of Beasts Wandering Monsters 1

Book of Beasts Wandering Monsters 1
Pathfinder 1e
Death Adept: Death adepts are made from the body of a good priest that has been within the bounds of desecrated land for over 100 years. The remains must be transported to the plane of evil and the create greater undead spell must be finished before the plane animates the corpse of its own accord. The spell requires a caster level of 17 to creature this creature.
Remembrent: It is said of the dead, “souls forget.” Unfortunately, not all of them do. A few souls of bards and sorcerers cling to their memories and to their decaying bodies desperately trying to gain revenge for their death or some other wrong done to them in life. The soul shrieks loudly enough that their own dead bodies can hear, allowing the soul to take possession once again. These undead are called remembrents.
 
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Book of Magic 10 Undead Spell Words

Book of Magic 10 Undead Spell Words
Pathfinder 1e
Devourer: Raise Undeath spell word, boosted, caster level 20th or higher.
Ghoul: Raise Undeath spell word.
Ghoul Ghast: Raise Undeath spell word, caster level 12th or higher.
Mohrg: Raise Undeath spell word, caster level 18th or higher.
Mummy: Raise Undeath spell word, caster level 15th or higher.
Shadow: Raise Undeath spell word, boosted.
Shadow Greater: Raise Undeath spell word, boosted, caster level 20th or higher.
Skeletal Champion: Raise Undeath spell word.
Spectre: Raise Undeath spell word, boosted, caster level 20th or higher.
Wight: Raise Undeath spell word, caster level 15th or higher.
Wraith: Raise Undeath spell word, boosted, caster level 16th or higher.
Attic Whisperer: Raise Undeath spell word, caster level 12th or higher.
Banshee: Raise Undeath spell word, boosted, caster level 20th or higher.
Bodak: Raise Undeath spell word, boosted, caster level 20th or higher.
Crawling Hand: Raise Undeath spell word.
Crawling Hand Giant: Raise Undeath spell word, caster level 15th or higher.
Crypt Thing: Raise Undeath spell word, caster level 15th or higher.
Draugr: Raise Undeath spell word, caster level 12th or higher.
Dullahan: Raise Undeath spell word, caster level 18th or higher.
Totenmaske: Raise Undeath spell word, boosted, caster level 18th or higher.
Witchfire: Raise Undeath spell word, boosted, caster level 20th or higher.
Zombie Juju: Raise Undeath spell word.
Allip: Raise Undeath spell word, boosted.
Huecuva: Raise Undeath spell word.

Raise Undeath (Death)
School necromancy [evil]; Level cleric/oracle 7, sorcerer/wizard 7
Duration instantaneous
Saving Throw none; Spell Resistance no
Target Restrictions selected
This effect word can only target the corpses of dead creatures and can only be cast at night. The exact creature that is raised is the wordcaster’s choice and can be any from the below table (or any other creature that can be created with the create undead spell) as long as the caster meets the minimum caster level. The animated creature remains undead until destroyed. The undead creature is not automatically under the caster’s control. Additional wordspells (or combining this word with other spellwords) are required to bring the undead creature under the caster’s control.
Minimum Caster Level Undead Created
Any Crawling Hand B2, Ghoul, Huecuva B3, Juju Zombie B2, Skeletal Champion
12th Attic Whisperer B2, Draugr B2, Ghast
15th Crypt Thing B2, Giant Crawling Hand B2, Mummy, Wight
18th Dullahan B2, Mohrg
Boost: The wordcaster can create undead from the below table or any other creature that can be created from a create greater undead spell as long as the caster meets the minimum caster level. Boosting this effect word increases its level by 2.
Minimum Caster Level Undead Created
Any Allip B3, Shadow
16th Wraith
18th Spectre, Totenmaske B2
20th Banshee B2, Bodak B2, Devourer, Greater Shadow, Witchfire B2
 
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Riyal's Research: Haunts

Riyal's Research: Haunts
Pathfinder 1e
Haunt: My master, who instructed me in the arcane arts, explained that a location which was plagued by a ghost or similar incorporal spirit over the course of decades and centuries may transform into a haunt.
A haunt is the negative energy of a ghost that has lost its sense of self. A newly-formed ghost possesses its life memories. But as time moves on, these memories fade away and only the strongest remains - that of its death or one holding overwhelming emotion which helped to create the ghost in the first place. During this process, the ghostly form loses much of the shape that reflected its life memory and becomes more and more distorted. The negative energy of this now unrecognizable unlife force slowly becomes fused with the object or location that is associated with the single defining memory of the fading ghost. Eventually, the ghost is gone and only the haunt remains. So to sum up what a haunt is, I would say a tethered undead spirit that has lost its creatureliness.
The ghost-to-haunt process may take as little as a year or two or may encompass several centuries. My research revealed the existence of a 1021 year old ghost – Homley Trakasta – whose essence is now known as the Idarian Firestar. While I concede the possibility that a ghost may never complete the haunt process or be too weak in spirit [a pun - hee, hee] to leave behind a haunt, I believe that not to be the common case. Further research is required in Shadowsfall on this matter.
Color Steal: ?
The Howling: ?
Misty River: ?
Flooding Falls: ?
Flame Shadows: ?
Pain and Hate: ?
Blind Man's Alley: ?
Rising Coffins: ?
Breathless Gasps: ?
Silent Pig Pen: ?
Cursing Skulls: ?
Death Chills: ?
Cries of Despair: ?
Rust Dust: ?
Eternal Henge: ?
Words of Asmodeus: ?
Corrosive Fog: ?
Deadly Knowledge: ?
Cliffs of Insanity: ?
Death's Flowers: ?
Ice Queen's Gaze: ?
Home Fires Burning: ?
Vengeful Clouds: ?
Bone Garden: ?
 
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Veranthea Codex Radical Pantheon

Veranthea Codex Radical Pantheon
Pathfinder 1e
Veradardzy Unique Advanced Totenmaske: ?
Death's Child: The Grim Reaper has countless offspring across Veranthea, both above and below the surface of the world, but few are as large and dangerous as Death’s Child.
Bhrasta Unique Advanced Sayona: ?
Darisodhaka Unique Chosen Pale Stranger: This favored scion of the Grim Reaper was once a legendary Dragonminded that quelled the forces of the dark deities but finally lost his life in a disastrous suicidal mission during a raid on the Impossibules Clan underneath Trectoyri. Renouncing Sciemaat the Shattered with his dying breath, Darisodhaka reached out to Death and was found to be a kindred soul. Raised as a powerful gunslinger, the undead has since been the Divine Terminator’s explorer, sent to The Veil to discover what lay behind the obscured walls of the Tesseract.
Pattedari Unique Geist: While traveling through an abandoned Trekth enclave an entire adventuring party of leugho fell prey to ancient, powerful traps left by the progenitors. Their fractured minds and the combined potency of thousands of fragmentary souls drew Death’s attention when it coalesced as a geist and seeing the potential for such a resolute will, the Grim Reaper took it into its deific confidence.
Yodha Unique Giant Dread Gholdako: Once the leader of a cyclopean kingdom that reigned beneath the surface of Veranthea thousands of years in the distant past, Yodha saw the end of her peoples’ civilization with the coming of the Trekth. Sacrificing all of the souls of their slaves to Death, the giants became servants to the Grim Reaper and its primary footsoldiers in what would become the Dead Empire.
Cora Zlodej Unique Chosen Gaki: The goblin thief Cora Zlodej was quickly outed by her human accomplices when the Dynasty Purges came to Urethiel and among the first to be slain. Her spirit—consumed with the greed that plagued so much of her mortal life—changed into a gaki.
Boris the Green Avenger Lich Giant Half-Orc Sorcerer 6/Barbarian 1/Dragon Disciple 10:
H'Gal, Grand Lich of Proxima 3 Lich Necromancer 13: H’gal managed to finally blend artifice and magic when he created his phylactery—an arcane womb of sorts, the alterran transformed one of his species’ repurposing vats into his means of unending rebirth. From the outside this grey metal cylinder looks like a column or barrel, but the inside is scribed heavily with the runes and immaterial anchors required to draw H’gal back from the Abyss, that he may fulfill his dark purposes.
 
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Lords of the Night
Pathfinder 1e
Vampire Alternate: Vampire is an acquired template that can be added to any living, corporeal humanoid, fey, or monstrous humanoid.
To create a vampire, the base creature must first be slain by a vampire’s bite attack, then buried in earth or soil. At the next new moon, the vampire which slew the base creature may sacrifice XP sufficient to reduce his level by 1, placing him at the minimum XP needed for that level (vampires with only 1 level cannot create vampires).
Undead: Undead Familiar feat.
Human Vampire Warlord 15 Astrid the Flayed Queen: ?
Ghoul Rogue 4 Gnaws-His-Arms: ?
Elf Vampire Bard 11 Lady Windharpe: ?
Human Vampire Psion 3 Isoldt: ?
Merg Vampire Soul Hunter Stalker 7/Sussurratore 2 Izzie Redwaters: ?
Gnome Vampire Daevic 7/Black Templar 5 Loras Blacknail: ?
Human Vampire Ranger 9 Jannis: ?
Animal Companion Undead Wolf Garm: ?
Cairn Wight Blackblade: ?
Young Human Vampire Cryptic 11 The Waif:

Undead Companion [General]
Your companion or familiar becomes undead.
Prerequisites: animal companion, dark messenger, or familiar
Benefit: Your animal companion, dark messenger, or familiar gains the undead type (if you have more than one of these features, choose one upon gaining this feat). Do not recalculate its base attack bonus, hit points, saving throws, or skill points. If the creature’s Charisma score was less than its Constitution score would permanently alter the affected creature’s type (such as the sorrow’s shadow class feature), instead improve its positive energy resistance by +5 and its before becoming undead, its Charisma score becomes equal to its former Constitution. Additionally, it gains channel resistance +4. If another ability you possess channel resistance by +2.
Special: You may take this feat multiple times. Each time you do, choose another animal companion, dark messenger, or familiar that you possess to be affected.
 
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Psionic Bestiary

Psionic Bestiary
Pathfinder 1e
Caller in Darkness: Usually formed upon the death of an innocent who was slowly and painfully tortured until its demise.
Cerebremorte: A cerebremorte is often the result of a psion that has been killed by a powerful death effect, such as psychic crush or slay living or other similar powers or spells.
 
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