Undead Origins

Voadam

Legend
Epic Insights Compiled and Updated
3.5
Skeleton: Horrible Army of the Dead epic spell.

HORRIBLE ARMY OF THE DEAD
Necromancy [Death, Evil]
Spellcraft DC: 112
Components: V, S
Casting Time: 1 full round
Range: 300 ft.
Area: 300-ft. radius
Target: One or more living creatures
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
To Develop: 1,008,000 gp; 21days; 40,320 XP. Seeds: animate dead (DC 23), slay (DC 25). Factors: reduce casting time by 9 rounds (+18 DC), create additional 60 HD of undead (+60 DC), create skeletons (-12 DC). Mitigating factor: burn 1,000 XP (-10 DC).
All living creatures within the area (to a maximum of 80 HD, no creature with more than 10 HD is affected) wither and die, their flesh falling to dust in seconds. The next round, these creatures rise as skeletons. You can naturally control 1 HD of undead per caster level; any undead beyond this number are uncontrolled (but since you’re probably creating them out of the middle of your enemy’s army, they’ll cause plenty of chaos on their own).
XP Cost: 1,000 XP.
 
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Voadam

Legend
Far Corners of the World Shadows of Glory Monsters of the Lost City
3.5
Golem Remnant: With the passage of countless ages, the majority of any guardians and sentinels that survived the ancient cataclysm long since died or moved to different regions. Yet one category of creature in particular remained at their posts: constructs. The golems and other animated guardians created by the ancients simply remained at their posts, patient and silent, awaiting new orders that would never come. Eventually, the elements wore down even these ancient constructs, and their bodies fell apart from disuse.
Yet so strong was the binding magic that anchored the animating elemental spirits to these ancient golems that when the bodies died, their elemental "souls" died as well -- yet they did not return to the elemental planes once their bodies wasted away. Still bound to a body that no longer existed, these disembodied elemental spirits transformed into strange undead known today as golem remnants.
A golem remnant is a particularly unusual undead creature. The elemental spirits that create them are no longer bound to the Material Plane, yet their ages of idle torment that ended with dissolution universally leave them insane, and once freed, they seek out other statues, suits of armor, even dead bodies to inhabit and animate.
 
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Voadam

Legend
Fight Club Chuladoal
3.5
Chuladoal Fiendish Gravetouched Ghoul Swarm-Shifter Troll: Too much flesh-eating in life resulted in his transformation to a gravetouched ghoul after death.
Chuladoal Fiendish Four-Headed Gravetouched Ghoul Swarm-Shifter Pyro-Troll: Too much flesh-eating in life resulted in his transformation to a gravetouched ghoul after death.
Chuladoal Fiendish Four-Headed Gravetouched Ghoul Swarm-Shifter Pyro-Troll Barbarian 4: Too much flesh-eating in life resulted in his transformation to a gravetouched ghoul after death.
 
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Voadam

Legend
Fight Club Drossang Tachlash
3.5
Drossang Tachlash, Redspawn Arcaniss Spectral Mage Rogue 1/Spellwarp Sniper 1: So, she began seeking out training in arts that are rare among her kind, and as she became more specialized with ray spells, she gained more notice. Not in a good way, though, because a wizard in the Cult of the Dragon captured her and turned her into a spectral mage.
Drossang Tachlash, Redspawn Arcaniss Spectral Mage Rogue 1/Spellwarp Sniper 5: So, she began seeking out training in arts that are rare among her kind, and as she became more specialized with ray spells, she gained more notice. Not in a good way, though, because a wizard in the Cult of the Dragon captured her and turned her into a spectral mage.
Drossang Tachlash, Redspawn Arcaniss Spectral Mage Rogue 1/Spellwarp Sniper 5/Incantatrix 4: So, she began seeking out training in arts that are rare among her kind, and as she became more specialized with ray spells, she gained more notice. Not in a good way, though, because a wizard in the Cult of the Dragon captured her and turned her into a spectral mage.
 
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Voadam

Legend
Fight Club Imbrudar
3.5
Imbrudar, Brain in a Jar Psion 2: Imbrudar was created in a lab long ago.
Imbrudar, Brain in a Jar Psion 9: Imbrudar was created in a lab long ago.
Imbrudar, Brain in a Jar Psion 13: Imbrudar was created in a lab long ago.
 
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Voadam

Legend
Fight Club The Vampire Werewolf
3.5
Nadezda Jilek, Orc Werewolf Vampire Scout 5: Among the colony of orc werewolves, Nadezda wasn't that special or even noticed. As one among many in the pack, she took her place like everyone else. She trained as a scout and hunted food for the tribe. On her last hunt, lycanthrope-hating paladins and clerics wiped out her whole tribe while she was away, and she returned to a burned village and piles of charred corpses. As she grieved and buried her kin that night, a vampire attacked her.
Nadezda Jilek, Orc Werewolf Vampire Scout 5/Rogue 1/Pious templar 4: After Nadezda's tribe was wiped out, she wandered the world for a while, and eventually fell in with a temple of Gruumsh. She trained as a temple guardian and served in that capacity for a few years before the temple was attacked by a vampire. She did her best to hold it at bay, but in the end she was overcome.
Nadezda Jilek, Orc Werewolf Vampire Scout 5/Rogue 1/Pious Templar 4/Shadowdancer 1/Warshaper 4: After years of serving a temple of Gruumsh as a pious templar, Nadezda became disillusioned with religion and wandered the world again. Along the way she met a druid and learned much from him about shapechanging and controlling her body. But wanderlust called again, and she was on the verge of departing when a vampire attacked them both.

Vampire Spawn: A humanoid or monstrous humanoid slain by Nadezda 's energy drain rises as a vampire spawn 1d4 days after burial. If Nadezda instead drains the victim's Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and was a humanoid or monstrous humanoid, and as a monstrous vampire if it had 5 or more HD and was an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or vermin.
Monstrous Vampire: A humanoid or monstrous humanoid slain by Nadezda 's energy drain rises as a vampire spawn 1d4 days after burial. If Nadezda instead drains the victim's Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and was a humanoid or monstrous humanoid, and as a monstrous vampire if it had 5 or more HD and was an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or vermin.
 
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Voadam

Legend
Fight Club Voidmind Rot Reaver
3.5
Sapphiraktar, Dracolich: ?

Zombie: As a standard action, the voidmind rot reaver can animate any dead creature within 60 feet that was affected by his wound rot ability within the last 24 hours. Creatures so animated rise as zombies. The voidmind rot reaver can animate 10 HD worth of undead at any one time, and these don't count against the Hit Dice of undead he can control using his rebuke undead ability.
As a standard action, the voidmind rot reaver can animate any dead creature within 60 feet that was affected by his wound rot ability within the last 24 hours. Creatures so animated rise as zombies. The voidmind rot reaver fighter 4 can animate 14 HD worth of undead at any one time, and these don't count against the Hit Dice of undead he can control using his rebuke undead ability.
As a standard action, the voidmind rot reaver fighter 8 can animate any dead creature within 60 feet that was affected by his wound rot ability within the last 24 hours. Creatures so animated rise as zombies. The voidmind rot reaver can animate 18 HD worth of undead at any one time, and these don't count against the Hit Dice of undead he can control using his rebuke undead ability.
 
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Voadam

Legend
Forgotten Realms Adventure Locales The Haunted Glen
3.5
Haunted Glen: Some time ago, a fey nymph visited him, fell in love with him, and enticed him to fall in love with her. This love was his undoing, for his paramour was an evil fey from the Unseelie Court. She and a group of evil fey creatures came one night and captured the woodsman, and in a night-long dance ritual stole his soul, or at least a part of it. The ritual so affected the trees that they can no longer grow in the clearing. They carried the body into the forest and hid it; later, animals ate it. Part of his spirit remains, seeking wholeness or rest, but unable really to affect the world around him. (This is the darkness or sadness that presses upon the area.)
 
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Voadam

Legend
Forgotten Realms Adventure Locales The Ruined Village Square
3.5
Fronn, Human Ghost Ranger 9: The three people who were lost from the village died (either due to the passing of time or unlucky mishaps with the portal), but only the farmer's son became a ghost and started haunting the ruins. This ghost is the form that one occasionally glimpses in the square, and he is restlessly trying to find a way home. He may choose to interact with the PCs if they stay in the ruins area for at least 2 hours. His name is Fronn, and he came to realize how he was transported via the fountain; though he died, his spirit remained behind at the site of the portal. Because of this, he tries to keep other people out of the fountain during the times that the portal is active.
 
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