Undead Origins

Voadam

Legend
GAZ6 The Dwarves of Rockhome (Basic)
Basic
Vampire: ?
Undead Beholder: Rockhome dwarves speculate that the ones which are encountered are created by the magicians of Glantri and floated over into the dwarf-kingdom for purposes of harassment.
Blysker, Redtooth, Dwarf-Vampire: A dwarf has met his ends at the hands of a vampire. Now, he has risen from his tomb and is preying on the dwarves of Lower Dengar.
Dwarf-Zombie Minion: He [Blysker] may have found some means to animate other dead dwarves (perhaps other family members of the player-characters) into dwarf-zombie minions.
 
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Voadam

Legend
GAZ13 The Shadow Elves (Basic)
Basic
Undead: Crown of Corruption artifact.
Desert Zombie: If the PCs head into the appropriate area, they will soon be attacked by some of the desert zombies which the Crown of Corruption has created from the half-mummified corpses of humanoids (including elves) which lie buried in the Desert.
Skeletal Fire-Breathing Reptile: ?
Shallatariel, Undead Shadow Elf Wizard 18: Here the shriveled remains of Shallatariel are kept on their feet by the hideous Crown of Corruption, pulsing with power and evil.
Ghoul: ?
Druj: ?
Mummy: ?
Spectre: ?
Wraith: Each desert zombie slain will cause a wraith to appear and attack its slayer 1 turn later.

The Crown of Corruption: This malefic gold crown is set with 4 huge rubies, which can be treated as soul crystals (two of 6th, two of 7th level, with 5d10 souls in each). No Radiance spells can be cast from it, however. Rather, the wearer of the Crown gains the following benefits: a natural base AC of -4; complete immunity to all charm, hold, sleep, paralysis, death magic (including disintegration) and gaseous attacks; and the ability to radiate both fear and curse (reverse of bless) within 20' (separate saving throws needed). The wearer can also cast animate dead 3 times per day. The wearer of the Crown at once becomes a Chaotic Undead, subservient to the Crown, but retaining all class-based abilities.
 
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Voadam

Legend
HWR2 Kingdom of Nithia (Basic)
Basic
Spirit: Never kill a Nithian, for his undead spirit will curse you and your family.
Undead Warrior: Create Undead Warrior pyramid power.
Undead Warrior Fighter 8: ?
Hutaatep, Undead Gnoll Cleric 28: ?
Ghost: ?
Vampire: ?

Create Undead Warrior: This magic is used by followers of the Immortals of Entropy to create guardians for crypts, strongholds, and other places of power. For detailed information on the processes by which a body is mummified, consult your local library's Egyptology section. However, in game term the process involves special enchanted lacquers, and a complex curing process. During this time, the mummy is bathed in pyramid energy (100 points per week) for 9 weeks. At the end of this time, the final 100 points are shunted into an amulet that places the undead warrior under the creator’s control.
Undead warriors fight and cast spells at the same levels of ability as when they were alive. Movement rates are also the same. They react to clerical “turning undead” at the level of a vampire. It is also immune to spells such as charm. Due to the enchanted lacquers and special drying processes used in their creation, all undead warriors have a base Armor Class of 2. They can wear armor and use the same weapons they used in life.
In combat, the undead warrior is a tireless fighting machine. It does not check morale, nor does it give quarter. If the party chooses to retreat or run away, the undead warrior pursues, not stopping until it either destroys the party to the last character or is itself destroyed.
 

Voadam

Legend
HWR3 The Milenian Empire (Basic)
Basic
Ghost: ?
Skeleton: ?
Wraith: ?
Zombie: Anyone who dies from having his blood drained by a Zargosian bat must succeed at a saving throw vs. spells or become an undead zombie one sleep after death.
If the character should die from lack of food and water while under the influence of [zombie] broth, he becomes an undead zombie.
Some of them are undead skeletons and zombies, but most are living humans under the influence of zombie broth. The broth is a magical fluid that saps the imbiber’s will, making him a mindless automaton. Zargosians use the liquid as the final step in making humans true undead zombies.
The ceremony is being performed to change six humans into zombies.

Zombie Broth: This is a foul-smelling magical potion. Zargosians typically brew it in large iron cauldrons, adding unspeakable ingredients. They use this concoction as the first step in the process of turning people into zombies.
Any human, demihuman, or humanoid who drinks zombie broth must immediately attempt a saving throw vs. poison. If successful, there is no effect.
If the saving throw is missed, the character's Intelligence drops to 3, and he loses all self-motivation and willpower. His movement rate drops to 60' (20'). The character is effectively a sluggish, mindless automaton.
A victim of zombie broth must obey the commands of anyone without hesitation, and will even kill himself if told to do so. He can perform only very simple tasks, such as talking, walking, opening a door, picking up or dropping objects, or rowing a boat. The character automatically misses in combat; he is simply too "out of it" to fight. Spell casting is out of the question. The potion also acts like a truth serum; the character will answer any questions to the best of his ability.
The effects of drinking zombie broth last for one full sleep. During this time, the character cannot hold down nor has a hunger for normal food and drink-the hapless victim craves only more zombie broth. If the character should die from lack of food and water while under the influence of the broth, he becomes an undead zombie.
 

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