Dark Dungeons X
Dark Dungeons
Undead: ?
Floating Undead Horror: It is not known how floating horrors become undead, but they can do so – and the result is even more horrific.
Ghast: ?
Ghoul: Creatures slain by a giant vampire bat must make a saving throw vs. spells or return as an undead 24 hours later. The type of undead should be determined by rolling 1d6 and consulting the following list:
1–3 = zombie
4–5 = ghoul
6 = wight
Haunt Banshee: ?
Haunt Ghost: ?
Haunt Poltergeist: A poltergeist is the undead spirit of a dead child.
Lich: A lich is a human magic-user or cleric who has used a forbidden arcane ritual to turn themselves into an undead creature.
Mummy: Mummies are re-animated corpses that have been specially prepared and wrapped so that they will become undead.
Nightshade: ?
Nightshade Nightcrawler: ?
Nightshade Nightwalker: ?
Nightshade Nightwing: ?
Phantom: ?
Phantom Apparition: Any human or demi-human killed by an apparition will fade away and become one in a week (even if raised) unless a Dispel Evil is cast on them.
Phantom Shade: ?
Phantom Vision: A vision is a composite undead creature, consisting of the transparent forms of 2d4 creatures.
Skeleton: Animate Dead spell.
Skeleton Dragon: ?
Spectre: Anyone slain by a spectre will rise the following night as another spectre unless raised.
Firstly, any undead that creates creatures similar to itself by draining the life from victims (e.g. a spectre or a vampire) can automatically take control of those new undead as soon as they rise, even though they have more than half the number of hit dice that the liege has.
Undead really weren’t her thing and she’d actually died fighting those awful spectres. Luckily, Elfstar had been able to revive her before she turned into one herself; but she still had nightmares where she could feel their icy touch and feel her life being sucked from her.
Spirit: ?
Spirit Druj: ?
Spirit Druj Eye: ?
Spirit Druj Hand: ?
Spirit Druj Skull: ?
Spirit Odic: ?
Spirit Revenant: ?
Vampire: Any human or demi-human killed by a vampire will rise in three days’ time as a vampire themselves, unless they have a Dispel Evil cast on them or they are raised.
Firstly, any undead that creates creatures similar to itself by draining the life from victims (e.g. a spectre or a vampire) can automatically take control of those new undead as soon as they rise, even though they have more than half the number of hit dice that the liege has.
Wight: The touch of a wight does an Energy Drain to the victim, draining a single level. Any humanoid killed by a wight in this manner will become a wight themselves in 1d4 days unless a Dispel Evil is cast on them or they are raised.
Creatures slain by a giant vampire bat must make a saving throw vs. spells or return as an undead 24 hours later. The type of undead should be determined by rolling 1d6 and consulting the following list:
1–3 = zombie
4–5 = ghoul
6 = wight
Wraith: Anyone killed by a wraith will rise as a wraith themselves the following night unless a Dispel Evil or Raise Dead is cast on them.
Zombie: Zombies are mindless undead created by an Animate Dead spell.
Creatures slain by a giant vampire bat must make a saving throw vs. spells or return as an undead 24 hours later. The type of undead should be determined by rolling 1d6 and consulting the following list:
1–3 = zombie
4–5 = ghoul
6 = wight
Animate Dead spell.
Intelligent Undead: ?
Animate Dead
Energy, Inertia
Cleric 4, Druid 4, Magic-User 5, Elf 5, Sorcerer 5
Target: one or more corpses
Range: 60’
Duration: permanent
When this spell is cast, a number of dead bodies or skeletons within range will be animated and will become zombies or skeletons respectively.
A created skeleton will have the same number of hit dice as the race of the original creature had (not including extra hit dice gained from class levels). A created zombie will have one more hit dice than the original creature had (not including extra hit dice gained from class levels).
Therefore, a human or demi-human skeleton will always have 1 hit die, and a human or demi-human zombie will always have 2 hit dice.
Each casting of the spell will create a total number of hit dice of undead equal to the caster’s level, starting with those nearest the caster.
See Chapter 18 – Monsters for more details about skeletons and zombies.
The animated undead will mindlessly obey the commands of the caster, and there is no limit to the total number of undead that the caster can create and control using multiple castings of this spell. The zombies and skeletons created by this spell can be turned or destroyed normally. Unless the caster of this spell is an immortal, they are also vulnerable the Dispel Magic spell.