Undead Origins

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Legend
DARK PLACES & DEMOGORGONS - Holiday Special - FREE pdf
Survive This!!
Peter the Easter Zombunny: Recently a bout of rabbit flu has claimed the favorite of the eldest son, Liam. Having an interest in the occult, the boy has a small collection of books he picked up from Ethel’s a few other shops and yard sales. Using a ritual in one he manages to bring the rabbit, Peter, back.
Zombie: Anyone bit by the zombunny has a chance to become a zombie themselves. If the bunny bites a living creature, they must make a Critical saving throw. If they fail, they will lose 1d6 HP a day until they die. Three days later they will rise as a zombie.
Anyone bit by an Easter Zombie must make a Critical saving throw. If they fail, they will lose 1d6 HP a day until they die. Three days later they will rise as a zombie.
Easter Zombie: ?
Spirit of Alexander Craft: Recently the surprisingly well-preserved journal of a 19th century soldier has been discovered. Within it is an as of yet, unplayed battle hymn. Local musicians decide to learn the music and play it at the annual Independence Day celebration.
Playing the tune causes the spirit of the composer, Alexander Craft, to materialize.
 
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Voadam

Legend
DARK PLACES & DEMOGORGONS - The Cryptid Manual - An OSR Bestiary
Survive This!!
Vampiric Beast: This template can be added to animals, monsters or humans.
Zombie Beast: This template can be added to animals, monsters or humans. These unfortunate beings have died and have come back as flesh eating zombies.
If the zombie's bite or claws deal damage, the target must make a Poison save or they will become infected. If infected, they are at -2 to all attack & skill rolls, lose ½ their Move (rounded up) and lose 1 HP an hour until magically or psychically healed or until they make another Poison save attempt. They may try another Poison save every 3 hours. If they die while infected, they will become a zombie.
 

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Legend
DARK PLACES & DEMOGORGONS - The Ghost Hunter's Handbook - and use w/other OSR games
Survive This!!
Ghost: Ghosts are the souls of creatures that have died but have unresolved issues on Earth and are tethered here until those issues are resolved. Most ghosts manifest as simple spirits with little or no effect in this world. While others become something more powerful, with a greater effect on this world.
They have a great amount of guilt for doing something and want to fix it.
They died before a loved one and wish to protect them.
They died violently at the hands of someone and wish for revenge.
They died suddenly in a traumatic way. Their ghost is lost or confused.
They are searching for a lost lover.
They are searching for their child.
They are anchored to a certain location that means something to them.
They are extremely angry about dying and refuse to leave.
They are generally afraid of what awaits in the Great Beyond and refuse to leave.
They are afraid of what awaits in the Great Beyond, because they think they are going to Hell.
They cheated someone and want to make it square.
They were severely cheated and want to get revenge.
They commit suicide after being severely bullied and are seeking revenge.
They died violently in a disaster or wreck and are stuck in a state of anger.
They have some important information they need to give to someone before they go.
They died unfulfilled and need to do, or achieve, something before they go.
They died with a heart full of jealousy or envy and need to resolve the issue.
They wish to say goodbye to a specific person.
They love chaos and wish to cause as much of it as they can before they go.
They do not know they are a ghost.
Ghost Simple: ?
Poltergeist: They are often vengeful or angry spirits that haunt people for a specific reason.
Haunt: They are usually the remnant of an angry or vengeful soul.
Phantom: ?
Orb: Ghost Orbs are the souls of animals or people that died in nature (drowning, quicksand, tree fall, etc.).
Specter: ?
Dr. Znuff, Haunt: Dr. Z’Nuff was a good doctor and was framed for heinous crimes by a corrupt government official that was close to the mayor in 1966. Dr. Z’Nuff did commit suicide on the beach in 1966. His Haunt roams the northern section of Blue Island.
 

Voadam

Legend
SURVIVE THIS!! Fantasy - Core Rules
Survive This!!
Skeleton: Skeletons are animated bones of the dead and are usually under the control of some evil master.
Zombie: Zombies are animated corpses that shamble around, look for flesh to devour.
If [a zombie's] bite or claws deal damage, the target must make a Poison save or they will become infected. If infected, they are at -2 to all attack & skill rolls, lose ½ their Move (rounded up) and lose 1 HP an hour until magically or psychically healed or until they make another Poison save attempt. They may try another Poison save every 3 hours. If they die while infected, they will become a zombie.
Animate Corpse spell.
Ghost: ?
Unintelligent Undead: ?
Simple Undead: ?
Undead: ?

Animate Corpse (EVIL)
Duration: Instant Range: Touch
Apply the Zombie template to a dead person or animal. If you are not Evil, gain 1 Madness. You can control 1 Zombie per each other level (1 minimum) & the starting HP of the Zombies controlled cannot exceed your starting HP. Necromancers ignore these control amounts.
 

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Legend
Vampire Sourcebook - DARK PLACES & DEMOGORGONS & other OSR games
Survive This!!
Vampire: ?
Classic Vampire: ?
Wampyre, Lesser Vampire: The bite of a vampire drains two levels of experience from the victim. Those reduced to 0 levels in this manner become wampyre (lesser vampires) under the control of the creator vampire.
Lord Kristopher Masterson, Type One Vampire: ?
Ancient Vampire: ?
The New Neighbor: ?
The Lost Child: The Lost Children do not infect those who they bite, they pass on their unique strain of Vampirism by getting an unsuspecting victim to drink their blood, which is often disguised as red wine.
Nosferatu: ?
Sangiest, Blood Spirit Vampire: ?
Thrall Keeper: ?
 

Voadam

Legend
Swords & Six-Siders
Swords & Six-Siders
Ghoul: Humanoids killed by ghouls turn into ghouls themselves.
Mummy: Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten.
Skeleton: Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
Spectre: ?
Vampire: ?
Wight: Anyone killed by a wight becomes a wight.
Wraith: Wraiths are incorporeal creatures born of evil and darkness.
Zombie: Zombies are corpses reanimated through dark and sinister magic.
Undead: ?
 





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