Undead Origins

Voadam

Legend
Gothic Ancestries & Cultures
5e
Undead, Undead Being: Undead are created in a variety of ways: necromancy, a curse, or even a contagion.
Awakened Undead: Whatever the cause, a very few people who fall victim and are transformed into undead nevertheless retain their minds and personalities from life. These lucky (or unlucky?) few reawaken after death to discover themselves transformed into an animate corpse.
Unlike awakened undead, the risen cannot be created by magic.
Animate Corpse: ?
Zombie: ?
Evil Undead: ?
Vampire: ?
Ghost Phantasm, Ghost Who Was Once Human: When folks die, their souls usually pass along to whatever afterlife they’ve earned. Occasionally, however, something keeps them around. Most often, they suffer from such rage, hate, or other poisonous feelings that their souls refuse to depart, transforming them into horrific undead creatures like shadows, wraiths, or specters. Other times, their sorrow is so great at their deaths that their souls linger, leaving them as ghosts.
Occasionally, however, the reason a soul remains is mysterious; the soul themselves might not have had any overwhelming emotion, as in the cases above, and they might not have been the target of any sort of necromantic ritual. Indeed, in a few cases, the souls of the departed find themselves, simply, stuck here. The result is a spirit that find itself remaining on the material plane with no specific purpose. These are phantasms.
Phantasms are ghosts who were once human.
Ghostly Being: ?
Horrific Undead Creature: When folks die, their souls usually pass along to whatever afterlife they’ve earned. Occasionally, however, something keeps them around. Most often, they suffer from such rage, hate, or other poisonous feelings that their souls refuse to depart, transforming them into horrific undead creatures like shadows, wraiths, or specters.
Shadow: When folks die, their souls usually pass along to whatever afterlife they’ve earned. Occasionally, however, something keeps them around. Most often, they suffer from such rage, hate, or other poisonous feelings that their souls refuse to depart, transforming them into horrific undead creatures like shadows, wraiths, or specters. Other times, their sorrow is so great at their deaths that their souls linger, leaving them as ghosts.
Wraith: When folks die, their souls usually pass along to whatever afterlife they’ve earned. Occasionally, however, something keeps them around. Most often, they suffer from such rage, hate, or other poisonous feelings that their souls refuse to depart, transforming them into horrific undead creatures like shadows, wraiths, or specters. Other times, their sorrow is so great at their deaths that their souls linger, leaving them as ghosts.
Specter: When folks die, their souls usually pass along to whatever afterlife they’ve earned. Occasionally, however, something keeps them around. Most often, they suffer from such rage, hate, or other poisonous feelings that their souls refuse to depart, transforming them into horrific undead creatures like shadows, wraiths, or specters. Other times, their sorrow is so great at their deaths that their souls linger, leaving them as ghosts.
Ghost: When folks die, their souls usually pass along to whatever afterlife they’ve earned. Occasionally, however, something keeps them around. Most often, they suffer from such rage, hate, or other poisonous feelings that their souls refuse to depart, transforming them into horrific undead creatures like shadows, wraiths, or specters. Other times, their sorrow is so great at their deaths that their souls linger, leaving them as ghosts.
Spirit: ?
More Malevolent Form of Undead: Occasionally, however, the reason a soul remains is mysterious; the soul themselves might not have had any overwhelming emotion, as in the cases above, and they might not have been the target of any sort of necromantic ritual. Indeed, in a few cases, the souls of the departed find themselves, simply, stuck here. The result is a spirit that find itself remaining on the material plane with no specific purpose. These are phantasms.
Some such beings slowly transform into a more malevolent form of undead, as their resentment and being stuck in the world grows.
The Preserved: The preserved are humans who have undergone a powerful ritual of mummification upon their deaths, one which allows them to return to a semblance of life. The occult practice returns the deceased to life, preventing their soul from passing on and their bodies from decaying. The process itself renders their flesh leathery and desiccated. It also involves the removal of several vital organs, replacing their life-preserving role with packets of herbs and powerful magic.
Preserved are ritually preserved, re-animated bodies similar to mummies.
Mummy: ?
The Risen: The risen are humans that have died, usually tragically, yet have been brought back from death by incredibly powerful emotions. Sometimes the emotion is the desire for revenge, but at other times, it is a timeless love that transcends death itself.
Unlike awakened undead, the risen cannot be created by magic. Instead, a supernatural psychopomp – often, a deity of death or justice – senses the intensity of their emotions and returns their soul to their repaired, yet still lifeless, bodies. Those who have witnessed this event report a crow tapping upon the gravestone of the deceased, followed by the emergence of the risen from the grave. The risen retain the appearance they had before they died, though they are pale and cold, and bear scars where their fatal wounds were inflicted. The divine power that animates the risen keeps them in existence until their business in the living world is complete.
Risen are revived corpses that retain a semblance of life and conscious self-awareness.
The risen have been brought back to complete some unfinished business with fearful and furious purpose.
Revived Corpse: ?
Macabre Steed, Deathly Steed: The macabre steed is an undead horse possessed by a spirit of necrotic energy from the Lower Planes.
Undead Horse: ?
 

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Voadam

Legend
Governing Body: The Allip
5e
Allip, Spectral Remains of Someone Driven to Suicide by a Madness That Afflicted it in Life: A target that dies from an allip's life drain rises as an allip after 1d4 days.
An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life.
 




Voadam

Legend
Greyhawk Rebooted A Player's Guide to Oerik Draft 1.0
5e
Undead, Actual Undead: Conquering tribe after tribe, Vecna began to experiment with his new subjects for the “Ultimate Solution to Death.” Many undead were created in his experimentations.
Vecna marched against Haradaragh and after six long years of siege, the first Flan city fell. Those unfortunate residents who survived the siege were transformed into undead creatures to a man.
So it is that magic is generally viewed in a very dark light across most of Oerik. It is seen primarily as a tool to animate undead, a way to destroy things, and a means to summon fiends.
Undead Horror: ?
Undead Overlord: ?
Foul Undead: ?
Undead Abomination: The ancient Ur sorcerers of the Flan, most notable among them Vecna, mastered necromancy and used it to create undead abominations to conquer and control vast populations. Those who did not succumb to the will of the Ur were often slain with magic spells then animated as undead to serve dutifully.
Most Horrific Undead: Meanwhile in the Underoerth, the drow utilized the same necromantic magic to craft some of the most horrific undead ever known. Though the means to create these horrors was lost in devastating drow wars, the creations remained, some of them self-propagating, their victims joining them in unlife.
Ghost: ?
Ghoul: ?
Arianin, Lich Imperator: Arianin was killed, but Tilorop used arcane energy to transform him into the first lich on Oerth.
Vecna, The Whispered One, Once Supreme Lich, Arch Lich, Lich-Lord: In -719 BCY Vecna finally perfected the technique required for lichdom and transformed himself.
Elder Lich: ?
Lerrek of the Vesve, Elder Lich: ?
Brooding Lich: ?
Lich: ?
Acererak, Lich: ?
Shadow: ?
Skeleton: After rebuilding their army by raising the dead of their previous failed coup to serve as zombie and skeletons troops, Tilorop and Arianin mounted an final attack in the Third Regents War and this time succeeded in overthrowing the Regency Council.
Specter: ?
Vampire: ?
Wraith: ?
Zombie: After rebuilding their army by raising the dead of their previous failed coup to serve as zombie and skeletons troops, Tilorop and Arianin mounted an final attack in the Third Regents War and this time succeeded in overthrowing the Regency Council.
 


Voadam

Legend
Grimalkin for Fifth Edition
5e
Sister Withering, Catfolk Mummy, Sacred Mummy: ?
Ghast: ?
The Hobbled One, Ghast, Disgusting Guardian, Pitiful Creature: The linking corridor is protected by a disgusting guardian forged long ago by perverted magic. It is a ghast, but its limbs have been dislocated, broken, and reformed so that it now walks on four limbs instead of two.
Sister Feline, Catfolk Mummy: ?
Sister Leonine, Catfolk Mummy: ?
Edimmu: ?
Sand Silhouette: ?
Undead: ?
Undead Remains of Catfolk Who Were Faithful to a Wicked Aspect of Bastet: ?
Undead Protector: ?
Undead Thing: ?
Bound Undead: ?
Ghast Follower of Bastet: ?
Ghast Consort: ?
Ghast Follower: ?
Normal Mummy: ?
Guardian: ?
 

Voadam

Legend
Grimmsgate (2019) (5e)
5e
Undead: ?
Guardian, Ghostly Figure: ?
Ghost: ?
Skeleton Guardian: If the characters attempt to loot this tomb under the very eyes of the Tomb Guardian, the guardian will raise its arms and each of the skeletons in the sarcophagi will rise as extremely powerful (compared to the party) undead – guardian skeletons.
Extremely Powerful Undead: ?
 

Voadam

Legend
Hardcore AD&D Monster Manual v0.1
5e
Undead: ?
Huge-Sized Skeleton: Besides the types of undead that can be typically be created by [a create undead] spell, the [frost giant wrathbringer] can change the corpses of Huge humanoids into Huge-sized skeletons.
Ghast Barrow Giant: ?
Ghoul: ?
Ghast: ?
 

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