Operation: Nazi Smasher (5E)
5e
Nazi Skeleton: What lay within this room proves beyond a doubt the depravity and evil of the Reich’s forces—machines that reanimate the dead to resupply their fast-dwindling armies.
A series of wide metal steps lead down into this profane chamber and as you pass through the threshold from the hallway you feel the evil contained inside of this room slough over your very soul like scum on toxic pond water. Obscene markings along the concrete floor and walls seethe with power, all of them focusing on two large metallic vats—one to the west and crimson as blood, another to the north a sickly green.
A pair of metallic cranes are between them with a pile of corpses obscuring the northwest corner of the room. The eastern wall is taken up by a large device of unholy science festooned with dials, levers, valves, hydraulic pistons, and wiring in an array clearly designed by an unhinged mind. The smell of death is rank in the air, wafting from dead bodies in various states of decay laying on gurneys throughout the area.
The bank of mechanical controls and electronic equipment along the eastern wall controls all of the room’s functions and produces 1 Nazi Skeleton and 1 Nazi Zombie every round until destroyed (AC 14, 50 hit points, DC 17 Strength check to break) or disrupted with a DC 16 Intelligence check.
PCs might also try shattering the vats of liquid directly—the crimson red tank (AC 13, 80 hit points, DC 18 Strength check to break) forms zombies and the sickly green container (AC 12, 65 hit points, DC 17 Strength check to break) forms skeletons. Any undead created through this process are blank slates stripped of any soul and the memories of a past life as their spirit is consumed in the brutal magical science contained by the diabolical device.
Nazi Zombie, Zombified Nazi: What lay within this room proves beyond a doubt the depravity and evil of the Reich’s forces—machines that reanimate the dead to resupply their fast-dwindling armies.
A series of wide metal steps lead down into this profane chamber and as you pass through the threshold from the hallway you feel the evil contained inside of this room slough over your very soul like scum on toxic pond water. Obscene markings along the concrete floor and walls seethe with power, all of them focusing on two large metallic vats—one to the west and crimson as blood, another to the north a sickly green.
A pair of metallic cranes are between them with a pile of corpses obscuring the northwest corner of the room. The eastern wall is taken up by a large device of unholy science festooned with dials, levers, valves, hydraulic pistons, and wiring in an array clearly designed by an unhinged mind. The smell of death is rank in the air, wafting from dead bodies in various states of decay laying on gurneys throughout the area.
The bank of mechanical controls and electronic equipment along the eastern wall controls all of the room’s functions and produces 1 Nazi Skeleton and 1 Nazi Zombie every round until destroyed (AC 14, 50 hit points, DC 17 Strength check to break) or disrupted with a DC 16 Intelligence check.
PCs might also try shattering the vats of liquid directly—the crimson red tank (AC 13, 80 hit points, DC 18 Strength check to break) forms zombies and the sickly green container (AC 12, 65 hit points, DC 17 Strength check to break) forms skeletons. Any undead created through this process are blank slates stripped of any soul and the memories of a past life as their spirit is consumed in the brutal magical science contained by the diabolical device.
Nazi Wight: ?
Zombie: A humanoid slain by [a Nazi Wight's life drain] attack rises 24 hours later as a zombie under the Nazi Wight’s control, unless the humanoid is restored to life or its body is destroyed.
Undead: ?
Creature: ?
Humanoid Skeleton: ?
Skeleton Animated From Beyond the Grave: ?